Commit Graph

828 Commits

Author SHA1 Message Date
Campbell Barton
f47a41a3d9 Cleanup: iterator macros
- put render iterator in own scope
  (would shadow it's own variable if used multiple times).
- enforce semicolon at end of iterator macros.
- no need to typedef one-off macro structs.
2018-03-09 11:52:11 +11:00
Sergey Sharybin
c327cf489c Merge branch 'master' into blender2.8 2018-03-02 16:42:27 +01:00
Sergey Sharybin
f76d49ed95 Depsgraph: Fix dependency cycle when ID prop drives ID property
Introduced explicit ID property node for driers in depsgraph,
so it is clear what is the input for driver, and what is the
output.

This also solved relations builder throwing lots of errors
due to ID property not being found.
2018-03-02 16:27:31 +01:00
Sergey Sharybin
411a781491 Depsgraph: Silence obviously noisy relations build errors
Those were happening for drivers which points to invalid drivers, and those
drivers will have their own dedicated error prints.
2018-03-02 15:51:44 +01:00
Sergey Sharybin
0fb55310b3 Depsgraph: Cleanup, use dedicated function to ensure node exists 2018-03-02 14:35:19 +01:00
Sergey Sharybin
cedc7676ac Depsgraph: Cleanup, function return value
Driver build result was never used, so no reason to return operation.
2018-03-02 14:12:33 +01:00
Sergey Sharybin
42d9280b8a Depsgraph: Fix cycle detector to handle closed loops
It was possible to have relations like A -> B -> C -> A (import thing is
that no other operations points into this cluster) which were not detected
or reported by dependency cycle solver.

Now this is solved by ensuring we don't leave unvisited nodes behind.
2018-03-02 12:30:58 +01:00
Sergey Sharybin
99bcfb825f Cleanup: Avoid double semi-colon 2018-03-02 11:26:07 +01:00
Dalai Felinto
8f7e3600d1 More clean of macros with an _END and no _BEGIN
Follow up on 7aed2de798.
2018-03-01 12:23:25 -03:00
Campbell Barton
7aed2de798 Cleanup: macro's w/ an _END need a matching _BEGIN
Convention from 2.7x, since some looping macros don't need an '_END',
it avoids confusion to keep this.
2018-03-01 19:01:53 +11:00
Dalai Felinto
382218beb2 Point cache: Pass EvaluationContext for all the related functions
Now the only missing bit seems to be in Cycles to pass depsgraph to
builtin_image_float_pixels().

Ideally we could get evaluation context instead of using depsgraph + settings.
But for the other rna EvaluationContext functions this is how we are doing.

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D3087
2018-02-28 13:55:56 -03:00
Sergey Sharybin
80d1d9629e Depsgraph: Update tool settings when updating CoW scene 2018-02-28 14:57:49 +01:00
Brecht Van Lommel
7990105407 Code cleanup: fix a few compiler warnings. 2018-02-28 03:03:07 +01:00
Dalai Felinto
06420c5fe8 Refactor depsgraph/render logic to serve evaluated depsgraph to engines
User notes
----------
Compositing, rendering of multi-layers in Eevee should be fully working now.

Development notes
-----------------
Up until now we were still using the same depsgraph for rendering and viewport
evaluation. And we had to go out of our ways to be sure the depsgraphs were
updated.

Now we iterate over the (to be rendered) view layers and create a depsgraph to
each one, fully evaluated and call the render engines (Cycles, Eevee, ...) with
this viewlayer/depsgraph/evaluation context.

At this time we are not handling data persistency, Depsgraph is created from
scratch prior to rendering each frame.  So I got rid of most of the partial
update calls we had during the render pipeline.

Cycles: Brecht Van Lommel did a patch to tackle some of the required Cycles
changes but this commit mark these changes as TODOs. Basically Cycles needs to
render one layer at a time.

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D3073
2018-02-27 18:25:54 -03:00
Campbell Barton
171c756f20 Merge branch 'master' into blender2.8 2018-02-23 13:10:39 +11:00
Campbell Barton
dd77e45151 Cleanup: header guards & style 2018-02-23 12:59:55 +11:00
Sergey Sharybin
2694c1fc60 Merge branch 'master' into blender2.8 2018-02-22 16:31:59 +01:00
Sergey Sharybin
71e00252f0 Depsgraph: Fix mistake in previous refactor commit 2018-02-22 16:30:47 +01:00
Sergey Sharybin
539987766b Merge branch 'master' into blender2.8 2018-02-22 14:08:27 +01:00
Sergey Sharybin
3d1c0afe0e Depsgraph: Remove unused bmain from modifiers relations update context 2018-02-22 14:07:08 +01:00
Sergey Sharybin
6e860bef28 Merge branch 'master' into blender2.8 2018-02-22 13:05:00 +01:00
Sergey Sharybin
df04520602 Depsgraph: Wrap all arguments foe modifiers relations update into a struct
Makes it easier to add or remove fields needed to update relations.
2018-02-22 12:54:06 +01:00
Sergey Sharybin
a17de773fd Merge branch 'master' into blender2.8 2018-02-22 11:20:28 +01:00
Sergey Sharybin
93072e44d1 Depsgraph: Replace LIB_TAG_DOIT with hash lookup
This allows us to:

- Not mock around with tags stored in a global space,
    and not to iterate over all datablocks in the database
    to clear the tags.

- Properly deal with datablocks which might not be in main database.

    While it sounds crazy, it might be handy when dealing with preview,
    or some partial scene updates, such as motion paths.

- Avoids majority of places where depsgraph construction needed bmain.

    This is something what could help in blender2.8 branch.

From tests with production file here did not see any measurable slowdown.

Hopefully, there is no functional changes :)
2018-02-22 11:03:39 +01:00
Sergey Sharybin
76953a6ebd Depsgraph: Add utility class to keep track of handled ID datablocks
Currently unused, actual logic change will come in the next commit.
2018-02-22 10:58:33 +01:00
Sergey Sharybin
6bac7c35e8 Merge branch 'master' into blender2.8 2018-02-22 10:47:40 +01:00
Sergey Sharybin
51483bd49f Depsgraph: Use proper debug print flags check
Was printing some tagging/evaluation prints when only building
messages were requested.
2018-02-22 10:40:18 +01:00
Sergey Sharybin
9729726aa8 Depsgraph: Report graph construction time when run with --debug-depsgraph-build 2018-02-22 10:35:04 +01:00
Sergey Sharybin
632d66eb89 Depsgraph: Cleanup, reduce indentation level 2018-02-22 10:31:47 +01:00
Brecht Van Lommel
257cf86a05 Merge branch 'master' into blender2.8 2018-02-22 00:59:32 +01:00
Sergey Sharybin
2945831630 Depsgraph: Fix fake dependency cycle with chained IK solvers with tip excluded
Not sure why we need a relation from solver to a tip local transform, this
will be handled via parent relation.

Fixes remaining dependency cycles reported in T54083.
2018-02-21 12:04:28 +01:00
Sergey Sharybin
74ee98f642 Depsgraph: Fix dependency when constraint influence drives some other constraint
It is not possible to address transform at particular position of constraint
stack, and when constraint is being addressed is usually from driver variable.

This fixes some of dependency cycles reported in T54083.
2018-02-21 11:13:25 +01:00
Sergey Sharybin
d4ee0cee51 Merge branch 'master' into blender2.8 2018-02-21 10:51:58 +01:00
Sergey Sharybin
fe1a508e55 Depsgraph: Split debug flags
Now it's possible to have debug messages for following things:

- Graph construction
- Graph evaluation
- Graph tagging
2018-02-21 10:44:36 +01:00
Sergey Sharybin
78ceb4b51e Merge branch 'master' into blender2.8 2018-02-21 10:30:50 +01:00
Sergey Sharybin
b1946e7f7a Depsgraph: Report overall number of cycles detected
Handy to quickly see if a fix fixed any of the cycles in a real rig,
or whether it's introduced new ones.
2018-02-21 10:11:43 +01:00
Sergey Sharybin
df1c88b652 Merge branch 'master' into blender2.8 2018-02-15 14:15:55 +01:00
Campbell Barton
ccdacf1c9b Cleanup: use '_len' instead of '_size' w/ BLI API
- When returning the number of items in a collection use BLI_*_len()
- Keep _size() for size in bytes.
- Keep _count() for data structures that don't store length
  (hint this isn't a simple getter).

See P611 to apply instead of manually resolving conflicts.
2018-02-15 23:39:08 +11:00
Sergey Sharybin
c0bbc4abf5 Cleanup: Remove BLI_ prefix from listbase macro
This is kind of doesn't matter where macro itself is defined.

We should stick to the following:

- If some macro is actually more an inline function, follow regular
  function name conventions.
- If macro is a macro, type it in capitals. Use module prefix if that
  helps readability or it if helps avoiding accidents.
2018-02-15 12:38:21 +01:00
Campbell Barton
769c9a2363 Object Mode: remove Scene.obedit
This means we can support having the same scene in different windows
with different edit-objects.
2018-02-14 08:49:20 +11:00
Sergey Sharybin
9dc7dca3a2 Depsgraph: Fix missing camera animation after visibility changes
Synchronize code in on_visible_update with depsgraph building.

Need to update all cameras, since they might be hooked up to marker.
2018-02-08 15:12:38 +01:00
Campbell Barton
345c6298e9 Object Mode: move to workspace struct
- Read-only access can often use EvaluationContext.object_mode
- Write access to go to WorkSpace.object_mode.
- Some TODO's remain (marked as "TODO/OBMODE")
- Add-ons will need updating
  (context.active_object.mode -> context.workspace.object_mode)
- There will be small/medium issues that still need resolving
  this does work on a basic level though.

See D3037
2018-02-08 21:14:26 +11:00
Sergey Sharybin
56f6938b5e Depsgraph: More fixes for shape keys
Made shape keys to work for meshes. Also added missing code for curves.

Curves and lattices will not have shape keys visible, since modifiers support
is still to be done for them.
2018-02-07 14:15:24 +01:00
Sergey Sharybin
84155ab21a Depsgraph: Fix crash with shape keys and lattices
Only crash is fixed, still need to do something about missing recalc
or something like that.
2018-02-07 12:26:30 +01:00
Sergey Sharybin
5892efa883 Depsgraph: Fix crash when visible update is called after tagging for updates
It is possible to have non-NULL scene in graph which was never built yet,
this happens when ID is tagged for update for non-built graph.

Was causing crash opening deg_anim_pose_bones.

Reported by Mai in IRC, thanks!
2018-02-07 11:21:16 +01:00
Sergey Sharybin
60eef5c7ff Depsgraph: Fix node sockets as driver variables
Fixes empty not moving int deg_anim_material_driving_empty.

Reported by Mai in IRC, thanks!
2018-02-07 10:57:54 +01:00
Mai Lavelle
17f5d7f3c5 Depsgraph: Add missing relationship between object transform and point cache reset
This fixes an issue where old cache data was used after an object has been moved.
Particles were coming from very wrong positions. Reproduction case is to move an
object while animation is running and then let the animation loop back and
play again.

Differential Revision: https://developer.blender.org/D3044
2018-02-07 01:18:04 -05:00
Campbell Barton
17577c53c6 Merge branch 'master' into blender2.8 2018-02-07 11:19:01 +11:00
Campbell Barton
1e4b612d6a Cleanup: add _types.h suffix to DNA headers 2018-02-07 11:14:08 +11:00
Sergey Sharybin
66521b382b Depsgraph: Correction to previous particle fix
The reason it appeared working was due to left-over debug code to force
time dependency.

Real fix seems to include force tagging objects used by duplication,
similar to what we do for some other modifiers already.
2018-02-06 14:51:02 +01:00