Commit Graph

1580 Commits

Author SHA1 Message Date
Sergey Sharybin
cea67064da Fix T62311: Metaball animation playback crash
This commit restores old metaball workaround which was forcing their
update from a single thread.

The root of the issue comes to the fact that metaball evaluation needs
to access metaballs from duplilists, so they are properly polygonized
with corresponding motherball which is outside of duplilist.

In a more ideal world this will be implemented in a way that will not
require iterating over all duplilists, but only through the ones which
actually contain metaballs for the given motherball. In practice this
ends up in a huge refactor in both relations builder (which meeds to
see whether there are metaballs in duplilists without actually
creating duplilist as it can not be done prior scene is evaluated)
and in metaballs area which need to use new relations information.
Additionally, metaball evaluation must become thread-safe, which is
currently not a case with dupli-object matrices. There might be issues
deeper in polygonization code which I am not aware of.

Having this forced single-thread evaluation is same as Blender 2.79
was doing.

Think it's better to have slower but simpler solution than to invest
time in refactoring area which requires deeper design changes.

Reviewed By: dfelinto

Differential Revision: https://developer.blender.org/D6539
2020-01-08 14:38:54 +01:00
Sergey Sharybin
bcfa1c3051 Depsgraph: Revert unwillingly staged change from previous commit
One of those days, sorry for the spam.
2020-01-07 12:26:17 +01:00
Sergey Sharybin
b6b5924e69 Depsgraph: Cleanup spelling
For some reason got sneaked into previous commit.
2020-01-07 12:25:16 +01:00
Sergey Sharybin
5be0b2bc4e Depsgraph: Refactor, make evaluation stages easier to extend
Currently should be no functional changes, but allows to extend it
for experiments or for real fixes.
2020-01-07 12:19:57 +01:00
Sergey Sharybin
8534fb1b01 Depsgraph: Cleanup, move private functions to anonymous namespace
Allows to have shorter definition lines.
2020-01-07 12:19:57 +01:00
Campbell Barton
11292edba6 BMesh: remove BMEditMesh.ob pointer
Remove this pointer since it's linking Mesh data back to the object,
where a single edit-mesh may have multiple object users,
causing incorrect assumptions in the code.

Resolves dangling pointer part of the T72667 crash,
although there are other issues which still need to be fixed.

In EDBM_op_finish and EDBM_update_generic,
full Main lookups have been added which should be replaced with mesh
argument or the update tagging moved elsewhere.
2020-01-07 17:47:17 +11:00
Sergey Sharybin
9483997472 Depsgraph: Fix wrong ID filtering
Was only using first ID instead of all of them.

Might have been causing issues when updating motion paths of
multiple objects.

Spotted by Jack C, thanks!
2020-01-06 09:23:20 +01:00
Sergey Sharybin
2e06a6bec3 Fix T72820: Linked objects jumping around during render
Was caused by 6183688c35 (thanks ronsn for nailing it down!).

The issue is that order of copy-on-write operations is not defined, so
can not use flags set by that operation to make decision.
2020-01-02 16:47:39 +01:00
Campbell Barton
f4d7d5e75d Cleanup: sort struct declarations 2019-12-17 10:08:47 +11:00
Sebastián Barschkis
d27ccf990c Mantaflow [Part 6]: Updates in /blender/source
A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming.

Reviewed By: sergey

Maniphest Tasks: T59995

Differential Revision: https://developer.blender.org/D3855
2019-12-16 16:37:01 +01:00
Sybren A. Stüvel
7683641a7f Depsgraph: add missing #include to DEG_depsgraph_query.h
The `DEG_depsgraph_query.h` file uses the `ITER_BEGIN` and `ITER_END`
macros defined in `BLI_iterator.h` without including that header.

No functional changes.
2019-12-11 12:24:12 +01:00
Sergey Sharybin
d1166dcf31 Depsgraph: Refactor, split runtime backup into smaller files
It started to be a long code of all various cases in a single file,
which started to be really confusing.
2019-11-29 14:39:54 +01:00
Campbell Barton
4fd99c9495 Cleanup: spelling, clang-format 2019-11-27 14:54:53 +11:00
Campbell Barton
ace5677ef0 Cleanup: spelling, repeated words 2019-11-25 00:55:11 +11:00
Sergey Sharybin
27127bf533 Depsgraph: Ignore action time dependency if it's not needed
It is possible to have action which is not nullptr but which have no
f-curves in it (for example, animate cube's location, then delete all
f-curves).

Such situation should not add time dependency as it could slow down
scene evaluation on frame change.
2019-11-22 14:02:59 +01:00
Sybren A. Stüvel
e3f1f5bd00 Fix crash when adding Scene variable to a driver
When a Scene variable is added to a driver, and the RNA path is still NULL,
it no longer crashes Blender.
2019-11-06 11:53:23 +01:00
Sergey Sharybin
20881bcffd Fix T71212: Drivers using scene.frame_current don't refresh on playback
Need to make such drivers explicitly dependent on time.
2019-10-30 15:15:56 +01:00
Sergey Sharybin
0f9757b12d Depsgraph: Cleanup, use anonymous nsamespace
Jeeps overall line lengths with function definition shorter.
2019-10-30 15:15:56 +01:00
Sergey Sharybin
6183688c35 Fix T70919: Proxies crash after building motion path
Was cause by recent fix for T65134 which assigned original object's
proxy_from to an evaluated pointer.

This is because motion path depsgraph does not include proxies, so
the pointer in an evaluated object was kept pointing to an original
object.
2019-10-18 16:06:23 +02:00
Sergey Sharybin
c2a7e79047 Fix T70771: Texture nodes in Compositor causes infinite update 2019-10-15 17:07:53 +02:00
Sergey Sharybin
88ba97558f Depsgraph: Inform when update or tag happens during evaluation
It is not allowed to do tagging or updates while dependency graph is
in the middle of evaluation.

This is something what is simple to violate from python code. This
change adds some sanity checks.

The request to update view layer or dependency graph will raise an
exception in Python now, so it's easy for scripters to notice.

Tagging for update will do silent return unless running with debug
command line argument. This is because it's a bit tricky to know
which exact dependency graph corresponds to a context from which
an update tag was triggered.

Differential Revision: https://developer.blender.org/D6035
2019-10-11 10:42:45 +02:00
Sergey Sharybin
c9d6eb4fb4 Depsgraph: Cleanup, promote is_evaluating query
This way it might be used for sanity checks in RNA API as well.
2019-10-11 10:42:45 +02:00
Sergey Sharybin
f9b7f3e930 Depsgraph: Don't use push-from-thread when scheduling graph
This isn't guaranteed that graph is scheduled from main thread,
so it is actually a miracle how it all worked.
2019-10-11 10:42:45 +02:00
Sergey Sharybin
eac0f35845 Fix T65134: Duplicated proxies in several scenes don't work
This is something which worked in Blender 2.79.
Need to do special trickery to ensure peoxy_from points to a
proper object.

Differential Revision: https://developer.blender.org/D6040
2019-10-10 16:13:54 +02:00
Sergey Sharybin
340b9c1dfc Fix missing clear of ID types tags
Got lost in previous optimization commit.
2019-10-09 09:38:56 +02:00
Dalai Felinto
0812949bbc Local Collections: Allow users to show hidden collections
Users now can turn on in a viewport collections that are temporarily
hidden (eye) in the view layer.

Design task: T61327

As for the implementation, I had to decouple the visibility in the
depsgraph from the visibility in the view layer.

Also there is a "bug" that in a way was there before which is some
operators (e.g., writing a text inside of a text object, tab into edit
mode) run regardless of the visibility of the active object. The bug was
present already (with object type visibility restriction) in 2.80 so if
we decide to tackle it, can be done separately (I have a patch for it
though P1132).

Reviewed by: brecht (thank you)

Differential Revision: D5992
2019-10-08 19:16:05 -03:00
Sergey Sharybin
054ab92f8b Depsgraph: Avoid threading for trivial operations
Found this while looking into T70463, solves the high spinning times
mentioned in T70463#791026.

Sounds logical that iterating over an array to modify a single property
is faster than doing it in threads. But strangely, doing it for both
nodes and its components is still faster in threads here.

Gives extra speedup with a file mentioned in the report.

Reviewed By: brecht, mont29

Differential Revision: https://developer.blender.org/D6017
2019-10-08 16:06:46 +02:00
Sergey Sharybin
ad876e728c Depsgraph: Cleanup, spelling in comment 2019-10-08 11:12:30 +02:00
Sergey Sharybin
9d13321831 Depsgraph: Perform early exit check prior to time tag
Evaluation is not entirely cheap even in the case when there is nothing tagged
in the scene. This is because of all the calculation of pending operations,
cleating runtime flags and so on.

This commit makes it so time operation is tagged for update prior to early exit
check. Improves playback speed in a scene without anything animated.

Maniphest Tasks: T70463

Differential Revision: https://developer.blender.org/D6002
2019-10-08 11:02:22 +02:00
Sergey Sharybin
fda1db5ba4 Depsgraph: Cleanup, de-duplicate time source tagging 2019-10-08 11:02:22 +02:00
Sergey Sharybin
ae777b0764 Depsgraph: Don't force time update when legacy flag 0 is used 2019-10-08 11:02:22 +02:00
Campbell Barton
a6a0a09197 Cleanup: spelling 2019-09-30 17:07:05 +10:00
Sergey Sharybin
5603725389 Fix T70126: Can't Snap To Vertex With Rigidbody
The idea is to ignore dependency which comes via rigid body solver.

Reviewers: mano-wii

Reviewed By: mano-wii

Differential Revision: https://developer.blender.org/D5900
2019-09-26 15:25:21 +02:00
Sergey Sharybin
eb2ed0ea7a Depsgraph: Implement builder from given set of IDs
The title explains it all actually: this commit introduces special
dependency graph builder API which builds graph which is sufficient
to evaluate given set of IDs.
2019-09-25 14:40:06 +02:00
Sergey Sharybin
6aadfa243d Depsgraph: Mark build methods as virtual
Allows to override behavior in a subclasses.

Currently no functional changes. The penalty of calls being virtual
should be neglectable.
2019-09-25 14:40:06 +02:00
Sergey Sharybin
c0855f77c0 Depsgraph: Move proxy group and from building to own function
Currently no functional changes, but allows to make it more clear to
implement depsgraph construction from a given subset of scene.
2019-09-25 14:40:06 +02:00
Sybren A. Stüvel
fbfa904bce Fix T69573: Driver Value does not slide along the actual value in the Driver Editor
This change is two-fold:

- Ensure the result of the F-Curve evaluation is stored on the FCurve
  object. This was done in 2.79 but lost when we moved to more granular
  per-curve evaluation from the depsgraph.
- Flush this result from the CoW copy back to the original.

Reviewed by: sergey

Differential Revision: https://developer.blender.org/D5888
2019-09-25 10:32:14 +02:00
Dalai Felinto
0dd83b385e Fix T70046: Linked instanced collections not working with local collections 2019-09-24 10:34:03 -03:00
Philipp Oeser
08b0c08577 Fix the rest of T68666: Animated mesh UVs, vertex colors don’t update on
time change

followup to 815ca2310f, this one fixes the RNA_MeshLoopColor case, adds
RNA_VertexGroupElement and RNA_LatticePoint.

coop with @sergey, thx.

Fixes T68666
2019-09-19 17:22:49 +02:00
Sergey Sharybin
815ca2310f Fix part of T68666: Animated mesh UVs, vertex colors don’t update on time change 2019-09-19 15:56:02 +02:00
Sergey Sharybin
3e230cecf0 Depsgraph: Cleanup, spelling in comment 2019-09-18 17:56:22 +02:00
Sybren A. Stüvel
a9a8eedd16 Fix T65816: Alembic export of procedural mesh results in a static mesh and crashes
The static mesh issue described in T65816 has been resolved by @Sergey
in T60094.

This commit fixes the last bit of the puzzle, which was two-fold:
- A missing depsgraph update when setting `orig_object.data = new_mesh`
  from Python. Thanks @Sergey for providing the fix :)
- Properly locking the interface while exporting. This prevents crashes
  as described in T60094. The previous approach of calling
  `BKE_spacedata_draw_locks()` was not enough.
2019-09-18 17:08:33 +02:00
Alexander Gavrilov
d4f8bc80a4 Armature: convert the length Python property of bones to a RNA property.
This allows accessing it from drivers and using it in UI, as
demonstrated by adding it to the transform panel of 3D View.

As an aside, properly mark transform-related properties of Bone
read-only, as they can only be changed correctly in edit mode.
2019-09-11 12:49:04 +03:00
Sergey Sharybin
022de797f1 Depsgraph: Introduce depsgraph registry
Allows to access dependency graphs created for render engines
to inform them about changes in .blend file structure from the
Python handlers.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5724
2019-09-11 10:43:27 +02:00
Sergey Sharybin
73a199e96a Depsgraph: Pass bmain to depsgraph object creation
Currently unused, but will allow to keep of an owner of the depsgraph.

Could also simplify other APIs in the future by avoiding to pass bmain
explicitly to relation update functions and things like that.
2019-09-11 10:43:27 +02:00
Campbell Barton
fd05f01be6 Partially revert "Cleanup: use post increment/decrement"
This partially reverts commit 0b2d1badec

Post increment can deep-copy for C++ iterators, while in my own checks
GCC was able to optimize this to get the same output,
better follow C++ best practice and use pre-increment for iterators.
2019-09-08 04:08:10 +10:00
Campbell Barton
0b2d1badec Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
2019-09-08 00:23:25 +10:00
Sergey Sharybin
31c2929496 Depsgraph: Free user code from worry about updates flush 2019-09-05 11:57:20 +02:00
Sergey Sharybin
ac060232aa Depsgraph: Pass bmain to evaluation function
Currently unused, makes code ready for an upcoming change.
2019-09-05 11:57:20 +02:00
Sergey Sharybin
65db18fc56 Fix T68868: Assert in depsgraph debugging logs
Was happening when tagging for LEGACY_0 was used.
2019-09-03 11:06:41 +02:00