Commit Graph

1169 Commits

Author SHA1 Message Date
Aras Pranckevicius
850d67829c Tests: emit more information in import test templates
- Object parent type & parent bones
- Pose information that is not trivial (i.e. print posed bones that
  have either non-identity pose matrix, or custom properties)
- Make sure custom properties are output sorted by name

Pull Request: https://projects.blender.org/blender/blender/pulls/136321
2025-03-21 20:16:47 +01:00
Omar Emara
d6fa68eb58 Compositor: Add boolean socket support
This patch adds support for boolean sockets in the compositor. This
involves adding a new Bool ResultType and handling it in relevant code.
For shader operations, booleans are passes as floats since GPUMaterial
does not yet support boolean types.

Pull Request: https://projects.blender.org/blender/blender/pulls/136296
2025-03-21 12:03:09 +01:00
Aras Pranckevicius
944c7733e3 Tests: emit more animation data in I/O test template output
Previously only "legacy style" (no action layers, slots etc.)
were emitted for import tests

Pull Request: https://projects.blender.org/blender/blender/pulls/136133
2025-03-18 19:13:09 +01:00
Alaska
7e7594c7ff Tests: Add Cycles test for transparent spatial splitting artifacts
With the HIPRT backend for Cycles, rays can end up hitting the same
triangle multiple times due to a issue in the spatial splitting
algorithm.

Most of the time this issue isn't visible, but it is quite obvious in
semi-transparent shadows of meshes.

So this commit adds a file that contains a object made up of many
semi-transparent rectangular prisms casting a shadow onto the a plane.

Ref: blender/blender#117527
Ref: blender/blender-test-data!76
2025-03-18 02:01:41 +01:00
Aras Pranckevicius
c34c1e2812 Tests: more consistently in import test output
- Print negative/positive zeroes the same in more places,
- Sort emitted fcurves, armature bones by name
- More FBX test files from various bug reports

Pull Request: https://projects.blender.org/blender/blender/pulls/136089
2025-03-17 17:30:33 +01:00
Campbell Barton
73997ee5a9 Cleanup: underscore prefix private functions, use str.format 2025-03-16 16:33:37 +11:00
Campbell Barton
102c454781 Tests: event coordinates for UI tests on macOS with Hi-DPI
Correct the event coordinates by scaling by the pixel_size on macOS.

All the UI tests now pass on macOS.

Ref !136008

Co-authored-by: Sean Kim <SeanCTKim@protonmail.com>
2025-03-16 16:27:39 +11:00
Campbell Barton
f58a054eaf Tests: ui_test_undo.view3d_simple menu search failure
The inclusion of "Add -> Image -> Mesh Plane" causes the menu search
for "Add -> Mesh -> Plane" to attempt to add the image plane.

Workaround the problem by searching for an exact match,
although I think this should be possible to search for menu items
without having to include their shortcuts, especially since these
can be platform dependent.
2025-03-16 16:09:08 +11:00
Maxime-Cots
7d27064870 USD: Add new USD shapes import test
This PR update test data and test case for a few new USD Shapes
(Cylinder_1, Capsule_1, Plane)

Related Links :
* Issue : https://projects.blender.org/blender/blender/issues/134138
* PR: USD: Add Plane Shape import : https://projects.blender.org/blender/blender/pulls/134275
* PR: USD: Add Cylinder_1, Capsule_1 import : https://projects.blender.org/blender/blender/pulls/134944

Test Data PR : https://projects.blender.org/blender/blender-test-data/pulls/58

Co-authored-by: Nig3l <nig3lpro@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/134971
2025-03-15 00:46:16 +01:00
Sean Kim
38870d17e6 Build: Allow UI tests to run locally on all platforms
This commit allows the `WITH_UI_TESTS` CMake option to be used on all
platforms, not only Linux. The existing functionality to use the Weston
compositor was moved into the `WITH_UI_TESTS_HEADLESS` option. When
these tests are run with only `WITH_UI_TESTS`, a visible instance of
Blender is opened up for testing.

Pull Request: https://projects.blender.org/blender/blender/pulls/135889
2025-03-14 22:27:50 +01:00
Brecht Van Lommel
de821416c7 Cycles: Adaptive subdivision dicing and splitting improvements
* Share vertices between patches instead of using stitch map
* Switch to OpenSubdiv compatible counter-clockwise indexing
* Simplify patch edge reverse direction logic
* Add more comments to splitting and dicing

Pull Request: https://projects.blender.org/blender/blender/pulls/135681
2025-03-11 20:58:33 +01:00
Sybren A. Stüvel
2cdd75def0 Merge remote-tracking branch 'origin/blender-v4.4-release' 2025-03-11 10:38:55 +01:00
Sybren A. Stüvel
064421a02d Anim: expose Action Slot users to RNA
Add a new RNA function `ActionSlot.users()` that returns the
data-blocks that are animated by this slot.

This covers direct assignment of the action & slot, but also use in
the NLA and in Action constraints.

```python
>>> D.actions['SuzanneAction'].slots['OBSuzanne'].users()
[bpy.data.objects['Suzanne']]
```

This was implemented as a function, and not a collection property,
because Blender's bookkeeping of the slot users can be marked 'dirty'.
In that case the slot user list needs to be rebuilt, which happens for
all Actions and all their slots simultaneously. This was considered
too broad a data-changing action to 'hide' inside a getter of a
property. Also it needs a `bmain` pointer, which is not available in
getters, but is available in functions.

Pull Request: https://projects.blender.org/blender/blender/pulls/135734
2025-03-11 10:36:59 +01:00
Sean Kim
331df61e32 Tests: Add sculpt.detail_flood_fill operator test
Conveniently, this operator serves as a useful basic test for dyntopo
subdivision.

Pull Request: https://projects.blender.org/blender/blender/pulls/135558
2025-03-10 16:27:08 +01:00
Hans Goudey
06f6d77979 Curves: Fix bounding box ignores radius, add option to geometry node
Unlike the legacy type, the radius isn't included in the bounds for the new
curves type. This hasn't been obvious because the drawing is quite broken
and doesn't use the radius properly.

This commit adds a separate cache for the bounds with the radius, which
is now used by default. The old cache is kept around for backward
compatibility in the bounding box geometry node, where a new
"Use Radius" option accesses the old behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/135584
2025-03-07 17:38:29 +01:00
Campbell Barton
141da9bd04 License headers: add license header to bl_sculpt.py test 2025-03-06 10:53:19 +11:00
Sean Kim
335b9b0388 Cleanup: Minor formatting changes for recently added python tests
* Adds docstrings to `bl_object.py` and `bl_sculpt.py` tests so that
  failure output is more helpful.
* Renames `bl_object.py` class and function to be more inline with other
  test naming

Pull Request: https://projects.blender.org/blender/blender/pulls/135417
2025-03-04 17:32:02 +01:00
Philipp Oeser
b0d63ff8e1 Merge branch 'blender-v4.4-release' 2025-02-28 17:14:34 +01:00
Philipp Oeser
9855c11d2c Fix #135217: ColorManage Settings RNA paths incomplete/wrong
`ColorManagedDisplaySettings`, `ColorManagedViewSettings`,
`ColorManagedInputColorspaceSettings` were affected since these are used
from multiple places (Scene, File output nodes, ..).

Similar to how we are getting the path for `ImageFormatSettings` (which
pretty much has the distinction logic already), we can do so for the
ColorManage Settings as well (piggbacking on the already correct path to
the `ImageFormatSettings`.

With this, we can also remove these "known failures" from the test
introduced in 4032b853c3.

Pull Request: https://projects.blender.org/blender/blender/pulls/135238
2025-02-28 17:13:43 +01:00
Sean Kim
8afca41fd3 Tests: Add sculpt.mask_from_cavity operator test
Adds a python test for the `sculpt.mask_from_cavity` operator, checking
the function against a grid with a column of lowered points to simulate
a cavity.

Follow up to #135130 and !135139

Pull Request: https://projects.blender.org/blender/blender/pulls/135213
2025-02-27 23:28:43 +01:00
Sergey Sharybin
1a2590afed Fix missing report about crashed render tests
Tricky non-obvious regression introduced by #133879: crashed test
was never appended to the test results.

Pull Request: https://projects.blender.org/blender/blender/pulls/135176
2025-02-26 17:05:44 +01:00
Sean Kim
956a0fad80 Sculpt: Expose location parameter for sculpt.mask_by_color
Currently, there is no way to call the sculpt.mask_by_color operator
from the python API without simulating mouse events. This makes writing
python tests harder than it needs to be.

This commit does the following:
* Adds an exec callback for the mask_by_color operator.
* Adds new `location` property, an int array defined in region space
  coordinates to represent the mouse location.
* Extracts logic into a helper function so that the `invoke` and `exec`
  paths are functionally equivalent.

Pull Request: https://projects.blender.org/blender/blender/pulls/134964
2025-02-26 01:28:24 +01:00
Brecht Van Lommel
655ccf1d7a Fix #135086: Light ray visibility not taken into account without light tree
Re-enable tests that were temporarily disabled for this.

Caused by #134846, e813e46327
2025-02-25 17:24:04 +01:00
Christoph Lendenfeld
6e4413d50f Merge branch 'blender-v4.4-release' 2025-02-25 12:14:52 +01:00
Christoph Lendenfeld
5100a80f7f Fix #110650: Drivers not removed if removing their container
This applies to modifiers, constraints and shape keys.
Any driver on such data was not removed with it,
leaving invalid drivers on objects.

With this patch, the drivers are removed, but animation is left untouched.
This is because animation might be reused somewhere else and we don't
want to introduce potential side effects there.

This also adds unit tests for the fixed cases

Pull Request: https://projects.blender.org/blender/blender/pulls/134511
2025-02-25 12:11:15 +01:00
Alaska
88989ed921 Tests: Temporarily block glossy light path tests
Glossy light path tests are unexpectedly failing on build bot.
My current guess is that something changed between when the reference
images were made and when the tests were committed.

While an investigation into what's causing it is going on, these tests
have been temporarily added to the blocklist to avoid unexpected
failures for other developers.
2025-02-25 17:51:48 +13:00
Alaska
01d80cee28 Tests: Add render tests for outputs of the light path node
This commit adds tests for the outputs of the light path node.

This include many typical tests (E.g. Changing the colour of a material
based on if it's a camera ray or not) along with some "unusual" tests.

Examples include:
- Testing many of the light path node outputs on lights.
  - This includes "analytical" lights and mesh lights, which can behave
    differently depending on if Next Event Estimation or forward path
    tracing occurs.
- Adding extra objects using ray portal BSDFs and transparent BSDFs
  just to double check they don't introduce their own issues.

Ref: blender/blender-test-data!55
2025-02-25 04:34:19 +01:00
Habib Gahbiche
4e069f8f5a Tests: Compositor: update failing images only
Previously, when a file output test failed, all images within the same
test case were updated, even images that did not cause the test to fail.

This patch only updates changed/removed images so when the test is run
using `BLENDER_TEST_UPDATE=1 ctest -R compositor_cpu_file_output` git
will only show the modified, added or removed images

Pull Request: https://projects.blender.org/blender/blender/pulls/134852
2025-02-24 12:09:06 +01:00
Sean Kim
8fef9214a7 Tests: Move sculpting render tests out of WITH_GPU_RENDER_TESTS
Adds a new CMake option so that these tests can be run independently of
other tests, and so that existing tests that use WITH_GPU_RENDER_TESTS
are not forced to run these sculpt tests.

Pull Request: https://projects.blender.org/blender/blender/pulls/134893
2025-02-21 20:31:57 +01:00
Miguel Pozo
11390e8f69 Tests: Generate render diffs in parallel
`oiiotool` diff generation is single-threaded and can become a
bottleneck on fast to render tests.

This PR generates diffs in parallel using the `multiprocessing` module.

Overlay tests (local): 90s -> 30s

buildbot +gpu:
macOS: 2020s -> 1808s
Linux: 1901s -> 1327s

Pull Request: https://projects.blender.org/blender/blender/pulls/134938
2025-02-21 19:14:17 +01:00
Miguel Pozo
9f003ee722 Merge branch 'blender-v4.4-release' 2025-02-20 17:21:53 +01:00
Miguel Pozo
ba3749ad47 Overlay: Add tests
This adds support for Overlay tests.

There are some differences with how we handle tests for other engines:
- The renders are captured using `bpy.ops.render.opengl()`, but this
  won't work on our GPU build bots.
- A single blend file can run multiple tests by outputting a txt list
  with the test names.
- Each overlay test blend file requires a matching script file with
  the same name inside `tests/python/overlay/`.
- To reproduce a specific test state you can run
  `blender "(...)/tests/data/overlay/<test>.blend" -P "(...)/tests/python/overlay/<test>.py" -- --test <test-number>`.

Note:
The current test permutations are WIP, so reference images are not
committed to the data repo for now.

Pull Request: https://projects.blender.org/blender/blender/pulls/133879
2025-02-20 17:18:59 +01:00
Clément Foucault
3968be08b5 Merge branch 'blender-v4.4-release' 2025-02-19 11:52:36 +01:00
Clément Foucault
4d17638212 Fix: EEVEE: Broken Metal blocklist
This was the cause of the tests not passing on buildbot.
2025-02-19 11:51:57 +01:00
Hans Goudey
2555f68267 Merge branch 'blender-v4.4-release' 2025-02-18 10:55:49 -05:00
Sybren A. Stüvel
2393d498cb Anim: add RNA function Action.fcurve_ensure_for_datablock(...)
Expose the convenience function `blender::animrig::action_fcurve_ensure()`
to RNA as `Action.fcurve_ensure_for_datablock(...)`.

The function requires that the Action is already assigned to the
data-block. It then takes care of slot assignment / creation, as well as
the creation of a layer and a keyframe strip.

This function call:

```python
fcurve = action.fcurve_ensure_for_datablock(ob_cube, "location", index=2)
```

effectively performs this logic:

```python
# Ensure the slot exists and is assigned:
slot = ob_cube.animation_data.slot
if not slot:
    slot = find_slot_for_keying(action)
if not slot:
    slot = action.slots.new(ob_cube.name)
ob_cube.animation_data.slot = slot

# Ensure a layer exists:
if action.layers:
    layer = action.layers[0]
else:
    layer = action.layers.new("Layer")

# Ensure a keyframe strip exists:
if layer.strips:
    strip = layer.strips[0]
else:
    strip = layer.strips.new('KEYFRAME')

# Ensure the channelbag exists:
channelbag = strip.channelbag(slot, ensure=True)

# Ensure the F-Curve exists:
fcurve = channelbag.fcurves.find("location", index=1)
if not fcurve:
    fcurve = channelbag.fcurves.new("location", index=1)
```

Here `find_slot_for_keying()` represents the logic that's also used when
creating keys via the user interface or the `bpy_struct.keyframe_insert()`
function.

Pull Request: https://projects.blender.org/blender/blender/pulls/134686
2025-02-18 16:04:00 +01:00
Campbell Barton
fa079921ac Tests: add fill_grid tests & update tests/data
Ref !129318.
2025-02-18 13:04:20 +11:00
Campbell Barton
5087246f39 Cleanup: strip trailing space, sort file lists 2025-02-16 20:42:16 +11:00
Alaska
67e34dc74c Merge branch 'blender-v4.4-release' 2025-02-16 18:03:08 +13:00
Alaska
74808ac2c3 Tests: Enable OptiX OSL generated volumetric texture coordinate tests
In a recent commit (1), a bug was fixed where the generated texture
coordinates on volumes in Cycles with OptiX OSL was incorrect.

Due to this fix, OptiX OSL now passes render tests in scenes that use
that feature, so this commit enables those tests on that platform.

(1) 0177537c9a

Pull Request: https://projects.blender.org/blender/blender/pulls/134629
2025-02-16 06:02:04 +01:00
Sean Kim
2266faa962 Merge branch 'blender-v4.4-release' 2025-02-14 15:09:50 -08:00
Sean Kim
3f6bf5ae05 Cleanup: Minor changes for recently added bl_object.py
* Adds SPDX license header
* Resets scene in more standard way

Pull Request: https://projects.blender.org/blender/blender/pulls/134543
2025-02-15 00:09:10 +01:00
Habib Gahbiche
bf4af64809 Cleanup: Tests: remove unnecessary --gpu argument
Pull Request: https://projects.blender.org/blender/blender/pulls/134582
2025-02-14 18:02:31 +01:00
Habib Gahbiche
0db8710df7 Compositor: Regression tests for File Output Node
The patch adds a simple framework to test the File Output Node in the compositor. The main difference to the existing `render_test.py` framework is that multiple output images are supported. Edge cases such as empty output or too many outputs are supported as well.

Tests can be run like other compositor tests, e.g. `ctest -R compositor_cpu_file_output --verbose` or `BLENDER_TEST_UPDATE=1 ctest -R compositor_cpu_file_output` to update failing tests.

Sample output:
```
...
119: [ RUN      ] Running test single_color...
119: [  PASSED  ] Passed
119: [ RUN      ] Running test png_passes...
119: [  PASSED  ] Passed
119: [ RUN      ] Running test mixed...
119: [  FAILED  ] Test directory /home/guest/blender-git/blender/tests/data/compositor/file_output/mixed does not exist
119: [ RUN      ] Updating test mixed...
119: [ RUN      ] Running test no_files...
119: [  PASSED  ] Passed
...
```

Parent task: https://projects.blender.org/blender/blender/issues/125893

Pull Request: https://projects.blender.org/blender/blender/pulls/133663
2025-02-14 16:17:18 +01:00
Sean Kim
9d930c3b0f Tests: Add initial sculpt mesh render test
* Adds new entry into python CMakeLists.txt for running these tests
* Adds `sculpt_brush_render_tests.py` as the report runner and
  test data initializer for the sculpt tests.

This commit adds the ability to do render tests with the Draw brush in
Sculpt mode on a specified mesh by specifying and performing a stroke in
area-space coordinates.

Like other render tests, these tests map a single .blend file to a
single reference image. Currently we test the following cases:

* A "base" mesh.
* A mesh with a Subdiv modifier added but not applied to it.
* A mesh with a basis & relative shape key added.
* A mesh with the multiresolution modifier added.

The associated reference image used is 200x200 pixels, in testing
with the draw brush, even this small resolution was able to detect
differences in detail caused by major regressions.

In total, the new files in the associated assets repository sum up
to roughly 4.5 MB.

Other than the mesh and modifiers, each of the files also contains a
scene with a camera, with workbench settings set to use a matcap for
the final rendering to better highlight curvature differences.

Part of #130772

Pull Request: https://projects.blender.org/blender/blender/pulls/133602
2025-02-14 07:36:00 +01:00
Iliya Katueshenock
a6b394d23b Tests: Add attributes category for render tests
Pull Request: https://projects.blender.org/blender/blender/pulls/134306
2025-02-12 21:54:12 +01:00
Sean Kim
a2b75c87c8 Merge branch 'blender-v4.4-release' 2025-02-11 14:10:10 -08:00
Sean Kim
312579ce82 Fix #134366: object.closest_point_on_mesh always returns no result
Introduced in 024d7d12e2

Pull Request: https://projects.blender.org/blender/blender/pulls/134377
2025-02-11 23:09:20 +01:00
Brecht Van Lommel
2c34786474 Merge branch 'blender-v4.4-release' 2025-02-11 20:43:17 +01:00
Brecht Van Lommel
d8a02dc435 Tests: Update Storm reference renders for USD 25.02 and MaterialX 1.39
Pull Request: https://projects.blender.org/blender/blender/pulls/134411
2025-02-11 20:40:33 +01:00