This was caused by a side-effect of our exporting code's memory
management (Alembic considers data "written" and "final" when its C++
objects go out of scope) in combination with my change in
rB65574463fa2d. I removed an "only export UVs on the first frame" clause
because it was unclear why this restriction was there. As it turns out,
it breaks the export of the 2nd and subsequent UV maps on an animated
mesh. Effectively, on every frame the Alembic library thought we want to
create a new UV map, instead of continuing to write a new frame of data
to the existing one.
This is resolved by keeping a reference to the C++ objects for the UV
maps in memory while the exporter is running.
The ABC_export and ABC_import functions both take a as_background_job
parameter, and return a boolean.
When as_background_job=true, returns false immediately after scheduling
a background job. This was the old behaviour of this function, which makes
it very hard for scripts to do something with the data after the import
or export completes.
When as_background_job=false, performs the export synchronously, and
returns true when the export was ok, and false if there were any errors.
This allows further processing.
The Scene.alembic_export() function is deprecated, and will be removed from
Blender 2.8 in favour of calling the bpy.ops.wm.alembic_export() operator.
As such, it has been hard-coded to the old background job behaviour.
The export is still slower than needed, as the particle systems themselves
aren't disabled during the export. It's only the writing to the Alembic
file that's skipped.
Curve resolution isn't natively supported by Alembic, hence it is stored
in a user property "blender:resolution". I've looked at a Maya curves
example file, but that also didn't contain any information about curve
resolution.
Differential Revision: https://developer.blender.org/D2634
Reviewers: kevindietrich
The order number written to Alembic is the same as we use in memory, so
the +1 wasn't needed, at least according to the reference Maya exporter
maya/AbcExport/MayaNurbsCurveWriter.cpp, function
MayaNurbsCurveWriter::write(), in the Alembic source code.
Furthermore, when writing an array of nurb orders, the curve type should
be set to kVariableOrder, otherwise the importer will ignore it.
This test checks that a set of cubes are exported with the correct
transform, both with flatten=True and flatten=False.
This commit also adds an easy to use superclass for upcoming Alembic
unit tests.