Commit Graph

121056 Commits

Author SHA1 Message Date
Guillermo Venegas
86d6855ee8 Refactor: UI: Add uiLayout op_menu_hold, popover and separator_spacer
This replaces `uiItemFullOMenuHold_ptr`, `uiItemFullR_with_popover`,
`uiItemFullR_with_menu`, `uiItemPopoverPanel`* and `uiItemSpacer` API
with methods following uiLayout refactors and the Python API.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/141050
2025-06-26 21:48:52 +02:00
Sean Kim
524e4879e5 Cleanup: Remove unused BKE_multires.hh methods
Pull Request: https://projects.blender.org/blender/blender/pulls/140951
2025-06-26 21:01:40 +02:00
Sean Kim
6531ba34f0 Cleanup: Use blender::Array instead of manually allocated int arrays
Pull Request: https://projects.blender.org/blender/blender/pulls/140949
2025-06-26 21:00:01 +02:00
Howard Trickey
08015e7401 Fix #141026: Degenerate Dissolve crashes Blender.
The code added in commit ffc204d1fa to dissolve redundant 2-edged
vertices after a manifold boolean assumed that after dissolving such
vertices a valid face would remain. This is not true of the face
started out degenerate (all vertices on the same line).
Fixed by checking for such cases and in any case not creating
any faces with less than three vertices.
2025-06-26 14:26:44 -04:00
Harley Acheson
0ea03b5137 UI: Fade In Active Editor Border Highlight
Our themes have two colors that we use as outlines for the editors, so
that we can differentiate the active area. This PR just fades in the
"Active Editor Outline" color rather than show it instantly. It makes
the change a little less jarring. As this transitions in the old active
area similarly transitions out. Note that this is very fast, only 150
milliseconds, so barely noticeable. Just a "softening" of the effect.

Pull Request: https://projects.blender.org/blender/blender/pulls/140836
2025-06-26 20:19:01 +02:00
Jesse Yurkovich
72de50483e Cleanup: USD: Prevent some unneeded char to string conversions
Notably, there were several code paths which could end up converting to
strings, sometimes multiple times, when passing data into USD APIs.

Reduce the use of raw `char *` in the asset interface and use
`std::string` instead to match what will be passed into USD. Using
string views, of any variety, will not help here since the APIs don't
natively support those.

Pull Request: https://projects.blender.org/blender/blender/pulls/140997
2025-06-26 20:13:25 +02:00
Bastien Montagne
9be9858675 Fix (studio-reported) missing handling of new system properties for VSE Strips.
Unclear if that got lost or was forgotten all together, but the
Sequencer's Strip RNA struct did not have expected access to its system
properties.

Regression since 7276b2009a.
2025-06-26 19:54:38 +02:00
Clément Foucault
a29be9c5a2 Fix #85015: Selection: Objects with negative and small scale cant be selected
... using Select Box.

This is caused by our hack to make each triangle always output
at least 1 pixel. It stretches the triangle with a specific
winding order that is correct for any geometry even if it is
backfacing as long as it is subpixel. But if the mesh is
negatively scaled, the culling mode is flipped. Which make the
hardcoded offsets winding inverted, and then culled by the rasterizer
(or the fragment shader code).

The fix is to flip the winding order of the offsets depending on
the object matrix negativity.
This is rather expensive so we only do it for the triangles we know
are subpixels.
2025-06-26 18:54:43 +02:00
Sergey Sharybin
1985de790b Merge branch 'blender-v4.5-release' 2025-06-26 17:33:28 +02:00
Sergey Sharybin
5ae21e5518 Fix: Dead-lock in VSE audio waveform preview
The VSE preview job was pushing tasks while holding a lock
which is also used by the task. This could lead to a dead-lock
situation if scheduling decides to run the task immediately.

The easiest way to reproduce the issue is to run Blender with
`-t 1` command line argument and add WAV file.

The solution is to iterate over queue and create tasks while
holding a lock, but push them to the pool after releasing the
lock.

Pull Request: https://projects.blender.org/blender/blender/pulls/140972
2025-06-26 17:31:46 +02:00
Hans Goudey
165c344e98 Fix: Assert in barbershop file calculating GPU subdiv orco buffer
For some reason the orco vertex buffer is requested after the position
buffer, but they are computed together. In case that happens, just
discard the position buffer.

Pull Request: https://projects.blender.org/blender/blender/pulls/141043
2025-06-26 17:17:17 +02:00
Hans Goudey
f74e304b00 Attributes: Use AttributeStorage instead of CustomData for Instances
Part of #122398.

This commit moves the runtime instances type to use `AttributeStorage`.
Besides sharing some utility functions with point clouds, a resize
method is implemented.

Pull Request: https://projects.blender.org/blender/blender/pulls/140991
2025-06-26 17:03:56 +02:00
YimingWu
516e12c0df Fix: Manifold boolean assert copying vertex group names twice
They will be copied in subsequent `BKE_mesh_copy_parameters_for_eval`,
copying the list again will cause an assert.

Pull Request: https://projects.blender.org/blender/blender/pulls/141031
2025-06-26 17:03:19 +02:00
Clément Foucault
1073abe62f Fix #140152: EEVEE: Crash while playing animation
This happened because the velocity module is referencing
batche to be able to copy them after drawing.

Make sure to call step swap even when shaders are not
ready to ensure we don't dereference these possibly
freed batches on the next draw.

This also fixes the crashing benchmarks.

Pull Request: https://projects.blender.org/blender/blender/pulls/141022
2025-06-26 16:52:50 +02:00
Clément Foucault
ea2284af11 Fix #140762: Overlay: Curve doesn't display Bevel Preview in Edit Mode
This was caused by the retopology visibility check being faulty.

See https://projects.blender.org/blender/blender/issues/140762#issuecomment-1612468
for more detail.

Pull Request: https://projects.blender.org/blender/blender/pulls/141037
2025-06-26 16:40:26 +02:00
Hans Goudey
9bc67b78ce Merge branch 'blender-v4.5-release' 2025-06-26 10:33:20 -04:00
Hans Goudey
62726f486b Cleanup: Add missing include to make header independent 2025-06-26 10:06:58 -04:00
Clément Foucault
6fee44760a Fix: Overlay: Missing refresh when toggling retopology overlay
This appear as meshes still present or missing when toggling
the option.

This was caused by the change in update detection from the
overlay properties.
2025-06-26 15:39:10 +02:00
Germano Cavalcante
9879132c7c Fix #141017: Rotation snapping increment is wrong after changing mode
After changing the transform mode, `initSnapping` was called, resetting
the increment values.

The solution is to create the `transform_snap_reset_from_mode` function
with only the changes needed when changing modes.

This commit also makes the properties set in the operator take priority
over the scene properties.
2025-06-26 10:37:05 -03:00
Hans Goudey
8ebb759046 Fix: Realize Instances use-after-free with collections
The calls to `to_geometry_set` in this file can create a temporary
Instances struct for collections. That instances component will contain
two attributes, which are currently referenced in the attributes map
even after the temporary compoment storage goes out of scope. A simple
fix is to avoid adding these attributes to the map in the first place.

An alternative that would also be more efficient would be to handle each
instance reference type explicitly, without converting it to a temporary
geometry set. That seems to significantly complicate the code though;
for now it doesn't seem worth it.

Pull Request: https://projects.blender.org/blender/blender/pulls/140999
2025-06-26 15:07:34 +02:00
quackarooni
28bd5a7832 Fix #140933: "Group Socket Node" theme property left unset
The theme property for group socket nodes was set to `#000000` for
default themes, which looked out of place against the other node
header colors. This patch adds colors to both the Blender Dark & Light
themes that should resemble their counterparts before 2ea3cd2188.

Colors:
Blender Dark - `#1d1d1d`
Blender Light - `#3d3d3d`

Pull Request: https://projects.blender.org/blender/blender/pulls/141011
2025-06-26 15:05:37 +02:00
Campbell Barton
517792ea5c Merge branch 'blender-v4.5-release' 2025-06-26 22:08:39 +10:00
Campbell Barton
d84aae280d Merge branch 'blender-v4.5-release' 2025-06-26 22:08:36 +10:00
Campbell Barton
0417719ae9 Help text: move Vulkan debugging option under "Debug Options" 2025-06-26 21:57:49 +10:00
Campbell Barton
0f590bbfb6 Cleanup: correct flag name for NDOF Y/Z axis swap 2025-06-26 21:50:03 +10:00
Pratik Borhade
59a971294c UI: Collection visibility number shortcuts for the Outliner
Move number shortcut keys for isolating collection to outliner space.
Resolves #140651

Same operator is also used in the collection list from the view3d N-panel,
video demonstration includes that part as well to ensure it is unaffected.

Pull Request: https://projects.blender.org/blender/blender/pulls/140653
2025-06-26 12:04:48 +02:00
Clément Foucault
1e79660a14 Fix: Overlay: Region info not working if gizmos and overlays are disabled
The depth test was not set properly and was relying on the
(now moved) text drawing to always disable it.
2025-06-26 11:42:11 +02:00
Campbell Barton
048fa8a327 Merge branch 'blender-v4.5-release' 2025-06-26 19:15:20 +10:00
Campbell Barton
d9b3bea356 Merge branch 'blender-v4.5-release' 2025-06-26 19:15:13 +10:00
Campbell Barton
c3d5e429ac Fix crash assigning non UTF8 path to imbuf.filepath 2025-06-26 19:10:54 +10:00
Sybren A. Stüvel
2ce3e8c877 Fix #140969: Joining armature objects that share their data fails assertion
Add a precondition check that verifies all to-be-joined armatures are
unique. If this is detected, an error is shown and the operator is
aborted.

Joining shared Armatures is non-trivial, because the corresponding
pose bones may actually have different drivers or constraints on them
(because those live on the Object ID, and not the Armature).
Duplicating any shared Armature ID could be a first step, but I am not
convinced this is always the right approach. This is why joining
shared Armatures is not supported for now. Users can choose how to
make each Armature unique, either by deselecting objects or by
duplicating their data.

Pull Request: https://projects.blender.org/blender/blender/pulls/140971
2025-06-26 11:01:41 +02:00
Sybren A. Stüvel
d17f5c09d5 Merge remote-tracking branch 'origin/blender-v4.5-release' 2025-06-26 10:49:57 +02:00
Pratik Borhade
7e17ec5562 Fix #140747: Ignore armature from custom shape list
When armature is selected for custom shape of a bone, we run into
stack overflow due to recursive calls. To prevent this situation,
exclude armature object type from the custom shape list.

This also clears the `pchan->custom` pointer after loading/linking a
blend file. Otherwise a linked Armature object can still be assigned
indirectly, by renaming objects in the library file.

Fixes: #140747
Fixes: #140959

Co-authored-by: Sybren A. Stüvel <sybren@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/140851
2025-06-26 10:48:06 +02:00
Campbell Barton
7bc5347d91 Merge branch 'blender-v4.5-release' 2025-06-26 18:39:03 +10:00
Campbell Barton
2355a32017 Fix crash calling bpy.data.file_path_map with non UTF8 paths 2025-06-26 18:35:37 +10:00
Campbell Barton
5d7c433a18 Merge branch 'blender-v4.5-release' 2025-06-26 18:17:16 +10:00
Campbell Barton
b914416613 Merge branch 'blender-v4.5-release' 2025-06-26 18:17:13 +10:00
Campbell Barton
d9eea24b06 Merge branch 'blender-v4.5-release' 2025-06-26 18:17:08 +10:00
Campbell Barton
521fae81fc Cleanup: remove redundant call to BLI_path_basename 2025-06-26 18:12:41 +10:00
Jeroen Bakker
00d746059e Fix #140927, #140912: OpenGL: Annotate draw on surface broken
Recently we switched from Depth24S8 to Depth32FS8. On OpenGL the read
back of depth was not working as it asked the driver to download both
the depth and stencil part of the texture. This isn't supported when using floats
and would not return any data.

This PR forces OpenGL to read back depth component when a depth/stencil
texture is used.

Pull Request: https://projects.blender.org/blender/blender/pulls/141009
2025-06-26 10:05:27 +02:00
Campbell Barton
6d06fc3979 Fix immediate exit when displaying an invalid UTF8 title on Wayland
A non UTF8 title on Wayland causes disconnection from the server.
Resolve by using the path as-is unless invalid UTF8 byte sequences
are found, in that case they're replaced by `?`.

This is skipped on WIN32 & macOS since the issue only exists on Wayland.
2025-06-26 18:01:06 +10:00
Campbell Barton
c5bae85893 BLI_string: add BLI_str_utf8_invalid_substitute
Similar to BLI_str_utf8_invalid_strip except that it substitutes
invalid characters and doesn't change the string length.

Useful for displaying strings that include invalid UTF8 code-points.
2025-06-26 18:01:06 +10:00
Jeroen Bakker
28add6cfea Merge branch 'blender-v4.5-release' 2025-06-26 08:50:36 +02:00
Jeroen Bakker
40eaaf089f Vulkan: Switch Qualcomm to switch to OpenGL
Due to driver issues qualcomm devices that try to start Blender with
a driver below 31.0.112.0 will automatically switch to OpenGL.

Pull Request: https://projects.blender.org/blender/blender/pulls/140902
2025-06-26 08:49:37 +02:00
Campbell Barton
8af001eeea Merge branch 'blender-v4.5-release' 2025-06-26 15:01:20 +10:00
Campbell Barton
8536261164 Fix crash calling the transform operator over the redo panel
Calling transform over the redo panel would access the regiondata
as a RegionView3D for any region type.

Resolve by checking the region type - as done elsewhere transform code.
2025-06-26 05:00:31 +00:00
Campbell Barton
c71b314565 Cleanup: return a boolean from BPY_context_member_get, check it's result 2025-06-26 14:28:40 +10:00
Campbell Barton
06dfab455a Merge branch 'blender-v4.5-release' 2025-06-26 13:41:47 +10:00
Campbell Barton
582a54b94c NDOF: apply YZ axis swap to rotations
Apply the "Zoom direction" preference to the rotation axis.
Until now, this preference was limited to translations.

Note that the X/Y swap is now applied in the accessor functions instead
of wmNDOFMotionData::tvec because swapping the X/Y axis doesn't work
well in some cases (color picker for example), and it's confusing
of axis swapping is handled in different parts of the code for
rotation & translation.

Ref !140975

Co-authored-by: Patryk-Skowronski <patryk_skowronski@3dconnexion.com>
2025-06-26 03:23:25 +00:00
Guillermo Venegas
e460ae24cb Refactor: UI: Replace uiItemEnumR* funtions with uiLayout methods
This converts the public functions to add enum specific property buttons
with uiLayout methods matching the python API.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/140941
2025-06-25 22:03:31 +02:00