This adds several new node-group assets bundled with Blender for Geometry Nodes. Those include high-level nodes to be used as modifiers, as well as medium and low-level nodes to be used in the node editor.
Co-authored-by: Hans Goudey <hans@blender.org>
Co-authored-by: Simon Thommes <simon@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/145645
Added a couple new Texture Paint mode brushes related to #146384:
- Paint Pixel Art
- Erase Pixel Art
(NOTE: Just like I wrote in the brush description, they are only
working in the image editor for now. In the 3D Viewport they can be
used but do not lead the the same result yet.)
To keep the related brushes close together I organized the brushes
into catalogs, similar to grease pencil.
Pull Request: https://projects.blender.org/blender/blender/pulls/146717
The Clay and Clay Strips brush have a built-in hardcoded Plane Offset of
0.40m and 0.18m, respectively. This value is added to the displacement
scalar after the pressure sensitivity is factored into the calculation,
leading to the pre-bundled essential assets not responding to tablet
pressure when enabled and potentially confusing behavior otherwise.
Pull Request: https://projects.blender.org/blender/blender/pulls/144382
The `Eraser Hard` and `Eraser Point` were almost identical in behavior.
* `Eraser Hard` was set to `Disslove` making the edges soft, not hard.
Now this is set to `Point` mode to delete the points and make actual
hard edges.
* The `Eraser Point` is obsolete and was removed.
This change moves the tests data files and publish folder of assets
repository to the main blender.git repository as LFS files.
The goal of this change is to eliminate toil of modifying tests,
cherry-picking changes to LFS branches, adding tests as part of a
PR which brings new features or fixes.
More detailed explanation and conversation can be found in the
design task.
Ref #137215
Pull Request: https://projects.blender.org/blender/blender/pulls/137219