Commit Graph

4803 Commits

Author SHA1 Message Date
Amelie Fondevilla
3dc93d6e38 GPv3: Display layer groups in grease pencil dopesheet
This patch adds a new type of channel for grease pencil layer groups, which works as an expandable summary channel of layers inside the group.

Pull Request: https://projects.blender.org/blender/blender/pulls/111015
2023-08-21 10:51:00 +02:00
Campbell Barton
33a05725be Cleanup: spelling in comments 2023-08-21 10:05:45 +10:00
Christoph Lendenfeld
0c26d4cc3e Fix: Number input on slider
When using a slider it is possible to enter numbers for an exact value
However that input was capped between 0 and 1,
which is no longer correct since the range can be arbitrary.

Additionally it was divided by 100 because the slider
operator system assumed we'd be working with percentages.

This fixes both of these issues.

Pull Request: https://projects.blender.org/blender/blender/pulls/111269
2023-08-18 17:29:41 +02:00
Christoph Lendenfeld
bb8766ef01 Animation: Match Slope slider
It blends selected keys to the slope of neighboring ones.
It is used to push the segment closer to the values of the next or previous pose.

Co-authored-by: Ares Deveaux <aresdevo@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/110567
2023-08-17 10:28:46 +02:00
Chao Li
27eb6d48d3 GPv3: Select box grease pencil frames
Adapt the `ACTION_OT_select_leftright`, `ACTION_OT_select_box` and `ACTION_OT_select_column` operators to take into account grease pencil layer channels. These operators call `actkeys_select_leftright`, `box_select_elem`, and `markers_selectkeys_between`, respectively. In these three functions, grease pencil layer channels are considered now. This resolves #110522.

Pull Request: https://projects.blender.org/blender/blender/pulls/110939
2023-08-16 11:44:15 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Julian Eisel
5dcf704324 Refactor: Solve invalid icon-id enum values, use type alias
Some code attempted to use `BIFIconID` instead of `int` to pass around
icon-ids. Problem is, that this is just a subset of the allowed ids,
more icons may be created at runtime and extend the range of valid
icon-ids. Such icons could give runtime warning prints.

Idea is to use a `using BIFIconID = int;` instead. This way there is
still a descriptive type name, while the whole dynamic range of possible
icon-ids is supported.

Additionally multiple `using BIFIconID = int;` declarations are valid,
so we can place these in multiple headers and use the type name in APIs
instead of just `int`, whithout having to include a single header
defining them. A type mismatch (one instance differs from the others)
will result in a compiler error.

Pull Request: https://projects.blender.org/blender/blender/pulls/111052
2023-08-14 12:06:35 +02:00
Hans Goudey
f0467b4615 Cleanup: Return std::string from operator name and description callbacks
With the end goal of simplifying ownership and memory management,
and allowing the use of `get_name` in contexts without statically
allocated strings, use `std::string` for the return values of these two
operator type callbacks instead of `const char *` and `char *`.

In the meantime things get uglier in some places. I'd expect `std::string`
to be used more in the future elsewhere in Blender though.

Pull Request: https://projects.blender.org/blender/blender/pulls/110823
2023-08-11 19:11:27 +02:00
Brecht Van Lommel
0810d2ec54 Fix build errors, after merging PR not updated for latest changes 2023-08-11 17:06:44 +02:00
Colin Marmond
b3485c29a8 Nodes: use flat previews for shader nodes by default
For shader nodes, use the flat preview scene as default.

A new setting in the overlay panel adds the possibility to
use the material preview scene for the node previews.

Pull Request: https://projects.blender.org/blender/blender/pulls/110958
2023-08-11 16:12:58 +02:00
Jacques Lucke
cc4d5c432c RNA: move headers to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/111022
2023-08-10 22:40:27 +02:00
Christoph Lendenfeld
8ddb8e0d05 Animation: Blend To Ease Slider
This PR blends the selected keyframes to an ease-in or ease-out curve.
The difference to the existing ease slider is that this one blends,
while the other snaps to the ease curve

Co-authored-by: Ares Deveaux <aresdevo@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/110566
2023-08-10 17:51:14 +02:00
Christoph Lendenfeld
a0aa5480b1 Animation: Blend Offset Slider
Adds an operator to the Graph Editor that moves the selected
segment up/down so it aligns with the keys before/after the segment.

Co-authored-by: Ares Deveaux <aresdevo@gmail.com>
Co-authored-by: Sybren A. Stüvel <sybren@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/110544
2023-08-10 16:09:39 +02:00
Amelie Fondevilla
d5b2960a07 GPv3: Include summary and datablock keyframes in the grease pencil dopesheet
This patch includes keyframes for both the summary channel, and grease pencil data-block channels.
It also includes selection in these channels, in the same modes as the ones implemented for grease pencil keyframes.

Pull Request: https://projects.blender.org/blender/blender/pulls/110962
2023-08-09 17:07:31 +02:00
Campbell Barton
8d0268b09c Cleanup: spelling in comments 2023-08-09 11:20:59 +10:00
Campbell Barton
1a675d0c47 Cleanup: format disabled code 2023-08-09 10:49:53 +10:00
Colin Marmond
b8eb7d18e9 Nodes: experimental node previews in the shader editor
First implementation of node previews in the shader node editor. Using
the same user interface as compositor node previews, most shader nodes
can now be previewed (except group in/output and material output).

This is currently still an experimental feature, as polishing of the
user experience and performance improvements are planned. These will
be easier to do as incremental changes on this implementation.

See #110353 for details on the work that remains to be done and known
limitations.

Implementation notes:

We take advantage of the `RenderResult` available as `ImBuf` images to
store a `Render` for every viewed nested node tree present in a
`SpaceNode`. The computation is initiated at the moment of drawing nodes
overlays.

One render is started for the current nodetree, having a `ViewLayer`
associated with each previewed node. We separate the previewed nodes in
two categories: the shader ones and the non-shader ones.
- For non-shader nodes, we use AOVs which highly speed up the rendering
  process by rendering every non-shader nodes at the same time. They are
  rendered in the first `ViewLayer`.
- For shader nodes, we render them each in a different `ViewLayer`, by
  rerouting the node to the output of the material in the preview scene.

The preview scene takes the same aspect as the Material preview scene,
and the same preview object is used.

At the moment of drawing the node overlay, we take the `Render` of the
viewed node tree and extract the `ImBuf` of the wanted viewlayer/pass
for each previewed node.

Pull Request: https://projects.blender.org/blender/blender/pulls/110065
2023-08-08 17:36:06 +02:00
ok_what
5f0a8759b0 VSE: Improve drawing of strip title and preview
This patch includes set of smaller changes to address visual
inconsistencies and bugs:

- Strip previews are drawn under title bar
- All strip previews now disappear when there isn't enough space for
  drawing
- Like the sound strip, the color strip expands to fill the whole strip
  when there is little vertical space, "taking over" the strip title
  Color is more important visual indicator than the name of the strip
- Disabling strip title no longer disables strip handle frame previews
- All strip previews are now be affected by the "Show overlays" toggle
- Turning off strip text overlay no longer makes the color strip
  preview disappear
2023-08-07 21:35:45 +02:00
Campbell Barton
bf2b1f7e01 Cleanup: simplify enum typedefs 2023-08-05 14:22:48 +10:00
Campbell Barton
9ea8477c23 Cleanup: various non-functional C++ changes 2023-08-05 13:57:29 +10:00
Campbell Barton
7f34ad736a Cleanup: spelling in comments 2023-08-05 13:54:25 +10:00
Hans Goudey
07019e7ef5 Cleanup: Remove more struct keywords from C++ headers 2023-08-04 22:47:29 -04:00
Campbell Barton
7e06454663 Fix build error from references to unknown types 2023-08-05 12:23:01 +10:00
Hans Goudey
88de2f25ed Cleanup: Remove unnecessary struct keyword from editors includes 2023-08-04 22:15:25 -04:00
Hans Goudey
ffe4fbe832 Cleanup: Move editors headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110820
2023-08-05 02:57:52 +02:00
Hans Goudey
c15d391e86 Cleanup: Various cleanups in newly C++ headers
Mostly remove unnecessary struct and typedef keywords.
Move a few more small wm headers to C++ as well.
2023-08-04 17:55:14 -04:00
Hans Goudey
bc8c892c65 Cleanup: Move WM headers to C++
Also move a few more headers that included WM headers.

Pull Request: https://projects.blender.org/blender/blender/pulls/110815
2023-08-04 23:11:22 +02:00
Julian Eisel
98142f5e35 UI: Asset Shelf Support (Experimental Feature)
No user visible changes expected, except of new experimental feature
option.

------------------------------------------------------------------------------

This introduces asset shelves as a new standard UI element for accessing
assets. Based on the current context (like the active mode and/or tool), they
can provide assets for specific workflows/tasks. As such they are more limited
in functionality than the asset browser, but a lot more efficient for certain
tasks.

The asset shelf is developed as part of the brush assets project (see #101895),
but is also meant to replace the current pose library UI.

Support for asset shelves can quite easily be added to different editor types,
the following commit will add support for the 3D View. If an editor type
supports asset shelves, add-ons can chose to register an asset shelf type for
an editor with just a few lines of Python.

It should be possible to entirely remove `UILayout.asset_view_template()` once
asset shelves are non-experimental.

Some changes are to be expected still, see #107881.

Task: #102879
Brush asset workflow blog post: https://code.blender.org/2022/12/brush-assets-workflow/
Initial technical documentation: https://developer.blender.org/docs/asset_system/user_interface/asset_shelf/

Pull Request: #104831
2023-08-03 16:54:39 +02:00
Clément Foucault
d8a860b605 Cleanup: Editors: Remove unused ED_screen_preview_render
This was introduced before workspaces were a thing.
It isn't used anymore and is easy to bring back if needed.
2023-08-03 12:52:43 +02:00
Falk David
13e9f553b9 Cleanup: GPv3: Use references in editor functions
Instead of using pointers for these functions, they should be using
references (in most cases) and let the caller make sure that the
layer actually exists.
2023-08-03 11:51:59 +02:00
Amelie Fondevilla
655b2b6c2c GPv3: Delete grease pencil frames
Implementation of the delete frame operator for grease pencil channels.
Changes in the GreasePencil::remove_frame_at function so that it returns a boolean.

Pull Request: https://projects.blender.org/blender/blender/pulls/110746
2023-08-03 11:49:14 +02:00
Hans Goudey
a049f3b5df Cleanup: Use references for mesh extraction render data and cache 2023-08-02 23:59:31 -04:00
Hans Goudey
8bb8cfb54e Cleanup: Remove unnecessary struct keyword from C++ headers
Pull Request: https://projects.blender.org/blender/blender/pulls/110734
2023-08-03 01:11:28 +02:00
Germano Cavalcante
e423fd469d Cleanup: Move int to float conversions outside the function
The function doesn't actually use the `int` value, so the parameter
already comes as `float`, this avoids unnecessary conversions.
2023-08-02 15:25:22 -03:00
Campbell Barton
c319d0977f RNA: use const array arguments, order array length afterwards
Use const arguments for array input arguments as there
is no reason for them to be modified.

Using non-const arguments meant some functions
(uiTemplateNodeSocket for e.g.) couldn't use 'const' qualifier so the
generated type signature would match.

Also use suffix "_num" instead of "_len" for array lengths, ordering
these arguments after the array (in keeping with Blender's conventions).
2023-08-01 18:46:31 +10:00
Campbell Barton
c0f87d04c7 Cleanup: use const array arguments 2023-08-01 15:46:26 +10:00
Germano Cavalcante
c6fb80cb9b Transform: use transform Pivot for AutoDepth during navigation
To avoid the small jumps during the Pan operation, a feature was
implemented in the `ED_view3d_navigation_do` utility that replaces the
point used for AutoDepth.

As a result, the depth of the pivot point is now used during the
transform.

Also, to ensure minimal disruption to non-AutoDepth users, this feature
is enabled only when "Auto Depth" is enabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/109451
2023-07-31 16:06:37 +02:00
Chao Li
b40e8242ca GPv3 : Select circle/lasso grease pencil frames
Adapt the `ACTION_OT_select_circle` and `ACTION_OT_select_lasso` operators to take into account grease pencil layer channels. These operators both call `region_select_action_keys` which subsequently calls `region_select_elem` function. In the last function, grease pencil layer needs to be taken into consideration. This resolves #110521

Pull Request: https://projects.blender.org/blender/blender/pulls/110558
2023-07-31 10:35:36 +02:00
Campbell Barton
52acf6a6ec Cleanup: correct file names in comments after C -> C++ renaming
Use back-tick quotes to differentiate these from plain text.
2023-07-31 13:02:30 +10:00
Campbell Barton
cfffd813c1 Cleanup: use typed enum for UI_ITEM_* flags
Using an int lead to confusion with other flags often used with buttons.
For e.g. these flags could be easily confused with uiItem::flag.
2023-07-29 15:32:45 +10:00
Amelie Fondevilla
f7130d98c4 GPv3: Select frames by column
Implementation of column-based operators : "Columns on selected keys", "Column on current frame", and "Columns on selected markers" for grease pencil frames in the dopesheet.

Pull Request: https://projects.blender.org/blender/blender/pulls/110523
2023-07-28 16:18:40 +02:00
Bastien Montagne
a1d7ec7139 Core: Implement new blendfile compatibility handling.
This implements the main aspects of changes to blendfile compatibility
as designed in #109151:
* Blender files which file minversion is newer than current Blender
  executable won't be loaded at all.
* Blender files which file version is newer than current Blender will
  triger systematic warning to user:
  * In the status info bar (lower right corner in default UI).
  * When attempting to save (overwrite) them.

This means that the file minversion becomes a hard limit, and not a
soft, warning-only as it used to be. Further more, forward compatibility
warning is now systematic (instead of depending on file minversion),
and more visible for users.

See also https://wiki.blender.org/wiki/Process/Compatibility_Handling
for details over the new policy.

Technically:
* Opening any file with a minversion newer than current Blender file one
  now triggers an early abort, with an error message reported to the user.
  This is handled by a new utils called from `blo_decode_and_check`.
* Any file newer than current Blender version sets a new
  `has_forward_compatibility_issues` flag in Main struct at read time.
* Status bar info area is turned into a template, which uses this flag
  to display special warning UI and tooltip when set.
* A new confirmation popup appears when user tries to save (overwrite)
  such a 'newer' blendfile, stating potential loos of data, and
  proposing by default to 'save as' instead.
* The 'quit unsaved' popup has also been updated to 'save as' instead of
  'save' when the edited file is has potential forward compitibility
  issues.

Part of #109151 (PR !110109).
2023-07-27 16:21:38 +02:00
Falk David
8acd3dfb8e Anim: Cleanup: Move CfraElem struct to editors
This struct was defined in `BKE_fcurve.h` but only used in editor files.
The only function that used this struct in BKE was marked unused.

This commit removes the unused BKE function and moves the struct
to `ED_keyframes_edit.h`.

Pull Request: https://projects.blender.org/blender/blender/pulls/110527
2023-07-27 15:11:30 +02:00
Campbell Barton
cc892efcd4 Cleanup: use snake case, especially for structs that define callbacks
Use snake case for ShaderFxTypeInfo, ModifierTypeInfo,
GpencilModifierTypeInfo & bConstraintTypeInfo.
2023-07-27 12:21:06 +10:00
Amelie Fondevilla
0c07fb50c8 GPv3: Keyframe on-click selection
Implementation of the click-selection operator of keyframes in the dopesheet, along with its alternatives : deselect all when no frames is hit, extend selection with shift, column selection with alt, select all keyframes on current channel with ctrl+alt.

Includes the new following API functions :
 * `select_frame_at` : selects a frame in a layer at a specific time (if such frame exists),
 * `select_all_frames` : selects all frames of a layer,
 * `select_layer_channel` : selects a layer, and sets it as active (if layer is not null, otherwise the active layer is set null),
 * `layer_has_frame_selected` : checks if any of the frames in the layer is selected.

Pull Request: https://projects.blender.org/blender/blender/pulls/110492
2023-07-26 17:59:09 +02:00
Julian Eisel
741c684bf6 Refactor: Pass context to UI view item activate function
The `on_activate()` function is expected to do undo pushes, call
operators, send notifiers and things like that as needed. Context is
necessary for such things, so seems reasonable to provide it as
argument.

Also needed for #110378.
2023-07-26 16:50:17 +02:00
Julian Eisel
2e9bc6373c Refactor: Deduplicate view item active state logic
Much of this was duplicated between grid view and tree view items which
keeping them in sync was becoming a hassle already. Now the logic is
shared via the base class. I find this makes the interfaces easier to
scan through visually as well.

Had to add a virtual iterator function that can be called on an
`AbstractView`.
2023-07-26 16:45:14 +02:00
Julian Eisel
5f437908a2 Cleanup: Correct grid view comments 2023-07-26 15:39:47 +02:00
Julian Eisel
dedd55df33 Fix API design issue with activating UI view items
The `on_activate()` function of an item should only be called when the
item was activated through the view, not through an external data change
(e.g. changing an active item through Python). That is important because
`on_activate()` is expected to do things like sending an undo push. This
is now respected in tree and grid views.
2023-07-26 15:39:47 +02:00
Julian Eisel
add3ec71d2 Cleanup: Address clang-tidy warnings in UI views
Unused header warning and `modernize-use-override` warnings.

I would like to selectively disable warnings about redundant `virtual` and
`override` keywords, since both together are useful (`override` enables
important compiler warnings that can avoid bugs, `virtual` helps quickly
identifying API functions available for overriding). But this doesn't
seem to be possible, only all of `modernize-use-override` can be
disabled, so simply keep the `virtual` but comment it out.
2023-07-26 15:39:47 +02:00