- Even preserves thickness but can give unsightly loops
- Smooth gives nicer shape but can give unsightly feather/spline mismatch for 'S' shapes created by beziers.
This is an example where smooth works much nicer.
http://www.graphicall.org/ftp/ideasman42/mask_compare.png
Behaves in exactly the same way as bright/contrast compositor node.
Some code could be de-duplicated, like contrast formula and mask
influence, but wouldn't call it stopper for commit since it's
already needed for grading Mango.
- Move color management settings to scene, so it's now clear for
all areas (such as compositor, sequencer) which settings to
use for display buffers
- Currently removed per-editor color management settings. It could
be nice to have them, but they don't fit nicely into overall
pipeline and could be added as a override settings for display
only later.
- Make sequencer working in space defined by sequencer_workspace
role in OCIO configuration file.
If this role is not set, sequencer will fallback to legacy sRGB
Gamma 2.2 space.
Currently use vd16 color space for sequencer. Not sure what exactly
this color space is, but it's pretty close to SPI Film view and
it's still invertable.
- Sequencer will now output linear float buffers, not color managed
float buffers.
Before this sequencer used to output float buffers in sRGB space,
which was sequencer's working space. Now it can not output buffers
in this space since other areas are not aware of this space.
This also makes it's consistent that all float buffers in Blender
are in linear space.
- When saving render result into byte file format scene's display
transform would be applied on this buffer.
When saving files from image editor, there'll be a display
transform settings which are default set to scene's settings but
could also be overwritten.
Additional details are there (would be extended soon):
http://wiki.blender.org/index.php/User:Nazg-gul/ColorManagement
After 2.63 there was a bugfix to take object scale into account for the duplicated
objects, but this breaks compatibility on earlier files. Now there is an option to
control if the scale should be used or not.
Scale is used by default on newer files, and not used on older ones.
This implements basic color grading modifiers in sequencer, supporting
color balance, RGB curves and HUE corrections.
Implementation is close to object modifiers, some details are there:
http://wiki.blender.org/index.php/User:Nazg-gul/SequencerModifiers
Modifiers supports multi-threaded calculation, masks and instant
parameter changes.
Also added cache for pre-processed image buffers for current frame,
so changing sequence properties does not require rendering of original
sequence (like rendering scene, loading file from disk and so)
Additional changes:
- Option to the ndof menu letting you pick turntable/trackball independently
of the mouse viewport navigation style
- Option to change the rotation sensitivity separate from the panning
Holding shift + moving the ndof does just as before locking it to panning
Holding ctrl + moving will lock it to only rotation
Patch by Fredrik Hansson, thanks!
Reviewed by self and Mike Erwin.
Before this overlay would happen only for defined rectangle area,
now it's possible to show current / reference frames only, which
makes it possible to do more real slit view involving even displaying
frames on different monitors.
Still some work need to be done to clean interface up and support
displaying color information for reference shot.
This implements option which could be used to color balance only
specified area. Currently done by adding Mask input to Adjustment
effect. Affects on color balance and multiply settings.
Supporting masked saturation control is in the list, not supported
in this commit.
Also show value slider in the right of color wheel.