Commit Graph

4075 Commits

Author SHA1 Message Date
Sybren A. Stüvel
8d417cb280 Refactor: lazy import anim_utils from bpy_extras
Import `anim_utils` from `bpy_extras` in a lazy way, instead of at the top
of the module. This will improve load times of Blender.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/147215
2025-10-02 17:00:13 +02:00
Brady Johnston
0a77a57c4e Geometry Nodes: Add OpenVDB grid operators
Adds four new grid operator nodes that wrap OpenVDB's differential
operators. All nodes take a grid input and output a grid, potentially
with a different data type.

New nodes:
- Grid Curl: Calculate curl of vector field (Vec3 → Vec3)
- Grid Divergence: Calculate divergence of vector field (Vec3 → Float)
- Grid Gradient: Calculate gradient of scalar field (Float → Vec3)
- Grid Laplacian: Calculate Laplacian of scalar field (Float → Float)

These operators enable vector calculus operations on volume grids for
effects like flow analysis, vortex detection, etc.

Co-authored-by: Hans Goudey <hans@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/146845
2025-10-02 16:28:46 +02:00
Damien Picard
8b351bdee8 Node Wrangler: Fixes for Save Viewer operator
## Fix: Error in Node Wrangler UI when in Sequencer mode

Node Wrangler tried to find the current scene compositing node tree,
even when there was none. This could happen if working on a sequencer
compositing modifier.

This commit hides the Save This Image button when not in Scene
compositing mode.

## Fix: Error in Node Wrangler's Save Image op when file path is empty

If the file path is empty in Save Image operator, it returns `None`
and errors out.

This commit makes it return `{'CANCELLED'}` early in that case.

## Add webp to list of file formats for Save Viewer

## Fix: Error when Viewer Node image renamed and saved

The "Viewer Node" image that contains the current compositing node
tree's viewer data has a hardcoded name by default. However it can be
renamed by the user, which will make the Save Viewer operator fail.

This commit extracts a utility function to get the current viewer
image based on its properties, and simply saves that.

In addition, this avoids having to change the area type to an image
editor to get the current viewer node, and restoring the node editor
afterwards. This action did not restore the current node tree if the
editor was inside a node group.

## Rename "Save This Image" to "Save Viewer Image"

When calling the operator through Menu Search, it is not clear what
"Save This Image" refers to. This commit renames the operator to "Save
Viewer Image", but keeps the old name for the button label.

Pull Request: https://projects.blender.org/blender/blender/pulls/147085
2025-10-02 16:14:32 +02:00
Sybren A. Stüvel
7b18a2c324 Refactor: convert Rigify from legacy Action API to the current API
Minimal changes to make Rigify use the current Action API (introduced in
Blender 4.4) instead of the legacy API (removed in 5.0).

Most of the refactoring consists of:

- Find the right `Channelbag`
- Replace operations on `Action` with operations on that `Channelbag`.

I didn't manage to test all code, because some code paths are very hard
to follow, and others seem to only be available for legacy rigs.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/147060
2025-10-02 14:42:43 +02:00
Sybren A. Stüvel
6f844409b6 Refactor: convert sequencer "Clear Fades" to current Action API
Convert the code for the sequencer "Clear Fades" operator from the
legacy Actions API to the current API.

No functional changes.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/147060
2025-10-02 14:42:43 +02:00
Sybren A. Stüvel
2cabaeb4a7 Refactor: convert rigid body "Bake to Keyframes" to current Action API
Convert the code for the rigid body "Bake to Keyframes" operator from the
legacy Actions API to the current API.

No functional changes.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/147060
2025-10-02 14:42:43 +02:00
Sybren A. Stüvel
89d059c5d7 Refactor: convert "Animated Transforms to Deltas" to current Action API
Convert the code for the "Animated Transforms to Deltas" operator from the
legacy Actions API to the current API.

No functional changes.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/147060
2025-10-02 14:42:43 +02:00
Sybren A. Stüvel
bafddfd9fb Refactor: convert "Clear Useless Actions" operator to current Action API
Convert the code for the "Clear Useless Actions" operator from the
legacy Actions API to the current API.

No functional changes.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/147060
2025-10-02 14:42:43 +02:00
Sybren A. Stüvel
95c8521eb6 Refactor: convert "F-Curve path refactor" code to current Action API
Convert the code in `scripts/modules/animsys_refactor.py` from the
legacy Actions API to the current API.

The code was made for very old rigs (2.70 and older, last updated for
Caminandes in 2014). The updated code seems to work on a Caminandes test
file, and produces the same logging on the terminal as in Blender 4.3
(before slotted Actions).

No functional changes.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/147060
2025-10-02 14:42:43 +02:00
Sybren A. Stüvel
5c2069e284 Refactor: convert "Bake Action" operator to current Action API
Remove the use of `action.fcurves` in the Bake Action operator, replacing
it with the current API (introduced for slotted Actions in Blender 4.4).

No functional changes.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/147060
2025-10-02 14:42:43 +02:00
Sybren A. Stüvel
c77ac91ee4 Refactor: convert "Copy Pose Asset" operator to use the current Action API
Convert the Copy Pose Asset code from the legacy Action API to the
current API (introduced in Blender 4.4).

No functional changes.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/147060
2025-10-02 14:42:42 +02:00
Sybren A. Stüvel
0b978a20e7 Refactor: convert BVH importer to use the current Action API
Use the current API (i.e. not the to-be-deleted-in-5.0 one) to import
F-Curves from BVH files.

No functional changes.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/147060
2025-10-02 14:42:42 +02:00
Habib Gahbiche
5e0b244066 Nodes: Unify add menus
The general idea is to order all menus as:
```
Common categories
(e.g. Input/output)
---
Specific categories
---
Assets
--
Common categories
(e.g. Group/Layout)
```

## Changes:
### Compositor
- Removed Color/Mix submenu
- Moved Vector to Utilities
- New Category: "Creative". This is where most new assets will fit in.
- Moved to Creative:
	- Kuwahara
    - Pixelate
    - Posterize

### Geo Nodes
- Moved 'Vector' to 'Utilities'
- Moved 'Attribute' before 'Geometry'
- Moved 'Material' to 'Geometry'
- Moved 'Color' to top level, grouped with Utilities

### Shader
- Moved 'Vector' to 'Utilities'
- Deleted 'Converter'
- New 'Displacement' menu
- Grouped 'Color' with Utilities (remains top level)

Ref: https://devtalk.blender.org/t/2025-09-05-design-session-node-groups-different-editors/42244
Pull Request: https://projects.blender.org/blender/blender/pulls/146806
2025-10-02 11:07:25 +02:00
Sean Kim
05a3072e7b Cleanup: UI: Remove duplicate Grease Pencil vertex paint code
Pull Request: https://projects.blender.org/blender/blender/pulls/147096
2025-10-02 10:54:55 +02:00
Sybren A. Stüvel
6c011cfed8 IO: update FBX im-/exporter to use the current Action API
Use the current Action API (i.e. move away from the to-be-deleted-in-5.0
one) to import and export F-Curves from/to FBX files.

There is a slight difference in functionality for the exporter, in the
selection of which Actions to export for the "All Actions" option. This
is just a minimal change to ensure the legacy API is no longer used.

Old: `action.fcurves` was iterated, and if all FCurves could resolve to
existing properties, the Action was exported. This would only work
reliably for single-slotted Actions, due to the use of the deprecated
`action.fcurves` property.

New: the above check is done for each Channelbag in the Action. The
first Channelbag that match the above check is exported. This does _not_
export all suitable channelbags; it merely improves on the old behaviour
slightly.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/146980
2025-10-02 10:25:50 +02:00
Christoph Lendenfeld
2ae953d7f5 UI: remove the Timeline
This adds versioning code that replaces any timeline with a
dopesheet where the footer is shown, AND it removes the
timeline from the menu options.

If the area is too small to show both, the footer and the
header then only the footer is shown.
This assumes that users created the small timeline
just for the playback controls

Any uses of `SACTCONT_TIMELINE` (except for versioning) have been removed.

part of #145577

Pull Request: https://projects.blender.org/blender/blender/pulls/147058
2025-10-02 09:44:53 +02:00
Campbell Barton
a941108804 Cleanup: defer loading anim_utils (previous wm.py commit wasn't enough) 2025-10-02 09:27:16 +10:00
Campbell Barton
8269e17186 Cleanup: defer import of anim_utils 2025-10-01 23:22:43 +00:00
Campbell Barton
df5366f596 Cleanup: spelling, duplicate terms 2025-10-01 23:22:42 +00:00
Campbell Barton
3165ab2933 Cleanup: duplicate field warning, trailing space 2025-10-02 07:49:07 +10:00
hogan.mastanduno
dde9d21b91 OpenXR: VR Advanced Locomotion Phase 1
Includes the following changes to the existing Locomotion system for VR Scene Inspection:
 * new VR Navigation Preferences and VR Session Settings
 * changes to XR raycast logic and its visualization
 * new XR vignette that appears when moving
 * snap turning

Pull Request: https://projects.blender.org/blender/blender/pulls/144241
2025-10-01 22:16:12 +02:00
Hans Goudey
a774ebd5af Geometry Nodes: Field to Grid Node
The purpose of this node is to create a grid with new voxel values on
the same grid topology as an existing grid. The new values are the
result of field evaluation. Multiple grids can be created at the same
time, so that intermediate results used for multiple grids can be
efficiently reused during evaluation. This is more efficient than the
"Volume Cube" node, for instance, because the output grid shares the
sparseness of the input topology grid.

Pull Request: https://projects.blender.org/blender/blender/pulls/147074
2025-10-01 18:40:49 +02:00
Sean Kim
9f755b6b01 Cleanup: Remove unused icon keyword argument
This value was never passed in and effectively hardcoded to `'NONE'`

Pull Request: https://projects.blender.org/blender/blender/pulls/147093
2025-10-01 18:08:35 +02:00
Simon Thommes
43fbbc95bc Modifiers: Add icons to remaining modifier assets in Generate category
This adds new icons for the remaining two modifier Essentials assets
bundled with Blender in the `Generate` category.
(`Curve to Tube` and `Scatter on Surface`)

Pull Request: https://projects.blender.org/blender/blender/pulls/147115
2025-10-01 15:50:34 +02:00
Habib Gahbiche
fb7818e55e Python: Create default node tree for new materials and worlds
The motivation is to keep backward compatibility after deprecating
 `material.use_nodes()` and `world.use_nodes`. For example the
following script would behave the same way in 4.5 and 5.0:
```python
mat = bpy.data.materials.new("My new mat")
mat.use_nodes = True
```

Pull Request: https://projects.blender.org/blender/blender/pulls/147052
2025-10-01 15:05:16 +02:00
Richard Antalik
698268f927 VSE: Remove transform effect
Functionality has been replaced by strip transform properties. Transform
strips in existing files will be replaced with gaussian blur with radius
of 0 to preserve modifiers and overall strip stack.

Pull Request: https://projects.blender.org/blender/blender/pulls/147003
2025-10-01 13:37:54 +02:00
Habib Gahbiche
5c58e29bd2 Fix: Motion Tracking: Clip->Setup Tracking Scene broken
Using the operator caused Python exceptions. The reason was the script
was not updated after the recent breaking changes in the compositor.

Pull Request: https://projects.blender.org/blender/blender/pulls/147109
2025-10-01 11:48:51 +02:00
Brady Johnston
8b3be68b3d Geometry Nodes: new Join Bundle Node
Adds a Join Bundle node with a multi-input Bundle socket. Bundles are
iterated on the top level of each input bundle and items added to the resulting
single bundle. While creating the final bundle existing items have priority and
new items with an already existing name are discarded.

There is an info message when there are duplicate keys in the input bundles.

Co-authored-by: Brady Johnston
Co-authored-by: Jacques Lucke
Pull Request: https://projects.blender.org/blender/blender/pulls/146750
2025-10-01 09:20:11 +02:00
Campbell Barton
4199e4b9c0 Cleanup: remove outdated TODO's in space_view3d_toolbar.py
Since adding this TODO, the panels can be shown from the tool-header,
properties editor & active tools tab, so there isn't a good reason to
move them to space_view3d.py. Remove the TODO comments instead.
2025-10-01 16:03:18 +10:00
Sean Kim
0a72429ea8 UV Sculpt: Rename strength_curve and curve_preset
Similar to 327a1925cf

* Renames `strength_curve` to `curve_distance_falloff`
* Renames `curve_preset` to `curve_distance_falloff_preset`

These changes are done for consistency with the other concepts in the
other paint modes.

Pull Request: https://projects.blender.org/blender/blender/pulls/147071
2025-09-30 20:57:19 +02:00
Ramon Klauck
412b5b3b3f Fix: VSE: Propagate split to connected strips by default
Currently, attempting to split connected strips that are not both
selected means that only one of the strips are affected.  This violates
the "connected" principle, so this PR makes the split operator propagate
the split to connected strips by default. Holding alt returns old
behavior (ignores connections), similar to selection logic.

Pull Request: https://projects.blender.org/blender/blender/pulls/146380
2025-09-30 18:12:12 +02:00
Sybren A. Stüvel
44913ffb60 Anim: Remove legacy pose library conversion
Remove the operators to convert a legacy pose library (from Blender 2.93
and older) to the current system (introduced in Blender 3.0).

The removal is mostly because the pose markers do not play well with
slotted Actions. The conversion code was never updated for those, and by
now it's easier to remove them than to update the code to the current
data model.

Technically it was still possible to create a legacy pose library (an
Action with pose markers) in current versions of Blender, and then use
this operator to convert that to a modern pose library. I don't know of
anybody doing that, though.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/147061
2025-09-30 16:13:04 +02:00
Sybren A. Stüvel
fb2548afbd Revert "IO: update FBX im-/exporter to use the current Action API"
This reverts commit 8536cd794e. It is
still under review, and was accidentally pushed to `main`.
2025-09-30 15:07:15 +02:00
Sybren A. Stüvel
8536cd794e IO: update FBX im-/exporter to use the current Action API
Use the current Action API (i.e. move away from the to-be-deleted-in-5.0
one) to import and export F-Curves from/to FBX files.

There is a slight difference in functionality for the exporter, in the
selection of which Actions to export for the "All Actions" option. This
is just a minimal change to ensure the legacy API is no longer used.

Old: `action.fcurves` was iterated, and if all FCurves could resolve to
existing properties, the Action was exported. This would only work
reliably for single-slotted Actions, due to the use of the deprecated
`action.fcurves` property.

New: the above check is done for each Channelbag in the Action. The
first Channelbag that match the above check is exported. This does _not_
export all suitable channelbags; it merely improves on the old behaviour
slightly. The new, C++-based FBX exporter is more feature-complete in
this regard.

This is part of #146586
2025-09-30 14:57:35 +02:00
Sybren A. Stüvel
dbcb701eb2 Anim: make it easier to convert from legacy to current Action API
The changes:

1. Add `group_name` to the `channelbag.fcurves.new()` and
   `action.fcurve_ensure_for_datablock()` RNA functions.
2. Add `anim_utils.action_ensure_channelbag_for_slot(action, slot)`.
3. Add `channelbag.fcurves.ensure()` RNA function.

This makes it possible to replace this legacy code:

```py
fcurve = action.fcurves.new("location", index=2, action_group="Name")
```

with this code:

```py
channelbag = action_ensure_channelbag_for_slot(action, action_slot)
fcurve = channelbag.fcurves.new("location", index=2, group_name="Name")
```

or replace this legacy code:

```py
fcurve = action.fcurves.find("location", index=2, action_group="Name")
if not fcurve:
    fcurve = action.fcurves.new("location", index=2, action_group="Name")
```

with this code:

```py
channelbag = action_ensure_channelbag_for_slot(action, action_slot)
fcurve = channelbag.fcurves.ensure("location", index=2, group_name="Name")
```

Note that the parameter name is different (`action_group` became
`group_name`). This clarifies that this is the name of the group, and
not a reference to the group itself.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/146977
2025-09-30 14:43:56 +02:00
Jacques Lucke
1e8636962e Refactor: Nodes: join group sockets with panel toggle panels
This simplifies the code a lot and is also a step towards making this code more reusable.

Pull Request: https://projects.blender.org/blender/blender/pulls/147041
2025-09-30 14:39:18 +02:00
Jacques Lucke
c0de8c40ee Fix: Nodes: double clicking to enter/exit node group not reliable
The issue was that the used operator just took the active node into account.
However, clicking in empty space does not make the active node inactive.
Therefore, sometimes clicking on empty space would sometimes remove enter the
last selected group node. Furthermore, double clicking on other nodes may also
trigger exiting the current group.

This is fixed by introducing a new operator that explicitly checks what node is
hovered.

Pull Request: https://projects.blender.org/blender/blender/pulls/147053
2025-09-30 13:30:49 +02:00
Casey Bianco-Davis
fe2b834189 Grease Pencil: Add Set Corner Type to the point context menu.
This adds the `Set Corner Type` operator to the right click menu.

This was missed in #143688.

Pull Request: https://projects.blender.org/blender/blender/pulls/147013
2025-09-30 13:00:04 +02:00
Habib Gahbiche
4f722eaae3 Compositor: "Copy" button duplicates node tree
Currently, the compositor template ID creates a new node tree. This is
inconsistent with other node editors where the button copies the node
tree.
Also use "New" in geometry nodes operator description instead of "Copy"

Pull Request: https://projects.blender.org/blender/blender/pulls/146222
2025-09-30 11:46:32 +02:00
Alaska
05840611d7 Fix #146551: Node wrangler treats warning nodes as unused nodes
Node wrangler has a "delete unused nodes" operator that will delete
nodes that do not contribute to the output of the node network.

Warning nodes, don't contribute to the output of the geometry nodes,
but it does output information to the Geometry nodes UI. So  warning
nodes should still be considered nodes that contribute to the output.

This commit adds warning nodes to the list of nodes that contribute
to the output to avoid them being deleted by the "delete unused nodes"
operator.

Pull Request: https://projects.blender.org/blender/blender/pulls/146558
2025-09-30 11:34:50 +02:00
Lukas Tönne
8697bffe22 Fix #146946: Breaking a node zone crashes on valid pointer assumption
The Node Wrangler addon has a _Reset Nodes_ operator that can remove the input
node of a node zone. This crashes in reference set updates because the code
expects valid input/output node pairs in each zone.

The fix is two-fold:
1. Finding zones for the runtime now returns an empty result to ensure no
  invalid node pointers are being accessed. This should not happen in practice,
  all operators should make sure zone relationships are not broken.
2. The node wrangler addon is updated to ignore all zone types, including the
  newer repeat, closure, and for-each-element zones. The type filtering was
  outdated and now uses the `bl_idname` consistently.

Pull Request: https://projects.blender.org/blender/blender/pulls/147028
2025-09-30 10:49:20 +02:00
Sybren A. Stüvel
acde9be6fd Fix: correctly update Actions when renaming/re-typing a custom property
Fix: correctly update Actions when renaming/re-typing a custom property

When renaming a custom property on a data-block, only update the
animation in a slot for that data-block. Previously all F-Curves were
updated, even when they were meant for other data-blocks.

This also handles the cases where the type of a custom property is
changed, and not just its name.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/146979
2025-09-30 10:23:20 +02:00
Campbell Barton
ab4a66bd48 Cleanup: resolve pylint warnings 2025-09-30 10:45:29 +10:00
Sean Kim
a40d484b1a UI: Show preset controls for brush strength, size, and jitter curves
Toggles the new `show_presets` option on for the recently added brush
size, strength, and jitter curves across paint modes to allow users
to set these custom curves to any of the defined internal presets.

Pull Request: https://projects.blender.org/blender/blender/pulls/147000
2025-09-30 00:34:20 +02:00
Sean Kim
0f3c6da272 UI: Add preset curve buttons for curve mapping template
To support setting the custom `CurveMapping` to a well defined preset,
there exist a number of operators that are hardcoded to apply a
particular preset to a particular curve.

This commit begins to replace this functionality and make it part of the
template itself, allowing the preset to be applied to any curve. For
now, it only supports either positive or negative slopes, primarily for
the brush usecases.

The `brush.curve_preset` and `brush.sculpt_curves_falloff_preset`
operators are unneeded after this change and have been removed.

Notably, these preset controls have not been added elsewhere, they can
be added on a case by case basis in future commits by interested
modules.

Pull Request: https://projects.blender.org/blender/blender/pulls/146847
2025-09-29 20:11:29 +02:00
Sean Kim
baa0bd6fbb Fix: Grease Pencil Sculpt shows dropdown toggle for size curve
Introduced in 5b02341a11

Pull Request: https://projects.blender.org/blender/blender/pulls/146778
2025-09-29 18:24:51 +02:00
Sean Kim
5ec5572a21 UI: Add dropdown toggle for grease pencil pressure curves
Follow up to 5b02341a11

Pull Request: https://projects.blender.org/blender/blender/pulls/146776
2025-09-29 18:22:29 +02:00
Casey Bianco-Davis
d4f84619ea Grease Pencil: Add new Corner Types
This adds three corner types: `Round` `Sharp` and `Flat`.
These control how the corner of `Grease Pencil` line strokes are rendered.

- The `Round` type draws circular arcs, and is what `Grease Pencil`
   currently supports and is default.
- The `Flat` type cuts off the tip of the corner.
- The `Sharp` type allows for sharp corners to be created.
  If the angle is sharper than `Miter Limit` then the tip will be cut like `Flat`

These three types match the main types of `line joins` present in `SVG`
files.

This data is stored in one `Point` attribute called `miter_angle`.
This stores both the `Corner Type`, the `Miter Limit` and defaults to
the `Round` type.

This PR adds:
- Rendering of the corner types.
- An operator for setting the `Corner Type` and `Miter Angle` attribute.
- Corner types to the `Outline` operator and modifier.

Part of #145380.

Pull Request: https://projects.blender.org/blender/blender/pulls/143688
2025-09-29 18:19:05 +02:00
Jacques Lucke
02bdc709c2 Shader Nodes: support Menu Switch node
This implements the Menu Switch node in shader nodes. It's the same node that is
used in Geometry Nodes and the Compositor.

The Menu Switch node is purely handled during preprocessing and thus builds on
top of #141936. Hence, it's input has to be a single value, just like the
iteration count for repeat zones. This limitation can be lifted in the future,
but currently there is no way to produce a non-single menu value in shader
nodes. This will become possible if other Switch nodes are added though.

Pull Request: https://projects.blender.org/blender/blender/pulls/146896
2025-09-29 17:26:38 +02:00
quackarooni
99b47b72aa Nodes: Remove "Swap" menu from editor header
Relocated the "Swap" menu from the header to inside of "Node" menu.
As it wasn't deemed ideal to put such a menu at the root level of the header.

Pull Request: https://projects.blender.org/blender/blender/pulls/146964
2025-09-29 17:22:15 +02:00