Second part to fix#128420.
On startup, the Blender File Outliner mode would show empty libraries
linked, pointing to the brush essentials files. This was because some
grease pencil versioning code would call
`BKE_paint_ensure_from_paintmode()`, which would link in the default
brushes. Then a bit later, brush assets versioning code would remove
local brushes from the default starup file, so the library link became
empty.
Initializing paint data shouldn't necessarily include importing default
brushes. In an earlier version I made this optional with a boolean, but
it's easy enough to separate out entirely.
Now `BKE_paint_ensure()` just initializes paint data, and
`BKE_paint_brushes_ensure()` has to be called to ensure that active
brushes are available.
Pull Request: https://projects.blender.org/blender/blender/pulls/128801
Removes unused GPv2 functions in blenkernel.
Notes:
- Functions for layer masks are still in use, but annotations never
have layer masks in the first place. Would be good to remove the data
structures so we can remove the functions too.
- Some multi-frame edit functions are also still nominally used, but
multi-frame editing is not an active feature for annotations. This
should also be removed.
Pull Request: https://projects.blender.org/blender/blender/pulls/128709
Reset the 'hierarchy index' runtime `temp_index` value for all library IDs.
This prevent the assert to be triggered when trying to rebuild libraries
hierarchy and there are some orphaned (i.e. not used by anything) library IDs
around.
This catches the exception and shows the error message to the user.
We don't have much control over the error message here currently. Better just
report it for now. In the future we could try to detect what error it is exactly
and produce a more user friendly error.
This was already done in GHOST, but not BKE_appdir_folder_home.
Also null check the return value from getpwuid() as it's not
guaranteed to be non-null.
This renames the mode identifiers to be consistent with e.g. the context mode identifiers and other names used for the new Grease Pencil.
For `object.mode`:
* `PAINT_GPENCIL` -> `PAINT_GREASE_PENCIL`
* `SCULPT_GPENCIL` -> `SCULPT_GREASE_PENCIL`
* `VERTEX_GPENCIL` -> `VERTEX_GREASE_PENCIL`
* `WEIGHT_GPENCIL` -> `WEIGHT_GREASE_PENCIL`
For the internal `ob->mode` flag:
* `OB_MODE_PAINT_GPENCIL_LEGACY` -> `OB_MODE_PAINT_GREASE_PENCIL`
* `OB_MODE_SCULPT_GPENCIL_LEGACY` -> `OB_MODE_SCULPT_GREASE_PENCIL`
* `OB_MODE_VERTEX_GPENCIL_LEGACY` -> `OB_MODE_VERTEX_GREASE_PENCIL`
* `OB_MODE_WEIGHT_GPENCIL_LEGACY` -> `OB_MODE_WEIGHT_GREASE_PENCIL`
Resolves#127374.
Pull Request: https://projects.blender.org/blender/blender/pulls/128604
Enabling render cropping while using the GPU compositor can cause the
render to be distorted in certain resolution and border configurations.
This is due to a difference in how the compositor and the render
pipeline compute the effective bordered size of the render. While
mathematically identical, difference in rounding can cause off by one
errors in the computed size. The render pipeline computes the integer
bounds of the border then computes the size from that, while the
compositor multiplies the float size of the border to the full size of
the render.
To fix this, we adjust the BKE_render_resolution function to compute the
border size using integer bounds like the render pipeline, which is the
function used by the compositor. The cropped version of that function is
used in two other places in the image editor for displaying render
results, so we should expect no difference in outputs with minimal but
more accurate difference in display.
Pull Request: https://projects.blender.org/blender/blender/pulls/128576
BLI_scanfill could remove edges later needed for feathering,
although this would only occur in specific cases.
Resolve by storing edges before triangle filling.
Part of: https://projects.blender.org/blender/blender/issues/128066
Adds a "Filter by Active Tool" option for the brush asset shelves,
enabled by default. If enabled, the asset shelf only shows brushes
matching the brush type of the current tool. If the general "Brush" tool
is active, only brushes that are not covered by another tool are
displayed. The popup brush selector always shows all assets.
The option is stored in the Preferences, toggled in the "Display
Settings" popover of the asset shelf.
Note: This is committed to the 4.3 release branch, which was discussed
in advance.
Pull Request: https://projects.blender.org/blender/blender/pulls/128450
The crash was caused by infinite recursion. When recursing into sub-strips
of an NLA strip, it helps to actually recurse with the pointer to that
sub-strip.
Pull Request: https://projects.blender.org/blender/blender/pulls/128492
This adds a function to merge layers in original Grease Pencil geometry.
It also adds an operator to merge layers as well as some tests for the `merge_layers` function.
The operator has 3 modes:
* `Merge Down`: Combine the active layer with the layer just below (if there is one).
* `Merge Group`: Combine all the layers in a group into one single layer and remove
the group. Can be accessed in the right-click menu of groups.
* `Merge All`: Combine all the layers of the object into one single layer.
All of these can be accessed in the `Extras` menu next to the layer tree.
Pull Request: https://projects.blender.org/blender/blender/pulls/128201
The `pre` handler is called after blender internal code is done populating
the link/append context with data to be processed, and before this data
starts being linked from library files.
The `post` handler is called after blender is done linking, and
potentailly appending and/or instantiating, the requested data and all
of their dependencies.
Both handlers are called with a single argument, the link/append
context.
An new RNA sets of wrappers have been added to expose relevant info from
these internal C++ structures.
NOTE: !113658 is very similar (but tied to asset drag & drop), whereas
this PR is more general (these could probably live hand-in-hand / side-
by-side).
Implements #122357
Pull Request: https://projects.blender.org/blender/blender/pulls/128279
-----------------
Some quick py example code:
```python
import bpy
def my_handler_pre(lapp_context):
print("About to {}:\n\t".format("link" if "LINK" in lapp_context.options else "append"),
"\n\t".join("{} '{}', from libs ['{}']".format(item.id_type, item.name,
"', '".join([l.filepath for l in item.source_libraries]))
for item in lapp_context.import_items))
def my_handler_post(lapp_context):
print("{}:\n\t".format("Linked" if "LINK" in lapp_context.options else "Appended"),
"\n\t".join("{} '{}', from lib '{}'".format(item.id.id_type, item.id.name, item.source_library.filepath)
for item in lapp_context.import_items))
bpy.app.handlers.link_append_pre.append(my_handler_pre)
bpy.app.handlers.link_append_post.append(my_handler_post)
```
This fixes two memory leaks:
* Drawings were not properly freed because `MEM_delete` was called on the DNA
base type which does not have the destructor.
* `CustomData` of layers was not freed before it was overridden.
Pull Request: https://projects.blender.org/blender/blender/pulls/128476
This adds the layer adjustments back.
There is a the `Adjustment` panel under the layer properties with
the tint color, the tint factor, and the radius offset (now in meters).
The tint and radius offsets are stored as layer attributes.
For compatibility and the sake of not making the conversion code more complicated,
legacy layer adjustments are always converted to modifiers.
Pull Request: https://projects.blender.org/blender/blender/pulls/126777
Since brush assets were merged, all sculpt and paint modes have a unified
"Brush" tool that is used for all brushes. Based on feedback, this mixes brush
types a bit too much, so some specific tools that use brushes should be brought
back. These brush types just behave very different from the main brush types,
and users expect them to be easily accessible from the toolbar. This also makes
them more discoverable and having tools that remember their last used brush can
be useful too (e.g. assigning shortcut to eraser tool to switch back to last
used eraser, rather than a specific eraser brush).
Note that further changes are planned, to get a true "best of both worlds"
design, where people can use a global brush library without having to worry
about tools, but brushes can also be accessed via tool categorization.
The new design works well with both mental models without being a compromise
in-between.
a79f9100a6 already brought back some tool for grease pencil draw mode, with this
commit the design is now applied to all sculpt & paint modes.
See PR for a list of tools that were brought back.
Design Task: https://projects.blender.org/blender/blender/issues/128066
Pull Request: https://projects.blender.org/blender/blender/pulls/128038
Refactor `ED_curve_updateAnimPaths()` and the static functions it calls,
separating out:
- the manipulation of the F-Curves themselves, and
- the manipulation of whatever container holds those F-Curves.
This will make it considerably easier to convert the code to deal with a
`Span<FCurve *>` later instead of `ListBase`, which in turn is necessary
to handle layered Actions.
The old code used to move F-Curves from one `ListBase` to another, to
avoid visiting the same F-Curve twice. This is now done by tracking
those F-Curves in a `Set<FCurve *>`, so that it doesn't require
manipulation of the storage itself.
No functional changes.
This does the following changes:
* Show info "warnings" in modifier too. Previously those were skipped. The
different behavior of info/warning/error messages causes confusion.
* Add a new `Warnings` panel that only shows when there are warnings. In its
title, it shows how many warnings there are.
* In the panel, warnings are sorted by severity and alphabetically.
Pull Request: https://projects.blender.org/blender/blender/pulls/128395
Adds `BKE_grease_pencil_copy_layer_parameters` and
`BKE_grease_pencil_copy_layer_group_parameters` to copy
the parameters of layers and layer groups without copying
the data.
We'd first set the brush, then change tools, which would again set the
brush to what it was before (switching tools tries to remember its last
used brush). Instead, switch the brush after switching the tool.
Also added a brush API check to test if the brush is valid for the
current mode, so that we don't end up switching tools in that case. This
matches previous behavior where this would be checked as part of setting
the brush already, causing the function to early exit before the tool is
changed.
* Handle the case where `drawing_array_num` is 0.
* Reset the pointer of the active node (because it is no longer valid)
* Cleanup copy-paste error in docstring
The meshes custom data-mask edit-mode check only considered the object
in edit-mode if it was the active object. This isn't correct as multiple
objects can be in edit-mode at once.
The potential for `mesh_get_eval_deform` to leak memory remains,
this just avoids an unnecessary mesh re-generation on selection
(which was causing the leak), see: !128228 for details.
Fixes incorrect usage of StringRef in new grease pencil code, where
`.data()` was passed as a null terminated C string. Removes the now
unnecessary `std::string` creation that attribute accessors used to
fix that problem.
Pull Request: https://projects.blender.org/blender/blender/pulls/128298
Remove the indirection previously used for the topology refiner
to separate C and C++ code. Instead retrieve the base level in
calling code and call opensubdiv API functions directly. This
avoids copying arrays of mesh indices and should reduce
function call overhead since index retrieval can now be inlined.
It also lets us remove a lot of boilerplate shim code.
The downside is increased need for WITH_OPENSUBDIV defines
in various parts of blenkernel, but I think that is required to avoid
the previous indirection and have the kernel deal with OpenSubdiv
more directly.
Pull Request: https://projects.blender.org/blender/blender/pulls/120825