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Camera sensor size changes:
- Now blender camera has got vertical sensor size property
and setting to control how FOV is getting calculated
(depending on aspect ratio, using horizontal sensor size or
vertical only).
- Made changes in game engine and uv project modifier as well
- Presets should be updated (don't have settings by hand right now
and the internet in debalie is really fails this year)
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Changes into sensor size use case.
There was problem with vertical sensor size which can't actually
affect on things due to we've got fixed image resolution. So
as soon horizontal size gets defined, both of sensor height
and vertical FOV is known and exposing it into UI makes things
difficult to understand.
That's why vertical sensor size was dropped.
Also added pixel aspect to camera settings fo clip editor.
Solver will sue this value rather than value from display
aspect ratio.
This pixel aspect would be copied to render settings after solving
so things should match now between footage, solving anf footage.
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Commiting patch #24427: Editable camera sensor size (meaningful focal length units)
Thanks to:
Matt Ebb (author of original patch)
Ejner Fergo (porting patch through versions)
Brecht Van Lommel, Dalai Felinto, Campbell Barton (patch review)
Cant't commit changes to addons (they aren't branched, so some of them
could be broken now)
- render check for ortho/panorama combination wasn't working since the flags were not initialized at the time of checking.
- disable panorama button in ortho mode.
ui/ --> startup/bl_ui
op/ --> startup/bl_operators
scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too.
~/.blender/2.56/scripts/startup works for auto-loading scripts too.