===========================
- Changed 3D viewport reconstruction settings to more usable defaults
- Some code clean-up
- Option to place markers for detected features across the whole frame,
inside grease pencil areas or outside of grease pencil areas.
===========================
- Hopefully last fix for sensor-related compilation error.
- Set SAD correlation and KLT pyramid level for tracks created
on previous version of Blender.
- Do not flip current frame number when it's getting to close to
right boundary of clip editor.
===========================
Rest of recent compilation error fix (this stuff better be kept
separated to make it easier to separate patches for trunk integration).
Made behavior of tracks selection more consistent with other areas:
- Make track active when starting sliding it.
- When using extend selection clicking on non-active track make it active
instead of immediately hiding it.
- Reset offset from locked selection when using non-extending selection.
===========================
Camera sensor size changes:
- Now blender camera has got vertical sensor size property
and setting to control how FOV is getting calculated
(depending on aspect ratio, using horizontal sensor size or
vertical only).
- Made changes in game engine and uv project modifier as well
- Presets should be updated (don't have settings by hand right now
and the internet in debalie is really fails this year)
- Remove the overly-conservative use of libmv's re-track tracker. The re-track
tracker would take a normal tracker such as TRKLT or KLT or pyramid KLT, and
track from frame 1 to 2, then back from the position found in 2 back to 1.
Then, when the reverse-track doesn't match the original track with high
precision, the track is considered "failed". This is a good approach for
fully automatic reconstruction, but is too conservative for supervised
tracking.
The retrack-tracker will return when fully automatic tracking is added.
- Always solve for (dx, dy) in the TRKLT loop even if the linear system is
ill-conditioned. The client (Blender in this case) can still use the solved
position, even though it is less reliable.
- Expose the pyramid level setting to the tracking UI when in KLT tracking
mode. While it was tempting to hide this detail from the user, in reality it
does more harm than good, since the way tracking fails depends on the pyramid
level. For now, exposing the pyramid details is a good compromise.
- Move the settings for the tracking algorithm, including search window,
tracking algorithm, pyramid levels, etc, into the track object instead of a
global movie clip object.
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- Fixed jump when sliding movie clip with lock to selection enabled and nothing selected.
- Reset offset from locked position when adding new marker.
===========================
Fixed crash when trying to track from frame where there's no
keyframed markers to use for keyframed tracking
(i.e. when you've tracked forwards, then backwards and the forwards again).
===========================
DeBalie commit (main changes only):
- Code cleanup
- Selectable tracking graph curves and curve knots
- Graph curve and curve knots can be deleted now
- Fixed wrong write when linking libraries
(error is caused by hardcoded cound of linkable ID blocks)
- Fixed for KLT tracker when using keyframe adjustment
===========================
Fix for totally unworkable KLT tracker caused by recent codereview commit.
Float buffer for libmv should be calculated in exactly such way.
Several issues were discovered when was looking into this bug:
- MPEG file format didn't set needed codec settings such as frame
rate and so, Was caused by not very correct fix fix#21351.
- "Expert" codec settings stored in idprops was affected on
formats which don't actually need them causing some conflicts
in codec settings.
- Flash codec doesn't support b-frames.
Now C presets shouldn't affect on each other and flash coded wouldn't
use b-frames even when using h264 format. Should work fine for files
created from scratch. If existing files fails to render, try to
switch file format to something else and then back to needed value.
without this printing a unicode string may raise an error which is a real pain especially since script authors often forget this and print the path of a file for example on export which can make a script fail outright when writing to paths with certain encodings.