Using OSX Bundle (in oppose to Blender dummy .app) as start point for binary.
That way we don't need to move the blenderplayer after the bundle is finished and we can rebuild it without doing `make install`
I will test more tomorrow, but it should be working now
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Code clean-up:
- Remove unused args from template_movieclip.
- Remove C-defined "Marker" panel.
- Move all properties from old "Marker" panel to template_marker
template. This properties would be displayed if compact is set to False.
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initial re-design commit:
- Added Mode to Clip Editor. Currently the following modes are present:
* Tracking/Solving mode (default)
* Reconstruction mode
* Distortion mode
- Hide all tools/properties which doesn't make sense in current mode.
- Keep a look at new template template_marker. It's needed to control
marker's properties, changing of which should produce new keyframe.
Currently only "Enabled" property can be control. Probably all
properties from "Marker" panel could go there so this template
wouldn't be so specific.
- No operators are disabled for non-their mode. It means they
can be triggered from Space menu or hotkey.
Need clear map operators into mode to prevent mess of poll function.
Diff Keymaps
User edited keymaps now no longer override the builtin keymaps entirely, but
rather save only the difference and reapply those changes. This means they can
stay better in sync when the builtin keymaps change. The diff/patch algorithm
is not perfect, but better for the common case where only a few items are changed
rather than entire keymaps The main weakness is that if a builtin keymap item
changes, user modification of that item may need to be redone in some cases.
Keymap Editor
The most noticeable change here is that there is no longer an "Edit" button for
keymaps, all are editable immediately, but a "Restore" buttons shows for keymaps
and items that have been edited. Shortcuts for addons can also be edited in the
keymap editor.
Addons
Addons now should only modify the new addon keyconfiguration, the keymap items
there will be added to the builtin ones for handling events, and not get lost
when starting new files. Example code of register/unregister:
km = wm.keyconfigs.addon.keymaps.new("3D View", space_type="VIEW_3D")
km.keymap_items.new('my.operator', 'ESC', 'PRESS')
km = wm.keyconfigs.addon.keymaps["3D View"]
km.keymap_items.remove(km.keymap_items["my.operator"])
Compatibility
The changes made are not forward compatible, i.e. if you save user preferences
with newer versions, older versions will not have key configuration changes that
were made.
- added menu templates
- move template menu into the header of the text editor (so users will find more easily)
- updated mathutils examples, switching the order of multiplication.