Commit Graph

2109 Commits

Author SHA1 Message Date
Sergey Sharybin
640b6c0eb8 Camera tracking integration
===========================

Camera sensor size changes:
- Now blender camera has got vertical sensor size property
  and setting to control how FOV is getting calculated
  (depending on aspect ratio, using horizontal sensor size or
  vertical only).
- Made changes in game engine and uv project modifier as well
- Presets should be updated (don't have settings by hand right now
  and the internet in debalie is really fails this year)
2011-10-30 14:11:16 +00:00
Sergey Sharybin
7320f6a90a Merging trunk up to revision 41245. 2011-10-24 14:52:04 +00:00
Campbell Barton
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Campbell Barton
67e744ccf0 fix some typo's 2011-10-23 15:27:36 +00:00
Sergey Sharybin
0d6915a4e7 Merging r41176 through r41192 from trunk into soc-2011-tomato 2011-10-22 15:15:42 +00:00
Campbell Barton
74017cb020 header cleanup and typo's 2011-10-22 01:53:35 +00:00
Brecht Van Lommel
00735ed9e4 Code cleanup: don't use btempdir/bprogdir/bprogname globals anymore, but wrap
in BLI_ functions.
2011-10-21 17:37:38 +00:00
Sergey Sharybin
ed3be3b950 Merging r41158 through r41175 from trunk into soc-2011-tomato 2011-10-21 09:15:22 +00:00
Campbell Barton
ef218c75ed - add convenience functions BLI_split_dir_part / BLI_split_file_part, which just call BLI_split_dirfile().
- add a fixed value for bprogdir (the dir of bprogname), since it was being used for resource lookups.
2011-10-21 02:13:36 +00:00
Campbell Barton
6912e94d06 replace BLF's blf_utf8_next() with BLI_str_utf8_as_unicode_step(),
also fixed some spelling errors.
2011-10-21 01:33:06 +00:00
Sergey Sharybin
3dfd4808c3 Merging r41120 through from trunk r41139 into soc-2011-tomato 2011-10-20 09:49:39 +00:00
Mitchell Stokes
f1fe89acf1 Fix for bug #28979 "Action actuator breaks animation" reported by Goran Milovanovic. Apparently IPO options can be set too frequently... 2011-10-20 07:20:17 +00:00
Dalai Felinto
415f35d1dc bge bugfix: patch #28893 "Fix for #28753 and some other changes for BGE projection code" by Juha Mäki-Kanto (kanttori) 2011-10-20 06:38:45 +00:00
Campbell Barton
9bbec84e7e initial support for unicode keyboard input for ghost & blenders WM.
- currently X11 only, depends on Xinput (but should not break other os's).
- ghost stores utf8 buffer, copies to wmEvent's
- UI text input is currently the only area that uses this - not console or text editor.
- no rna access yet.
2011-10-20 05:30:26 +00:00
Campbell Barton
4512f10db9 misc edits
- rename define DISABLE_SDL --> WITH_SDL (which was already used in some places)
- blenders interation preset was using orbit rather then turntable 3d view preference (different from factory defaults).
- tagged some unused rna args.
2011-10-20 00:19:21 +00:00
Campbell Barton
5cf593a778 strcpy() --> BLI_strncpy(), where source strings are not fixed and target size is known. 2011-10-19 23:10:54 +00:00
Sergey Sharybin
20cea882d6 Merging r41037 through r41092 from trunk into soc-2011-tomato 2011-10-17 15:55:35 +00:00
Campbell Barton
61389bba41 fix spelling mistakes in comments (and in some python error messages), nothing to effect translations. 2011-10-17 06:39:13 +00:00
Sergey Sharybin
70c8e65021 Merging r40990 through r41036 from trunk into soc-2011-tomato 2011-10-15 19:19:24 +00:00
Campbell Barton
317b649bb2 fix for buffer overrun with BLI_split_dirfile(...), was simple to do since many places don't check for filename lengyj of 79 chars which is the limit for the file selector.
Add max dir and file length args.
2011-10-15 03:56:05 +00:00
Campbell Barton
0c0259d931 fix [#28909] OpenCollada export / import sintel lite v2.1 crashes on import. 2011-10-14 02:31:04 +00:00
Campbell Barton
d893ac690c rename confusing constants (no functional change)
- OB_BOUND_POLYT --> OB_BOUND_CONVEX_HULL
- OB_BOUND_POLYH --> OB_BOUND_TRIANGLE_MESH
2011-10-13 22:14:41 +00:00
Sergey Sharybin
027e177905 Merging r40877 through r40911 from trunk into soc-2011-tomato 2011-10-10 15:24:31 +00:00
Campbell Barton
f0cd9f987d - for some reason navmesh wasnt drawing when VBO was enabled.
- fix navmesh crash (may well have been from own changes)
- changing VBO's now redraws all windows - useful for checking if VBO draws differently.
2011-10-10 02:56:26 +00:00
Sergey Sharybin
855885425c Merging r40848 through r40876 from trunk into soc-2011-tomato 2011-10-09 20:26:56 +00:00
Campbell Barton
6778f7ae05 clear some warnings. 2011-10-09 04:11:18 +00:00
Sergey Sharybin
f8b081153b Merging r40653 through r40847 from trunk into soc-2011-tomato 2011-10-07 18:57:26 +00:00
Campbell Barton
c27926896f spaces -> tabs (whitespace only changes) 2011-10-06 22:04:01 +00:00
Campbell Barton
1f90b42999 fix [#27071] Random crashes when altering a mesh vertex vector in BGE
thanks to Chris Holland (topher77) for supplying the fix.
2011-10-06 16:07:05 +00:00
Dalai Felinto
8e55780aa7 BGE: removing old hack from Dome code. it's no longer needed and it was making dome to fail if using game autostart (<<bug) 2011-10-03 03:32:59 +00:00
Benoit Bolsee
e6a9b68c79 Recast: upgrade library.
- Upgrade Recast library to latest portable version
- Implement recast_qsort based on FreeBSD qsort.c to have 
  portable thread safe quick sort for use in conversion routine.
- Better default value for the Build Navigation Mesh operator
2011-09-29 21:38:57 +00:00
Sergey Sharybin
503ec930f1 Merging trunk up to revision 40571 2011-09-26 15:00:23 +00:00
Campbell Barton
573ed73be8 change define INTERNATIONAL --> WITH_INTERNATIONAL
also rename backface_culling --> use_backface_culling (which is used elsewhere in rna)
2011-09-26 10:35:47 +00:00
Sergey Sharybin
ae8c7c6b10 Merging trunk into soc-2011-tomato up to revision 40540 2011-09-25 20:03:03 +00:00
Campbell Barton
274b9c8fb8 whitespace cleanup 2011-09-25 12:31:21 +00:00
Mitchell Stokes
58a74bc87f BGE Animations: Fixing various Action Actuator compatibility issues reported by Dalai in issue #28723. 2011-09-25 07:03:20 +00:00
Sergey Sharybin
b4ca7a7103 Merging r40493 through r40509 from trunk into soc-2011-tomato 2011-09-23 19:39:45 +00:00
Sergey Sharybin
a043133bab Fix for recent Campbell's commit. 2011-09-23 19:33:04 +00:00
Sergey Sharybin
07e57233e2 Merging r40265 through r40492 from trunk into soc-2011-tomato 2011-09-23 13:20:21 +00:00
Campbell Barton
4b449aefea remove support for irix 2011-09-21 08:40:30 +00:00
Sergey Sharybin
0169079bd1 Get rid of c++ in blenkernel and modifiers
Also use guarded allocations for navmesh stuff.
2011-09-20 16:24:50 +00:00
Sergey Sharybin
07ed73caee - Fix for compiling without international support
- Enable international support for win64 msvc by default
2011-09-20 14:07:40 +00:00
Sergey Sharybin
7172316b94 Merging r40366 through r40392 from trunk into soc-2011-garlic 2011-09-20 12:01:16 +00:00
Sergey Sharybin
2015eefef7 i18n: some fixes for windows, scons and game engine 2011-09-20 09:32:14 +00:00
Sergey Sharybin
6d125e159d i18n: code clean-up
- Move all translation-related declarations to BLF_translation.h
- Reverted some changes to match trunk svn rev40365
2011-09-20 07:39:25 +00:00
Dalai Felinto
b263aefb0e TexFace to Material Settings big patch
Summary:
========
The idea here is to move the texface options into the material panel.
For images with the change please visit:
http://code.blender.org/index.php/2011/09/bge-material-texface-changes

1 - Some of the legacy problems 2.49 and 2.5x has with the texface system:
==========================================================================
1.1) Shadow, Bilboard and Halo are mutual exclusive (in the code), yet you can
select a face to be more than one mode.
1.2) Sort only works for blend Alpha yet it's an option regardless of the
Transparency Blend you pick.
1.3) Shared doesn't affect anything in BGE.
1.4) ObColor only works for Text objects (old bitmap texts) when using Texture
Face Materials. (not address yet, I so far ignored obcolor)

2 - Notes:
============
2.1) Now "Use Face Textures" in material Option panel will work in Multitexture
even if there is no texture channel.

2.2) In FaceTexture mode it will use TexFace all the time, even if you don't
check the "Use Texture Face" option in the UI. It's a matter of decision, since
the code for either way is there. I decided by the solution that makes the
creation of a material fast - in this mode the user doesn't need to mess with
textures or this "Use Texture Face" option at all. I'm not strong in my opinion
here. But I think if we don't have this then what is the point of the Texture
Face mode?

2.3) I kept references for tface only when we need the image, UV or the tiling
setting. It should help later when/if we split the Image and UV layers from the
tface struct  (Campbell and Brecht proposal).

3 - Changes in a Nutshell:
==========================
3.1) "Texture Face" panel (in the Mesh/Object Data panel) no longer exists. Those settings are all part of the material properties, visible when Game Render is set.

3.2) "Texture Face" Shading mode (in the Render panel) is now called “Single Texture”, it needs a material for special settings (e.g. Billboard, Alpha Sort, …).

3.3) New options in the Material Panel
* Shadeless option in the Material panel is now supported for all three Shading modes.
* Physics is now toggleable, this is the old Collision option.
* Two Side (on) is now called Back Culling (off).
* Alpha Sort is one of the Alpha options, together (and mutually exclusive) to Alpha Blend, Alpha Clip, Add and Opaque (i.e. solid).
* Shadow, Billboard and Halo are grouped in the “Face Orientation” property.
* "Face Textures" and "Face Textures Alpha" (under Options) can be used for all but GLSL shading mode (to be supported in GLSL eventually).
* The backend in the game engine is still the same as before. The only changes are in the interface and in the way you need to think your materials. The bottomline is: It’s no longer possible to share materials between faces that do not share the same game properties.

4 - Acknowledgment:
==================
Mike Pan for the design discussions, and testing along the whole development process.
Vitor Balbio for the first hands-on code with the interface changes. That helped me a lot to push me into work on that.
Benoit Bolsee and Brecht van Lommel for patch review (* no one reviewed the whole patch, or the latest iteractions, so I still hold liability for any problems).
Blender artists that gave feedback and helped testing the patch.

Patch review and original documentation can be found here:
http://wiki.blender.org/index.php/User:Dfelinto/TexFace
http://codereview.appspot.com/4289041/
2011-09-19 19:55:59 +00:00
Sergey Sharybin
706a2c80f0 i18n: code cleanup and fixing unneeded translation (when partial translation is used only) 2011-09-19 15:10:38 +00:00
Sergey Sharybin
0a12dd452f i18n: fixed building with player 2011-09-19 11:40:15 +00:00
Sergey Sharybin
1c0bdad835 svn merge -r40222:40344 ^/trunk/blender 2011-09-19 10:48:15 +00:00
Campbell Barton
d4898f9c40 use macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0 2011-09-17 09:43:51 +00:00