Commit Graph

20 Commits

Author SHA1 Message Date
Dalai Felinto
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
Brecht Van Lommel
a450bf330c Cleanup: compiler warnings 2020-02-18 00:45:30 +01:00
Bartosz Moniewski
67d12bb519 Shading: add direction modes and phase offset to wave texture node
* Direction mode X, Y and Z to align with axes rather than diagonal or
  spherical as previously. X is the new default, existing files will
  use diagonal or spherical for compatibility.
* Phase offset to offset the wave along its direction, for purposes like
  animation and distortion.

https://developer.blender.org/D6382
2020-02-17 13:24:07 +01:00
Ray Molenkamp
df1e9b662b Cleanup: Fix build warnings from OSL shader compilation
There were to copies of stdosl.h one from stock OSL
and one in the cycles tree augmented with cycles
specific closures.

moved the cycles ones to stdcycles.h and copied
the stock stdosl.h and accompanying headers from
the OSL shader folder.

for further details see D6812.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6812
2020-02-11 21:40:23 -07:00
Bartosz Moniewski
074c00f9d6 Shaders: noise and wave distortion now work uniformly instead of diagonally
Previously Noise and Wave texture nodes would use noise functions within a [0,1]
range for distortion effects. We either add or subtract noise from coordinates,
never do both at same time. This led to the texture drastically shifting on the
diagonal axis of a plane / cube. This behavior makes the Distortion input hard
to control or animate. Capabilities of driving it with other texture are also
limited, diagonal shifting is very apparent.

This was fixed by offsetting the noise function to a signed range and making it
zero-centered. This way noise is uniformly added and subtracted from coordinates.
Texture pattern sticks to main coordinates which makes it way easier to control.

This change is not strictly backwards compatible, there is versioning to ensure
the scale of the distortion remains similar, but the particular pattern can be
a little different.

Differential Revision: https://developer.blender.org/D6177
2019-12-07 19:06:27 +01:00
OmarSquircleArt
23564583a4 Shading: Extend Noise node to other dimenstions.
This patch extends perlin noise to operate in 1D, 2D, 3D, and 4D
space. The noise code has also been refactored to be more readable.

The Color output and distortion patterns changed, so this patch
breaks backward compatibility. This is due to the fact that we
now use random offsets as noise seeds, as opposed to swizzling
and constants offsets.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5560
2019-09-04 17:54:32 +02:00
Campbell Barton
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
Brecht Van Lommel
ebdd2e0b6d Cycles: make shader node enums consistently lower case, update OSL shaders accordingly. 2016-06-11 23:50:11 +02:00
Brecht Van Lommel
9bd2820aaf Code refactor: add separate RGB to BW node and rename some sockets. 2016-05-29 20:30:16 +02:00
Campbell Barton
88d4d0d070 Cleanup: OSL style 2016-02-17 21:39:23 +11:00
Lukas Stockner
5c682a901b Cycles: Add Saw option to the wave texture
This commit adds "Bands Saw" and "Rings Saw" to the options for the Wave texture node in Cycles, behaving similar to the Saw option in BI textures.
Requested by @cekuhnen on BA.

Reviewers: dingto, sergey

Subscribers: cekuhnen

Differential Revision: https://developer.blender.org/D1699
2016-01-01 23:25:37 +01:00
Thomas Dinges
46d8bcb617 Cleanup: Remove unused Noise Basis texture code.
Same as last commit, code is unused and this one actually would have required some fixes,
as these variants output values outside the 0-1 value range, which doesn't fit Cycles shader design.
2015-05-28 01:07:37 +02:00
Thomas Dinges
ee36e75b85 Cleanup: Fix Cycles Apache header.
This was already mixed a bit, but the dot belongs there.
2014-12-25 02:50:24 +01:00
Thomas Dinges
e9984653a8 Cycles: Fix Wave texture difference between OSL and SVM, OSL wasn't using the "Scale" properly for distortion. 2014-01-13 22:01:39 +01:00
Brecht Van Lommel
b9ce231060 Cycles: relicense GNU GPL source code to Apache version 2.0.
More information in this post:
http://code.blender.org/

Thanks to all contributes for giving their permission!
2013-08-18 14:16:15 +00:00
Thomas Dinges
30f279be26 Code cleanup / Cycles:
* Remove code for the unused Wave texture variations. 

We have quite some unused code in the texture area, I guess it doesn't harm to clean a bit up here. 
We can always get the code back from SVN if we need something.
2013-08-10 00:52:57 +00:00
Thomas Dinges
56538ea685 Cycles / OSL:
* More small improvements: return immediately, and use "else if".
2013-03-10 00:42:47 +00:00
Thomas Dinges
188718a3d5 OSL Shader Files:
* Simplify default color values, where each component was the same.
* Initialize closures as Null Closure, rather than assigning an existing closure, gets overwritten anyways.
2012-12-11 16:06:03 +00:00
Brecht Van Lommel
ab1b5af08d Fix cycles OSL missing support for texture mapping paramaters found in texture
properties tab.
2012-11-20 17:40:10 +00:00
Brecht Van Lommel
615fe0295f Cycles OSL: refactoring and fixes
* Moved kernel/osl/nodes to kernel/shaders
* Renamed standard attributes to use geom:, particle:, object: prefixes
* Update stdosl.h to properly reflect the closures we support
* Fix the wrong stdosl.h being used for building shaders
* Add geom:numpolyvertices, geom:trianglevertices, geom:polyvertices attributes
2012-11-03 14:32:13 +00:00