Commit Graph

11454 Commits

Author SHA1 Message Date
Campbell Barton
638079af20 Cleanup: unused vars 2019-01-11 10:52:26 +11:00
Justin Jones
db36eff9f7 UI: make pie menus stick only when tapping key.
When holding down the key for a while, the pie menu will disappear when
releasing the key. This is under the assumption that in this case the user
decided to cancel the action.

Differential Revision: https://developer.blender.org/D4180
2019-01-10 15:55:34 +01:00
Philipp Oeser
f572a157ba Fix T59913: error saving cloth preset
thx @rombout for investigation!
2019-01-10 15:53:32 +01:00
Campbell Barton
a44ac44c1e Fix anim_utils.bake_action typo
D4172 by @rcorre
2019-01-10 13:11:48 +11:00
Campbell Barton
1e00f91760 Fix gizmo orientation w/ shear tool 2019-01-10 12:25:09 +11:00
Campbell Barton
609d4f5c92 Fix T60354: Paint color shown when not used
Add 'has_color' check to avoid duplicated tool checks.

Also abbreviate text descriptions.
2019-01-10 10:12:23 +11:00
Bastien Montagne
90e354fd7a Revert/Redo ugly rBd12b3767f81d commit (i.e. add locked sorting option to UIList).
Too many things done wrong in original rBd12b3767f81d to list them all
here, hopefully nothing bad sneaked in again this time :|

Also cleaned up a little the 'sort by name', even though (since we only
have two options by default, sort by index and by name) we can abuse it
as a binary option for now, this is not a bitflag...
2019-01-09 15:51:46 +01:00
Campbell Barton
df8e8e5b6b UI: use keymap introspection for tooltip creation
Also support non existing keymap items which gave an error, see: T60335
2019-01-09 12:27:58 +11:00
Philipp Oeser
54985ab5f5 Quick Explode: replace BI based material handling (using 'fade'/'blend')
using a simple shader graph mixing Transparent BSDF now

Fixes T59185

Reviewers: brecht

Maniphest Tasks: T59185

Differential Revision: https://developer.blender.org/D4181
2019-01-08 15:35:06 +01:00
Philipp Oeser
4b55945da6 Quick Explode: use keyword argument 2019-01-08 15:32:45 +01:00
Campbell Barton
24a84c4742 Fix T60314: Missing strength w/ weight gradient 2019-01-08 23:49:58 +11:00
Jacques Lucke
f9cefc4d17 Fix T60291: Wrong tooltip in for Add Cube tool 2019-01-08 12:24:51 +01:00
Campbell Barton
ef818009e0 Fix T60306: Circle select tool behaves like a mode 2019-01-08 22:15:00 +11:00
Philipp Oeser
f2d2bafe85 fix rotational limits not showing for GENERIC ridgid body constraint
oversight in rB502aabb9d0c5

part of T60290
2019-01-08 10:21:26 +01:00
Campbell Barton
859a4dd51b Fix workbench shading pie menu
Expand the enum since it's dynamic, depending on the render engine.
2019-01-08 17:17:52 +11:00
Philipp Oeser
a0d456daf8 Vertex Paint: support vertex masking
Working in 2.7x, was just disabled in 2.8x.

Fixes T60256
2019-01-08 15:18:28 +11:00
Brecht Van Lommel
3d2ff33c26 Fix T60167: wrong shader nodes in Eevee add menu. 2019-01-07 17:32:40 +01:00
Antonioya
0218268546 GP: Hide Options and Curves popovers for Fill brushes 2019-01-07 16:22:48 +01:00
Howard Trickey
b786416106 Fix T59151 Bevel modifier has bad input width for percent.
The units scaling was inappropriate when the bevel value was
to be interpreted as a percent, so added a separate rna property
for "Width Percent" and made UI show the width appropriate for
current offset_type.
2019-01-07 07:29:54 -05:00
Campbell Barton
96f762500e Cleanup: tweak last commit 2019-01-07 11:16:11 +11:00
Campbell Barton
430cf7e15e Fix generated toolbar keymap w/ annotation tool 2019-01-07 11:00:46 +11:00
Sebastian Parborg
8c0a77b894 Fix T59944: Template operator_mesh_uv.py fails 2019-01-07 10:21:23 +11:00
Howard Trickey
496f6adce2 Better bevel normal hardening when some faces were smooth.
Harden normals causes normal splitting, which will not give the
appearance expected due to autosmooth unless some edges are sharpened,
so this change fixes that. Also bevel tool will turn on autosmooth
if not already on if hardening normals.
2019-01-06 18:12:00 -05:00
William Reynish
aa6946f6c9 UI: Use grid-flow layout throughout Preferences
Makes the entire Preferences UI nicely width responsive. Also, move
use_tabs_as_spaces option back to file path options, it was too lonely
in its own panel ;)
2019-01-06 21:53:58 +01:00
Bastien Montagne
2edd32c168 Fix typo. 2019-01-06 18:21:57 +01:00
Brecht Van Lommel
53d6f40760 UI: tweaks to user preferences layout.
* Expand more sub-panels by default.
* Move release confirms and numeric input settings to Input.
* Move 3D cursor settings to Editing.
* Move region overlap to Interface.
2019-01-06 15:24:01 +01:00
Campbell Barton
937a7e8cc2 UI: tweak preferences
- Move author to save&load
  (was incorrectly under text editor).
- Rename Memory -> Memory/Limits
  (some of the settings aren't obviously todo with memory).
2019-01-06 20:41:03 +11:00
Campbell Barton
1461d0185c Theme: update 2019-01-05 21:32:38 +11:00
Severin
a77b63c569 UI: Preferences Redesign Part 2
(Part 1 was 00963afc14978b)

Does the following changes visible to users:
* Use panels and sub-panels for more structured & logical grouping
* Re-organized options more logically than before (see images in D4148)
* Use flow layout (single column by default).
* New layout uses horizontal margin if there's enough space.
* Change size of Preferences window to suit new layout.
* Move keymap related options from "Input" into own section.
* Own, left-bottom aligned region for Save Preferences button.
* Adjustments of names, tooltips & icons.
* Move buttons from header into the main region (except editor switch).
* Hide Preferences header when opened in temporary window.
* Use full area width for header.
* Don't use slider but regular number widget for UI scale.
* Gray out animation player path option if player isn't "Custom"

Internal changes:
* Rearrange RNA properties to match changed UI structure.
* Introduces new "EXECUTE" region type, see reasoning in D3982.
* Changes to panel layout and AZone code for dynamic panel region.
* Bumps subversion and does versioning for new regions.

RNA changes are documented in the release notes:
https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Preferences_API

Design & implementation mostly done by @billreynish and myself.
I recommend checking out the screenshots posted by William:
https://developer.blender.org/D4148#93787

Reviewed By: brecht

Maniphest Tasks: T54115

Differential Revision: https://developer.blender.org/D4148
2019-01-04 22:18:23 +01:00
Brecht Van Lommel
6c878c5d3c Fix T58692: splash screen next not working when using BLENDER_USER_CONFIG. 2019-01-04 16:25:37 +01:00
Brecht Van Lommel
ae01a851a6 Fix T58657: blender 2.7 keymap Alt+A does not work for animation playback. 2019-01-04 14:45:16 +01:00
Brecht Van Lommel
32ae3abbab Fix T59768: UV context menu showing in image editor. 2019-01-04 13:48:30 +01:00
Howard Trickey
aef01c47e6 Fix T58113 Multiple problems with bevel harden normals.
Move the bevel hardening code all into bmesh_bevel.c.
Based on user feedback, rewrote the bevel hardening algorithm
to be more what users want.
Based on user feedback, changed the UI, removing some
not-useful options. Now hardening normals while beveling
is enabled by a simple checkbox.
Now setting face strength gives options for which faces
get their face strength set.
2019-01-03 13:39:52 -05:00
Antonioya
310e7eee6f GP: Include Lasso eraser in Fill and Primitives
This option allows to delete sections using Ctrl+Alt.
2019-01-03 11:29:33 +01:00
Campbell Barton
ae50a7df03 Fixes and edits to studio light operators
- Remove pathlib use
  (was converting to/from string with no real advantage).
- Use user_resource(..., create=True) to ensure the path exists.
- Pass full path to BKE_studiolight_create, don't add extension after.
- Fix 'sl' filtering glob and move from ui code to operator.
- Fix string copy length.
2019-01-03 02:13:00 +11:00
Dalai Felinto
c862c14339 Fix poll function for SelectPattern operator
Note this is also broken in 2.7x.

This is not a big deal since the operator is exposed in the correct
menus. But some users were accessing it via the search menu which would
lead to issues.
2019-01-02 10:48:34 -02:00
Dalai Felinto
6fdfa55667 Fix T60030: Select pattern fails with pose bones
The original comment in the file was not acknoledging pose bones could be tacked
here as well (my fault since I should not have trusted the comments and read the code
intead).

Problem introduced on aeb8e81f27.
2019-01-02 10:22:00 -02:00
Campbell Barton
e6d0d04dc3 UI: correct sequencer icon in add menu 2019-01-02 19:17:30 +11:00
Campbell Barton
a3b9cc71b0 UI: Show shade smooth/flat in curve context menu 2019-01-02 19:03:32 +11:00
Campbell Barton
a76b045326 UI: add scale option for template_icon_view button
The existing scale option only changed the scale if icons in the popup.
2019-01-02 18:18:54 +11:00
Campbell Barton
15e63742e2 Cleanup: use RNA icon instead of passing as an arg 2019-01-02 17:24:24 +11:00
Campbell Barton
2b3effe0ce Cleanup: rename target_weight -> weight
Match name of mesh weight paint.
2019-01-02 15:31:56 +11:00
Campbell Barton
46a6085c47 UI: de-duplicate top-bar and panel paint scripts
- Fixes missing check for unified brush in sculpt mode.
- Re-orders material first in gpencil paint mode
  (matching color-first for other paint modes).
- Avoid minor differences (missing tablet pressure options from topbar).
- Don't repeat properties already displayed in the topbar
  when opening the brush popover.
2019-01-02 14:58:32 +11:00
William Reynish
939c751faa UI: add painting blend mode to top-bar 2019-01-02 13:06:47 +11:00
Brecht Van Lommel
c1d82e5849 Templates: tweaks to startup templates.
* 2D Animation: lots of changes from the grease pencil team. Properties
  editor layouts, brush and material settings, and more.
* 3D Viewport: wireframes set to 1.0.
* World: use nodes by default.
* Node Editor: use narrow toolbar.
2018-12-31 16:26:22 +01:00
Brecht Van Lommel
ae3f68a395 Fix T59991: duplicate entries for node select operators in keymap.
Ref D4055.
2018-12-31 14:11:42 +01:00
William Reynish
d96596de29 Fix: Cramped layout in object parent properties 2018-12-30 16:30:17 +01:00
Antonioya
d273e84c41 GP: Mew Merge Strokes operator
This operator allows to create a new stroke joining several selected points of different strokes.

The new stroke will use the current material.

To use, first select the points to be merged. Optionally can remove the old points and strokes.

The operator is available in Edit mode in the Specials menu and Stroke menu.
2018-12-30 13:08:04 +01:00
Campbell Barton
7c438e5366 Cleanup: avoid counting list multiple times
Also simplify selected sequencer length function.
2018-12-29 10:19:38 +11:00
Philipp Oeser
8c01cafabf Fix T59526: VSE Add submenus for clips/masks dont show with only one
item
2018-12-28 15:36:59 +01:00