Commit Graph

93351 Commits

Author SHA1 Message Date
Siddhartha Jejurkar
82fc8786ea Fix T99343: Missing RNA_def_property_update for show overlays in UV editor
Reviewed By: jbakker

Maniphest Tasks: T99343

Differential Revision: https://developer.blender.org/D15354
2022-07-06 21:14:34 +05:30
Jacques Lucke
6636edbb00 BLI: improve reverse uv sample in edge cases
Allow for a small epsilon to improve handling of uvs that are on edges.
Generally, when using reverse uv sampling, we expect that the sampling
is supposed to succeed.
2022-07-06 15:20:38 +02:00
Campbell Barton
9d0777e514 Fix T99368: Annotation lines doesn't start where clicked
Caused by [0] which made accessing the drag-start require a function
instead of being the value written into the event cursor coordinates.

[0]: b8960267dd
2022-07-06 21:07:29 +10:00
Sergey Sharybin
da85245704 Compositor: Pre-fill active scene movie clip in more nodes
Pre-fills movie clip from the scene to the following nodes:
- Keying Screen
- Plane Track Deform
- Track Position

The rest of tracking related nodes were already doing so.

Differential Revision: https://developer.blender.org/D15377
2022-07-06 12:40:39 +02:00
Aras Pranckevicius
94323bb427 IO: speed up import of large Alembic/USD/OBJ scenes by optimizing material assignment
The importer parts that were doing assignment of materials to the
imported objects/meshes were essentially having a quadratic complexity
in terms of scene object count. For each material assigned to each
object, they were scanning the whole scene, checking which other
Objects use the same Mesh data, in order to resize their material
arrays to match the size.

Performance details (Windows, Ryzen 5950X):

- Import OBJ Blender 3.0 splash scene (24k objects): 43.0s -> 32.9s
- Import USD Disney Moana scene (260k objects): saves two hours
  (~7400s). Note that later on this crashes when trying to render the
  imported result; crashes in the same way/place both in master and
  this patch.

Implementation details:

The importers were doing "scan the world" basically twice for each
object, for each material: once when creating a new material slot
(assigns an empty material), and then again when assigning the
material.

However, all these importers (USD, Alembic, OBJ) always create one
Object for one Mesh. So that whole quadratic complexity resulting
from "scan the world for possible other users of this obdata" is
completely not needed; it just never finds anything. So add a new
dedicated function BKE_object_material_assign_single_obdata that skips
the expensive part, but should only be used when the caller knows that
the obdata has exactly one user (the passed object).

Reviewed By: Bastien Montagne, Michael Kowalski
Differential Revision: https://developer.blender.org/D15145
2022-07-06 13:30:15 +03:00
Bastien Montagne
4b0e7fe511 Fix T99462: Deleting Missing Libraries Crashes Blender.
Usual same issue with outliner operations, where you apply it on one
item, and then try to apply it again on same item listed somewhere else
in the tree...

Fixed by using the 'multi-tagged deletion' code we now have for IDs,
that way tree-walking function just tags IDs for deletion, and they all
get deleted at once at the end.
2022-07-06 10:53:22 +02:00
Aras Pranckevicius
26f721b516 OBJ: extend test coverage for parsing MTL scale/offsets (T89421)
The new OBJ/MTL importer was already handling case T89421
correctly, but there was no test coverage to prove it. Extend
the tests to parse various forms of "-o" and "-s" (one, two, three
numbers).
2022-07-06 09:05:20 +03:00
Campbell Barton
db9e08a0d1 Cleanup: spelling in comments 2022-07-06 15:28:54 +10:00
Loren Osborn
1f0048cc2d Cleanup: Fix compiler warnings
Use consistent class/struct declaration in forward declarations.

Differential Revision: https://developer.blender.org/D15382
2022-07-06 00:06:16 -05:00
Hans Goudey
faac25fefe Fix T99284: Undefined values output from UV nodes
When committing D14389 I assumed that the output arrays didn't need
to be initialized, but the UV parameterizer uses the intial values of UVs.
2022-07-05 18:01:08 -05:00
Iliay Katueshenock
1a820680a1 Fix: Tests: Incorrect curve construction
The offsets were filled with the same value,
but they must be the total accumulated point count.

Differential Revision: https://developer.blender.org/D15374
2022-07-05 17:50:59 -05:00
Hans Goudey
9435ee8c65 Curves: Port subdivide node to the new data-block
This commit moves the subdivide curve node implementation to the
geometry module, changes it to work on the new curves data-block,
and adds support for Catmull Rom curves. Internally I also added
support for a curve domain selection. That isn't used, but it's
nice to have the option anyway.

Users should notice better performance as well, since we can avoid
many small allocations, and there is no conversion to and from the
old curve type.

The code uses a similar structure to the resample node (60a6fbf5b5)
and the set type node (9e393fc2f1). The resample curves node can be
restructured to be more similar to this soon though.

Differential Revision: https://developer.blender.org/D15334
2022-07-05 16:08:37 -05:00
Hans Goudey
7688f0ace7 Curves: Move type conversion to the geometry module
This helps to separate concerns, and makes the functionality
available for edit mode.
2022-07-05 15:51:12 -05:00
Sebastian Parborg
883d8ea16c Fix: Memleak in sequencer drag and drop code 2022-07-05 16:32:20 +02:00
Sergey Sharybin
329efa23d0 Cleanup: Unused headers in generic compositor nodes header
Move headers to node files which actually need those.
There is no need for all nodes to have all those headers
included indirectly.
2022-07-05 15:58:04 +02:00
Sergey Sharybin
31f0845b7e Fix tracking header not being self-sufficient
It used size_t type without including any header to define it.
2022-07-05 15:58:04 +02:00
Jacques Lucke
8f0907b797 BLI: add float3x3 * float3 operator overload 2022-07-05 15:38:30 +02:00
Jacques Lucke
d4099465cd Cleanup: extract function to snap curves to surface
This makes it possible to use this function without having
to call an operator. This is currently used by D14864.
2022-07-05 15:37:34 +02:00
Jacques Lucke
b98d116257 BLI: use a slightly less trivial reverse uv sampler
This approach is still far from ideal, but at least it has linear
complexity in the common case instead of quadratic.
2022-07-05 15:36:00 +02:00
Jacques Lucke
7ff054c6d1 Cleanup: use curves surface transform utility in operators 2022-07-05 15:06:31 +02:00
Jacques Lucke
c46d4d9fad Curves: move curves surface transforms to blenkernel
This utility struct is useful outside of sculpting code as well.
2022-07-05 15:06:31 +02:00
Bastien Montagne
7f24d90f11 Fix T99272: Regression: location override ignored when used in a shadertree.
This is not strictly speaking a regression, this worked before partial
resync was introduced purely because the whole override hierarchy was
systematically re-built.

But support for material pointers in obdata (meshes etc.) was simply not
implemented.

NOTE: This commit also greatly improves general support of materials in
liboverrides, although there is still more work needed in that area to
consider it properly supported.
2022-07-05 12:52:21 +02:00
Bastien Montagne
ce1d023667 Fix (unreported) liboverride: incomplete hierarchy when root is not object/collection.
We do not (currently) consider other ID types as 'end points' justifying
to create an override hierarchy, however if the 'root' ID (i.e. the ID
the user selected as base to create the override) is not an object or
collection, we still want to check all of its dependencies.

This fixes e.g. if a material depends on another Empty object, and user
tries to hierarchy-override that material, its Empty dependency not
being overridden.
2022-07-05 12:52:20 +02:00
Sybren A. Stüvel
598a26fd8a NLA: update description of frame_end_ui RNA property
The description incorrectly mentioned it changes the start frame as well,
but it changes the strip's repeats or the action's end frame.
2022-07-05 12:20:59 +02:00
Sybren A. Stüvel
935ef06fd1 NLA: fix punctuation of tooltips 2022-07-05 12:18:20 +02:00
Sybren A. Stüvel
fdb854b932 Cleanup: NLA, reformatting code
No functional changes.
2022-07-05 11:34:40 +02:00
Thibault de Villèle
bd00324c26 NLA: change behavior of 'Frame Start' / 'End' sliders
Change the behavior of the "Frame start" and [Frame] "End" fields of an
NLA Strip in the NLA editor.

Frame Start now behaves like translating with {key G} and moving the
mouse. It also updates the Frame End to ensure the strip remains the
same length.

Frame End changes the length of the strip, based on the Repeat property.
If there are no repeats (i.e. number of repeats = 1) the underlying
Action will change length, such that more or less of its keyframes will
be part of the NLA strip. If there are repeats (i.e. number of repeats
smaller or larger than 1), the number of repeats will change. Either
way, the effective end frame off the strip will be the one set in the
Frame End slider.

The old behavior of stretching time has been removed. It is still
possible to stretch time of a strip, but this no longer automatically
happens when manipulating the Frame Start and Frame End sliders.

**Technical details:** new RNA properties `frame_start_ui` and
`frame_end_ui` have been added. Changing those values (for example via
the sliders, but also via Python) trigger the above behavior. The
behavior of the already-existing `frame_start` and `frame_end`
properties has been simplified, such that these can be set from Python
without many side-effects, simplifying import of data into the NLA.

Reviewed By: sybren, RiggingDojo

Differential Revision: https://developer.blender.org/D14658
2022-07-05 10:51:43 +02:00
Campbell Barton
8c33a53b17 Cleanup: format 2022-07-05 14:34:09 +10:00
Campbell Barton
9145a4d08f GPU: add missing license header 2022-07-05 13:58:52 +10:00
Campbell Barton
780c0ea097 Python: support v3.11 (beta) with changes to PyFrameObject & opcodes
- Use API calls to access frame-data as PyFrameObject is now opaque.
- Update opcodes allowed for safe driver evaluation.

**Details**

Some opcodes have been added for safe-driver evaluation.
Python 3.11 removes many opcodes - the number of accepted opcodes in
Blender's listing dropped from 65 to 43) however some new opcodes
also needed to be added. As this relates to security details about newly
added opcodes have been noted below (see [0] for full documentation).

Newly added opcodes:

- CACHE:
  Used to control caching instructions.

- RESUME:
  A no-op. Performs internal checks.

- BINARY_OP:
  Implements the binary and in-place operators,
  replacing specific binary operations.

- CALL, PRECALL, KW_NAMES:
  Used for calling functions, replacing some existing opcodes.

- POP_JUMP_{FORWARD/BACKWARD}_IF_{TRUE/FALSE/NONE/NOT_NONE}.
  Manipulate the byte-code counter.

- SWAP, PUSH_NULL.
  Stack manipulation.

Resolves T99277.

[0]: https://docs.python.org/3.11/library/dis.html
2022-07-05 13:41:55 +10:00
Campbell Barton
dfa5201763 Python: add opcodes for safe py-drivers
New opcodes added since 3.7 meant some actions such as `len()`
were disabled in safe py-driver execution.

The following opcodes have been added, see [0] for details:

- ROT_FOUR: similar to existing ROT_* opcodes, added v3.8.

- ROT_N: similar to existing ROT_* opcodes, added v3.10.

- GET_LEN: Push len(TOS) onto the stack, added v3.10.

- IS_OP: for ternary operator, added v3.9.

- BUILD_SLICE: access `slice` built-in, doesn't expose new
  functionality beyond existing `__getitem__` access.

[0]: https://docs.python.org/3.10/library/dis.html
2022-07-05 13:41:53 +10:00
Campbell Barton
7537369498 Python: remove invalid Py_TPFLAGS_HAVE_GC usage
Blender wouldn't start with Python 3.11 because of an error in
Py_TPFLAGS_HAVE_GC usage for `bpy.app.handlers.persistent`.
Remove this flag as it's not necessary.

Part of fix for T99277.
2022-07-05 13:41:49 +10:00
Hans Goudey
6e879c3998 BLI: Use simpler sliced generic virtual arrays when possible
This is just a theoretical improvement currently, I won't try to justify
it with some microbenchmark, but it should be better to use the
specialized single and span virtual arrays when slicing a `GVArray`,
since any use of `GVArrayImpl_For_SlicedGVArray` has extra overhead.

Differential Revision: https://developer.blender.org/D15361
2022-07-04 15:30:42 -05:00
Clément Foucault
242bfd28ce METAL: Add license header to new files 2022-07-04 20:11:06 +02:00
Hans Goudey
dccdc6213e Curves: Expose function to calculate vector handles 2022-07-04 11:51:10 -05:00
Julian Eisel
c63569c0e0 Cleanup: Correct UI view comments 2022-07-04 16:50:46 +02:00
Dalai Felinto
abbc8333ac Fix curves sculpting Selection Paint missing refresh
This was reported as part of D15219 but it is a problem in master, not
in the patch.

EEVEE is drawing with a cheap sampling when navigating or painting, but
we need to clear the painting flag when we are done painting.

For a rainy day: DRW_state_is_navigating() should be renamed to indicate
that it also checks for the painting flag.
2022-07-04 16:08:29 +02:00
Hans Goudey
af6f3a4020 Cleanup: Remove unused function 2022-07-04 08:50:33 -05:00
Sergey Sharybin
1c38bfdc6f Cleanup: Clarify relation name for time relation to modifier 2022-07-04 12:27:45 +02:00
Antonio Vazquez
004913dd95 Fix T99381: GPencil Unable to Sculpt last point using Subdivide Modifier
The problem was the last point had the original point, but the previous one not, so the loop ends before checking last point.

The solution is avoid the loop exist if the function is checking the previous point before last one.
2022-07-04 10:58:53 +02:00
Joseph Eagar
3f5073a8e2 Fix T98884: Fix edge case crashes in gpu subdiv cache code 2022-07-04 01:34:54 -07:00
Joseph Eagar
7be07a9d6e Cleanup: use local variable in smear code instead of ss->cache->bstrength 2022-07-04 01:19:14 -07:00
Joseph Eagar
a720a4aabb Fix T98698: Division by zero in smear code when strength is zero 2022-07-04 01:17:19 -07:00
Campbell Barton
c5d3846b10 Fix use-after-free error when handling events that close windows
Regression in [0] caused operations such as file-load or file-new
from any window besides the first to write into the freed:
`wmWindow.eventstate`.

Resolve by copying the event instead of restoring the region relative
cursor position after modifying it.

[0]: 789b1617f7
2022-07-04 16:24:04 +10:00
Campbell Barton
cbb897070d Cleanup: remove unused WM_event_is_last_mousemove
This was part of walk-mode logic that implemented it's own cursor-grab,
now this has been moved to use GHOST's cursor grabbing,
it's no longer needed.
2022-07-04 16:04:34 +10:00
Campbell Barton
148dcb3954 Cleanup: spelling in comments 2022-07-04 15:26:57 +10:00
Campbell Barton
faa97de208 Cleanup: correct function signature for UI_block_add_view for grid_view 2022-07-04 15:07:02 +10:00
Chris Blackbourn
9dd27a2c87 UV: Improve UV Straighten operator
Improves UV Straighten in several ways:
- Operate on entire selection.
- One straighten for each selected island.
- Prefers pins to anchor the endpoints of the resulting line.

Differential Revision: D15121
Resolves: T78553
2022-07-04 13:45:48 +12:00
Chris Blackbourn
929811df63 Cleanup(UV): Refactor UV Align and UV Straighten (No user visible changes)
Move functionality into uvedit_uv_align_weld and uvedit_uv_straighten.

Prep for D15121
2022-07-04 13:45:48 +12:00
Hans Goudey
f4a9a3767e Cleanup: Rename curve segment count function
`curve_segment_num` -> `segments_num`.
The "curve" prefix is reduntant for a function in the curve namespace.
2022-07-03 20:44:56 -05:00