Commit Graph

13656 Commits

Author SHA1 Message Date
Hans Goudey
322abb2e4b Geometry Nodes: Use alphabetical order for UV nodes in add menu 2022-07-04 23:54:06 -05:00
Aras Pranckevicius
8fb8a6529f OBJ: remove "experimental" from C++ based importer/exporter, mark Python legacy
By now I'm not aware of any serious regressions or missing functionality
in the C++ based OBJ importer/exporter. They have more features (vertex colors
support), and are way faster than the Python based importer/exporter.

Reviewed By: Thomas Dinges, Howard Trickey
Differential Revision: https://developer.blender.org/D15360
2022-07-04 19:12:35 +03:00
Howard Trickey
01d7dedd74 Revert "Start of Bevel V2, as being worked on with task T98674."
This reverts commit 9bb2afb55e.
Oops, did not intend to commit this to master.
2022-07-02 10:14:26 -04:00
Howard Trickey
9bb2afb55e Start of Bevel V2, as being worked on with task T98674.
This is the start of a geometry node to do edge, vertex, and face
bevels.

It doesn't yet do anything but analyze the "Vertex cap" around
selected vertices for vertex bevel.
2022-07-02 10:09:18 -04:00
Dalai Felinto
3ffc558341 Sculpt Curves: UI tweaks and shortcut
* Minimum Distance -> Distance Mix
* Max Count -> Count Max
* Shift + A for selection grow

This follows better the names we have in geometry nodes in the Distribute Points
node when using the Poisson Disk method (Distance Min, Distance Max).

The shortcut for the selection grow is the same we use in mesh sculpt
for the Expand Mask operator (which behaves a bit similar).
2022-07-01 10:23:58 +02:00
Sergey Sharybin
e4bf58e285 Tracking: Image from Plane Marker operators
There are two operators added, which are available via a special
content menu next to the plane track image selector:

- New Image from Plane Marker
- Update Image from Plane Marker

The former one creates an image from pixels which the active plane
track marker "sees" at the current frame and sets it as the plane
track's image.

The latter one instead of creating the new image data-block updates
the image in-place.

This allows to create unwarped texture from a billboard from footage.
The intent is to allow this image to be touched up and re-projected
back to the footage with an updated content.

Available from a plane track image context menu, as well as from the
Track menu.

{F13243219}

The demo of the feature from Sebastian Koenig: https://www.youtube.com/watch?v=PDphO-w2SsA

Differential Revision: https://developer.blender.org/D15312
2022-07-01 09:44:07 +02:00
Clément Foucault
f18067aa03 EEVEE-Next: Add Film and RenderBuffers module
This modules handles renderpasses allocation and filling. Also handles
blitting to viewport framebuffer and render result reading.

Changes against the old implementation:
- the filling of the renderpasses happens all at once requiring
  only 1 geometry pass.
- The filtering is optimized with weights precomputed on CPU and
  reuse of neighboor pixels.
- Only one accumulation buffer for renderpasses (no ping-pong).
- Accumulation happens in one pass for every passes using a single
  dispatch or fullscreen triangle pass.

TAA and history reprojection is not yet implemented.
AOVs support is present but with a 16 AOV limit for now.
Cryptomatte is not yet implemented.
2022-06-30 22:45:42 +02:00
Jacques Lucke
416aef4e13 Curves: New tools for curves sculpt mode.
This commit contains various new features for curves sculpt mode
that have been developed in parallel.

* Selection:
  * Operator to select points/curves randomly.
  * Operator to select endpoints of curves.
  * Operator to grow/shrink an existing selection.
* New Brushes:
  * Pinch: Moves points towards the brush center.
  * Smooth: Makes individual curves straight without changing the root
    or tip position.
  * Puff: Makes curves stand up, aligning them with the surface normal.
  * Density: Add or remove curves to achieve a certain density defined
    by a minimum distance value.
  * Slide: Move root points on the surface.

Differential Revision: https://developer.blender.org/D15134
2022-06-30 15:09:13 +02:00
jon denning
011327224e Transform Snap: nearest face snap mode, snapping options, refactoring.
This commit adds a new face nearest snapping mode, adds new snapping
options, and (lightly) refactors code around snapping.

The new face nearest snapping mode will snap transformed geometry to the
nearest surface in world space. In contrast, the original face snapping
mode uses projection (raycasting) to snap source to target geometry.
Face snapping therefore only works with what is visible, while nearest
face snapping can snap geometry to occluded parts of the scene. This new
mode is critical for retopology work, where some of the target mesh
might be occluded (ex: sliding an edge loop that wraps around the
backside of target mesh).

The nearest face snapping mode has two options: "Snap to Same Target"
and "Face Nearest Steps". When the Snap to Same Object option is
enabled, the selected source geometry will stay near the target that it
is nearest before editing started, which prevents the source geometry
from snapping to other targets. The Face Nearest Steps divides the
overall transformation for each vertex into n smaller transformations,
then applies those n transformations with surface snapping interlacing
each step. This steps option handles transformations that cross U-shaped
targets better.

The new snapping options allow the artist to better control which target
objects (objects to which the edited geometry is snapped) are considered
when snapping. In particular, the only option for filtering target
objects was a "Project onto Self", which allowed the currently edited
mesh to be considered as a target. Now, the artist can choose any
combination of the following to be considered as a target: the active
object, any edited object that isn't active (see note below), any non-
edited object. Additionally, the artist has another snapping option to
exclude objects that are not selectable as potential targets.

The Snapping Options dropdown has been lightly reorganized to allow for
the additional options.

Included in this patch:

- Snap target selection is more controllable for artist with additional
  snapping options.
- Renamed a few of the snap-related functions to better reflect what
  they actually do now. For example, `applySnapping` implies that this
  handles the snapping, while `applyProject` implies something entirely
  different is done there. However, better names would be
  `applySnappingAsGroup` and `applySnappingIndividual`, respectively,
  where `applySnappingIndividual` previously only does Face snapping.
- Added an initial coordinate parameter to snapping functions so that
  the nearest target before transforming can be determined(for "Snap to
  Same Object"), and so the transformation can be broken into smaller
  steps (for "Face Nearest Steps").
- Separated the BVH Tree getter code from mesh/edit mesh to its own
  function to reduce code duplication.
- Added icon for nearest face snapping.
- The original "Project onto Self" was actually not correct! This option
  should be called "Project onto Active" instead, but that only matters
  when editing multiple meshes at the same time. This patch makes this
  change in the UI.

Reviewed By: Campbell Barton, Germano Cavalcante

Differential Revision: https://developer.blender.org/D14591
2022-06-29 20:52:00 -04:00
Aleksi Juvani
4593fb52cf Geometry Nodes: UV Unwrap and Pack Islands Nodes
This commit adds new Unwrap and Pack Islands nodes, with equivalent
functionality to the existing Unwrap and Pack Islands operators. The
Unwrap node uses generic boolean attributes to determine seams instead
of looking at the seam flags in the mesh geometry.

Unlike the Unwrap operator, the Unwrap node doesn't perform aspect
ratio correction, because this is trivial for the user to implement
with a Vector Math node if it is desired.

The Unwrap node implicitly performs a Pack Islands operation upon
completion, because the results may not be generally useful otherwise.
This matches the behaviour of the Unwrap operator.

The nodes use the existing Vector socket type, and do not introduce a
new 2D Vector type (see T92765).

Differential Revision: https://developer.blender.org/D14389
2022-06-29 12:25:46 -05:00
Erik Abrahamsson
1516f7dcde Geometry Nodes: Add Mesh To Volume Node
This adds a Mesh To Volume Node T86838 based on the existing modifier.
The mesh to volume conversion is implemented in the geometry module,
and shared between the node and the modifier.

Currently the node outputs a grid with the name "density". This may
change in the future depending on the decisions made in T91668.

The original patch was by Kris (@Metricity), further implementation
by Geramy Loveless (@GeramyLoveless), then finished by Erik Abrahamsson
(@erik85).

Differential Revision: https://developer.blender.org/D10895
2022-06-29 10:56:17 -05:00
Yiming Wu
6dd8ceef2a LineArt: Shadow and related functionalities.
This patch includes the full shadow functionality for LineArt:

- Light contour and cast shadow lines.
- Lit/shaded region selection.
- Enclosed light/shadow shape calculation.
- Silhouette/anti-silhouette selection.
- Intersection priority based on shadow edge identifier.

Reviewed By: Sebastian Parborg (zeddb)

Differential Revision: https://developer.blender.org/D15109
2022-06-29 22:54:29 +08:00
Richard Antalik
302b04a5a3 VSE: Improved Retiming system
Patch implements better way to control playback speed than it is
possible to do with speed effect. Speed factor property can be set in
Time panel.

There are 2 layers of control:

Option to retime movie to match scene FPS rate.
Custom speed factor to control playback rate.
Since playback rate is strip property, it is now possible to manipulate
strip as normal one even if it is retimed.

To facilitate manipulation, some functions need to consider speed factor
and apply necessary corrections to strip offset or strip start. These
corrections may need to be float numbers, so start and offsets must be
float as well.

Sound strips now use speed factor instead of pitch. This means, that
strips will change length to match usable length. In addition, it is
possible to group movie and sound strip and change speed of meta strip.
2022-06-29 12:48:34 +02:00
Clément Foucault
814f360c83 UI: Unhide the world mist panel if the mist pass is not enabled
This makes no sense to hide it since we can nowadays preview it inside the
viewport even if the render pass is not enabled.
2022-06-28 18:48:39 +02:00
Sergey Sharybin
c1ffea157c Mask editor: Always use smooth drawing
The mask is expected to be always be displayed smooth, and the
option mainly existed for some legacy drivers. IF smooth drawing
causes issues it should be fixed in the drawing code, not as an
option in the interface.

Differential Revision: https://developer.blender.org/D15266
2022-06-28 10:55:45 +02:00
Keith Boshoff
b910114384 UI: add Custom properties panel to collections
Show a custom properties panel in the collections tab,
matching other data-blocks which already support this.

Reviewed by: HooglyBoogly, campbellbarton

Ref D12598
2022-06-28 10:52:31 +10:00
Julian Eisel
36f5967b99 Fix T93650: Asset drag into catalogs broken, Industry Compatible keymap
Issue was that the Industry Compatible keymap wouldn't select files on a
mouse press, and since the dragged items are determined by the
selection, nothing would be considered as dragged.

Selecting items on mouse press happens since c606044157. I haven't
heard of that issue happening in the Industry Compatible keymap. But if
it did happen, it should be fixed too now.
2022-06-27 15:36:25 +02:00
Campbell Barton
1cf05f17eb UI: define category for the dope-sheet properties panel
Caused warning on startup, missing from [0].

[0]: 57816a6435
2022-06-27 17:25:07 +10:00
Antonio Vazquez
10a2c50733 Fix T99178: Console warning using search (F3) in grease pencil draw mode
The preview data was not available in this context and need to be checked to avoid the warning.
2022-06-27 09:13:40 +02:00
Joseph Eagar
4c3b984b3d Fix T99100: Undo/redo bugs with paint and gravity
You can now push multiple sculpt undo nodes
of different types.  This is necassary to handle
paint tools that have gravity enabled.
2022-06-26 16:15:40 -07:00
Hans Goudey
ba1e97f1c6 Geometry Nodes: Field on Domain Node
As described in T98943, this commit adds a node that can
evaluate a field on a separate domain in a larger field context.
This is potentially useful in many cases, to avoid relying on
a separate capture attribute node, which can make it easier
to build reusable fields that don't need geometry inputs.

Internally, the node just evaluates the input field in the larger
field context and then uses the generic domain interpolation,
so the code is simple. One future optimization might be using
the input selection to only evaluate part of the input field, but
then the selection has to be interpolated as well, and that might
not always be worth it.

Differential Revision: https://developer.blender.org/D15289
2022-06-25 11:23:19 -05:00
Johnny Matthews
9a0a4b0c0d Geometry Nodes: Add Points Node
This node takes a point count,a vector field, and float field and creates
a pointcloud with n points at the positions indicated in the vector
field with the radii specified in the float field.The node is placed in
the "Point" menu.

Differential Revision: https://developer.blender.org/D13920
Maniphest Task: https://developer.blender.org/T93044
2022-06-25 08:47:31 -05:00
Brecht Van Lommel
a5ff46e0fc Cleanup: make format 2022-06-23 19:28:39 +02:00
Hans Goudey
2eba15d3e8 Fix T98975: Broken vertex paint mode operators
All of the operators in vertex paint mode didn't work properly with
the new color attribute system. They only worked on byte color type
attributes on the face corner domain.

Since there are four possible combinations of domains and types now,
it mostly ended up being simpler to convert the code to C++ and use
the geometry component API for retrieving attributes, interpolating
between domains, etc. The code changes ended up being fairly large,
but the result should be simpler now.

Differential Revision: https://developer.blender.org/D15261
2022-06-23 11:33:11 -05:00
Colin Basnett
57816a6435 Dopesheet: Add Custom Properties panel
Adds a custom property panel for the active `Action` to the Dopesheet
editor. There was previously no way to edit these properties outside of
the Python API.

This panel will show up when
`context.active_object.animation_data.action` is set.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D14646
2022-06-23 11:12:42 +02:00
Hans Goudey
1160a3a3f8 Cleanup: Clang tidy
Mainly duplicate includes and else after return.
2022-06-22 18:58:25 -05:00
Michael Jones
328a911379 Cycles: Distinguish Apple GPUs by core count
This patch suffixes Apple GPU device names with `(GPU - # cores)` so that variant GPUs with the same chipset can be distinguished. Currently benchmark scores for these M1 family GPUs are being incorrectly merged:

- M1: 7 or 8 cores
- M1 Pro: 14 or 16 cores
- M1 Max: 24 or 32 cores
- M1 Ultra: 48 or 64 cores

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D15257
2022-06-22 22:32:56 +01:00
Simon Lenz
df2ab4e758 Mask Editor: Add toggle for mask spline drawing
Adds an overlay option to show/hide the spline points & lines of masks in the Mask Editor.

It also moves the "smooth" option up (its position left of the selection dropdown was missleading).

{F11847272}

This emerged from a discussion in https://developer.blender.org/D12776

Differential Revision: https://developer.blender.org/D13314
2022-06-22 10:45:18 +02:00
Campbell Barton
b8289eb1b9 Cleanup: replace BLF defines with enum, formatting 2022-06-22 14:50:22 +10:00
Antonio Vazquez
7140016838 GPencil: Move New Layer option to menu top
The new layer option must be the first in the menu.

Differential Revision: https://developer.blender.org/D15255
2022-06-21 17:04:30 +02:00
Chris Blackbourn
1154b45526 UV: Add "Select Similar" operator in UV editor
Resolves T47437.

Differential Revision: https://developer.blender.org/D15164
2022-06-21 17:33:39 +12:00
Simon Lenz
eca0c95d51 Mask Editor: Add mask blending factor for combined overlay
This adds a new parameter to the "Combined" overlay mode of the mask editor.
The "blending factor" allows users to blend the mask exterior with the original
footage to visualise the content of the mask in a more intuitive way.  The
"Alpha" overlay is unaffected by this change.

The existing "Combined" overlay is used like before (covering everything
outside the mask in black), but can be blended with the slider in the mask
overlay to look at the exterior.

This is part of an effort to make mask editing more intuitive & easy to use:
https://developer.blender.org/T93097

Differential Revision: https://developer.blender.org/D13284
2022-06-20 16:04:15 +02:00
Aaron Carlisle
575884b827 Update RNA Manual References 2022-06-18 18:14:54 -04:00
Hans Goudey
18def163f8 Cleanup: Simplify syntax in curves draw cache file
Also remove some unnecessary logic and change a variable name.
2022-06-17 15:11:41 +02:00
Chris Clyne
838c4a97f1 Geometry Nodes: new Volume Cube node
This commit adds a Volume Cube primitive node. It outputs a volume that
contains a single "density" float grid. The density per voxel can be
controlled with a field that depends on the voxel position (using the
existing Position node). Other field inputs are not supported.

The density field is evaluated on every voxel.

Possible future improvements are listed in D15198.

Differential Revision: https://developer.blender.org/D15198
2022-06-17 13:30:44 +02:00
Dalai Felinto
18960c08fd UI: Custom Properties - Rename properties to remove "Use/Is"
There is no need to have use/is in the final name. This is implicitly
represented by the checkbox already.

This does not change the Python API, only the names we show in the user
interface.

* Is Library Overridable -> Library Overridable
* Use Soft Limits -> Soft Limits

Differential Revision: https://developer.blender.org/D15217
2022-06-17 10:08:17 +02:00
Damien Picard
209bf7780e UI: Add file browser operator to edit directory field
This allows using a shortcut from the file browser to edit the directory
path. The shortcut Ctrl + L is quite standard and used in multiple
GNU/Linux desktop desktop environments, Windows, as well as most web
browsers. Safari on macOS uses Cmd + L.

Reviewed by: Jacques Lucke, Julian Eisel

Differential Revision: https://developer.blender.org/D15196
2022-06-16 19:46:37 +02:00
Julian Eisel
23d2e77a54 UI: Add initial "grid view"
Part of T98560.
See https://wiki.blender.org/wiki/Source/Interface/Views

Adds all the basic functionality needed for grid views. They display
items in a grid of rows and columns, typically with a preview image and
a label underneath. Think of the main region in the Asset Browser.

Current features:
- Active item
- Notifier listening (also added this to the tree view)
- Performance: Skip adding buttons that are not scrolled into view
  (solves performance problems for big asset libraries, for example).
- Custom item size
- Preview items (items that draw a preview with a label underneath)
- Margins between items scale so the entire region width is filled with
  column, rather than leaving a big empty block at the right if there's
  not enough space for another column (like the File and current Asset
Browser does it).
- "Data-View Item" theme colors. Not shown in the UI yet.

No user visible changes expected since the grid views aren't used for
anything yet.

This was developed as part of a rewrite of the Asset Browser UI
(`asset-browser-grid-view` branch), see T95653. There's no reason to
keep this part in a branch, continuing development in master makes
things easier.

Grid and tree views have a lot of very similar code, so I'm planning to
unify them to a degree. I kept things separate for the start to first
find out how much and what exactly makes sense to override.
2022-06-16 19:25:50 +02:00
Antonio Vazquez
e0c966a3b9 Fix T98904: GPencil sculpt brushes break after you delete a brush
There were two problems here:

1) Console warnings due to brush was None.
2) It was impossible to recreate a brush.

This patch fixes both issues and it is now possible to recreate any brush.

Differential Revision: https://developer.blender.org/D15213

Reviewed by: @dflelinto
2022-06-16 16:29:11 +02:00
Dalai Felinto
15b4120064 Make Instance Face: Support instanced collections too
Differential Revision: https://developer.blender.org/D15204
2022-06-15 13:53:37 +02:00
Antonio Vazquez
41053deba4 GPencil: Avoid console warnings when no Sculpt brush selected
If the brush is deleted, the panel must not be filled.

To recreate the missing Brush is necessary to use `Reset All`

This fix part of T98904
2022-06-15 13:30:14 +02:00
Sergey Sharybin
216a2c0f37 Clip editor: Use Ascending/Descending order instead of "Inverse"
This is more intuitive for artists.
2022-06-15 12:37:31 +02:00
Jacques Lucke
e903403b41 Curves: support adding keymap items for operators
* Add a new keymap for `curves.*` operators. This is mainly for
  edit mode operators, but since we don't have edit mode yet,
  these operators are also exposed in sculpt mode currently.
* Fix the naming of the "sculpt curves" keymap.
2022-06-14 10:53:06 +02:00
Campbell Barton
74e9605455 blend_render_info: minor improvements to file parsing
- Stop once `ENDB` is reached, as files could include additional data.

- Prevent the possibility of an infinite loop from malformed BHEAD
  blocks that could seek backwards in the file.
2022-06-14 14:30:15 +10:00
Campbell Barton
0bd6b3e5a0 Cleanup: unused argument, variable warnings 2022-06-14 14:30:09 +10:00
Richard Antalik
77b34a00f9 Fix T97987: Can not keyframe strip mirror in Y axis
Property shared row with toggle for mirror in X axis, so clicking on
decorator added only keyframe for X axis toggle.
2022-06-13 22:35:36 +02:00
Brecht Van Lommel
5ada2afb6d Cleanup: fix various typos
Found via codespell -q 3 -S ./intern,./extern -L ans,ba,bording,datas,eiter,fiter,hist,inout,lod,ot,parm,parms,pixelx,pres,te

Contributed by luzpaz.

Differential Revision: https://developer.blender.org/D15155
2022-06-13 13:17:32 +02:00
Campbell Barton
84906d47dc Cleanup: format 2022-06-09 10:11:25 +10:00
Dennis Ranish
9c28f0eb37 D14823: Adds operator to duplicate the active color attribute layer
Fixes T97706

Adds operator to duplicate the active color attribute layer.
Adds `"Color Attribute Specials"` menu to color attribute ui to access the `"geometry.color_attribute_duplicate"` operator.
Internally adds a function that duplicates a referenced CustomDataLayer
- `BKE_id_attribute_duplicate` mostly copies the existing `BKE_id_attribute_new`
- but gets the type and domain from the referenced layer
- and copies the data from the old layer into the new layer

Reviewed By: Joseph Eagar & Hans Goudey & Julien Kaspar
Differential Revision: https://developer.blender.org/D14823
Ref D14823
2022-06-08 12:10:32 -07:00
Ramil Roosileht
f69c565a33 D15085: Fix numbers jumping in edit voxel size widget
Introduces an option for BKE_unit_value_as_string to skip stripping of zeroes, thus reducing flickering when using edit voxel size widget.

{F13125416}

Reviewed By: Julien Kaspar & Joseph Eagar
Differential Revision: https://developer.blender.org/D15085
Ref D15085
2022-06-08 11:51:29 -07:00