Commit Graph

358 Commits

Author SHA1 Message Date
Sebastian Koenig
fbb19bcaf9 UI: make Q key available for quick favorites in clip editor. 2018-11-29 12:23:51 +01:00
Philipp Oeser
213414674b Fix T58105: Subdivision Set operator stuck in relative mode
Maniphest Tasks: T58105

Differential Revision: https://developer.blender.org/D4007
2018-11-29 12:21:20 +01:00
Campbell Barton
301e3155ec Keymap: cycle space-subtypes on successive presses
Some space types are exposed as multiple space types,
previously the key binding to set the space type would use the last
used space-type.

Now pressing the key again cycles to the next space sub-type.

Without this, shortcut display is confusing since some space types share
a key. Keymap display will need to be updated to support this.
2018-11-29 18:17:08 +11:00
Brecht Van Lommel
dac747bd09 UI: rename settings back to preferences.
This distinguishes it better for the many other types of settings.

Ref T54115.
2018-11-28 13:58:35 +01:00
Brecht Van Lommel
edbf15d3c0 Defaults: left click select is now the default.
A few reasons motivating this change:
* It works well for all devices: mouse, trackpad, and tablet pens.
* For beginners or users coming from other software, it's easier to get
  started and avoids an initial stumbling block.
* Many users in 2.7 (about half?) were already using left click select, so
  combined with the above advantages it makes for a practical default.

Note that we continue to support right click select, as many experienced
Blender users (and developers) see efficiency advantages in this approach.

The option to switch is in the first time setup splash screen, and in the
user preferences.
2018-11-28 11:36:13 +01:00
Campbell Barton
b1d67e6aab Tool System: add node links cut tool 2018-11-28 17:37:40 +11:00
Campbell Barton
3f33b4573d Keymap: Change default spacebar action to play
This has been a contentious topic: Artists at the Blender-Studio prefer
this behavior, while the user community overwhelmingly prefers 2.7x
operator search. Previously this defaulted to accessing tools
(eg: Space-T activates transform.. Space-R rotate etc) which I still
believe is a better long term default - otherwise we don't have
efficient tool switching for a system we intend to make more use of,
nevertheless as far as I can tell users haven't been keen on adopting
this so far. Show the preference on the setup screen since many users
don't animate and will may want to quickly search or switch tools.
2018-11-28 08:00:04 +11:00
Campbell Barton
1944bca49a Tool System: use tools for node editor 2018-11-27 18:43:08 +11:00
Campbell Barton
1f8360171c Keymap: share annotation tool keymaps between spaces
Not sharing caused duplication in the keymap and
required a factory class generator.

Simplify tool & keymap definitions by sharing them.

It's highly unlikely we will ever want these to use different keys
once they're set as the active tool.
2018-11-27 17:52:15 +11:00
Campbell Barton
b201196c2e Keymap: restore 3D view center w/ cursor (Shift-C)
Pablo Vazquez requests this back, an quick way to reset the cursor.
2018-11-27 13:26:39 +11:00
Campbell Barton
a2a0ad74c3 Keymap: 3D view center to cursor operator
Addition to Alt-MMB-Drag orbit,
Alt-MMB-Click centers the view on the mouse.
2018-11-27 13:26:39 +11:00
Campbell Barton
1752d9f3f9 Keymap: add preference for spacebar to run operator search 2018-11-27 13:14:09 +11:00
Brecht Van Lommel
cacff6ad27 Keymaps: for LMB keymap, add ctrl+LMB to select bones in weight paint mode. 2018-11-26 16:28:10 +01:00
Brecht Van Lommel
e7662ea257 Keymaps: keep Select Box as default tool. 2018-11-26 13:53:09 +01:00
Brecht Van Lommel
18103c9ec2 UI: expand tooltips for left/right click select. 2018-11-26 13:29:12 +01:00
Campbell Barton
10bded145d Keymap: use 'W' key for select toolbar shortcut 2018-11-26 16:10:00 +11:00
Brecht Van Lommel
24c383cfc4 Fix some errors in the Blender Light theme. 2018-11-25 20:37:54 +01:00
Brecht Van Lommel
43325e98da Tools: add Select tool, with transform tweak on drag and no click delay.
For users that want the 2.7 LMB keymap behavior, this provides a way of
working without tools interfering. For RMB select this operator is quite
redundant with the Cursor tool, we may have to find a solution for that.

Note that we also might later add transform tweak to the transform tools,
when nothing is selected. But this is important for existing users who
preferred the existing workflow.
2018-11-25 20:09:43 +01:00
Brecht Van Lommel
e840f0a90b Keymaps: add 3D view click empty space to deselect all.
The implementation of this operator was modified to be more efficient and
ensure the undo history has the exact operator used.
2018-11-25 20:07:47 +01:00
Julian Eisel
b00963afc1 UI: Initial User-Preferences redesign
Implements the first changes for T54115:

* Rename "User Preferences" window to "Settings" in the UI.
  We'll likely put workspace settings in there, separate from the global
  user settings. System settings should become separate from user
  settings in future to allow settings for specific hardware.
* Add sidebar region for navigation (scrolls independently).
  Addresses space problems, so we can add more categories as needed now.
* Increase size of Settings window to compensate new navigation bar.
* Group sections into User Preferences and System.
  Icons for section groups by Andrzej Ambroz. Thanks!
* Bumps subversion for file compatibility.

Screenshot: https://developer.blender.org/F5715337

I also added categories for future work, but commented them out.
We may also want to redesign contents of each section now.

Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D3088
Design Task: https://developer.blender.org/T54115
2018-11-25 17:08:58 +01:00
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
Campbell Barton
31e3b7790a Keymap: preference for extended shading menu
This brings back the option to have x-ray & overlay toggle.
2018-11-24 11:24:34 +11:00
Brecht Van Lommel
e1c393b51a Keymaps: fix broken LMB select and transform tweak in 2D editors. 2018-11-23 17:12:57 +01:00
Gaia Clary
322cf89a14 Partial rewrite of the Collada Module for Blender 2.8
Most important changes are in the Animation exporter and Animation Importer.
There is still some cleaning up to be done. But the Exporter/Importer basically
work within Blender 2.8

Some details:

User Interface:
The interface has been reorganized to look more like the FBX interface.

New options in user interface:

* keep_keyframes:
  When sampling the distance between 2 keyframes is defined by
  the sampling rate. Furthermore the keyframes defined in the
  FCurves are not exported. However when this option is enabled
  then also the defined keyframes will be added to the exported fcurves

* keep_smooth_curves:
  When sampling we do not use FCurves. So we also have no Curve handles
  for smooth exporting. However when this option is enabled, Blender
  does its best to recreate the handles for export. This is a very
  experimental feature and it is know to break when:

  - the exported animated objects have parent inverse matrices
    different from the unit matrix
  - The exported objects have negative scaling

  There may be many other situations when this feature breaks.
  This needs to be further tested. It may be removed later or replaced
  by something less wonky.

BlenderContext:
is a new class that contains the bridge to Blender. It contains
pointers to the current export/import context plus derived values
of Depsgraph, Scene, Main

Reporting:
I reorganized the output on the Blender Console to become more
informative and more readable

Preservation of Item names:
name attributes are now encoded with XML entities. This makes
sure that i can export/import names exactly defined in the tool.
This affects material names, bone names and object names.

Hierarchy export:
* Object and Bone Hierarchies are now exported correctly
  by taking the Blender parent/child hierarchy into account
* Export also not selected intermediate objects

  Problem:
  When we export an Object Hierarchy, then we must export
  all elements of the hierarchy to maintain the transforms. This
  is especially important when exporting animated objects, because the
  animation curves are exported as relative curves based on the
  parent-child hierarchy. If an intermediate animated object is missing
  then the exported animation breaks.

  Solution:
  If the "Selected" Optioon is enabled, then take care
  to also export all objects which are not selected and hidden,
  but which are parents of selected objects.

Node Based Material Importer (wip):
Added basic support for Materials with diffuse color and
diffuse textures. More properties (opacity, emission) need
changes in the used shader.
Note: Materials are all constructed by using the principled BSDF shader.

Animation Exporter:
* Massive optimization of the Animation Bake tool (Animation Sampler).
  Instead of sampling each fcurve separately, i now sample all
  exported fcurves simultaneously. So i avoid many (many!)
  scene updates during animation export.
* Add support for Continuous Acceleration (Fcurve handles)
  This allows us to create smoother FCurves during importing Collada
  Animation curves. Possibly this should become an option ionstead of
  a fixed import feature.
* Add support for sampling curves (to bake animations)
* The animation sampler now can be used for any animation curve.
  Before the sampler only looked at curves which are supported by
  Standard Collada 1.4. However the Collada exporter currently
  ignores all animation curves which are not covered by the 1.4.1
  Collada Standards. There is still some room for improvements
  here (work in progres)

  Known issues:

    * Some exports do currently not work reliably, among those
      are the camera animations, material animations and light animations
      those animations will be added back next (work in progres)

    * Exporting animation curves with keyframes (and tangents)
      sometimes results in odd curves (when parent inverse matrix is involved)
      This needs to be checked in more depth (probably it can not be solved).

    * Export of "all animations in scene" is disabled because the
      Collada Importer can not handle this reliably at the
      moment (work in progres).

* Support for Animation Clip export
  Added one extra level to the exported animations
  such that now all scene animations are enclosed:

  <Animation name="id_name(ob)_Action">
    <Animation>...</Animation>
    ...
  </Animation>

Animation Importer:
* Import of animations for objects with multiple materials
  When importing multiple materials for one object,
  the imported material animation curves have all been
  assigned to the first material in the object.

Error handling (wip):
The Importer was a bit confused as it sometimes ignored fatal
parsing errors and continued to import. I did my best to
unconfuse it, but i believe that this needs to be tested more.

Refactoring:

update : move generation of effect id names into own function
update : adjust importer/exporter for no longer supported HEMI lights
cleanup: Removed no lopnger existing attribute from the exporter presets
cleanup: Removed not needed Context attribute from DocumentExporter
fix    : Avoid duplicate deletion of temporary items
cleanup: fixed indentation and white space issues
update : Make BCAnimation class more self contained
cleanup: Renamed classes, updated comments for better reading
cleanup: Moved static class functions to collada_utils
cleanup: Moved typedefs to more intuitive locations
cleanup: indentation and class method declarations
cleanup: Removed no longer needed methods
update : Moved Classes into separate files
cleanup: Added comments
cleanup: take care of name conventions
...    : many more small changes, not helpful to list them all
2018-11-23 17:08:14 +01:00
Campbell Barton
a6eb9a3e21 Tool System: uv lasso/box select options
These tools now support (new, add, subtract),
(xor, and) could be supported but are complicated by UV's sticky
selection modes.
2018-11-23 17:52:52 +11:00
Campbell Barton
e829e47b55 Keymap: remove 'Z' key to toggle bone-select
Alt-Z already does this.
2018-11-23 12:28:18 +11:00
Campbell Barton
abf9c628b2 Keymap: restore grease pencil keys for default map
Pie menu for draw modes is now on the 'Z' key.
2018-11-23 11:44:31 +11:00
Campbell Barton
4022a16fbe Keymap: adjustments to shading keys
- Z shows pie menu (removed wire/xray toggles).
- Alt-Z toggles x-ray.
- Shift-Z toggles wireframe.
- Shift-Alt-Z toggles overlays.

Note that toggle overlays had no binding for 2.7x,
this is likely not a heavily used option and could even be left out.
2018-11-23 11:39:44 +11:00
Campbell Barton
d9215b064c Cleanup: keymap wrapper for tool-setting operator 2018-11-22 16:58:46 +11:00
Campbell Barton
5155572fc7 Keymap: add popup keymap
Allow manually mapping keys for the popup toolbar.

Useful for tools that don't have immediate access,
add transform, annotate & measure.
2018-11-22 16:52:57 +11:00
Campbell Barton
4fa693f627 Keymap: always show pie menu w/ tab-pie-menu pref
Wasn't working well with armatures used ctrl-tab
to switch to pose mode, making tab always switch to pose mode
w/ this preference enabled.

Now always show pie-menu.
2018-11-22 09:09:42 +11:00
Campbell Barton
7e50813d58 Keymap: Use Z to toggle wire instead of xray
This now works like 2.7x more or less exactly,
x-ray is enabled by default for wire so unless users change this,
it will enable x-ray too.
2018-11-22 09:01:00 +11:00
Campbell Barton
d52c41b040 Keymap: 3D view pref for tab to show pie menu
This behaves like the 2.7x pie menu add-on,
for users who prefer single-key access to all modes.
2018-11-22 08:14:20 +11:00
Campbell Barton
360fd9ac2c Keymap: correct error in grease pencil change 2018-11-22 07:48:34 +11:00
Campbell Barton
d78f1eb916 Keymap: remove annotation keymap editmode toggle
This is now used for grease pencil objects.
2018-11-22 06:51:47 +11:00
Campbell Barton
4c63ea2bc8 Keymap: Adjust shading key bindings
- 'Z' now toggles xray
  (convenient, 2.7x-like binding to show occluded).
- 'D' shows the draw-type pie-menu.
2018-11-22 06:51:00 +11:00
Campbell Barton
2ad4cd097a Keymap: remove D-Key shortcuts for annotations
Use tools for annotations instead.
2018-11-22 06:44:32 +11:00
Campbell Barton
44612e07fe Keymap: use Ctrl-Tab to toggle fcurve/graph editor
Suggested by Pablo Vazquez.
2018-11-22 05:59:02 +11:00
Brecht Van Lommel
e8b9ff78dc Keymaps: a few small improvements.
* Annotation tools now have Alt+LMB as for erase, like sculpt.
* In the LMB keymap, Shift+RMB drag now transforms 3D cursor for easy snapping.
* Curve edit mode draw is now only availble as tool, solves 3D cursor conflict.
2018-11-21 19:31:20 +01:00
Campbell Barton
f8c16b0175 Cleanup: move bpy_extras.keyconfig_utils to own module
bpy_extras were meant to be useful high-level helper functions for
script authors to perform common operations,
to avoid writing to verbose API's.

bpy_extras.keymap_utils contains some specialized API calls
mainly intended for Blender's own internal use.

Move keymap import export to internal API.
2018-11-20 11:06:01 +11:00
Campbell Barton
d870e7d930 Keymap: skip save prompt for default keymap
See T57880
2018-11-20 10:15:33 +11:00
Campbell Barton
47139c69d7 Keymap: only use delete confirmation for X-key
Only use confirmation w/ X-key since this is more likely to be pressed
by accident. Delete-key delete doesn't confirm.

Part of D3953 by @Zachman w/ edits
2018-11-20 10:06:02 +11:00
Campbell Barton
5f9de429ac UI: show keyconfig prefs directly under preset
The keyconfig preset and it's preferences were too far apart,
show the preferences under the preset in a collapsible box.
2018-11-20 09:15:53 +11:00
Campbell Barton
8617594515 Keymap: remove 3ds and maya keymaps
These aren't well maintained and as far as we know
never gained wide adoption.

Remove, we can focus efforts on other key-maps, see: T54963.
2018-11-20 08:15:53 +11:00
Campbell Barton
c9f24a5690 WM: remove interaction presets
These only exposed a few options, which didn't end up helping
much to make Blender's key-map fit the behavior of other applications.
2018-11-20 08:11:46 +11:00
Pablo Vazquez
de231887b4 Themes: Remove deprecated themes.
Most themes have missing/wrong settings due to the new editors in 2.8

A Call-for-content has been made at devtalk.blender.org for the community to contribute new ones.
2018-11-19 12:31:08 +01:00
Campbell Barton
740adf2a4b Cleanup: style 2018-11-19 13:37:18 +11:00
Campbell Barton
472b114761 Fix keymap loading multiple times
Blender defaults data-file was loading it's own key-map
with a capital 'B', the preset would load it again w/ a lowercase name.

Use lowercase key-map names.
2018-11-19 13:11:33 +11:00
Campbell Barton
9f4e4d672c Cleanup: naming 2018-11-19 07:06:38 +11:00
Campbell Barton
3b48620098 Cleanup: naming 2018-11-19 07:04:24 +11:00