missing commits from peter 20942, 21165, 21170, 21174, 21597
these files still need manual merging
source/blender/makesdna/DNA_sequence_types.h
source/blender/src/sequence.c
source/blender/src/seqeffects.c
source/blender/src/editseq.c
source/blender/include/BSE_sequence.h
Changing Scene.current_frame doesn't work in this case because it adds
a notifier.
Also added RNA_property_update call in pyrna_struct_setattro so that
notifiers are added when a property changes.
image.has_data can't be called before you load an image, otherwise it will return false even for valid images.
The workaround is to try to run image.glLoad() before. That will crash if the image is corrupted (for we are using try/catch here).
Campbell (ideasman42) thinks it would be better to have an api call proper for that. Since 2.4xx is close to its end I really don't think it's time to keep working in its API. Specially if we have similar functions doing what we need.
@ Arystanbek (kazanbas): I'm done with the obj fixes I told you. You are free to go with the importers :)
You may want to take a look at implementing a proper image.load() to 2.5 as Campbell suggested.
Current issues:
- NURBS - needs API additions
- "all scenes" export - cannot switch scene in bpy
- normal calculation, disabled
- duplis - need testing, only dupliverts tested
- matrix problem
- UI, 18 options currently don't fit into filesel panel, will do manual lay out once it's available
- probably others...
BPY:
- made operator "execute" method required to avoid crash
- added bpy.sys module which replicates old "sys" module
API:
- replaced create_*_mesh with a single create_mesh accepting type parameter
- added Mesh.create_copy to create a copy of a mesh with 0 users
Ran `dos2unix` on source/blender/python/SConscript
* Main.remove_object
* Scene.add_object
* Scene.remove_object
* Object.convert_to_triface
* Object.create_preview_mesh
- a small tweak in set_mesh (blenkernel/inter/mesh.c) to make it work on objects having data == NULL
* Added optional params to Object.create_render_mesh(apply_matrix, custom_matrix)
apply_matrix is a boolean, True to transform mesh by ob->obmat or custom_matrix if given
* Fix subtle error in Object.create_dupli_list
* Make RNA struct funcs static, hopefully didn't miss any
Ignore export_obj-2.5.py changes for now ;)
- added export Cameras (ortho and persp) to VPORTs, incl. clipping
- added export Cameras (ortho and persp) to VIEWs, incl. clipping
- export multiple-instances of Mesh-Objects as BLOCK/INSERTs
- on start prints dxfLibrary version
* Wasn't setting the curve 3D option
* The nurbs object name could be None which caused an error, check its set.
OBJ Export
* Off by 1 error on closed nurbs was incorrect, broke other importers but worked with blender.
* Nurbs verts were not adding to the total vert count, scrambling meshes added after (somehow my first test case had all the curve objects last)
Imports nurbs with orderU and endpointU (inferred from weights).
No support for vert-weights, surfaces, 2D curves or non-bspline's yet.
fix for exporting closed nurbs, was overlapping too much of the curve.
If a total of 30 subdirs was hit, or 4 dirs deep was hit - script scanning would quit, skipping files in the root scripts path too.
To work around this the script pack included some of blenders scripts twice just so they would get into the menu but this is a dodgy workaround.
* dont stop scanning for scripts when limits are reached (just dont scan further).
* global 30 dir limit per scan is silly - removed.
* limit recursive depth is kept but keep scanning at lower depths.
* bumped recursive limit from 4 to 6
* flt_properties.py had #!BPY without a menu header.
Adds access to...
- Anisotropy
- Mirr Threshold
- Trans Threshold
Breaks rule of no additions but python data access is quite safe, vray exporter needed these attributes.
[#18891] BGE Convert script Python 2.5 compatible
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD
Notes:
* Game and sequencer RNA, and sequencer header are now out of date
a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
not needed anymore.
* Fix "duplicate strip" always increase the user count for ipo.
* IPO pinning on sequencer strips was lost during Undo.
v1.34 - 2009.06.08
- export Lamps and Cameras as POINTs
- export passepartout for perspective projection
- added option for export objects only from visible layers
v1.34 - 2009.06.07 by migius
- cleaning code for release
- fix nasty bug in getExtrusion()
- support text-objects, also in ortho/persp-projection
- support XYmirrored 2d-curves to 2dPOLYLINEs
DXF-Library log:
v1.31 - 2009.06.02 by migius
- modif _Entity class: added paperspace,elevation
v1.30 - 2009.05.28 by migius
- bugfix 3dPOLYLINE/POLYFACE: VERTEX needs x,y,z coordinates, index starts with 1 not 0
DXF-Importer: minor changes
DXF-Exporter log:
v1.34 - 2009.06.02 by migius
- support XYmirrored 2d-curves to POLYLINEs: works correct only for rotX,rotY==0.0
- support thickness and elevation for curve-objects
- fix extrusion 210-code (3d orientation vector)
- fix POLYFACE export, synchronized with dxfLibrary.py
- changed to the new 2.49 method Vector.cross()
- output style manager (first try)
v1.33 - 2009.05.25 by migius
- bugfix flipping normals in mirrored mesh-objects
- added UI-Button for future Shadow Generator
- support curve objects in projection-2d mode
- UI stuff: camera selector/manager
- script template use new property syntax
- Python could set the axis/hat to a negative index and crash blender (nobody complained)
- Servo control UI had overlapping text
- CValue warning ShowDeprecationWarning("val = ob.attr", "val = ob['attr']"); had false positives because of python using getattr() internally. Only show the wanring now when a CValue is found.
- Py functions that accepted a vector and a GameObject were slowed down by PySequence_Check() first called on the GameObject, though this would fail it would try and get attributes from the game object - ending up in ~8 attribute lookups each time. Avoiding PySequence_Check() makes ob.getDistanceTo(otherOb) over twice as fast.
- Joystick hat events could crash the BGE for joysticks with more then 4 hats.
- PLY Import failed on PLY files from Carve, added some extra types.
- export is initiated by an operator, output filepath is hardcoded for now.
- added code in bpy_interface.c to put 'scripts/bpymodules' in sys.path.
- no UI atm, using default option values, don't know how to do it yet