The Keying Screen and the Anti-Aliasing nodes produce bad results in the
viewport compositor. This is because their cached resources are
allocated from the GPU texture pool, so they might get overwritten.
To fix this, we make sure those are not allocated from the texture pool.
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.
This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.
* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd
Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.
Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.
For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/
Pull Request: https://projects.blender.org/blender/blender/pulls/132608
Reading an EXR multi-layer image in the compositor is not thread safe.
That's because the code access the render result without holding a
reference to it. To fix this, acquire the render result when accessing
the render result structure.
Pull Request: https://projects.blender.org/blender/blender/pulls/132300
The Movie Distortion node output is cropped to the bounds of the
original input. This patch fixes that by extending the bounds depending
on how the distortion extends the image bounds.
Cryptomatte meta-data are not loaded from EXR images with unnamed
layers. That's because the code assumed the layer is always named, and
thus had full names with a dot prefix, which didn't match the
Cryptomatte type name. To fix this, only add the dot when the layer is
named.
The outputs of the Image node are missing relevant meta-data like
Cryptomatte and vector components, this causes exports through the File
Output node to also miss those meta-data. To fix this, we populate the
metadata of cached images just like we do for render results.
By now it is just a "compositor", so move the files one folder up.
Things that were under realtime_compositor/intern move into
already existing intern folder.
Pull Request: https://projects.blender.org/blender/blender/pulls/132004