Commit Graph

65 Commits

Author SHA1 Message Date
Harley Acheson
5956752eb7 UI: Themeable RedAlert, Error, Warning, Info Colors
The "Red Alert" color is currently hard-coded, which causes problems in
themes.  It also has an Enum value of 0, which precludes using this
value as "unset". We also use Error, Warning, and Info colors that are
part of the Info Editor.  This PR moves these out of the Info Editor
and into the "State" part of the theme. And then makes TH_REDALERT use
the TH_ERROR color.

Pull Request: https://projects.blender.org/blender/blender/pulls/131127
2025-02-12 20:59:47 +01:00
Hans Goudey
d216476458 Cleanup: Use StringRef for UI search menu code
Also use Vector to store menu search items instead of a linked
list. And extend the change into the autocomplete API slightly.
The main benefit is to avoid measuring the length of strings over
and over, but the code also gets simpler.
2025-02-05 18:27:44 -05:00
Brecht Van Lommel
3725fad82f Cleanup: Various clang-tidy warnings in editors
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Hans Goudey
ce5559d682 Fix: Crash in UI code after recent StringRef cleanup
Mistake in 21aef81714
2024-12-06 14:44:40 -05:00
Hans Goudey
21aef81714 Cleanup: Use StringRef and std::optional for UI string arguments
- Gives O(1) access to string length in more cases
- Convenient string manipulation functions
- Clarify difference between "no string" and "empty string"
- Avoid the need for raw pointers in the API
- Shows which API string arguments are optional

Pull Request: https://projects.blender.org/blender/blender/pulls/131473
2024-12-06 14:08:10 +01:00
Hans Goudey
129a2aa0f4 Refactor: Move region runtime data out of DNA
Pull Request: https://projects.blender.org/blender/blender/pulls/130303
2024-11-21 19:34:53 +01:00
Sybren A. Stüvel
56e6eb6d6d Fix merge issue
Remove an `#endif` that was accidentally merged from
`blender-v4.3-release` to `main`.
2024-10-17 19:12:20 +02:00
Falk David
72aca040e3 Merge branch 'blender-v4.3-release' 2024-10-17 18:35:19 +02:00
Jacques Lucke
ca2058ab04 Fix #129128: broken data-block search for short names
If ifdef for `WITH_ANIM_BAKLAVA` accidentally removed the `else { ... }` branch
around `name = RNA_struct_name_get_alloc(...)`. For data-block names,
`BKE_id_full_name_ui_prefix_get` is used above which adds 3 extra letters before
the data-block name. This are removed again by the bug. Later code removes them
again leaving potentially an empty string.

Pull Request: https://projects.blender.org/blender/blender/pulls/129153
2024-10-17 16:59:35 +02:00
Sybren A. Stüvel
43d7558e5b Anim: Remove 'Slotted Actions' experimental flag
This commit takes the 'Slotted Actions' out of the experimental phase.
As a result:

- All newly created Actions will be slotted Actions.
- Legacy Actions loaded from disk will be versioned to slotted Actions.
- The new Python API for slots, layers, strips, and channel bags is
  available.
- The legacy Python API for accessing F-Curves and Action Groups is
  still available, and will operate on the F-Curves/Groups for the first
  slot only.
- Creating an Action by keying (via the UI, operators, or the
  `rna_struct.keyframe_insert` function) will try and share Actions
  between related data-blocks. See !126655 for more info about this.
- Assigning an Action to a data-block will auto-assign a suitable Action
  Slot. The logic for this is described below. However, There are cases
  where this does _not_ automatically assign a slot, and thus the Action
  will effectively _not_ animate the data-block. Effort has been spent
  to make Action selection work both reliably for Blender users as well
  as keep the behaviour the same for Python scripts. Where these two
  goals did not converge, reliability and understandability for users
  was prioritised.

Auto-selection of the Action Slot upon assigning the Action works as
follows. The first rule to find a slot wins.

1. The data-block remembers the slot name that was last assigned. If the
    newly assigned Action has a slot with that name, it is chosen.
2. If the Action has a slot with the same name as the data-block, it is
    chosen.
3. If the Action has only one slot, and it has never been assigned to
    anything, it is chosen.
4. If the Action is assigned to an NLA strip or an Action constraint,
    and the Action has a single slot, and that slot has a suitable ID
    type, it is chosen.

This last step is what I was referring to with "Where these two goals
did not converge, reliability and understandability for users was
prioritised." For regular Action assignments (like via the Action
selectors in the Properties editor) this rule doesn't apply, even though
with legacy Actions the final state ("it is animated by this Action")
differs from the final state with slotted Actions ("it has no slot so is
not animated"). This is done to support the following workflow:

- Create an Action by animating Cube.
- In order to animate Suzanne with that same Action, assign the Action
  to Suzanne.
- Start keying Suzanne. This auto-creates and auto-assigns a new slot
  for Suzanne.

If rule 4. above would apply in this case, the 2nd step would
automatically select the Cube slot for Suzanne as well, which would
immediately overwrite Suzanne's properties with the Cube animation.

Technically, this commit:
- removes the `WITH_ANIM_BAKLAVA` build flag,
- removes the `use_animation_baklava` experimental flag in preferences,
- updates the code to properly deal with the fact that empty Actions are
  now always considered slotted/layered Actions (instead of that relying
  on the user preference).

Note that 'slotted Actions' and 'layered Actions' are the exact same
thing, just focusing on different aspects (slot & layers) of the new
data model.

The "Baklava phase 1" assumptions are still asserted. This means that:
- an Action can have zero or one layer,
- that layer can have zero or one strip,
- that strip must be of type 'keyframe' and be infinite with zero
  offset.

The code to handle legacy Actions is NOT removed in this commit. It will
be removed later. For now it's likely better to keep it around as
reference to the old behaviour in order to aid in some inevitable
bugfixing.

Ref: #120406
2024-10-15 16:29:53 +02:00
Campbell Barton
111a40239a Cleanup: match argument names for function & declarations
Match function and declaration names, picking names based on
consistency with related code & clarity.

Also changes for old conventions, missed in previous cleanups:

- name -> filepath
- tname -> newname
- maxlen -> maxncpy
2024-07-27 13:32:51 +10:00
Sybren A. Stüvel
34067f43b5 Fix compiler errors on non-experimental builds
Fix compiler errors when building without experimental features, by adding
more `#ifdef WITH_ANIM_BAKLAVA` guards around code.
2024-07-25 17:31:04 +02:00
Sybren A. Stüvel
a8ee0b9a05 Anim: add Action Slot selector to Action editor
Add an Action Slot selector to the Action editor's header, next to the
Action selector. The selector shows all slots in the action that are
suitable for animating objects (as the Action editor itself is limited
to showing the Action of the active object).

This also considerably simplifies the 'Animation Debug' panel, as some
debugging code has been removed, as well as the display of any animation
layers. The latter can be reintroduced (if necessary) when multi-layer
animation support is added. Most importantly, it removes the
WindowManager property that was used as a hack to assign layered Actions
to objects.

API change: the RNA property `AnimData.slot` is now a pointer property
that reflects the actual slot (it used to be an enum property).

Some small changes to the UI code were necessary to make the selector
show the slot's display name (and not their internal name).

Pull Request: https://projects.blender.org/blender/blender/pulls/125416
2024-07-25 17:20:27 +02:00
Hans Goudey
722ad638c5 UI: Add optional icon argument to search visit params
Allows adding an icon to some search items, similar to what is done
manually for property search. Used for asset catalog search in the
brush assets branch, but more widely useful too.
2024-05-01 11:49:48 -04:00
Hans Goudey
efee753e8f Cleanup: Move BKE_idprop.h to C++ 2024-03-26 13:07:04 -04:00
Sean Kim
1df10d0d25 Fix #119014: Crash on keymap editing for Mac
Due to differences with the libc++ std::sort implementation that has a strong
requirement on strict weak ordering.

Pull Request: https://projects.blender.org/blender/blender/pulls/119189
2024-03-11 16:31:08 +01:00
Hans Goudey
744f3b2823 Cleanup: Grammar in comments: Fix uses of "own"
"Own" (the adjective) cannot be used on its own. It should be combined
with something like "its own", "our own",  "her own", or "the object's own".
It also isn't used separately to mean something like "separate".

Also, "its own" is correct instead of "it's own" which is a misues of the verb.
2024-03-07 16:23:35 -05:00
Hans Goudey
840307c59a Fix: Build error on MSVC after recent cleanup, make format
captured structured bindings are a C++20 extension [-Wc++20-extensions]
2024-03-01 14:54:01 -05:00
Hans Goudey
d29ce3d531 UI: Remove uiBut a1 and a2 values
Over the last couple years (!) UI buttons have moved to derived classes,
meaning we don't need to use the same "a1" and "a2" variables to store
different information. At this point, that information is set specifically
by internal UI code, or functions like `UI_but_*_set`.

These values are only set to their default 0 values now (or -1 in some
non-meaningful cases). This commit removes the values from buttons
and removes the remaining a1 and a2 arguments from the UI API.
2024-03-01 14:27:57 -05:00
Aaron Carlisle
234e15f7b6 UI: Allow Context Online Manual Access for User Preferences
The check for owner ID here was preventing the online manual access to work for user preference properties.

This is also true for Python API Documentation access.
2024-02-19 02:11:04 -05:00
Campbell Barton
64213e6c24 Cleanup: use std::string for manual_id access 2024-02-19 12:18:30 +11:00
Hans Goudey
b9ed6ce0a5 Refactor: Various C++ improvements to collection property search
- Use FunctionRef to avoid passing a separate user_data pointer
- Use std::string in arguments struct
- Add search items in one loop after gathering search items
- Use Vector of unique_ptr for search items instead of linked list
2024-02-14 17:23:01 -05:00
Campbell Barton
b372ebae68 Cleanup: unused headers for source/blender/editors
Remove 1317 includes from editors.
2024-02-13 10:02:53 +11:00
Bastien Montagne
29fe777445 Cleanup: Make BKE_report.h a full Cpp header. 2024-02-10 18:34:29 +01:00
Bastien Montagne
54618dbae3 Cleanup: Make BKE_global.h a Cpp header. 2024-02-10 18:25:14 +01:00
Bastien Montagne
45e7827898 Clenup: Move BLT headers to Cpp.
Noisy but fairly straight forward.
2024-02-09 18:59:42 +01:00
Hans Goudey
fbf47b9a12 Refactor: Use std::string for keymap string return values
The main simplification is using return values rather than return
arguments, and the additional semantic clarity from std::optional.
Also use `fmt` for formatting and use lambdas instead of macros
as helpers in a few modal keymap formatting functions.

Similar commits:
- a1792e98a4
- f04bc75f8c
- 6abf43cef5
- 7ca4dcac5a

Pull Request: https://projects.blender.org/blender/blender/pulls/117785
2024-02-07 14:22:54 +01:00
Hans Goudey
df8c85d3f9 Cleanup: UI Remove more unnecessary a1 and a2 parameters
Similar to 5155feeeb8. These had values without any meeting,
almost completely just 0 or -1 (which meant "find good values if possible"
anyway).
2024-02-05 14:38:11 -05:00
Hans Goudey
809499a3d0 Refactor: UI: Use derived struct for number slider buttons
Similar to d204830107. This is the last real use of
the a1 and a2 arguments for many button definition functions.
2024-02-01 13:08:50 -05:00
Hans Goudey
3e76a1a6c2 Cleanup: Move BKE_lib_id.h to C++ 2024-01-15 12:44:14 -05:00
Campbell Barton
c00cd902ce Cleanup: use usernames in code-comments
Also remove my name in a few cases where it doesn't seem necessary.
2024-01-14 11:50:02 +11:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
Hans Goudey
916d4c9d9b Cleanup: Move BKE_screen.h to C++
See #103343
2023-09-25 17:53:11 -04:00
Jacques Lucke
8362563949 UI: show recently selected items at the top of searches
The goal is to make the search faster to use by dynamically adapting to the user.
This can be achieved using the simple but common approach of showing recently
selected items at the top. Note, that the "matching score" between the query and
each search item still has precedence when determining the order. So the last used
item is only at the top, if there is no other search item that matches the query better.

Besides making the search generally faster to use, my hope is that this can also
reduce the need for manually weighting search items in some places. This is
because while the ordering might not be perfect the first time, it will always be
once the user selected the element that should be at the top once.

This patch includes:
* Support for taking recent searches into account in string searching.
* Keep track of a global list of recent searches.
* Store recent searches on disk similar to recently opened files.
* A new setting in the user preferences that allows disabling the functionality.
  This can be used if deterministic key strokes are required, e.g. for automated tests.

In the future this could be improved in different ways:
* Add some kind of separator in the search list to indicate which elements are at
  the top because they have been used recently.
* Store the recent search items per search, instead of in a global list. This way
  it could adapt to the user even better.

Pull Request: https://projects.blender.org/blender/blender/pulls/110828
2023-09-25 10:56:12 +02:00
Jacques Lucke
b5c89822ac RNA: return PointerRNA from rna create functions
There are a couple of functions that create rna pointers. For example
`RNA_main_pointer_create` and `RNA_pointer_create`. Currently, those
take an output parameter `r_ptr` as last argument. This patch changes
it so that the functions actually return a` PointerRNA` instead of using
the output parameters.

This has a few benefits:
* Output parameters should only be used when there is an actual benefit.
  Otherwise, one should default to returning the value.
* It's simpler to use the API in the large majority of cases (note that this
  patch reduces the number of lines of code).
* It allows the `PointerRNA` to be const on the call-site, if that is desired.

No performance regression has been measured in production files.
If one of these functions happened to be called in a hot loop where
there is a regression, the solution should be to use an inline function
there which allows the compiler to optimize it even better.

Pull Request: https://projects.blender.org/blender/blender/pulls/111976
2023-09-06 00:48:50 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Jacques Lucke
cc4d5c432c RNA: move headers to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/111022
2023-08-10 22:40:27 +02:00
Aras Pranckevicius
d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00
Jacques Lucke
9150f6d1a9 BLI: refactor string search to use C++ API
The API becomes much simpler by using C++. Also, it removes the need
for manual memory management.

Pull Request: https://projects.blender.org/blender/blender/pulls/110826
2023-08-05 10:54:23 +02:00
Jacques Lucke
4719caf660 Cleanup: move BLI_string_search.h to C++ 2023-08-05 08:52:29 +02:00
Hans Goudey
ffe4fbe832 Cleanup: Move editors headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110820
2023-08-05 02:57:52 +02:00
Hans Goudey
bc8c892c65 Cleanup: Move WM headers to C++
Also move a few more headers that included WM headers.

Pull Request: https://projects.blender.org/blender/blender/pulls/110815
2023-08-04 23:11:22 +02:00
Campbell Barton
cfffd813c1 Cleanup: use typed enum for UI_ITEM_* flags
Using an int lead to confusion with other flags often used with buttons.
For e.g. these flags could be easily confused with uiItem::flag.
2023-07-29 15:32:45 +10:00
Campbell Barton
cf29e011be Cleanup: remove all strcpy calls in source/blender/editors/
Replace with STRNCPY or BLI_strncpy, while many cases were safe,
translated source strings could cause buffer overflows, see: #108917.
2023-06-19 11:58:33 +10:00
Campbell Barton
a2865b701d Cleanup: rename max-length to maxncpy as this includes the null byte 2023-06-10 17:21:24 +10:00
Campbell Barton
74dd0ed09e Cleanup: remove redundant struct qualifiers 2023-06-03 08:54:37 +10:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Campbell Barton
3958ae7241 Cleanup: use STRNCPY, SNPRINTF macros 2023-05-09 14:08:19 +10:00
Campbell Barton
df54b627b3 Cleanup: use of the term 'len' & 'maxlen'
Only use the term len & maxlen when they represent the length & maximum
length of a string. Instead of the available bytes to use.

Also include the data they're referencing as a suffix, otherwise it's
not always clear what the length is in reference to.
2023-05-07 16:46:37 +10:00
Campbell Barton
6859bb6e67 Cleanup: format (with BraceWrapping::AfterControlStatement "MultiLine") 2023-05-02 09:37:49 +10:00