Commit Graph

96 Commits

Author SHA1 Message Date
Brecht Van Lommel
c7a33a62a2 Cleanup: Directly include DNA_userdef_types.h and BLI_listbase.h
Instead of relying on them being included indirectly.

Pull Request: https://projects.blender.org/blender/blender/pulls/134406
2025-02-12 23:01:08 +01:00
Harley Acheson
5956752eb7 UI: Themeable RedAlert, Error, Warning, Info Colors
The "Red Alert" color is currently hard-coded, which causes problems in
themes.  It also has an Enum value of 0, which precludes using this
value as "unset". We also use Error, Warning, and Info colors that are
part of the Info Editor.  This PR moves these out of the Info Editor
and into the "State" part of the theme. And then makes TH_REDALERT use
the TH_ERROR color.

Pull Request: https://projects.blender.org/blender/blender/pulls/131127
2025-02-12 20:59:47 +01:00
Hans Goudey
d41e49933b Fix: Mismatched MEM_new/MEM_freeN after recent fix
638609752c
2025-02-12 09:31:02 -05:00
Harley Acheson
24fe1f2d5c UI: Disabled Message Before Python in Tooltips
As discussed in our UI Module meeting, tooltips should show disabled
message before python path. Better connects the reason to the thing
being disabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/134426
2025-02-12 01:47:12 +01:00
Aaron Carlisle
fe5e712edc Merge branch 'blender-v4.4-release' 2025-02-11 18:47:28 -05:00
Aaron Carlisle
4906d8bf85 Fix: new/free mismatch
See 06be295946
2025-02-11 18:45:31 -05:00
Harley Acheson
c663b78bcb Refactor: Tooltip Calculation of Sizing and Spacing
Refactor how tooltips are sized, items placed, margins calculated, etc.
Current code has some mistakes that we use kludges to compensate for,
and it doesn't properly consider the font size in calculating margins.
The result shown to users in normal circumstances (changing resolution
scale only) with this PR applied should look identical to current.
Small changes when the text style size is changed. However, this is
mostly to allow later adjustments to padding, which currently _breaks_
when changed.

Pull Request: https://projects.blender.org/blender/blender/pulls/134205
2025-02-12 00:09:02 +01:00
Hans Goudey
638609752c Fix #134290: Multi-editing crash after recent refactor
Another case of C-style allocation of non-trivial objects hidden
with casting. To fix, give explicit member defaults to a few of
the UI interaction structs.
2025-02-11 12:41:18 -05:00
Harley Acheson
27de004e2e Merge branch 'blender-v4.4-release' 2025-02-07 14:53:08 -08:00
YimingWu
9692c762c5 Fix #110853: UI: Support adjusting color picker with Trackpad
Adds the ability to change Color Picker HSL values with Trackpad using
MOUSEPAN.

Pull Request: https://projects.blender.org/blender/blender/pulls/110928
2025-02-07 23:52:06 +01:00
Bastien Montagne
87a4c0d3a8 Refactor: Make Library.runtime an allocated pointer.
Move `Library.runtime` to be a pointer, move the related
`LibraryRuntime` struct to `BKE_library.hh`. Similar to e.g.
Mesh.runtime, that pointer is expected to always be valid, and is
allocated at readtime or when creating a new Library ID.

Related smaller changes:
* Write code now uses standard ID writing codepath for Library IDs too.
  * Runtime pointer is reset to nullptr before writing.
* Looking up a library by its absolute path is now handled through a
  dedicated utils, `search_filepath_abs`, instead of using
  `BLI_findstring`.

Pull Request: https://projects.blender.org/blender/blender/pulls/134188
2025-02-07 17:47:16 +01:00
Hans Goudey
4f833b0b5f Refactor: Add StringRef overloads to translation functions
Currently UI code always has to use char pointers when interacting with
the translation system. This makes benefiting from the use C++ strings
and StringRef more difficult. That means we're leaving some type safety
and performance on the table. This PR adds StringRef overloads to the
translation API functions and removes the few calls to `.c_str()` that
are now unnecessary.

Pull Request: https://projects.blender.org/blender/blender/pulls/133887
2025-02-06 17:47:52 +01:00
Hans Goudey
d216476458 Cleanup: Use StringRef for UI search menu code
Also use Vector to store menu search items instead of a linked
list. And extend the change into the autocomplete API slightly.
The main benefit is to avoid measuring the length of strings over
and over, but the code also gets simpler.
2025-02-05 18:27:44 -05:00
Campbell Barton
295cb017c2 Fix #133806: Use operator region for redo from Adjust Last Operation HUD
Store the the HUD now stores the index of the region type so when there
are multiple views of the same type (typically quad view), the correct
region is used.

Ref !133935
2025-02-03 19:45:40 +11:00
Brecht Van Lommel
3725fad82f Cleanup: Various clang-tidy warnings in editors
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Bastien Montagne
9c237af041 Refactor: RNA: add discrete suffix to RNA_pointer_create.
This is a noisy preliminary step to the 'RNA ancestors' change. The
rename helps clearly tell what each `pointer_create` function does.

Pull Request: https://projects.blender.org/blender/blender/pulls/133475
2025-01-24 16:45:32 +01:00
Brecht Van Lommel
890455affe Refactor: Rename function to clarify it's for sRGB only
Pull Request: https://projects.blender.org/blender/blender/pulls/133368
2025-01-21 18:05:56 +01:00
Hans Goudey
c6f5c44350 Cleanup: Remove unused includes in editors modules
Pull Request: https://projects.blender.org/blender/blender/pulls/133166
2025-01-16 23:17:51 +01:00
Julian Eisel
1bde901bf2 UI: Remove "Adjust Last Operation" region when button sends undo push
Addresses #78171, #61828, #62473 and many closed reports about this.

Until now, the "Adjust Last Operation" would keep being available after
changing various properties in the UI. Actually using it to adjust the
last operation parameters would undo the other changes done through the
UI, which is unexpected and easy to miss. Users would keep running into
this, thinking it was a bug, as the many reports merged into #78171
indicate.

As agreed on in the report, adjusting the last operation shouldn't be
possible after changing properties in the UI that send an undo push.
That's what this PR implements, together with removing the "Adjust Last
Operation" region at that point.

Pull Request: https://projects.blender.org/blender/blender/pulls/133003
2025-01-14 12:45:34 +01:00
Harley Acheson
dbe50711ce Fix #132097: Color Tooltips Without Alpha
Currently the popup tooltips for colors shows the same display whether
the color supports alpha or not. This can be confusing when what is
shown could imply that alpha is changeable when it is not.  This PR
makes it clear by not showing alpha values for RBA colors.

Pull Request: https://projects.blender.org/blender/blender/pulls/132287
2025-01-08 20:23:38 +01:00
Brecht Van Lommel
920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00
Aras Pranckevicius
e99252d7fd Refactor: more cleanups and renamed to movie/ffmpeg related files
- All movie related public headers now have MOV_ prefix instead of
  IMB_movie_.
- All movie related public functions now have MOV_ prefix as well,
  instead of IMB_movie_ or IMB_anim_.
- IMB_anim.hh -> MOV_read.hh (also ImBufAnim -> MovieReader), and
  various utility functions not related to playback were split off
  into MOV_util.hh.
- Other function name tweaks for clarity, e.g. IMB_suffix_anim
  -> MOV_set_multiview_suffix and so on.
- All except one usages of MOV_get_fps (nee IMB_anim_get_fps) were
  ultimately just converting returned value into a float. So make
  MOV_get_fps just return that directly. For the (exactly just one)
  place that needs numerator and denominator, have
  MOV_get_fps_num_denom.
- Code comments on the public header functions.
- Removed never-used code paths inside movie timecode proxy building
  file.

It might be easier to review each commit separately.

Pull Request: https://projects.blender.org/blender/blender/pulls/132145
2024-12-20 13:23:08 +01:00
Aras Pranckevicius
974efe7d23 Refactor: move ffmpeg/video related code into one place
Previously, code related to reading/writing movie files via ffmpeg was
scattered around: some under blenkernel, some directly in generic
imbuf headers, some under intern/ffmpeg. Some of the files were named
with not exactly clear names. Some parts not directly related to movies
were including ffmpeg headers directly (rna_scene.cc).

What is in this PR:

Movie and ffmpeg related code is now under imbuf/movie:
- IMB_anim.hh: movie reading, proxy querying, various utility functions.
- IMB_movie_enums.hh: simple enum definitions,
- IMB_movie_write.hh: movie writing functions.
- intern: actual implementation and private headers.
    - ffmpeg_compat.h: various ffmpeg version difference handling
      utilities,
    - ffmpeg_swscale.hh/cc: scaling and format conversion utilities
      for ffmpeg libswscale,
    - ffmpeg_util.hh/cc: misc utilities related to ffmpeg,
    - movie_proxy_indexer.hh/cc: proxies and timecode indexing for movies,
    - movie_read.hh/cc: decoding of movies into images,
    - movie_write.cc: encoding of images into movies.
- tests: basic ffmpeg library unit tests that previously
  lived under intern/ffmpeg.

Interface changes (at C++ level, no Python API changes):
- Mostly just movie related functions that were BKE_ previously, are now IMB_.
- I did one large-ish change though, and that is to remove bMovieHandle
  struct that had pointers to several functions. Now that is
  IMB_movie_write_begin, IMB_movie_write_append, IMB_movie_write_end
  functions using a single opaque struct handle. As a result, usages
  of that in pipeline.cc and render_opengl.cc have changed.

Pull Request: https://projects.blender.org/blender/blender/pulls/132074
2024-12-19 12:34:30 +01:00
Campbell Barton
139498738a Cleanup: improve comments & typo in ui_tooltip_from_vfont 2024-12-11 17:32:54 +11:00
Campbell Barton
44970c918a Fix tool-tips for fonts with relative paths
Relative paths were not expanded and would show "File not found".
Expand relative paths & remove the file check for the built-in font.
2024-12-11 17:15:09 +11:00
Harley Acheson
c5bce9d710 Fix #130402: Improve Tooltip Text Colors for Light Themes
The text colors used on the tooltips are hard-coded and calculated
based on that widget's text color. But this is done in such a way that
the colors lose their saturation when used on light themes. This PR
calculates them in a way that allows the active color (light blue) and
the alert color (red) to work with light theme colors.

Pull Request: https://projects.blender.org/blender/blender/pulls/131515
2024-12-08 00:11:08 +01:00
Hans Goudey
21aef81714 Cleanup: Use StringRef and std::optional for UI string arguments
- Gives O(1) access to string length in more cases
- Convenient string manipulation functions
- Clarify difference between "no string" and "empty string"
- Avoid the need for raw pointers in the API
- Shows which API string arguments are optional

Pull Request: https://projects.blender.org/blender/blender/pulls/131473
2024-12-06 14:08:10 +01:00
Harley Acheson
7c3db55b29 Refactor: Simplify Block Re-centering
PR #129125 allowed the movement of centered dialogs, like About and
Splash, without them snapping back to their original positions. But
that change was more complex than necessary. This returns
interface_region_popup.cc to exactly as it was before any of this, and
interface.cc gets simpler too. In a nutshell recentering these dialogs
is a lot easier that seemed at first.

Pull Request: https://projects.blender.org/blender/blender/pulls/131464
2024-12-06 00:57:32 +01:00
Harley Acheson
5d05c36fc7 UI: Fix Broken Menus after #129125
Copy and Paste error resulted in UI_block_end_ex
being called twice.  Remove the first.

Pull Request: https://projects.blender.org/blender/blender/pulls/131275
2024-12-03 02:53:38 +01:00
Harley Acheson
154ab16ee2 Fix #128419: Allow the Positioning of Centered Dialogs
Some popups are positioned centered in the window, like "Splash",
"About", and the large confirmations. But when you drag these to
a different location they will snap back when there is any window
interaction.  This PR allows you to move these popups and they will
stay in the new location.

Pull Request: https://projects.blender.org/blender/blender/pulls/129125
2024-12-02 22:01:05 +01:00
Campbell Barton
b9f055459a Cleanup: ensure trailing space around comment blocks 2024-11-27 19:01:00 +11:00
Pratik Borhade
8dc8e48e9a Fix #130478: Toolbar tooltips have uncentered vertical padding
Pass `is_pad=false` for title text to prevent additional space above
them.

Pull Request: https://projects.blender.org/blender/blender/pulls/130498
2024-11-24 06:51:10 +01:00
Hans Goudey
129a2aa0f4 Refactor: Move region runtime data out of DNA
Pull Request: https://projects.blender.org/blender/blender/pulls/130303
2024-11-21 19:34:53 +01:00
Jacques Lucke
e62aa986b2 Format: use fmt::format correctly with runtime format strings
The `fmt::format` can process the format string at compile time. Currently, we
don't seem to be using that as we don't use `FMT_STRING`. Starting with C++20,
that will be the default though, and one has to explicitly opt out in places
where the string is not known at compile time using `fmt::runtime(...)`.
Currently, our code does not compile as C++20 because of that. Unfortunately, we
have many places with runtime format strings, because of i18n.

Pull Request: https://projects.blender.org/blender/blender/pulls/130392
2024-11-20 10:41:29 +01:00
Hans Goudey
091c175c5c Refactor: Move region runtime to separate C++ runtime struct
This allows using C++ types in the region runtime data, which will
make it easier to move the remaining runtime data out of the
`ARegion` DNA type and improve code readability in these areas.

Pull Request: https://projects.blender.org/blender/blender/pulls/130196
2024-11-15 02:00:11 +01:00
Hans Goudey
6c3ac28eb3 Nodes: Slightly improve editor drawing performance with large node trees
Avoid retrieving context data for every single node which can be
expensive when there are thousands of nodes. In the "Mouse House"
test file I observed a 13% improvement in drawing timings.

Pull Request: https://projects.blender.org/blender/blender/pulls/130239
2024-11-14 16:04:33 +01:00
Bastien Montagne
b325142d17 Merge branch 'blender-v4.3-release' 2024-11-12 16:55:40 +01:00
Bastien Montagne
0b3a7cbe69 Cleanup: Move BKE_image.h and related headers to C++.
NOTE: This also required some changes to Cycles code itself, who is now
directly including `BKE_image.hh` instead of declaring a few prototypes
of these functions in its `blender/utils.h` header (due to C++ functions
names mangling, this was not working anymore).

Pull Request: https://projects.blender.org/blender/blender/pulls/130174
2024-11-12 16:53:54 +01:00
Campbell Barton
1bc3c24f45 Cleanup: use const args, variable 2024-10-12 22:48:35 +11:00
Bastien Montagne
60325a7f8c Gizmo: Refactor storage of 'target properties' to use a Vector.
Replace 'over-allocation' by a standard `blender::Vector` storage for
the `wmGizmoProperty` target properties of the gizmo. This simplifies code somewhat, and
makes the code ready to manage non-trivial types of data.

Explicit default values are also given to all data of `wmGizmoProperty`,
as it appears that the default constructor will not nullify values in
the (trivial) embedded `custom_func` struct.

NOTE: There is much more that could be done in the wmGizmo area to make
it use modern C++ features. The scope of this refactor is strictly
limited to allowing C++ construction/destruction of the wmGizmoProperty
data, as it embeds a PointerRNA pointer that will soon become
a non-trivial C++ struct.

Pull Request: https://projects.blender.org/blender/blender/pulls/128763
2024-10-09 16:07:12 +02:00
Pratik Borhade
826ba8e27a Fix #128231: Wrong padding for gizmo and menu tooltips
This is due to wrong `is_pad` is passed as argument. It should be false
for gizmo tooltips. For menus when fields size is zero i.e. no
element is appended yet, the python message will be at the top of
tooltip region.

Pull Request: https://projects.blender.org/blender/blender/pulls/128243
2024-10-04 20:12:38 +02:00
Campbell Barton
33b80415aa Cleanup: use const, correct arg names, spelling, use ELEMN(..) 2024-09-27 11:01:37 +10:00
Harley Acheson
7b0c18afb4 UI: Automatically Add Some Tooltip Description Periods
While we continue to improve our tooltips, this PR appends a period to
descriptions if it does not already end in punctuation (.!?), or does
not contain a bullet character. This only does so under the same
circumstances as in earlier code, removed in #125460.

Pull Request: https://projects.blender.org/blender/blender/pulls/128097
2024-09-26 17:53:28 +02:00
Campbell Barton
381898b6dc Refactor: move BLI_path_util header to C++, rename to BLI_path_utils
Move to a C++ header to allow C++ features to be used there,
use the "utils" suffix as it's preferred for new files.

Ref !128147
2024-09-26 21:13:39 +10:00
Jonas Holzman
5cfe733f84 UI: Color Picker layout rework
Refactoring of the color picker popup. This simplifies code, removes
cruft, and adds new features. The Hex input is removed from its own
tab and placed at the bottom of the layout. The picker circle is made
just a bit smaller. "#" added to the hex values.

Pull Request: https://projects.blender.org/blender/blender/pulls/125675
2024-09-25 18:56:32 +02:00
Bastien Montagne
22477956e2 Refactor: Move BPY main/public extern headers to proper C++ ones.
Pull Request: https://projects.blender.org/blender/blender/pulls/128081
2024-09-25 18:04:33 +02:00
Campbell Barton
94183b9e2e Refactor: add a function to access the window size in pixels
Replace uses of WM_window_native_pixel_x,y with
WM_window_native_pixel_size() which returns an int2 for convenience
and avoids an unnecessary call to GHOST_GetNativePixelSize(..).
2024-09-16 11:38:57 +10:00
Harley Acheson
019d987072 UI: Increase Width of ID Search Lists
As discussed in our UI Module meeting, this PR increases the width of
ID Search lists by 40%.

Pull Request: https://projects.blender.org/blender/blender/pulls/127599
2024-09-14 03:20:09 +02:00
Guillermo Venegas
b721374e9b Fix #127504: Layout panel missaligned in UI_DIR_UP popups
Layout panels are relative to `block->rect.ymax`. This PR applies the
overflow created above `block->rect.ymax` as initial offset.

Pull Request: https://projects.blender.org/blender/blender/pulls/127507
2024-09-13 18:49:48 +02:00
Harley Acheson
0c1d8ad8a5 UI: Status Bar During Non-Operator UI Interaction
This PR clears the status bar when popovers, confirmations, and dialogs
open. Also while editing text, entering numbers, or dragging on sliders

Pull Request: https://projects.blender.org/blender/blender/pulls/127005
2024-09-11 21:02:39 +02:00