Campbell Barton
908b6960c0
Merge branch 'master' into blender2.8
2018-06-08 08:10:35 +02:00
Campbell Barton
a25c11fd8d
Cleanup: trailing space
...
Remove from blender/nodes, collada, blenfont & render.
2018-06-08 08:07:48 +02:00
Campbell Barton
d352a0adc5
Merge branch 'master' into blender2.8
2018-06-08 08:02:50 +02:00
Campbell Barton
009c38df53
Fix recently added drag events closing menus
2018-06-08 08:01:43 +02:00
Campbell Barton
8b5ce6e843
Transform: fix non-3D view editmode assert
2018-06-08 06:31:40 +02:00
Campbell Barton
30cd35a37b
Keymap: continued testing/development
...
After testing in the studio and extending the event system for
drag events, we've agreed on adjustments to the new keymap,
see: T55162
- Tab: Edit-mode toggle.
- Tab + Cursor Drag: mode switching pie menu.
- Accent/Grave: for 3D view pie menu.
- F3: Search
- 1..3, Shift-1..3: Edit mesh vertex/edge/face toggle.
Other minor changes were made, however they aren't part of the design.
- Ctrl-Shift-S: Image editor Save-As (was F3)
- Ctrl-Alt-R: Repeat history (was F3)
2018-06-07 20:46:12 +02:00
Campbell Barton
cfc4805455
Merge branch 'master' into blender2.8
2018-06-07 20:41:10 +02:00
Campbell Barton
8f49299134
WM: fix drag events applying after release
2018-06-07 20:39:17 +02:00
Dalai Felinto
18e316bcb9
Uniform Buffer Objects: Simplification refactor
...
Since we are only creating this and never updating, there is no need for
the original approach with the individual data to be updated.
Note we only populate the GPU data when binding the UBO, so we can in the
future easily create the UBOs in a separate thread than the main drawing one.
Also at the moment animated materials are not working. To fix that we need
to free/tag for free the GPUMaterials in BKE_material_eval.
2018-06-07 20:34:00 +02:00
Dalai Felinto
57da454872
Uniform Buffer Object: No more dirty tagging calls/check
2018-06-07 19:42:03 +02:00
Dalai Felinto
1962ae69b1
Rename GPU_material_create_uniform_buffer > GPU_material_uniform_buffer_create
2018-06-07 19:40:47 +02:00
Dalai Felinto
56f2293a51
GLSL: No need to extract the UBO dynamic inputs
2018-06-07 19:40:08 +02:00
Dalai Felinto
e5bc37eb5e
Don't tag UBO as dirty anymore otherwise it still crashes on render
2018-06-07 19:19:39 +02:00
Dalai Felinto
d17094b256
BKE_world_eval: cleanup
2018-06-07 19:16:26 +02:00
Dalai Felinto
85e2871382
No more need to tag sss as dirty for EEVEE
...
And for the records, this shoudn't have been added to the
GPU_material_uniform_buffer_tag_dirty function since they are unrelated.
2018-06-07 19:13:23 +02:00
Clément Foucault
d32b59fc18
Remove more printfs ....
2018-06-07 19:06:56 +02:00
Sybren A. Stüvel
630019d5f8
Alembic export: use depsgraph to get evaluated mesh/object
2018-06-07 19:01:45 +02:00
Sybren A. Stüvel
28817c82f1
Alembic export: no need to check particle's mesh_final on export
...
Hair writing is still not working properly, though, but at least now
samples are written at all.
2018-06-07 19:01:45 +02:00
Sybren A. Stüvel
9a873d0ab2
Alembic import: don't crash Blender when reading invalid samples
2018-06-07 19:01:45 +02:00
Sybren A. Stüvel
5852c66125
Alembic hair writer: avoid double-free
2018-06-07 19:01:45 +02:00
Sybren A. Stüvel
20d3ce57d0
Alembic export: cleaned up multiply-passed depsgraph & scene
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Those can now solely be found in the ExportSettings object.
2018-06-07 19:01:45 +02:00
Clément Foucault
ef7b7efd11
Eevee: Fix hair not rendering.
2018-06-07 18:58:13 +02:00
Bastien Montagne
3b556a477d
Merge branch 'master' into blender2.8
...
Conflicts:
source/blender/editors/sculpt_paint/paint_vertex.c
source/blender/editors/sculpt_paint/sculpt.c
source/blender/editors/sculpt_paint/sculpt_undo.c
2018-06-07 18:45:45 +02:00
Clément Foucault
5593baea1b
Remove printfs
...
... it's getting late here.
2018-06-07 18:44:37 +02:00
Clément Foucault
0859492c75
Fix crash cause by SSS referencing Material Nodetree data.
2018-06-07 18:43:43 +02:00
Clément Foucault
a3773dcc4f
Fix memleak with GPUhairs.
2018-06-07 18:43:10 +02:00
Bastien Montagne
80dcb2ced8
Cleanup: typo, and 0 -> false for booleans.
2018-06-07 18:36:16 +02:00
Clément Foucault
00233f5f78
Wireframe: Fix edges or non manifold meshes not showing.
...
This will show the associated edges to the vertices but that's the only
workaround I can think of right now.
2018-06-07 18:01:36 +02:00
Clément Foucault
f9ca750bdf
Wireframe: Change / Optimize the limited wireframe visibility option.
...
This make the limited wireframe not a performance problem anymore.
However, this does change the number of edges displayed as the threshold
is now computed per vertex instead of per edges.
For this reason we extended (internaly) the range of the slider so that the
users can hide more edge.
2018-06-07 18:01:36 +02:00
Campbell Barton
3823287179
Merge branch 'master' into blender2.8
2018-06-07 17:08:55 +02:00
Campbell Barton
d274c64d22
WM: add support for drag events
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This allows for a single key to be mapped to both release and drag,
useful for pie menus to share a key with a different action.
2018-06-07 17:06:01 +02:00
Campbell Barton
8dc33a81b0
Merge branch 'master' into blender2.8
2018-06-07 16:53:31 +02:00
Campbell Barton
df4525d1d9
Fix key repeat events resetting the click timer
2018-06-07 16:52:40 +02:00
Campbell Barton
f0815b1322
Merge branch 'master' into blender2.8
2018-06-07 16:45:34 +02:00
Campbell Barton
863e395ad8
Cleanup: trailing space for windowmanager
2018-06-07 16:43:52 +02:00
Sergey Sharybin
fcc5d7c29e
Draw: Fix crash when tryign to get procedural textures with modifier disabled
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Maybe disabled modifier check should be done higher in the call hierarchy.
2018-06-07 16:40:15 +02:00
Campbell Barton
64e0ab6a00
Merge branch 'master' into blender2.8
2018-06-07 16:32:40 +02:00
Sergey Sharybin
86aaa3efba
Fix T55126: COW problem: there is an active object even if unselectable
2018-06-07 16:31:10 +02:00
Campbell Barton
e19686a35a
WM: check for release instead of not pressed
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Makes reasoning about events more predictable.
2018-06-07 16:19:59 +02:00
Bastien Montagne
819ad49d29
Cleanup: typo.
2018-06-07 16:02:55 +02:00
Bastien Montagne
1e4722eeab
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/editors/transform/transform_generics.c
2018-06-07 15:41:57 +02:00
Bastien Montagne
8a2db3ed21
Fix crash due to missing init of new bAnimContext bmain member in transform code.
...
From own previous G.main-busting commit.
2018-06-07 15:38:31 +02:00
Campbell Barton
d9d3e7778c
Fix sculpt mode undo (COW update needed)
2018-06-07 15:15:54 +02:00
Campbell Barton
a3f520170c
Merge branch 'master' into blender2.8
2018-06-07 14:58:57 +02:00
Campbell Barton
6242940639
Fix double free in dyntopo-sculpt mode undo
2018-06-07 14:54:09 +02:00
Clément Foucault
a16d835f7b
Wireframe: Frustum cull them.
2018-06-07 14:50:01 +02:00
Sergey Sharybin
8366c3ecd8
Depsgraph: Ensure collections are up to date after modifications
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Before that copied collection in copy-on-write were running out
of sync with original ones. This was causing crash with the
following scenario:
- Delete some objects from scene
- Add particle system to an object
- Change particle mode to Hair
Thanks Dalai for debug session! Pair programming ftw!
2018-06-07 14:41:29 +02:00
Sergey Sharybin
30ec94561c
Depsgraph: Use more proper relations for scene relation
2018-06-07 14:41:29 +02:00
Campbell Barton
da8d33e2e3
Merge branch 'master' into blender2.8
2018-06-07 13:41:32 +02:00
Campbell Barton
5330f1c5d1
Fix sculpt assert on initialization
2018-06-07 13:39:49 +02:00