Commit Graph

95919 Commits

Author SHA1 Message Date
Chris Blackbourn
909f47e0e1 UV: fix crash with uv copy on empty selection
Introduced in 721fc9c1c9
2022-11-14 13:37:12 +13:00
Hans Goudey
dc513a0af8 Cleanup: Disable mesh normal debug time printing
Left enabled mistakenly by d63ada602d.
2022-11-13 14:19:20 -06:00
Hans Goudey
3eb2bc2c3f Cleanup: Move lineart_cpu.c to C++
To enable further mesh data structure refactoring-- access to loose
edges in particular.
2022-11-13 14:16:24 -06:00
Chris Blackbourn
fba7461e1a UV: fix compile on windows
Remove VLAs for compiling on windows.
Regression from 721fc9c1c9
2022-11-14 08:22:36 +13:00
Howard Trickey
d17f5bcd8f Fix T95335 Bevel operator Loop Slide overshoot.
If the edge you are going to slide along is very close to in line
with the adjacent beveled edge, then there will be sharp overshoots.
There is an epsilon comparison to just abandon loop slide if this
situation is happening. That epsilon used to be 0.25 radians, but
bug T86768 complained that that value was too high, so it was changed
to .0001 radians (5 millidegrees). Now this current bug shows that
that was too aggressively small, so this change ups it by a factor
of 10, to .001 radians (5 centidegrees). All previous bug reports
remained fixed.
2022-11-13 14:09:27 -05:00
Clément Foucault
ce9fcb15a3 DRW: Manager: Fix ClearMulti breaking compilation on Mac
The error was:
`draw_pass.hh:1055:16: error: call to implicitly-deleted default constructor of 'blender::draw::command::Undetermined [3]'
2022-11-13 18:02:17 +01:00
Clément Foucault
bd622aef3c BLI: Fix ListBaseWrapper::get wrong return type 2022-11-13 16:48:30 +01:00
Clément Foucault
c255be2d02 DRW: Manager: Add bind_texture command for vertex buffer
This allows the same behavior as with `DRW_shgroup_buffer_texture`.
2022-11-13 16:47:43 +01:00
Clément Foucault
cd64615425 DRW: Manager: Add ClearMulti command
Allows to record `GPU_framebuffer_multi_clear` inside `draw::Pass`.
2022-11-13 16:23:22 +01:00
Clément Foucault
930d14cc62 DRW: Manager: Finish / change implementation of framebuffer_set command
Use reference instead of direct pointer. This is because framebuffers
often use temp textures and are configured later just before submission.
2022-11-13 16:16:26 +01:00
Clément Foucault
f1466ce9a8 DRW: Wrappers: Allow taking reference of the framebuffer object
This is in order to make it work with the new `framebuffer_set` command
which requires a `GPUFrameBuffer **`.
2022-11-13 16:02:57 +01:00
Clément Foucault
0e4bdd428c DRW: Wrappers: Allow trivial types inside draw::SwapChain
This allows to use pointers and such other trivial types which cannot
implement the `swap` mehod.
2022-11-13 16:00:58 +01:00
Clément Foucault
67dfb61700 DRW: Wrappers: Avoid default vector length of 0 if sizeof(T) is large
This increases the default size to some reasonable value (>512bytes) and
allocate at least 1 element.
2022-11-13 15:59:23 +01:00
Jacques Lucke
d0f05ba915 Cleanup: fix compiler error/warnings 2022-11-13 11:29:04 +01:00
Chris Blackbourn
721fc9c1c9 UV: implement copy and paste for uv
Implement a new topology-based copy and paste solution for UVs.

Usage notes:

* Open the UV Editor

* Use the selection tools to select a Quad joined to a Triangle joined to another Quad.
* From the menu, choose UV > UV Copy
 * The UV co-ordinates for your quad<=>tri<=>quad are now stored internally

* Use the selection tools to select a different Quad joined to a Triangle joined to a Quad.
* (Optional) From the menu, choose UV > Split > Selection

* From the menu, choose UV > UV Paste
 * The UV co-ordinates for the new selection will be moved to match the stored UVs.

Repeat selection / UV Paste steps as many times as desired.
For performance considerations, see https://en.wikipedia.org/wiki/Graph_isomorphism_problem

In theory, UV Copy and Paste should work with all UV selection modes.
Please report any problems.

A copy has been made of the Graph Isomorphism code from https://github.com/stefanoquer/graphISO
Copyright (c) 2019 Stefano Quer stefano.quer@polito.it GPL v3 or later.

Additional integration code Copyright (c) 2022 by Blender Foundation, GPL v2 or later.

Maniphest Tasks: T77911
Differential Revision: https://developer.blender.org/D16278
2022-11-13 12:48:17 +13:00
Hans Goudey
115cf5ef98 Cleanup: Move cloth.c to C++
To support further mesh data structure refactoring.
2022-11-12 12:14:09 -06:00
Jacques Lucke
a6c822733a BLI: improve CPPType system
* Support bidirectional type lookups. E.g. finding the base type of a
  field was supported, but not the other way around. This also removes
  the todo in `get_vector_type`. To achieve this, types have to be
  registered up-front.
* Separate `CPPType` from other "type traits". For example, previously
  `ValueOrFieldCPPType` adds additional behavior on top of `CPPType`.
  Previously, it was a subclass, now it just contains a reference to the
  `CPPType` it corresponds to. This follows the composition-over-inheritance
  idea. This makes it easier to have self-contained "type traits" without
  having to put everything into `CPPType`.

Differential Revision: https://developer.blender.org/D16479
2022-11-12 18:33:31 +01:00
Philipp Oeser
a145b96396 Merge branch 'blender-v3.4-release' 2022-11-12 16:51:53 +01:00
Philipp Oeser
ed852c8401 Fix: Curves sculptmode: deduplicate checks for being in mode
rBa8f7d41d3898 added a "duplicate" check for being in curves sculptmode
unnecessarily afaict (`in_sculpt_curve_mode` in addition to the
previously existing `in_curves_sculpt_mode`).
Over time, the later evolved to also take into account the output of a
viewer node, see rBc55d38f00b8c (the previously existing
`in_curves_sculpt_mode` did not receive this).

This all results in the fact that selection is not drawn with a viewer
node (can be useful though, and there are separate opacity controls for
both selection and the viewer attribute, so these can be used/blended to
everyones liking).

So now deduplicate the check.

Differential Revision: https://developer.blender.org/D16467
2022-11-12 16:50:23 +01:00
Iliya Katueshenock
99fe17f52d BLI: use templates for disjoint set data structure
Differential Revision: https://developer.blender.org/D16472
2022-11-12 14:26:47 +01:00
Jacques Lucke
db25e64f6a Merge branch 'blender-v3.4-release' 2022-11-12 14:23:32 +01:00
Iliya Katueshenock
f8d968a13c Fix: missing tooltip for color sockets
Differential Revision: https://developer.blender.org/D16401
2022-11-12 14:22:36 +01:00
Iliya Katueshenock
b5e82ff93d Cleanup: remove unused variable
Differential Revision: https://developer.blender.org/D16350
2022-11-12 14:20:19 +01:00
Jacques Lucke
5a37724455 Merge branch 'blender-v3.4-release' 2022-11-12 14:19:32 +01:00
Iliya Katueshenock
fc544bc974 Fix: geometry nodes viewer shows black with dangling reroute input
Differential Revision: https://developer.blender.org/D16322
2022-11-12 14:18:29 +01:00
Iliya Katueshenock
3534c2b4ad Cleanup: make GArray declarations more explicit
Differential Revision: https://developer.blender.org/D16064
2022-11-12 14:14:42 +01:00
Hans Goudey
1a8516163f Cleanup: Simplify handling of loop to poly map in normal calculation
A Loop to poly map was passed as an optional output to the loop normal
calculation. That meant it was often recalculated more than necessary.
Instead, treat it as an optional argument. This also helps relieve
unnecessary responsibilities from the already-complicated loop normal
calculation code.
2022-11-11 23:27:36 -06:00
Hans Goudey
d63ada602d Cleanup: Use simpler timers for mesh normals debug timing 2022-11-11 23:26:56 -06:00
Hans Goudey
7c519aa5d8 Cleanup: Make loop normal calculation function static 2022-11-11 23:26:49 -06:00
Hans Goudey
78bfb74743 Cleanup: Decrease variable scope in mesh loop normal calculation 2022-11-11 21:56:17 -06:00
Hans Goudey
d9e5a3e6ad Cleanup: Use spans for loop normal calculation input data 2022-11-11 21:49:43 -06:00
Hans Goudey
d0522d4ef1 Cleanup: Remove unnecessary struct keywords 2022-11-11 19:05:22 -06:00
Hans Goudey
03ccf37162 Cleanup: Rename curves sculpt selection variable
It's a bit simpler to skip the "indices" in the name, that can be
assumed from the type.
2022-11-11 15:32:51 -06:00
Ray Molenkamp
5465aa63d5 Merge branch 'blender-v3.4-release' 2022-11-11 13:49:55 -07:00
Ray Molenkamp
c5b36aa940 tests: Disable lattice_deform_performance test
This test is disabled for the following reasons:

This test is one of the longer ones in this suite (2979 out of 3559ms total)
and nothing is currently monitoring the performance, if this test were to be
20% slower one day, no-one would actually notice.

there are no asserts, the test actually cannot fail.

it's good to have some benchmark code, so like some of the other mesh
benchmark code, exclude it using an `#ifdef` guard so i can be easily
re-enabled when needed.

reviewed by: jbakker
Differential Revision: https://developer.blender.org/D16314
2022-11-11 13:49:12 -07:00
Colin Basnett
1fdaf748bf Add poll messages for marker operators
A number of operators were missing poll messages when disabled.

These are the following new error messages:

1. "No markers are selected"
2. "Markers are locked"

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D16403
2022-11-11 11:13:24 -08:00
Colin Basnett
5671e7a92c Cleanup: Fixing anti-patterns in fcurve.c
This is a clean-up pass that eliminates a few problematic patterns:

* Eliminating redundant parentheses around simple expressions.
* Combing declaration and assignment of variables where appropriate.
* Moving variable declarations closer to their first use.
* Many variables and arguments have been marked as `const`.
* Using `LISTBASE_FOREACH_*` variants where applicable instead of
  manually managing loop control flow.

There are no functional changes.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D16459
2022-11-11 11:07:30 -08:00
Hans Goudey
abbbf9f002 Merge branch 'blender-v3.4-release' 2022-11-11 12:41:04 -06:00
Hans Goudey
864af51d6a Fix: Failing instance visibility test after recent commit
The "visibility_instances.blend" cycles test was failing..
The stack of dupli generator types added in e508de0417
wasn't "popped" correctly after recursive duplis were generated.
2022-11-11 12:32:18 -06:00
Brecht Van Lommel
6f6a0185f2 Merge branch 'blender-v3.4-release' 2022-11-11 19:05:44 +01:00
Hallam Roberts
8799ab201d Fix T96481: make color picker RGB display consistent
Show RGB value "1.000" instead of "1", jus like HSV mode. Also uses full labels
"Red", "Green" and "Blue" rather than the shortened labels "R", "G" and "B",
for both RGB and HSV.

Differential Revision: https://developer.blender.org/D14387
2022-11-11 18:22:51 +01:00
Hans Goudey
dc8a1d38b7 Merge branch 'blender-v3.4-release' 2022-11-11 09:09:28 -06:00
Hans Goudey
ff7645c5ed Fix T102404: Behavior change in CustomData API
Previously the `CustomData_add_layer` function always returned
the existing layer data when used for types that can only have one
layer. This made it work like an "ensure layer exists" function for those
types. That was used in various places to make code more concise.

0a7308a0f1 changed that to always "recreate" the layer even
when it existed. Maybe this is more logical for an "add layer" function,
but that's not clear, and it breaks a bunch of existing code that relied
on the current behavior. Rather than spending a bunch of time going
through uses of the CustomData API, this patch resets the behavior
to what it was before, but adds an assert and a comment to help
avoid memory leaks and other issues. We should focus on moving
to the attribute API instead.

Differential Revision: https://developer.blender.org/D16458
2022-11-11 09:07:54 -06:00
Hans Goudey
e508de0417 Fix T100706: Object instances with different geometry type invisible
Code in `deg_object_hide_original` uses the dupli object type to decide
whether to hide the original object. The geometry component system
changed the dupli object generator types, which made this not work.
To maintain existing behavior, maintain a stack of non-geometry-nodes
generator types while building the dupli list, and assign that to the
dupli object instead.

I think this code is on its last legs. It can't handle too many more
hacky fixes like this, and should be replaced soon. Hopefully that is
possible by using a `bke::Instances` type instead. However, this
bug is bad enough that it's worth fixing like this.

Differential Revisions: https://developer.blender.org/D16460
2022-11-11 09:06:50 -06:00
Hans Goudey
a304dfdb69 Cleanup: Improve curves sculpt code section names 2022-11-11 08:50:28 -06:00
Brecht Van Lommel
80f5a5a8aa Fix T101270: Object Info > Random not unique for nested instances and curves
This random number is intended to be unique for every instance, however for
some cases with more than one level of nesting this was failing. This also
affected curves after they were refactored to use geometry sets.

For simple cases the random number is the same as before, however for more
complex nesting it will be different than before, changing the render result.
2022-11-11 14:45:01 +01:00
Philipp Oeser
fe2be36510 Merge branch 'blender-v3.4-release' 2022-11-11 13:27:27 +01:00
Philipp Oeser
38430c384a Fix: Curves sculptmode: paintcurve stroke points cannot be transformed
As part of rB3f91540cef7e, we already made `OB_MODE_SCULPT_CURVES` to be
allowed in `paint_curve_poll` (alongside `OB_MODE_ALL_PAINT`).
Now, to get the paintcurves transform systems to work with curves
sculptmode as well, we introduce this "additional case" in the
appropriate place in the transform system as well.

NOTE: as a next step, considering `OB_MODE_SCULPT_CURVES` to be
generally part of `OB_MODE_ALL_PAINT` is to be done (this might fix
another couple of bugs, but also has to be carefully checked in many
places, so this patch is just fixing this very specific case)

Fixes T102204.

Maniphest Tasks: T102204

Differential Revision: https://developer.blender.org/D16466
2022-11-11 13:24:52 +01:00
Jacques Lucke
a3877d8fe4 Merge branch 'blender-v3.4-release' 2022-11-11 11:49:54 +01:00
Jacques Lucke
57dd1b7799 Fix T102386: crash when trying to link sockets from different node trees
This was caused by rBc39eb09ae587e1d9. The optimization broke the case
when the socket is not in the provided node tree. Now there are two separate
functions, one that always does the slow check to see of the socket is really
in the node tree and a potentially much faster version when we are sure
that the socket is in the tree.
2022-11-11 11:48:56 +01:00