instead of being ThreadLocal and leading to incorrect usage.
We still enforce no framebuffer when changing context. We can lift this
restriction later.
This commit merge the full development done in greasepencil-object branch and include mainly the following features.
- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.
You can get more info here:
https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/https://code.blender.org/2018/07/grease-pencil-status-update/
This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.
Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
This reverts commit 81a93df6d2, it is not safe
to handle initialization for startup.blend differently. Instead fix the root
issue of the preview icon data structures not being initialized in time.
GPUFrameBuffers were being free when no context was attached or in the
wrong gl context. This make sure this does not happen again.
You can now safely free any gl resource from any thread (well as long as
it's not used anymore!).
This does not include all the struct and type renaming. Only files were
renamed.
gwn_batch.c/h was fusioned with GPU_batch.c/h
gwn_immediate.c/h was fusioned with GPU_immediate.c/h
gwn_imm_util.c/h was fusioned with GPU_immediate_util.c/h
There were a number of cases where immActivate() and immDeactivate() could
get out of sync, causing crashes due to using a freed mutex lock. Refactor
the code now to hopefully avoid this always.
This fixes an issue introduced in d192d72312.
When starting up, the UI hasn't been fully initialised yet, and calling
wm_event_do_depsgraph() can trigger icon updates when the startup file
contains an image, causing a segfault due to a not-yet-initialised ghash
for the icons.
Will help entering sculpt mode on file load by making it possible
to fully initialize sculpt session. The goal is to make sure PBVH
exists since the very beginning of file open (missing PBVH is a
reason why object is not visible before first stroke).
This is not enough yet to fully solve the issue, since entering
sculpt mode tags object for Copy-on-Write update, which frees
PBVH.