Campbell Barton
91d544f322
fix for very old crash when setting an empty object as the camera and using stars.
2010-11-15 09:00:09 +00:00
Campbell Barton
df9bedddcf
bugfix [ #24708 ] World Notifier Problems
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also draw stars when 'Only Render' option is enabled.
2010-11-15 08:53:35 +00:00
Campbell Barton
4661fb03a9
bugfix [ #24704 ] UV editor: [x] modified does not update on change of modifiers
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- VBO UV Edge display wasn't allocating a large enough array for drawing.
- VBO UV Edge drawing was using an edge flag with faces.
- notifier for modifiers updating the UV window.
2010-11-15 08:03:20 +00:00
Campbell Barton
6401058c22
bugfix [ #24704 ] UV editor: [x] modified does not update on change of modifiers
2010-11-15 07:07:14 +00:00
Campbell Barton
db16310386
- 'matrix_basis' for objects and pose bones, this is an alternative access to directly adjusting the loc/scale/rot.
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- pose bone 'matrix_local' wasn't well named since it didn't work like object or regular bones.
- pose bone matrix values for rna had array access rather then 4x4 matrix access.
note: for pose bones update scripts by renaming 'matrix_local' --> 'matrix_basis'
2010-11-15 06:38:07 +00:00
Campbell Barton
8fee983619
patch from Dan Eicher to support intel C++ compiler for CMake on *nix.
2010-11-15 05:32:49 +00:00
Campbell Barton
7be25eba13
fix [ #24712 ] 3ds_import fix
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Rather then applying the proposed fix, enabling 'Apply Transform' works in almost all cases including the reported one.
There are some files that don't work with 'Apply Transform', which is why the option is worth keeping.
also remove unneeded calls to paint_facesel_test()
2010-11-15 00:07:38 +00:00
Campbell Barton
cdf7a1eaca
creating the editmesh structure was running paint_facesel_test() for every vert and selected face.
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not so efficient, check once.
2010-11-14 23:37:03 +00:00
Nathan Letwory
1994fc80ed
r33039 added dependency to COLLADA for blenderplayer, but it's really not needed there.
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Stubbing for now.
2010-11-14 20:40:55 +00:00
Dalai Felinto
f4912b933e
Logic UI bugfix: [ #24628 ] two specific tooltips of keyboard sensor reversed
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I also changed the order of them (target and log toggle) in the UI to match 2.49
2010-11-14 19:46:14 +00:00
Martin Poirier
43e6ccd57b
Move rotOrder to proper transform data structure
2010-11-14 19:19:58 +00:00
Sergey Sharybin
ba965b0f7a
Seamless texture used for beveled curve is now really seamless (thanks to Mario G. Kishalmi aka lmg)
2010-11-14 19:06:39 +00:00
Martin Poirier
f4f3bdb834
Correct description for Projection property (it doesn't just work on vertice)
2010-11-14 18:31:32 +00:00
Martin Poirier
7f0877f0dc
bugfix [ #24697 ]
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Proper fix: change the poll function to reflect actual operator requirements.
2010-11-14 18:27:25 +00:00
Martin Poirier
bc7903c858
[ #24639 ] Snap to Face (retopo) doesn't work when clipping is enabled in mirror modifier.
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Apply project snap at the very end.
2010-11-14 16:31:06 +00:00
Andrea Weikert
25bd3feeb5
== filebrowser ==
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* compile fix on non-Windows platforms.
2010-11-14 11:59:42 +00:00
Andrea Weikert
63f131803c
== filebrowser ==
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* removed now unused function file_string_width_shortened.
2010-11-14 10:53:49 +00:00
Andrea Weikert
2e84732228
== filebrowser ==
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* drawing code cleanup.
* list drawing code now uses uiStyleFontDraw like buttons etc.
2010-11-14 10:48:36 +00:00
Campbell Barton
27f607f86d
bugfix [ #24668 ] Deleting armature objects removes a user from its action, eventually leading to data loss
2010-11-14 09:20:31 +00:00
Campbell Barton
c66731b634
bugfix [ #24697 ] Trying to run bpy.ops.transform.create_orientation crashes Blender
2010-11-14 08:26:44 +00:00
Thomas Dinges
5bbe32be41
Forgot to Add NodeLink to the Access Struct file.
2010-11-14 08:11:58 +00:00
Campbell Barton
30ac7799c8
bugfix [ #24702 ] 3Dmanipulator does not display if view's layers are not synchronize to scene's layers.
2010-11-14 07:49:07 +00:00
Campbell Barton
4a3e00488d
fix for own recent error, [ #24695 ] column_vector_multiplication call writes past end of array
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was setting the vector array out of bounds with vec*=matrix, where the vector wasnt size 4.
2010-11-14 07:42:14 +00:00
Campbell Barton
6a49aca153
fix for own error in recent commit. add a back NULL terminator to the string in text_font_draw_character.
2010-11-14 07:28:53 +00:00
Thomas Dinges
e574b3cdcc
Patch [ #21942 ] Node links access by Andrey Izrantsev (bdancer) Thanks!
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This adds Node Link Acces in RNA.
2010-11-13 22:38:33 +00:00
Joerg Mueller
2fbfd11f8d
Fix for [ #24654 ] Sound Actuator doesn't find the file when Blender is reopened.
2010-11-13 13:44:45 +00:00
Ton Roosendaal
c1dec420b0
Bugfix #20382
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Fixed old annoyance in Search menu, with a load of object-mode
operators showing up in editmode.
It's much cleaner now, but it will take further work and
investigation to have context & polls work satisfying for all cases.
2010-11-12 17:35:51 +00:00
Ton Roosendaal
17ab7466a7
Makefile fix for compiling with quicktime.
2010-11-12 16:14:31 +00:00
Campbell Barton
b1c9e599d4
bugfix [ #24661 ] Object.find_armature() only works on meshes
2010-11-12 15:05:57 +00:00
Ton Roosendaal
0b23f03503
Bugfix #24335
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ZCombine node in compositor ignored alpha values. Enabling it
would break compatibility though, so it's a tickbox option now.
Patch provided by reporter, Martin Lubich. Thanks!
2010-11-12 14:59:01 +00:00
Brecht Van Lommel
e83ef4efc5
Related to #24653 : added scene.collada_export() function, to use instead of an
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operator for external render engines, since operators should not be called in
the render() callback.
2010-11-12 14:36:58 +00:00
Campbell Barton
0a467d5183
bugfix [ #24682 ] Render artifacts with mat node
2010-11-12 12:45:55 +00:00
Campbell Barton
a102c07f7d
add back red tint for zero user datablocks.
2010-11-12 11:49:33 +00:00
Campbell Barton
ee7bf4dab5
take delta's into account when applying the objects matrix (dloc, drot, dsize).
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Now object_apply_mat4() can be used as the reverse of object_to_mat4().
Noticeable result is fly mode and 'Apply Visual Transform' dont jump when deltas are used, also means setting matrix from python works as expected.
2010-11-12 11:16:04 +00:00
Campbell Barton
73a91bc548
fix for vec * matrix always returning a 3D vector.
2010-11-12 09:06:50 +00:00
Mitchell Stokes
d43d5d7690
Getting BLF to work with the Blenderplayer.
2010-11-12 07:16:33 +00:00
Campbell Barton
4f4bd27512
bugfix [ #24665 ] mathutils.Matrix initialization is counter-intuitive and generates bugs
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was printing transposed, also nicer printing.
>>> from mathutils import Matrix
>>> Matrix()
Matrix((1.0, 0.0, 0.0, 0.0),
(0.0, 1.0, 0.0, 0.0),
(0.0, 0.0, 1.0, 0.0),
(0.0, 0.0, 0.0, 1.0))
was...
Matrix((1.000000, 0.000000, 0.000000, 0.000000), (0.000000, 1.000000, 0.000000, 0.000000), (0.000000, 0.000000, 1.000000, 0.000000), (0.000000, 0.000000, 0.000000, 1.000000))
2010-11-12 02:50:57 +00:00
Campbell Barton
a34f525a21
bugfix [ #24660 ] (vector * matrix) fails, (matrix * vector) succeeds
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- Reverse vector * matrix multiplication order. now this matches how numpy works.
- Disallow 'matrix * vec' and 'quat * vec', now it raises an error.
- Add missing in-place multiply 'vec *= quat'
Many scripts will need to be updated for this but at least it will error rather then failing silently.
2010-11-12 01:38:18 +00:00
Nathan Letwory
44e36b5156
Revert the reversal :)
2010-11-11 22:12:49 +00:00
Nathan Letwory
9860832820
Fix compile problems for msvc.
2010-11-11 22:09:09 +00:00
Joshua Leung
bc3ea2cb66
Revert r33023
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Was causing compile troubles with MSVC:
wm_operators.c
C:\Program Files\Microsoft Visual Studio 9.0\VC\INCLUDE\io.h(322) : error C3163: '_write': attribute
s inconsistent with previous declaration
C:\Program Files\Microsoft Visual Studio 9.0\VC\INCLUDE\io.h(224) : see declaration of '_wri
te'
scons: *** [C:\blenderdev\b250\buildvc\source\blender\windowmanager\intern\wm_operators.obj] Error 2
2010-11-11 22:05:17 +00:00
Campbell Barton
fd9afa7431
rename anim.channels_revive_fcurves --> anim.channels_fcurves_enable
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better matches existing VIEW3D_OT_enable_manipulator & ANIM_OT_channels_setting_enable
also fixed warning.
2010-11-11 21:49:40 +00:00
Sergey Sharybin
0d488e00c8
System console toggling for MinGW
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Define WINVER=0x0501 for MinGW due to some stuff requres this winver, but
MinGW's default is 0x0400 (thanks AlexKu for point)
Better to replace all #include <windows.h> with #include "BLI_winstuff.h" to
avoid possibility of different functions prototypes in different modules.
2010-11-11 20:32:28 +00:00
Sergey Sharybin
b96bd0a732
Fix for definitions checking. Now it should work with MinGW.
2010-11-11 19:28:10 +00:00
Nathan Letwory
3e01338094
Also !defined(FREE_WINDOWS) on appending operator.
2010-11-11 19:04:57 +00:00
Guillermo S. Romero
5aa9d804c9
SVN maintenance.
2010-11-11 19:00:52 +00:00
Andrea Weikert
c0da754d8d
== filebrowser ==
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When loading .blend file (F1) open the filebrowser with the most recently used .blend file. Another lost feature from 2.49 back ;)
2010-11-11 18:53:10 +00:00
Nathan Letwory
df487be82f
wrong language :°
2010-11-11 18:24:03 +00:00
Nathan Letwory
fc667fdb8e
For now have console toggling only when compiled with MSVC.
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Need to find out how to enable for MingW too.
2010-11-11 18:21:57 +00:00
Janne Karhu
c69bc46c98
Smoke now uses the start and end of cached data properly when outside the cached frame range.
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* Patch by MiikaH.
2010-11-11 17:59:52 +00:00