Commit Graph

823 Commits

Author SHA1 Message Date
Romain Toumi
14d5a45750 UI: Fix Cycles Materials menu Layout
Fix an incoherence between the Eevee Materials menu and the Cycles Materials menu :

Eevee :
{F10230448}

Cycles :
{F10230449}

Simply Fixed by replacing the Cycles UI code by the Eevee UI code.

Thanks to @Brainzman for helping me create this diff and translate

Reviewed By: Blendify

Differential Revision: https://developer.blender.org/D11979
2021-07-20 17:23:34 -04:00
Brecht Van Lommel
aad8b8405c Fix T89655: tweak Cycles transparent bounces UI for clarity
Transparent bounces are independent of other bounces, so don't group
them together.
2021-07-05 13:42:54 +02:00
Mikhail Matrosov
9c6a382f95 Cycles: reduce shadow terminator artifacts
Offset rays from the flat surface to match where they would be for a smooth
surface as specified by the normals. In the shading panel there is now a
Shading Offset (existing option) and Geometry Offset (new).

The Geometry Offset works as follows:
* 0: disabled
* 0.001: only terminated triangles (normal points to the light, geometry
  doesn't) are affected
* 0.1 (default): triangles at grazing angles are affected, and the effect
  fades out
* 1: all triangles are affected

Limitations:
* The artifact is still visible in some cases, it could be that some quads
  require to be treated specifically as quads.
* Inconsistent normals cause artifacts.
* If small objects cast shadows to a big low poly surface, the shadows can
  appear to be in a wrong place - because the surface moved slightly above
  the geometry. This can be noticed only at grazing angles to light.
* Approximated surfaces of two non-intersecting low-poly objects can overlap
  that causes off-the-wall shadows.

Generally, using one or a few levels of subdivision can get rid of artifacts
faster than before.

Differential Revision: https://developer.blender.org/D11065
2021-06-28 14:05:22 +02:00
Brecht Van Lommel
23042a3fb1 Cycles: add view layer option to disable motion blur, in the Filter panel 2021-06-25 18:47:54 +02:00
Campbell Barton
f29a738e23 PyAPI: use keyword only arguments
Use keyword only arguments for the following functions.

- addon_utils.module_bl_info 2nd arg `info_basis`.
- addon_utils.modules 1st `module_cache`, 2nd arg `refresh`.
- addon_utils.modules_refresh 1st arg `module_cache`.
- bl_app_template_utils.activate 1nd arg `template_id`.
- bl_app_template_utils.import_from_id 2nd arg `ignore_not_found`.
- bl_app_template_utils.import_from_path 2nd arg `ignore_not_found`.
- bl_keymap_utils.keymap_from_toolbar.generate 2nd & 3rd args `use_fallback_keys` & `use_reset`.
- bl_keymap_utils.platform_helpers.keyconfig_data_oskey_from_ctrl 2nd arg `filter_fn`.
- bl_ui_utils.bug_report_url.url_prefill_from_blender 1st arg `addon_info`.
- bmesh.types.BMFace.copy 1st & 2nd args `verts`, `edges`.
- bmesh.types.BMesh.calc_volume 1st arg `signed`.
- bmesh.types.BMesh.from_mesh 2nd..4th args `face_normals`, `use_shape_key`, `shape_key_index`.
- bmesh.types.BMesh.from_object 3rd & 4th args `cage`, `face_normals`.
- bmesh.types.BMesh.transform 2nd arg `filter`.
- bmesh.types.BMesh.update_edit_mesh 2nd & 3rd args `loop_triangles`, `destructive`.
- bmesh.types.{BMVertSeq,BMEdgeSeq,BMFaceSeq}.sort 1st & 2nd arg `key`, `reverse`.
- bmesh.utils.face_split 4th..6th args `coords`, `use_exist`, `example`.
- bpy.data.libraries.load 2nd..4th args `link`, `relative`, `assets_only`.
- bpy.data.user_map 1st..3rd args `subset`, `key_types, `value_types`.
- bpy.msgbus.subscribe_rna 5th arg `options`.
- bpy.path.abspath 2nd & 3rd args `start` & `library`.
- bpy.path.clean_name 2nd arg `replace`.
- bpy.path.ensure_ext 3rd arg `case_sensitive`.
- bpy.path.module_names 2nd arg `recursive`.
- bpy.path.relpath 2nd arg `start`.
- bpy.types.EditBone.transform 2nd & 3rd arg `scale`, `roll`.
- bpy.types.Operator.as_keywords 1st arg `ignore`.
- bpy.types.Struct.{keyframe_insert,keyframe_delete} 2nd..5th args `index`, `frame`, `group`, `options`.
- bpy.types.WindowManager.popup_menu 2nd & 3rd arg `title`, `icon`.
- bpy.types.WindowManager.popup_menu_pie 3rd & 4th arg `title`, `icon`.
- bpy.utils.app_template_paths 1st arg `subdir`.
- bpy.utils.app_template_paths 1st arg `subdir`.
- bpy.utils.blend_paths 1st..3rd args `absolute`, `packed`, `local`.
- bpy.utils.execfile 2nd arg `mod`.
- bpy.utils.keyconfig_set 2nd arg `report`.
- bpy.utils.load_scripts 1st & 2nd `reload_scripts` & `refresh_scripts`.
- bpy.utils.preset_find 3rd & 4th args `display_name`, `ext`.
- bpy.utils.resource_path 2nd & 3rd arg `major`, `minor`.
- bpy.utils.script_paths 1st..4th args `subdir`, `user_pref`, `check_all`, `use_user`.
- bpy.utils.smpte_from_frame 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.smpte_from_seconds 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.system_resource 2nd arg `subdir`.
- bpy.utils.time_from_frame 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.time_to_frame 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.units.to_string 4th..6th `precision`, `split_unit`, `compatible_unit`.
- bpy.utils.units.to_value 4th arg `str_ref_unit`.
- bpy.utils.user_resource 2nd & 3rd args `subdir`, `create`
- bpy_extras.view3d_utils.location_3d_to_region_2d 4th arg `default`.
- bpy_extras.view3d_utils.region_2d_to_origin_3d 4th arg `clamp`.
- gpu.offscreen.unbind 1st arg `restore`.
- gpu_extras.batch.batch_for_shader 4th arg `indices`.
- gpu_extras.batch.presets.draw_circle_2d 4th arg `segments`.
- gpu_extras.presets.draw_circle_2d 4th arg `segments`.
- imbuf.types.ImBuf.resize 2nd arg `resize`.
- imbuf.write 2nd arg `filepath`.
- mathutils.kdtree.KDTree.find 2nd arg `filter`.
- nodeitems_utils.NodeCategory 3rd & 4th arg `descriptions`, `items`.
- nodeitems_utils.NodeItem 2nd..4th args `label`, `settings`, `poll`.
- nodeitems_utils.NodeItemCustom 1st & 2nd arg `poll`, `draw`.
- rna_prop_ui.draw 5th arg `use_edit`.
- rna_prop_ui.rna_idprop_ui_get 2nd arg `create`.
- rna_prop_ui.rna_idprop_ui_prop_clear 3rd arg `remove`.
- rna_prop_ui.rna_idprop_ui_prop_get 3rd arg `create`.
- rna_xml.xml2rna 2nd arg `root_rna`.
- rna_xml.xml_file_write 4th arg `skip_typemap`.
2021-06-09 03:05:44 +10:00
Brecht Van Lommel
542b8da831 Merge branch 'blender-v2.93-release' 2021-05-17 20:18:39 +02:00
Brecht Van Lommel
912f2b1a29 Fix T85892: disable progressive refine when using adaptive sampling
This is giving too bright pixel values, as the sample scaling and random number
sample are wrong. The proper fix for this is complicated. It will be solved in
Cycles X, for now we disable this combination.
2021-05-17 19:41:11 +02:00
Germano Cavalcante
b11499939c Python GPU: Replace part of the code that uses 'bgl' with 'gpu'
This is part of the process described in T80730.

The aim is to deprecate the bgl module.

Reviewed By: fclem, brecht, campbellbarton

Revision: D11147
2021-05-14 12:26:40 -03:00
Brecht Van Lommel
f0eda57392 Fix error in Python UI script 2021-04-29 19:14:57 +02:00
Brecht Van Lommel
1ace224c63 Fix: missing AO factor from Cyclest Fast GI panel
The AO distance was already there, but I forgot the factor also has an impact
on this.
2021-04-29 15:58:51 +02:00
Brecht Van Lommel
24d71acd86 Fix Cycles rendering files with Simplify wrong after recent changes
The versioning code was not taking into account the old default for AO
bounces.
2021-04-06 15:34:13 +02:00
Brecht Van Lommel
50782df425 Render: faster animation and re-rendering with Persistent Data
For Cycles, when enabling the Persistent Data option, the full render data
will be preserved from frame-to-frame in animation renders and between
re-renders of the scene. This means that any modifier evaluation, BVH
building, OpenGL vertex buffer uploads, etc, can be done only once for
unchanged objects. This comes at an increased memory cost.

Previously there option was named Persistent Images and had a more limited
impact on render time and memory.

When using multiple view layers, only data from a single view layer is
preserved to keep memory usage somewhat under control. However objects
shared between view layers are preserved, and so this can speedup such
renders as well, even single frame renders.

For Eevee and Workbench this option is not available, however these engines
will now always reuse the depsgraph for animation and multiple view layers.
This can significantly speed up rendering.

These engines do not support sharing the depsgraph between re-renders, due
to technical issues regarding OpenGL contexts. Support for this could be added
if those are solved, see the code comments for details.
2021-04-05 14:05:01 +02:00
Brecht Van Lommel
3fa580866e Cycles: update Light Paths preset
* Add Fast GI / AO bounces to presets
* Add Default preset matching defaults
* Add Fast Approximate GI preset
* Lower Full GI depths to 32
2021-04-05 14:05:01 +02:00
Brecht Van Lommel
edd2f51b4e Cycles: make AO bounces settings more discoverable
* Move out of Simplify panel, into Light Paths > Fast Global Illumination
* Add separate boolan setting to enable/disable it separate from Simplify
* Default AO bounces to 1
* Put ambient occlusion distance in this panel as well
2021-04-04 15:20:23 +02:00
Matteo Falduto
a4260ac219 Cycles: add a spread setting for area lights
This simulates the effect of a honeycomb or grid placed in front of a softbox.
In practice, it works by attenuating rays coming off-angle as a function of the
provided spread angle parameter.

Setting the parameter to 180 degrees poses no restrictions to the rays, making
the light behave the same way as before this patch.

The total light power is normalized based on the spread angle, so that the
light strength remains the same.

Differential Revision: https://developer.blender.org/D10594
2021-04-01 12:31:01 +02:00
Campbell Barton
81178eca7c Revert removal of lambda usage for Python RNA callbacks
This reverts commits
- 476be3746e
- 8d50a3e19e
- 08dbc4f996 (partially).
2021-03-16 15:18:02 +11:00
Brecht Van Lommel
476be3746e Fix T86332: setting Cycles dicing camera fails after recent changes
Somehow "from __future__ import annotations" and "lambda" are not working
together well here, work around it by not using a lambda function.
2021-03-12 17:49:56 +01:00
Patrick Mours
b2e1b13abd Cycles: Add option to change input passes for viewport denoising
There are cases where the default input passes of color+albedo do not yield useful results
and while this was possible to change that for final frame rendering (in the layer settings),
viewport denoising always used a fixed color+albedo. This adds an option to change the
input passes for viewport denoising too, so that one can use it in scenes that otherwise
wouldn't work well with it.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D10404
2021-02-23 11:45:02 +01:00
Campbell Barton
08dbc4f996 PyAPI: use postponed annotations to support Python 3.10
Support Python 3.10a5 or 3.9x with support explicitly enabled.

- Enable Python's postponed annotations for Blender's RNA classes
  types registered on startup.

- Using postponed annotations has implications for how they are defined,
  since they must evaluate in the modules name-space instead of the
  classes name-space. See changes to annotations in `release/scripts`.

- Use `from __future__ import annotations` at the top of the module
  to ensure the script will run with Python 3.10.

- Old logic is kept since it could be used if PEP-649 is supported.

Resolves T83626

Ref D10474
2021-02-21 22:37:53 +11:00
Jeroen Bakker
ed667e344d Merge branch 'blender-v2.92-release' 2021-02-12 11:55:42 +01:00
Jeroen Bakker
26481eabe1 Cycles: Use Blender Settings For AOV
This patch will share the AOV settings between Cycles and Eevee.
It enable using the AOV name conflict detection of Blender. This
means that unlike how Cycles used to work it isn't possible to add an
AOV with a similar name. Conflicts with internal render pass names will
be indicated with an Warning icon.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D9774
2021-02-12 11:35:05 +01:00
Campbell Barton
9d3d2fa031 Cleanup: don't subclass 'Panel' for mix-in classes
This reports warnings with `--debug-python` since all panel
sub-classes are expected to be registered.
2021-02-12 16:35:16 +11:00
Miguel Pozo
1428544528 Python API: option for render engines to delegate Freestyle render to Eevee
Eevee is now used for Freestyle rendering by default, since other engines are
unlikely to have support for this. Workbench and Cycles do their own rendering.

RenderEngine add-ons can do their own Freestyle rendering by setting
bl_use_custom_freestyle = True.

Differential Revision: https://developer.blender.org/D8335
2021-02-02 14:19:04 +01:00
Julian Eisel
2771dfd563 UI: Revert design changes to data-block selector for the 2.92 release
Partially reverts 2250b5cefe.

Removing the user count and fake user count icons was controversial (which was
expected) and there are a few further changes needed, that won't make it in
time for the release, see D9946.
While there is a design to bring back the user count and fake user indicators,
a new design idea was proposed that the UI team wants to follow. This came too
late for the 2.92 release, the new design is targeted at the 2.93 release now.
Meanwhile, UI team decision was to simply revert the design changes.

The new design is being worked on in https://developer.blender.org/T84669.

Note that this commit does not revert some internal changes done in
2250b5cefe. Namely the introduction of `ed_util_ops.c` and data-block
operators in there. These will still be needed in the new design.
2021-01-13 15:31:02 +01:00
Jacques Lucke
d095411002 Fix T83544: Cycles crash when rendering with Save Buffers enabled
The issue is that the "Noisy Image" pass is added even though it should not.

`use_denoising` has to be enabled on the scene and on the view layer
to actually enable it.

Differential Revision: https://developer.blender.org/D10048

Reviewers: lukasstockner97, brecht
2021-01-11 10:21:38 +01:00
Brecht Van Lommel
2221389d6e Bake: vertex color baking support for Cycles
In the Bake > Output panel, there is now a choice between Image Textures and
Vertex Colors. The active vertex color layer is used for baking. This works
with both existing per-corner and sculpt per-vertex vertex colors.
2020-12-24 12:40:48 +01:00
Matteo Falduto
985528c9b9 UI: make light spot shape panel consistent between Cycles and Eevee
Differential Revision: https://developer.blender.org/D9906
2020-12-21 14:15:21 +01:00
Julian Eisel
2250b5cefe UI: Redesigned data-block selectors
The previous design is rather old and has a couple of problems:

* Scalability: The current solution of adding little icon buttons next to the
  data-block name field doesn't scale well. It only works if there's a small
  number of operations. We need to be able to place more items there for better
  data-block management. Especially with the introduction of library overrides.
* Discoverability: It's not obvious what some of the icons do. They appear and
  disappear, but it's not obvious why some are available at times and others
  not.
* Unclear Status: Currently their library status (linked, indirectly linked,
  broken link, library override) isn't really clear.
* Unusual behavior: Some of the icon buttons allow Shift or Ctrl clicking to
  invoke alternative behaviors. This is not a usual pattern in Blender.

This patch does the following changes:

* Adds a menu to the right of the name button to access all kinds of operations
  (create, delete, unlink, user management, library overrides, etc).
* Make good use of the "disabled hint" for tooltips, to explain why buttons are
  disabled. The UI team wants to establish this as a good practise.
* Use superimposed icons for duplicate and unlink, rather than extra buttons
  (uses less space, looks less distracting and is a nice + consistent design
  language).
* Remove fake user and user count button, they are available from the menu now.
* Support tooltips for superimposed icons (committed mouse hover feedback to
  master already).
* Slightly increase size of the name button - it was already a bit small
  before, and the move from real buttons to superimposed icons reduces usable
  space for the name itself.
* More clearly differentiate between duplicate and creating a new data-block.
  The latter is only available in the menu.
* Display library status icon on the left (linked, missing library, overridden,
  asset)
* Disables "Make Single User" button - in review we weren't sure if there are
  good use-cases for it, so better to see if we can remove it.

Note that I do expect some aspects of this design to change still. I think some
changes are problematic, but others disagreed. I will open a feedback thread on
devtalk to see what others think.

Differential Revision: https://developer.blender.org/D8554

Reviewed by: Bastien Montagne

Design discussed and agreed on with the UI team, also see T79959.
2020-12-18 18:28:04 +01:00
Patrick Mours
bfb6fce659 Cycles: Add CPU+GPU rendering support with OptiX
Adds support for building multiple BVH types in order to support using both CPU and OptiX
devices for rendering simultaneously. Primitive packing for Embree and OptiX is now
standalone, so it only needs to be run once and can be shared between the two. Additionally,
BVH building was made a device call, so that each device backend can decide how to
perform the building. The multi-device for instance creates a special multi-BVH that holds
references to several sub-BVHs, one for each sub-device.

Reviewed By: brecht, kevindietrich

Differential Revision: https://developer.blender.org/D9718
2020-12-11 13:24:29 +01:00
Patrick Mours
d7cf464b49 Cycles: Remove "OptiX support is experimental" notice
OptiX support is not in fact experimental anymore, so it is time for that notice to go.
All Cycles features that are currently supported on the GPU do work now when OptiX is selected.
2020-12-08 16:13:04 +01:00
Patrick Mours
612b83bbd1 Cycles: Enable baking panel in OptiX and redirect those requests to CUDA for now
This enables support for baking when OptiX is active, but uses CUDA for that behind the scenes, since
the way baking is currently implemented does not work well with OptiX.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D9784
2020-12-08 16:06:39 +01:00
Brecht Van Lommel
cf9275dd4e Fix failing Cycles tests after Cryptomatte changes
For old files without Cycles cryptomatte settings, must provide the defaults.
2020-12-07 13:13:49 +01:00
Jeroen Bakker
7d2745f8b3 Fix Cryptomatte panel not visible in EEVEE
Caused by {rB5baae026a86f}
2020-12-07 09:31:05 +01:00
Jeroen Bakker
9ac6ef7036 File Subversion Bump: 2.92.5 2020-12-07 08:07:18 +01:00
Jeroen Bakker
5baae026a8 Cycles: Use Blender Cryptomatte Settings.
Blender has now the place to store the Cryptomatte settings. This patch
migrates Cycles to use the new settings.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D9746
2020-12-07 08:01:49 +01:00
Yevgeny Makarov
622b30225a UI: Capitalization Corrections
Approximately 141 changes of capitalization to conform to MLA title style.

Differential Revision: https://developer.blender.org/D8392

Reviewed by Julian Eisel
2020-10-24 11:42:17 -07:00
Campbell Barton
1001adb500 Fix T81520: Crash setting the Cycles device from Python 2020-10-15 16:53:38 +11:00
Campbell Barton
c0dde8be84 Cleanup: defer importing '_cycles' in properties.py
This was imported already in nearly all usage.

Also use static-set for string comparison.
2020-10-15 16:25:26 +11:00
Lukas Stockner
cfa101c228 Cycles: Add command line option for overriding the compute device
The current way of setting the compute device makes sense for local
use, but for headless rendering it it a massive pain to get Cycles
to use the correct device, usually involving entire Python scripts.

Therefore, this patch adds a simple command-line option to Blender
for specifying the type of device that should be used. If the option
is present, the settings in the user preferences and the scene are
ignored, and instead all devices matching the specified type are used.

Differential Revision: https://developer.blender.org/D9086
2020-10-02 19:26:35 +02:00
Campbell Barton
41d2d6da0c Cleanup: pep8 (indentation, spacing, long lines) 2020-10-02 11:59:16 +10:00
Campbell Barton
bab9de2a52 Cleanup: pep8, blank lines 2020-10-02 11:59:16 +10:00
Jacques Lucke
365bf103d1 Volumes: support lower resolution in viewport
The adds a new option to simplify volumes in the viewport.
The setting can be found in the Simplify panel in the render properties.

Volume objects use OpenVDB grids, which are sparse. For rendering,
we have to convert sparse grids to dense grids (for now). Those require
significantly more memory. Therefore, it's often a good idea to reduce
the resolution of volumes in the viewport.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D9040

Ref T73201.
2020-10-01 17:59:04 +02:00
Aaron Carlisle
d2d3ab05b3 UI: Use split layout for world mist settings
Differential Revision: https://developer.blender.org/D7548
2020-09-09 21:15:05 -04:00
Brecht Van Lommel
6e74a8b69f Fix T78881: Cycles OpenImageDenoise not using albedo and normal correctly
Properly normalize buffers now. Also expose option to not use albedo and normal
just like OptiX.
2020-07-13 19:38:49 +02:00
Brecht Van Lommel
48f10319c6 Fix T78801: Eevee missing setting to enable/disable freestyle per view layer
This was only visible when Cycles was enabled.
2020-07-10 18:41:16 +02:00
Brecht Van Lommel
6eeb32706a Cycles: support OpenImageDenoise in final renders
Performance is not great currently due to the API not seeming to support
efficient denoising of multiple tiles at the same time. So in many cases
only one or a few threads will actually be denoising at the same time.

In renders with many samples this is not a big problem, but for faster
renders it's a signficant overhead.

We should try to optimize this still, possibly by batching denoising of
a bigger neighborhood of multiple tiles at once.
2020-07-10 17:10:05 +02:00
Jacques Lucke
eb5fb1741d Cleanup: don't end description with a '.' 2020-07-07 20:29:35 +02:00
Patrick Mours
737bd549b6 Cycles: Add support for native OptiX curve primitive
This patch adds support for the curve primitive from OptiX to Cycles. It's currently hidden
behind a debug option, since there can be some slight rendering differences still (because no
backface culling is performed and something seems off with endcaps). The curve primitive
was added with the OptiX 7.1 SDK and requires a r450 driver or newer, so this also updates
the codebase to be able to build with the new SDK.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8223
2020-07-07 15:39:02 +02:00
Brecht Van Lommel
95f0f31279 Fix T78692: improve UI regarding the effect of the denoiser on denoising passes
It wasn't obvious that the choice of Cycles denoiser also generates different
denoising data passes for compositing.
2020-07-07 15:12:41 +02:00
Brecht Van Lommel
4ccd96f1a4 Cycles: rename viewport denoise Fastest option to Automatic and extend tooltip 2020-07-03 12:36:17 +02:00