Commit Graph

1431 Commits

Author SHA1 Message Date
Philipp Oeser
d0c5c67e94 Make Single User: support object data animation
In addition to _object_ animation, now _object data_ (mesh, curve, ...)
animation can now be made single user as well.

This came up in T89369 and while it is possible to do this via the
Outliner [where all actions have to be selected individually], this
seems to be more convenient to be done from the 3DView.

note: usercount of the action is checked now, if it single-user already,
no copy takes place (same thing could/should be done for
single_object_action_users as well).

note2: obdata is made single user as well (otherwise duplicated actions
will be assigned to the same shared obdata - which does not result in
unique animadata which is what we are after here)

ref. T89369

Maniphest Tasks: T89369

Differential Revision: https://developer.blender.org/D11683
2021-07-09 08:09:43 +02:00
Campbell Barton
432bfbf7a3 Cleanup: pep8 2021-07-06 12:05:27 +10:00
Pratik Borhade
a6f275cad3 Fix T88808: Set Origin missing from Text object in 2.93
Fix T88808.
Caused by {rB5f2c5e5bb8c15bf0d6679351e3482f9c38c00935}

object type for `TEXT object` was missing in following check
that's why `Set Origin` option was lost from object context menu.

Reviewed By: lichtwerk

Maniphest Tasks: T88808

Differential Revision: https://developer.blender.org/D11495
2021-06-23 11:12:13 +02:00
Campbell Barton
53ba9f01e2 Fix error in context menu when built without freestyle 2021-06-22 17:19:02 +10:00
Campbell Barton
1725bfc3cb Cleanup: remove unused menu VIEW3D_MT_edit_mesh_edges_data
8aa17c5b12 missed removing the
menu definition when removing from the UI.
2021-06-22 17:18:28 +10:00
Campbell Barton
013fc69ea8 Cleanup: unused argument & variable warnings 2021-06-15 10:50:43 +10:00
Pablo Dobarro
7bc5246156 Overlays: Make flash on mode transfer an operator property
This moves the flash on mode transfer effect option from the overlays to
an operator property of the mode transfer operator.

- This effect is intended to show the target object when no overlays or
a minimal set of overlays is enabled. Making it part of the whole set of
overlays invalidates this use case.

- The effect is not intended to be configurable per viewport, it should
be a global option.

The effect is still implemented using the overlay engine (instead of a
draw modal callback) due to performance and drawing artifacts. Having it
implemented as an overlay with runtime timer data in the objects makes
also possible to run multiple animations at the same time without any
visual glitches.

Reviewed By: campbellbarton, JulienKaspar

Differential Revision: https://developer.blender.org/D11519
2021-06-11 21:48:59 +02:00
Campbell Barton
f29a738e23 PyAPI: use keyword only arguments
Use keyword only arguments for the following functions.

- addon_utils.module_bl_info 2nd arg `info_basis`.
- addon_utils.modules 1st `module_cache`, 2nd arg `refresh`.
- addon_utils.modules_refresh 1st arg `module_cache`.
- bl_app_template_utils.activate 1nd arg `template_id`.
- bl_app_template_utils.import_from_id 2nd arg `ignore_not_found`.
- bl_app_template_utils.import_from_path 2nd arg `ignore_not_found`.
- bl_keymap_utils.keymap_from_toolbar.generate 2nd & 3rd args `use_fallback_keys` & `use_reset`.
- bl_keymap_utils.platform_helpers.keyconfig_data_oskey_from_ctrl 2nd arg `filter_fn`.
- bl_ui_utils.bug_report_url.url_prefill_from_blender 1st arg `addon_info`.
- bmesh.types.BMFace.copy 1st & 2nd args `verts`, `edges`.
- bmesh.types.BMesh.calc_volume 1st arg `signed`.
- bmesh.types.BMesh.from_mesh 2nd..4th args `face_normals`, `use_shape_key`, `shape_key_index`.
- bmesh.types.BMesh.from_object 3rd & 4th args `cage`, `face_normals`.
- bmesh.types.BMesh.transform 2nd arg `filter`.
- bmesh.types.BMesh.update_edit_mesh 2nd & 3rd args `loop_triangles`, `destructive`.
- bmesh.types.{BMVertSeq,BMEdgeSeq,BMFaceSeq}.sort 1st & 2nd arg `key`, `reverse`.
- bmesh.utils.face_split 4th..6th args `coords`, `use_exist`, `example`.
- bpy.data.libraries.load 2nd..4th args `link`, `relative`, `assets_only`.
- bpy.data.user_map 1st..3rd args `subset`, `key_types, `value_types`.
- bpy.msgbus.subscribe_rna 5th arg `options`.
- bpy.path.abspath 2nd & 3rd args `start` & `library`.
- bpy.path.clean_name 2nd arg `replace`.
- bpy.path.ensure_ext 3rd arg `case_sensitive`.
- bpy.path.module_names 2nd arg `recursive`.
- bpy.path.relpath 2nd arg `start`.
- bpy.types.EditBone.transform 2nd & 3rd arg `scale`, `roll`.
- bpy.types.Operator.as_keywords 1st arg `ignore`.
- bpy.types.Struct.{keyframe_insert,keyframe_delete} 2nd..5th args `index`, `frame`, `group`, `options`.
- bpy.types.WindowManager.popup_menu 2nd & 3rd arg `title`, `icon`.
- bpy.types.WindowManager.popup_menu_pie 3rd & 4th arg `title`, `icon`.
- bpy.utils.app_template_paths 1st arg `subdir`.
- bpy.utils.app_template_paths 1st arg `subdir`.
- bpy.utils.blend_paths 1st..3rd args `absolute`, `packed`, `local`.
- bpy.utils.execfile 2nd arg `mod`.
- bpy.utils.keyconfig_set 2nd arg `report`.
- bpy.utils.load_scripts 1st & 2nd `reload_scripts` & `refresh_scripts`.
- bpy.utils.preset_find 3rd & 4th args `display_name`, `ext`.
- bpy.utils.resource_path 2nd & 3rd arg `major`, `minor`.
- bpy.utils.script_paths 1st..4th args `subdir`, `user_pref`, `check_all`, `use_user`.
- bpy.utils.smpte_from_frame 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.smpte_from_seconds 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.system_resource 2nd arg `subdir`.
- bpy.utils.time_from_frame 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.time_to_frame 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.units.to_string 4th..6th `precision`, `split_unit`, `compatible_unit`.
- bpy.utils.units.to_value 4th arg `str_ref_unit`.
- bpy.utils.user_resource 2nd & 3rd args `subdir`, `create`
- bpy_extras.view3d_utils.location_3d_to_region_2d 4th arg `default`.
- bpy_extras.view3d_utils.region_2d_to_origin_3d 4th arg `clamp`.
- gpu.offscreen.unbind 1st arg `restore`.
- gpu_extras.batch.batch_for_shader 4th arg `indices`.
- gpu_extras.batch.presets.draw_circle_2d 4th arg `segments`.
- gpu_extras.presets.draw_circle_2d 4th arg `segments`.
- imbuf.types.ImBuf.resize 2nd arg `resize`.
- imbuf.write 2nd arg `filepath`.
- mathutils.kdtree.KDTree.find 2nd arg `filter`.
- nodeitems_utils.NodeCategory 3rd & 4th arg `descriptions`, `items`.
- nodeitems_utils.NodeItem 2nd..4th args `label`, `settings`, `poll`.
- nodeitems_utils.NodeItemCustom 1st & 2nd arg `poll`, `draw`.
- rna_prop_ui.draw 5th arg `use_edit`.
- rna_prop_ui.rna_idprop_ui_get 2nd arg `create`.
- rna_prop_ui.rna_idprop_ui_prop_clear 3rd arg `remove`.
- rna_prop_ui.rna_idprop_ui_prop_get 3rd arg `create`.
- rna_xml.xml2rna 2nd arg `root_rna`.
- rna_xml.xml_file_write 4th arg `skip_typemap`.
2021-06-09 03:05:44 +10:00
Pablo Dobarro
dba3fb9e09 Overlay: Flash on Mode Transfer overlay
This implements T87633

This overlay renders a flash animation on the target object when
transfering the mode to it using the mode transfer operator.
This provides visual feedback when switching between objects without
extra overlays that affect the general color and lighting in the scene.

Differences with the design task:

- This uses just a fade out animation instead of a fade in/out animation.
The code is ready for fade in/out, but as the rest of the overlays
(face sets, masks...) change instantly without animation, having a fade
in/out effect gives the impression that the object flashes twice (once
for the face sets, twice for the peak alpha of the flash animation).

- The rendering uses a flat color without fresnel for now, but this can
be improved in the future to make it look more like the shader in the
prototype.

- Not enabled by default (can be enabled in the overlays panel), maybe
the defaults can change for 3.0 to disable fade inactive and enable this
instead.

Reviewed By: jbakker, JulienKaspar

Differential Revision: https://developer.blender.org/D11055
2021-06-03 20:17:17 +02:00
Antonio Vazquez
f944121700 GPencil: New operator to Normalize strokes
Sometimes is required to reset the thickness or the opacity of the strokes. Actually this was done using a modifier, but this operators solves this.

Reviewed By: mendio, filedescriptor

Maniphest Tasks: T87427

Differential Revision: https://developer.blender.org/D11453
2021-06-02 16:43:37 +02:00
Antonio Vazquez
06f86dd4d9 GPencil: Bake GPencil object transforms into a new GPencil object
This operator is a common request of animators to convert the transformation (inluding modifiers) of one grease pencil object, into a new object, generating strokes.

Reviewed By: pepeland

Maniphest Tasks: T87424

Differential Revision: https://developer.blender.org/D11014
2021-05-26 15:43:40 +02:00
Pablo Dobarro
73080ddf38 Add comment regarding Fade Inactive Geometry property in overlays popover
Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D11249
2021-05-18 00:51:35 +02:00
Antonio Vazquez
f6cb9433d4 GPencil: Refactor Append operators
Now the operators work like other areas of Blender using the list of selected objects.

Also, the name has been changed to:

```Layers:
- Copy Layer to Selected
- Copy All Layers to Selected

Materials:
- Copy Material to Selected
- Copy All Materials to Selected```

Reviewed By: mendio, pablovazquez, pepeland

Differential Revision: https://developer.blender.org/D11216
2021-05-14 18:02:04 +02:00
Antonio Vazquez
960535ddf3 GPencil: New Append operators
Now it's possible to append materials of one grease pencil object into another one. The operator allows active material or all materials.

Also, the Layer Copy To Object has been renamed to Layer Append to Object to keep consistency and now allows to append all layers at once.
2021-05-07 18:27:58 +02:00
Pablo Dobarro
ee0ec0f2af Fix T83398: Fade inactive geometry overlay option not visible depending on the mode
This option should always be available. Even if it does not affect the
current object depending on its mode, it affects the rest of the geometry
of the scene.

The rest of the options also work this way. For example, a grease pencil
object does not have face orientation, but the ovelay option is still
there for the rest of the scene.

Reviewed By: JulienKaspar, HooglyBoogly

Maniphest Tasks: T83398

Differential Revision: https://developer.blender.org/D10215
2021-05-06 19:16:40 +02:00
Philipp Oeser
29e5504331 Fix T87926: Transform menu has operators guaranteed to not pass poll in certain modes
Reported for ops.transform.vertex_warp and ops.transform.vertex_random.
Polling will check with ED_transverts_check_obedit, if we know it will
fail e.g. for pose mode, we can do the same check in the UI already.

Maniphest Tasks: T87926

Differential Revision: https://developer.blender.org/D11128
2021-05-03 16:49:08 +02:00
Pablo Dobarro
86915d04ee Object: Enable transfer mode functionality for switching objects in Sculpt Mode
This implements the changes discussed in T87134 for including switch
object funcionality in 2.93. This includes:

- Remove the switch object operator experimental option
- Remove the option for switching objects in Edit Mode.
- Rename switch_object to transfer_mode.
- Enable the operator only in sculpt mode.
- Expose the operator in the Sculpt menu with an eyedropper modal
option.

On later releases, we could revisit enabling the operator in other mode
and object types as well as its place in the UI.

Reviewed By: JulienKaspar, JacquesLucke

Differential Revision: https://developer.blender.org/D10953
2021-04-13 20:31:50 +02:00
Pablo Dobarro
1a81693d38 Sculpt: Update menu entries for new Expand operator
Sculpt menus were using the legacy expand operator. This updates all
entries to use the new one.

It does not make sense to use Expand from the menus as it relies on the
brush cursor position, but now all Expand shortcuts are listed in the
UI.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10952
2021-04-13 20:18:33 +02:00
Aaron Carlisle
1c357a3c5f UI: Use Consistent name for select mirror
This commit cleans up the RNA names of select mirror operators so that 
they are all "Select mirror".

This makes the select menu in edit/pose mode consistent regardless of 
object type.

Differential Revision: https://developer.blender.org/D7356
2021-04-12 14:52:29 -04:00
Sebastian Parborg
fa9b05149c Fix T84520: Make the different weight paint code paths exclusive to each other
Before this change, you could have the new sculpt symmetry code and the
older weight paint symmetry code active at the same time. This would
lead to users easily trashing their weigh paint data if they were not
careful when switching between modes.

Now the specific weight paint symmetry code is an exclusive toggle so
the user can't accidentally mirror strokes and vertex groups at the same
time. This also paves the way of supporting Y and Z symmetry in the
future for weight groups mirroring if we decide to add it in the future.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D10426
2021-04-02 14:44:26 +02:00
Campbell Barton
70d2456ff1 Cleanup: unused variables, imports 2021-03-23 16:21:51 +11:00
Antonio Vazquez
2889d8dca9 GPencil: Move Automerge button position in topbar
This helps to keep animation buttons grouped.
2021-03-22 15:47:59 +01:00
Pablo Dobarro
e8f6c65b44 UI: Rename Init to Initialize Face Sets in menu
Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D10741
2021-03-17 02:43:46 +01:00
YimingWu
3e87d8a431 Grease Pencil: Add LineArt modifier
This adds the LineArt grease pencil modifier.

It takes objects or collections as input and generates various grease
pencil lines from these objects with the help of the active scene
camera. For example it can generate contour lines, intersection lines
and crease lines to name a few.

This is really useful as artists can then use 3D meshes to automatically
generate grease pencil lines for characters, enviroments or other
visualization purposes.

These lines can then be baked and edited as regular grease pencil lines.

Reviewed By: Sebastian Parborg, Antonio Vazquez, Matias Mendiola

Differential Revision: http://developer.blender.org/D8758
2021-03-16 19:59:09 +01:00
Antonio Vazquez
88f845c881 GPencil: Remove word "Strokes" in menu
This remove redundant word.
2021-03-13 19:52:10 +01:00
Pablo Dobarro
74052a9f02 Sculpt: Mask Init operator
This operator initializes mask values for the entire mesh. It supports
different modes for initializing those values, and more will be added in
the future.

The initial version supports generating a random mask per vertex, Face
Sets or loose parts. These masks are useful for introducing variations
in the model using the filters (both shapes and colors).

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10679
2021-03-12 21:37:12 +01:00
Antonio Vazquez
5788f608d3 GPencil: UI menu cleanup
Remove duplicate words Stroke and Point already in menu header.

Reviewed by: @mendio,  @filedescriptor
2021-03-12 19:12:27 +01:00
Pablo Dobarro
e5c1e13ef0 Sculpt: Init Face Sets by Face Sets boundaries
This adds an extra option to the Face Sets Init operator to initialize
individual Face Sets based on the current Face Sets boundaries.
In particular, this is useful for splitting the patterns created by
Expand into individual Face Sets for further editing.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10608
2021-03-09 18:55:20 +01:00
Campbell Barton
9dc0c44aa1 Cleanup: unused arguments 2021-03-06 19:26:18 +11:00
Campbell Barton
bd79691599 Cleanup: unused variables 2021-03-06 19:00:18 +11:00
Yevgeny Makarov
8cc4366a98 UI: Remove colons from some labels
The colons are not necessary in these situations because it's clear
that the label applies to the next group of buttons anyway, and they
add unecessary visual complexity. Committing as part of D9924.
2021-02-24 13:15:48 -06:00
Antonio Vazquez
d8b4246b9f GPencil: Remove old Interpolate menu option
This option was before move this action as a tool.
2021-02-20 19:29:24 +01:00
Antonio Vazquez
6bba830589 GPencil: Interpolate Tools refactor
Following with the changes included to interpolate strokes of different number of points, a full review has been done in the interpolation tools.

* Interpolate now is a tool and not an operator. It was not logic to have this tool as a button.
* Interpolate tool parameters have been moved to topbar.
* Interpolate popover has been removed from topbar and interpolate `Sequence` operator has been moved to grease pencil menu.
* Interpolate Sequence now include a Redo panel.
* Interpolate tool now allows to select the strokes by pairs. This allows to interpolate any stroke with any stroke and not as before that it was only possible by drawing order. If no stroke is selected, the interpolation is done as before.
* Now is possible interpolate again if a previous keyframe exist. Before, it was impossible to interpolate two times in same frame and this made impossible to do the interpolation by groups of frames.
* New automatic option to `Flip strokes` if the stroke and end are not in the right position. Also the flip can be set manually for corner cases.
* Cleanup of menus related to interpolate.
* Fixed some bugs and removed parameters from scene because now all are tool or operator contained.
* Some code cleanup and function renames.

This commit also includes the some codebase to future implementation of the concept `Vertex Active` that now does not exist in grease pencil.
2021-02-19 17:41:28 +01:00
Pablo Dobarro
53ae2c2a40 Merge branch 'blender-v2.92-release' 2021-02-10 01:18:37 +01:00
Pablo Dobarro
2a670a34be Fix T83047: Texture paint symmetry options not in topbar
The texture paint mode was accidentally removed from the list

Reviewed By: JacquesLucke

Maniphest Tasks: T83047

Differential Revision: https://developer.blender.org/D10216
2021-02-10 01:10:58 +01:00
Antonio Vazquez
1352d81b17 GPencil: Fill tool refactor and Multiframe in Draw mode
This commit is a refactor of the fill tool to solve several problems we had since the first version of the tool.

Changes:

* The filling speed has been improved for each step of the process with the optimization of each algorithm/function.
* New `AutoFit` option to fill areas outside of the viewport. When enable, the total size of the frame is calculated to fit the filling area.
* New support multiframe filling. Now it is possible to fill multiple similar frames in one go.
* New `Stroke Extension` option to create temporary closing strokes. These strokes can be displayed and adjusted dynamically using wheel mouse or PageUp/Down keys.
* Parameter `Resolution` now is named `Precision` and has been moved to topbar.
* `Resolution` now has decimals and can be lower than 1 to allow quick filling in storyboarding workflows. Maximum value has been set as 5.
* Parameter `Simplify` has been moved to Advanced panel.
* Improved fill outline detection. In some cases, the outline penetrated the area to be filled with unexpected results.
* Fixes some corner case bugs with infinite loops.

As a result of this refactor, also these new functionalities has been added.

* New support for multiframe in `Draw` mode. Any drawing in active frame is duplicated to all selected frame.
* New multiframe display mode. Keyframes before or after of the active frame are displayed using onion colors. This can be disable using Onion overlay options.
2021-02-09 16:00:36 +01:00
Philipp Oeser
45d952e045 Merge branch 'blender-v2.92-release' 2021-01-29 10:21:17 +01:00
Campbell Barton
ca4ac742f4 UI: clarify edit-mesh face center behavior
- Grey out in wire/xray display.
- Expand the description for when this is used.

While this is working, the intended behavior wasn't clear,
address T85177.
2021-01-29 16:41:15 +11:00
William Reynish
5f2c5e5bb8 UI: object context menu tweaks for consistency
Currently, the object context menu includes some inconsistencies
between object types. This is a small patch that fixes these.

- Adds the same ability to Join and Set Origin
  to all supported object types.
- Adds Set Active Camera for cameras.
- Adds Adjust Stroke Width for GP Objects.
- Adds Trace Image to Grease Pencil for Image Empties.

Reviewed By: #grease_pencil

Ref D10144
2021-01-25 21:28:39 +11:00
Campbell Barton
4d94e2afc8 Merge branch 'blender-v2.92-release' 2021-01-25 20:37:50 +11:00
Campbell Barton
52022cba78 UI: increase the context menu's light power
This roughly matches the behavior when
editing this value via the buttons.

Part of D10144
2021-01-25 20:35:56 +11:00
William Reynish
5f55022276 UI: tweak object context menu labels
A number of naming changes for consistency and clarity

- Use 'Adjust...' for all entries that adjust properties
  rather than being normal operators.
- Follow naming conventions (ie Draw -> Display etc).
- Less naming ambiguity and more correctness and consistency.

Part of D10144
2021-01-25 20:12:39 +11:00
William Reynish
5a1cef2e76 UI: move 'Trace Image to Grease Pencil' to 'Convert' sub-menu
This operator is very specific, and may not warrant being placed in
such a prominent place. Move it together with other convert operators.

Ref D10188
2021-01-25 17:49:02 +11:00
William Reynish
685419d6be UI: Object "Make Links" sub-menu overhaul
- Rename to "Link/Transfer Data".
- Move Mesh Data Transfer operators here from the Relations sub-menu.
- Clarify which operations links to, copies or transfers/projects
  data using Link, Copy and Transfer leading text.
- Re-order contents to fit each category and add separators.
- Add enum tool-tips.

Reviewed By: Blendify, campbellbarton pablovazquez, mont29

Ref D10090
2021-01-20 20:51:44 +11:00
Hans Goudey
5a6dfb7571 Fix T78017: Broken layout in "View Lock" panel with armature
The property split layout was broken when the bone dialog appeared,
because the name field was not set. Theoretically property split should
work in this case, but it makes sense to use the label anyway.
2021-01-04 17:32:22 -06:00
Yevgeny Makarov
af316d2761 UI: Cleanup spelling of compound words
Approximately 138 changes in the spelling of compound words
and proper names like "Light Probe", "Shrink/Fatten", "Face Map".
In many cases, hyphens were used where they aren't correct, like
"re-fit". Other common changes include:
 - "Datablock" -> "data-block"
 - "Floating point" -> "floating-point"
 - "Ngons" -> "n-gons"

These changes help give the language used in the interface
a consistent, more professional feel.

Differential Revision: https://developer.blender.org/D9923
2020-12-24 13:11:22 -06:00
Campbell Barton
e671c548e6 Cleanup: pep8 2020-12-16 18:02:40 +11:00
Dalai Felinto
82645ff739 Move Point Cloud object back to Experimental Features
The geometry-nodes features no longer depend on the point cloud object.
Therefore the point cloud object, although important in the future, can
be postponed until we have render and edit mode fully working.

This reverts commits:
* ea74ed5a7a.
* dc614c68ef.
2020-12-15 13:07:55 +01:00
Antonio Vazquez
986955a2d5 GPencil: Add Vertex Paint operators to Paint menu
These operators existed since 2.83, but the menu was hidden by error.

Also the operators have been cleanup and make multiframe compatible.

Reviewed By: mendio

Differential Revision: https://developer.blender.org/D9671
2020-12-03 16:49:40 +01:00
Dalai Felinto
dc614c68ef Preferences: remove Point Cloud object from experimental
The point cloud object is the only one that will support instancing at
first. So we can expose it as a regular object.

It is limited since it has no edit mode. But this is not different than
the volume object.
2020-12-02 15:38:47 +01:00