Commit Graph

16327 Commits

Author SHA1 Message Date
Campbell Barton
ca5821af25 minor output button layout changes for touch/no overwrite/extension/set 2008-04-14 08:51:10 +00:00
Martin Poirier
7b0cd8a71f == Transform ==
adding missing init on handleEvent callback
2008-04-13 20:09:44 +00:00
Campbell Barton
ebae9b1a88 UV Editing
* Changed default UV wire drawing do be a grey line with a black outline, highlighting aroudn selected points.
* Moved some draw options out of the View menu into the View panel.
* Changed header buttons to make Vert/Face modes less confusing.
2008-04-13 19:42:39 +00:00
Peter Schlaile
4e40e6becc == FFMPEG ==
Added flash video menu entries. (Encoder was compiled in anyways)
2008-04-13 18:50:16 +00:00
Campbell Barton
6b81045bc3 * Made Armature auto name L/R, Top/Bot, Fr/Bk remove existing, known extensions.
* Added fromDupli MTex setting to python api
* Shift+RMB was setting the active face in the UV view.
* Armature scripts menu was broken
2008-04-13 15:14:32 +00:00
Geoffrey Bantle
209ff9e663 -> Bevel transform crash fix
Transinfo transform event callback is not cleared once
a transform event is over, this casued handleEventBevel
to dereference a null pointer. Added a check for this,
but it seems the callbacks should be set to NULL when
transform loop is done?
2008-04-13 05:51:13 +00:00
Campbell Barton
e17b13d9d2 Made octree size always available since its used for baking.
Documented obscure environment variables
2008-04-12 22:17:23 +00:00
Brecht Van Lommel
d0d4604dad Fix for bug #8927: halo blending with solid has poor antialiasing,
which as far as I can see is an old issue, but with FSA it is quite
simple to do better.
2008-04-12 21:44:08 +00:00
Benoit Bolsee
dfd7387641 fix BGE bug #8880: blenderplayer closing when esc is pressed
ESC now quits the game by default in all modes unless a keyboard sensor is set on ESC. 
In this case, the game designer must arrange for an alternative way to quit the game.
2008-04-12 21:18:58 +00:00
Campbell Barton
6b94db570f error in last commit. also use smaller fonts in the sequencer for frame numbers, number string was too long. 2008-04-12 20:36:35 +00:00
Campbell Barton
ad6b1e16a5 active face can now be unselected, also extrude and copy keep the active face. 2008-04-12 19:56:53 +00:00
Brecht Van Lommel
f8d1bc8ee7 Fix for bug #8463: object texture mapping for duplis was changed to
act as if the object was in its original position, instead of being
different for all instances. However, this is desired behavior in
some cases and so breaks compatibility. Now it only does the new
behavior when enabling the "From Original" option.
2008-04-12 18:44:03 +00:00
Brecht Van Lommel
ea4a315f3d Fix for bug #8936: particle system crash with vertex groups and
zero vertices in a mesh.
2008-04-12 18:15:10 +00:00
Brecht Van Lommel
98741e0392 Fix for bug #7100: when rendering on solaris, pressing esc could
kill the process. Some time ago SIGVTALRM was replaced with SIGALRM
to solve issues on linux, but this signal can kill the process on
solaris, so now it uses SIGVTALRM again there.
2008-04-12 17:34:48 +00:00
Brecht Van Lommel
f810245076 Fix or bug #8712: transparency + sss gave too bright results. 2008-04-12 16:31:29 +00:00
Campbell Barton
0ec76c6dcf removed blenders backup feature.
sprintf(str, "/bin/su root -c 'cd %s; /bin/tar cf - \"%s\" | (/bin/cd %s; /bin/tar xf -)'", from, file, to);
 return system(str);

This would ask for a password in blenders terminal, in ubuntu there is no root user...
If this feature is added back it should be written in a much nicer way.

Also made HKey toggle hidden files in the file selector.
2008-04-12 15:03:47 +00:00
Brecht Van Lommel
165bfce94e Fix for bug #8934: parenting or connecting armature bones didn't really
sync tip and root selection intuitively.
2008-04-12 14:53:29 +00:00
Brecht Van Lommel
0b60ff01b4 Fix for bug #6753: metaballs instanced by a particle system did not
refresh properly, also fixed a memory leak.
2008-04-12 14:30:17 +00:00
Brecht Van Lommel
ff77d00544 Fix for bug #5862: crash rendering to quicktime h.264. This would need
an upgrade to the new quicktime api to work, but that's not really
compatible with rendering out frames sequentially. For now it sets the
compression to minimum quality, which doesn't need seeking forward and
backwards.
2008-04-12 13:49:00 +00:00
Brecht Van Lommel
8355a71365 Fix for bug #8932: crash converting old particle system. 2008-04-12 13:00:01 +00:00
Brecht Van Lommel
6b02c7b12d Fix for bug #8930: issue removing temporary pointcache directory on windows. 2008-04-12 12:56:49 +00:00
Campbell Barton
1886872089 simple fix for "Unable to make version backup" warning when saving files. missing a return.
For *nix sustems, recent physics pointcache refactor uses stdio.h's remove() rather then system("rm -f ...") for removing files, since it was a lot slower for removing pointcache.

Ton used the system command because there was some problem using remove() ~6years back, but he cant remember why, (maybe its not a problem now)

Simple error, remove wasn't returning a value, but keep an eye out for problems removing files, and if anyone can reproduce the "Unable to make version backup" problem when saving, we should look into it.

Also added a note about using # in the output path for blenders command line help text.
2008-04-12 10:55:10 +00:00
Benoit Bolsee
4bab327c1b fix BGE patch #7892: dRot motion is reversed on non-dynamic objects
Positive dRot motion actuator will now make the dynamic and non-dynamic objects rotate counter-clock wise.
2008-04-11 21:19:00 +00:00
Chris Want
8f6a16c12e Moved initialization of vertex flags up a bit in the subdivide
routine because they were trumping a fix I had made earlier
to deal with subdivide smooth and mirror modifiers.

Campbell, could you please check that this commit is compatible
with the results you were expecting from commit 14227? Here
is the log of that commit:

http://projects.blender.org/plugins/scmsvn/viewcvs.php/trunk/blender/source/blender/src/editmesh_tools.c?root=bf-blender&view=log#rev14227
2008-04-11 20:46:12 +00:00
Kent Mein
c92660b18c This is patch [#8531] Change gamma node max value
Submitted By:
Stephane SOPPERA (soppera)

It just increases the max value for gamma correction to 10f.  Which
as noted in the patch is the same as the Gimp's color level tool.

Kent
2008-04-11 18:07:27 +00:00
Campbell Barton
f057a38e98 Changed BLI_convertstringcode to replace any number of hashes with the frame number.
somefile_##.png -> somefile_01.png
somefile_########-image.png -> somefile_00000001-image.png

Before, A hash at the end of the string would be replaced by a number with 4 characters. This is still default if no #'s are in the string, so nothing has changed.

To use this function from the python api use scene.render.getFrameFilename()
2008-04-11 15:47:21 +00:00
Brecht Van Lommel
a02937d86c Fix for bug #8920: particles reactor crash and memory leak. 2008-04-11 12:29:29 +00:00
Joshua Leung
716f400182 Constraints-UI:
* Fixed typo in tooltip for IK Constraint
* Beautified Limit Distance constraint a little bit
2008-04-11 07:27:52 +00:00
Benoit Bolsee
539ff57015 fix BGE bug #8813: new rayCastTo() function hits near sensor collision box 2008-04-10 20:17:12 +00:00
Daniel Genrich
0e8a6448dd Little cloth code cleanup needed because of from new cache code merge 2008-04-10 18:00:59 +00:00
Daniel Genrich
f95f4ac8b4 2nd Part: Partial commit of patch #8812 (static caused problems on sunOS) 2008-04-10 16:42:19 +00:00
Daniel Genrich
bdafa1dd91 Partial commit of patch #8812 (fixing inlining on sunOS) 2008-04-10 16:36:46 +00:00
Brecht Van Lommel
7751a18c0b Fix for mistake in pointcache refactor commit. 2008-04-10 13:20:36 +00:00
Brecht Van Lommel
8b2b470d44 Fix for bug #8898: QMC AO not working correct on objects pointing
directly at the camera in some cases.
2008-04-10 12:52:48 +00:00
Brecht Van Lommel
1fe5302cce Point Cache Refactoring
=======================

Caching and Baking:
- The point cache is now cleared on DAG_object_flush_update(), and not cleared for time dependency graph updates.
- There is now a Bake button instead of Protect. Also cache start and end frames were added to softbody and particles.
- The cloth autoprotect feature was removed.
- The Ctrl+B menu now also bakes cloth and particles next to softbody and fluids. Additionally there are now frree bake and free cache menu entries.
- The point cache api has been changed. There is now a PTCacheID struct for each point cache type that can be filled and then used to call the point cache functions.
- PointCache struct was added to DNA and is automatically allocated for each physics type.
- Soft body now supports Bake Editing just like cloth.
- Tried to make the systems deal consistently with time ipo's and offsets. Still not sure it all works correct, but too complicated to solve completely now.

Library Linking:
- Added some more warnings to prevent editing settings on library linked objects.
- Linked objects now read from the cache located next to the original library file, and never write to it. This restores old behavior for softbodies. For local simulation the mesh and not the object should be linked.
- Dupligroups and proxies can't create local point caches at the moment, how to implement that I'm not sure. We probably need a proxy point cache for that to work (ugh).

Physics UI:
- Renamed deflection panel to collision for consistency and reorganized the buttons. Also removed some softbody collision buttons from the softbody panel that were duplicated in this panel for cloth.
- Tweaked field panel buttons to not jump around when changing options.
- Tabbing e.g. Soft Body Collision into the Soft Body panel, it now only shows Collision to make the panel names readable.
- I tried to make enabled/disabling physics more consistent, since all three system did things different. Now the two modifier buttons to enable the modifier for the viewport and rendering are also duplicated in the physics panels. Toggling the Soft Body and Cloth buttons now both remove their modifiers.
- Fixed modifier error drawing glitch.

Particles:
- Particles are now recalculated more often than before. Previously it did partial updates based on the changes, but that doesn't work well with DAG_object_flush_update() ..
- Fixed memory leak loading keyed particle system. Now keys are not written to file anymore but always created after loading.
- Make particle threads work with autothreads.

Continue Physics:
- The timeline play now has a Continue Physics option in the playback menu, which keeps the simulations going without writing them to the cache.
- This doesn't always work that well, some changes are not immediately updated, but this can be improved later. Still it's fun to get a feel for the physics.

Todo:
- Point cache can get out of sync with and undo and changing a file without saving it.
- Change the point cache file format to store a version (so old point cache files can be either converted or at least ignored), and to do correct endian conversion.
- Menu item and/or buttons for Ctrl+B.
- A system("rm ..") was changed to remove() since the former is very slow for clearing point caches. These system() calls were already giving trouble in a bug in the tracker, but really most use of this system("") should be changed and tested.
- The Soft Body Collision and Clot Collision panel titles don't mention there's point cache settings there too, doing that makes them unreadable with the default panel setup.. but may need to make the names longer anyway.
2008-04-10 11:39:20 +00:00
Brecht Van Lommel
36288dabb8 Fix for render scemode in the python api, forgot to commit this file
when i changed it from a short to an int.
2008-04-10 11:34:36 +00:00
Daniel Genrich
b955a53425 Cloth bugfix for new timescaling feature 2008-04-09 19:10:03 +00:00
Brecht Van Lommel
ec1262944e Bugfix: scaling images anti-aliased with either the width or height
staying the same did not work correct (showed up in the sequencer).
2008-04-09 17:14:02 +00:00
Daniel Genrich
906666a4d8 Cloth enhancement for upcomming cache changes: support different speed using clmd->sim_parms->timescale 2008-04-09 16:38:26 +00:00
Campbell Barton
235f793f28 Made aspx/y into floats so we can render precise regions (for apricot terrain baking) 2008-04-09 15:46:26 +00:00
Daniel Genrich
9f6080cf1b Cloth/Collision modifier now gets add to the tail of the modifier stack as that is normal behaviour for all other modifiers, too. 2008-04-09 15:28:46 +00:00
Joshua Leung
e324cbd1e1 Action Editor - Renamed 'AfterTrans Delete Dupli-Frames' to 'AutoMerge Keys' for 2008-04-09 10:33:15 +00:00
Stephen Swaney
d30cc5f2d8 API Doc for new Object attributes trackAxis and upAxis.
contributed by Cedric Paille.  Thanks!

Fix broken indentation in Constraint doc.
2008-04-09 07:27:37 +00:00
Stephen Swaney
daeedc1144 fix compiler warnings - deja vu all over again.
buttons_object.c:2326: warning: too many arguments for format 
buttonns_object.c:3829: warning: ordered comparison of pointer with integer zero
2008-04-08 16:50:20 +00:00
Brecht Van Lommel
61bbccaee7 Optimization for the sequencer wipe effect, was doing a lot of unnecessary
computations for each pixel making it quite slow.
2008-04-08 16:28:55 +00:00
Campbell Barton
fa5d0309b2 setting the blend value for a sequencer strip would crash when the strip had both char and float buffers. 2008-04-08 15:07:40 +00:00
Martin Poirier
ca982d2a23 Proper fix for camera transform with snap.
Please email me or report a bug when such problem arise, it's simpler if done properly the first time.
2008-04-08 13:40:05 +00:00
Daniel Genrich
589e641f97 Sorry, reverting bad things in modifier.c 2008-04-08 12:58:25 +00:00
Daniel Genrich
fef157ac07 Cloth bugfix: used old dm instead of new created result derivedmesh; Code cleanup + deactivation of unsued selfcollision code in kdop.c + little speedup there 2008-04-08 12:55:35 +00:00
Campbell Barton
2af8964d7c moving the camera on the local Z axis while in the camera view didn't work when snapping was enabled (even though the CTRL key was not pressed) 2008-04-08 11:57:10 +00:00