Commit Graph

16327 Commits

Author SHA1 Message Date
Joshua Leung
07addddc67 A few PoseLib and Action-Editor tweaks:
* Removed "snap" from the names of the entries in the "Auto-Snap" menu for the Action Editor. "No Snap" is still "No Snap" though.
* PoseLib is now referred to as "Pose Library" in the interface
* Tidied up whitespace in editaction.c
2008-01-03 11:03:03 +00:00
Campbell Barton
bb603a53a1 Added a note to blender help text about argument order (pitfall I ran into when rendering)
also removed FTYPE as an optional format (TODO - remove FTYPE from render output panel since you cant use FTYPE anymore and its not used internally, hint hint)
2008-01-03 10:27:29 +00:00
Campbell Barton
f1cb4d521c patch from John Croisant [#8045] Allows muting NLA strips via Python API
https://projects.blender.org/tracker/index.php?func=detail&aid=8045&group_id=9&atid=127
2008-01-03 09:41:19 +00:00
Peter Schlaile
27061f5fe9 == Sequencer ==
Fix crash on duplicate since crop, transform + proxy weren't taken into
account.
2008-01-02 23:12:37 +00:00
Peter Schlaile
8d6fe8e2ca == Sequencer ==
forgot to swap input on "Over drop".
2008-01-02 22:45:38 +00:00
Peter Schlaile
4aef3b6440 == Sequencer ==
Fixed:

* crash with gamma tabs and blend modes
* crash on rect -> rect_float blend mode input
* alpha over and under have now input swapped
2008-01-02 22:39:46 +00:00
Campbell Barton
0d0fe50a70 trackball rotate patch from bebraw so using the Shift key works as expected. 2008-01-02 21:40:05 +00:00
Peter Schlaile
f081a56ebc == Sequencer ==
Bugfix: fixes crash if lowest strip was in blend mode "ALPHA OVER" (combined
with other blends above)
2008-01-02 21:36:51 +00:00
Campbell Barton
861d5e57a5 displace modifier wasnt loading in linked textures/objects. missing calls to expand_doit 2008-01-02 18:44:13 +00:00
Brecht Van Lommel
2c6e0f5ab2 Bugfix for memory leak with particle roughness vertex groups. 2008-01-02 17:57:18 +00:00
Campbell Barton
f3ebe967dd added utility function Blender.GetPaths( absolute=0 )
returns a list of files this blend file uses, wraps bpath functions.
2008-01-02 17:40:53 +00:00
Brecht Van Lommel
0c6d3169dd Bugfix for some strand simplification popping. 2008-01-02 15:44:28 +00:00
Daniel Genrich
a9c36825aa svn merge -r 12937:13095 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-01-02 14:36:46 +00:00
Brecht Van Lommel
1c6e1dd5f4 Bugfix for incorrect strand clipping in shadow maps, not sure yet it
actually fixes the problem.
2008-01-02 14:20:15 +00:00
Daniel Genrich
5b9a06e041 Pre merge commit, only added debug output so far 2008-01-02 13:51:44 +00:00
Nathan Letwory
c87785671c * make sure we have still a compiling GE with scons/mingw
* assist ideasman also for scons/mingw with ffmpeg enabled
2008-01-02 12:35:30 +00:00
Nathan Letwory
3c4f424fc8 * making sure removal of headers still has successful compile on win32 2008-01-01 22:10:39 +00:00
Campbell Barton
a42e548e81 removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files. 2008-01-01 19:20:49 +00:00
Peter Schlaile
fb3ed9e0a5 == Sequencer ==
Added some additional NULL-checks. (se->ibuf can be null, shame on me :)
2008-01-01 18:38:41 +00:00
Ton Roosendaal
372ee054c0 Some notes for those who try to follow this :)
- first work on getting area/screen handling back
- added structure for where to put stuff, is still under
  review, wait a bit for docs?

Campbell is working on removing every bad level include from
sources, so we can safely rebuild the src/ directory.
2008-01-01 18:29:19 +00:00
Campbell Barton
58bf29e389 removed blenderdef.h, BIF_*, BDR_* and BSE_* header files (except for BIF_gl.h and BIF_glutil.h) 2008-01-01 18:16:10 +00:00
Campbell Barton
9db2035e36 while trying to debug memory leaks, extended MEM_printmemlist to print a python dict and some lines at the end to format it in a useful way when run as a python script. 2008-01-01 16:14:08 +00:00
Ton Roosendaal
2df4ef711a More work on restoring Blender;
- brining back subwindow management
- removing more bad level stuff
2008-01-01 15:53:38 +00:00
Ton Roosendaal
65f1999435 Bugfix #8032
The warning i've coded 1.5 year ago, to warn when a .blend was written
by newer executable, failed on the .B.blend load case... UI not property
initialized then.

This at least fixes the crash, a menu won't pop up correctly though...
luckily the warning works for regular load or ctrl-x
2008-01-01 14:13:37 +00:00
Peter Schlaile
3ef896a945 == Sequencer ==
Attention! Rather large sequencer rewrite:

* Implemented layer blending using implicit effects. (works like layers 
  in "The Gimp" or Photoshop.)
* Fixed Space-Bar start-stop in preview windows.
  You can start playback using spacebar within a preview-window and it _works_!
* Fixed Flip Y (didn't work for float)
* Fixed premul (didn't work for float)
* Added IPOs to _all_ tracks. In blend-mode REPLACE it drives the 
  "mul"-parameter in all other blend modes it drives the effect.
* you can meta single tracks.
* moved "mute track" from "M" to "Shift-M"
* added "Shift-L" for "lock track"
* changed inner workings for Metas. Now all ImBufs have to use the
  reference counting mechanism. (Only interesting for coders :)

!!! Really important change, that affects current files!

Since you can mute tracks and now there is real layer blending capabilities
in place, I changed the silly behaviour that chose the output track.

Old behaviour: if we have an effect track visible, use the uppermost effect
track. If there is _no_ effect track visible, use the lowest input track.

New behaviour: always use the uppermost track. With blend modes active: 
work our way down starting from the uppermost track to the first 
"replace"-mode track. This is the way the gimp, photoshop, basically _all_
other applications work...

So if this change ruins your day: please try to fix your files using
"mute". If this doesn't work out, I can still restore the old behaviour,
but I really hope, that this is _not_ necessary!

Rational: most people won't get affected by this change, since you can't
really do anything usefull with the (old) sequencer without at least one 
effect track and then you are on the safe side...
2008-01-01 11:44:42 +00:00
Nathan Letwory
bcb14c2a0f * add fullscreen toggle operator (for testing fullscreen states in win32). hotkey is FKEY. Do test on other platforms, too. 2008-01-01 09:07:02 +00:00
Campbell Barton
0a62df356d find external files wasnt finding the biggest screen area for the file selector,
other minor changes. renamed "Dump Screen" to "Screenshot" in the file menu.
2008-01-01 02:20:13 +00:00
Janne Karhu
d5e491c3ef Recoded particles initial rotations to allow much more flexible settings. 2008-01-01 01:00:05 +00:00
Campbell Barton
b3e5f6b451 more tooltip changes 2008-01-01 00:56:22 +00:00
Campbell Barton
8208d5d0be Fix for check missing files, edited some tooltips - (Show key shortcuts for PLAY and RENDER) 2007-12-31 22:18:04 +00:00
Campbell Barton
9afd6135d6 made dupli's respect render and view restrict flags (from the outliner)
This means one group can contain proxy objects to display in the 3d view as well as hi quality models that are only rendered. - again for peach tree's.
2007-12-31 12:47:10 +00:00
Campbell Barton
be207a7e4c disallow editing the path of an indirectly linked library in the outliner 2007-12-31 12:13:30 +00:00
Campbell Barton
5e4d32a9ff Improvements to File->External Data->Make Paths Relative & Make Paths Absolute,
made when testing peach blend files wont have path issues when sent to the renderfarm.
* log failed path conversions
* clean the path so //foo/../foo/ is removed (not sure why but some peach files had this problem)
Also added a function to util.c 
BLI_cleanup_file, same as BLI_cleanup_dir but dosnt add a slash at the end.
2007-12-31 12:03:26 +00:00
Nathan Letwory
63d2208319 * fix include path (found by jensverwiebe) 2007-12-31 10:18:26 +00:00
Joshua Leung
d00d1f1c89 Routine purge of compiler warnings
* Most were uninitialised vars
* Fixed whitespace in a few places 
* The change I made in rendercore.c -> do_bake_shade() was for an uninitialised var, but I hope it does't cause any rendering errors...
2007-12-30 23:27:35 +00:00
Nathan Letwory
0f1e7db0b7 * also distinguish between maximised and fullscreen on GHOST win32.
* clean up some warnings (unused vars).
2007-12-30 23:09:33 +00:00
Nathan Letwory
1fec64a402 * revert my change to windowmanager move/size handling.
* made win32 ghost getClientBounds so that it returns area compatible with osx getClientBounds
  - if a window is non-fullscreen, substract decoration, since that'll be added by GHOST_WindowWin32()
* use SetWindowLongPtr/GetWindowLongPtr (instead of SetWindowLong) as it is compatible with 64bit windows.
2007-12-30 22:52:00 +00:00
Janne Karhu
71f8eaa04b - Reactor particle target text was hidden in ui by distribution buttons.
- Particle system tab had wrong coloring of buttons.
2007-12-30 21:10:08 +00:00
Ton Roosendaal
f25ce8d0ff Removed silly Global windowstate variable.
Result: windows open default with decoration (or as your default WM
defines). 

Todo: platform maintainers re-implement a cogent way for giving 
commandline options for defaults, and test how this can be stored even
2007-12-30 17:29:13 +00:00
Nathan Letwory
93058ac3b3 * handle WM_MOVE on win32 in GHOST
* change window move/size handling so that getWindowBounds gets x,y for window and getClientBounds gets w,h
2007-12-30 17:13:36 +00:00
Ken Hughes
4260b054f4 Python API
----------
Fix warning about implicit declaration of function ‘set_mipmap’.
2007-12-30 16:47:38 +00:00
Ken Hughes
65164a9e41 Python API
----------
tex->image attribute setter needed call to BKE_image_signal(), otherwise
image would not appear when render.
2007-12-30 16:41:31 +00:00
Ton Roosendaal
1039bc26fb Windowmanager, ghost side:
- Added GHOST_kEventWindowMove event, for sending event that the
  window has moved
- Fixed GHOST_GetClientBounds() for OSX (get window rect)

Todos:
- add same event for X11 and Windows
- solve why ghost doesn't call client event-proc while scaling window
  (at least, not in osx)
2007-12-30 13:30:31 +00:00
Joshua Leung
5be2e5aa98 == PoseLib - Overhauled Implementation ==
Based on feedback from Ton, I've recoded the way "PoseLibs" are implemented/exposed. Therefore, quite a bit of code has been changed to fit this in better.

Now, ANY ACTION can be a "PoseLib". A set of Markers which belong to the Action (it's taken a year, but they're finally back), are used to tag "poses" in the Action. These markers are shown using diamond-shaped blue icons (designed by Matt Ebb) in three shades - unselected/normal, selected, active. 

Notes:
* Each Armature Object has an Action which acts as a PoseLib.
* Improved UI presented in buttons panel for this
-- added proper buttons for action assigning
-- renamed "Validate PoseLib" to "Auto-Sync PoseLib" (this option auto-tags poses based on keyframes found) 

Like in the 3d-view, use the hotkeys:
* Shift-L to add a local marker 
* Ctrl-Shift-L to rename a local marker
* Alt-L to delete selected local markers

Note: transforms, etc. are not currently available with these markers 

== PoseLib Preview ==
Added a few features here:
* Left/Right-Arrow keys now change the poses too (previous and next respectively)
* Up/Down-Arrow keys also change the poses, but "jump" to a pose 5 steps away in their respective directions
2007-12-30 12:08:28 +00:00
Nathan Letwory
81035f6e21 * remove unneeded include (msvc barfs on it), now current tree builds with scons/mingw, scons/msvc and scons/gcc (linux) (and afaik also cross-compiles on linux for windows, with thanks to Debolaz) 2007-12-30 00:22:39 +00:00
Nathan Letwory
47f9c1fa5f * some additions and a removal in stubs.c (by elubie)
* mingw config update to link properly with ffmpeg
2007-12-29 20:47:39 +00:00
Ton Roosendaal
dc98efaaa0 Accidentally removed a bit too many badlevel calls. 2007-12-29 19:16:04 +00:00
Nathan Letwory
de039a899a * fix include paths in SConscripts for GE. 2007-12-29 19:04:45 +00:00
Ton Roosendaal
5307c07832 Badlevel call amount reduced to 21!
(worst was radio module)
2007-12-29 18:44:31 +00:00
Martin Poirier
d870029748 Adding stubs for audiostream 2007-12-29 18:35:24 +00:00