Robert Holcomb
cc359a6fd5
Format corrections.
2007-01-09 04:32:39 +00:00
Campbell Barton
3b15461a4a
R key when face select mode and weight mode were enabled, would rotate UV coords.
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Most other operations use WP keys instead of UV/Face, so R now rotates the posebone instead.
When combining the modes this your more offten wanting to move the pose then the UVcoords.
2007-01-09 03:33:32 +00:00
Nicholas Bishop
271e1ac00f
Sculptmode bugfix: textures were not being scaled correctly to a [0,1] range for brush strength.
2007-01-09 03:17:03 +00:00
Nicholas Bishop
73596ed036
Sculptmode bugfix: use actual active object to check when to update zbuffer data when drawing with xray objects.
2007-01-09 03:00:58 +00:00
Nicholas Bishop
047cb06e8a
Improved exiting retopo paint; clicking on either of the retopo toggles in editmode will popup a question to check whether retopo paint should be applied or canceled.
2007-01-09 00:47:23 +00:00
Nicholas Bishop
8a5a220108
Multires bugfix: wrong interpolation value for weights on triangle faces.
2007-01-08 23:52:59 +00:00
Brecht Van Lommel
cda359c358
Fix for bug #5606 :
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Subsurf modifier displays normals wrong with mixed smooth and solid faces.
2007-01-08 23:47:03 +00:00
Nicholas Bishop
f59f4d73a2
Bugfix for multirse, Mesh wasn't being properly updated with weightpaint data after switching back to level 1.
2007-01-08 23:41:42 +00:00
Brecht Van Lommel
5bb658dd69
Fix for bug and #5449 and #5423 :
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Crashes using flip triangle edges or beauty fill.
The cause was edges being marked for deletion and deleted that are
still in use by faces. This could happen if the edge was part of a
quad or unselected triangle, or if the edge was marked for deletion,
but then needed again because of another flip.
2007-01-08 21:20:18 +00:00
Ton Roosendaal
fb17663988
Bugfix #5548
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New option to use "Tangent Space normalmap" normals now works for node
materials.
2007-01-08 20:53:43 +00:00
Ton Roosendaal
97eb805f9c
Bugfix #5551
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CTRL+C/V (or Apple+C/V) on buttons didn't copy/paste names for buttons
of type "ID pointer" anymore. Was caused by NULL pointer check in wrong
location.
2007-01-08 14:55:53 +00:00
Ton Roosendaal
c53c35f582
Bugfix #5631
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Missing depsgraph relation for dupliverted Meta system.
Now editing the mesh for this situation is big fun!
2007-01-08 13:10:17 +00:00
Robert Holcomb
5db19e1517
Corrected Typo.
2007-01-08 12:42:12 +00:00
Ton Roosendaal
dfeda474a5
New code to write 'sub version' string. It was using a (controlled) 1 byte
...
overflow in a safe area, but that's not very nice code...
2007-01-08 12:31:53 +00:00
Ton Roosendaal
1f93826144
Bugfix #5634
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Adding a new Blender Screen (top header, screen browse menu) did not
correctly clear memory, causing scriptlinks in Area Windows to mess up
2007-01-08 11:52:11 +00:00
Nicholas Bishop
afe7ea072d
Fixed a couple bugs with multires+weightgroups: 1) weightgroups are now being properly applied to the mesh on Level 1. 2) Corrected the algorithm that interpolates weightgroups for all the other levels so that it more or less matches the subsurf output.
2007-01-08 08:02:26 +00:00
Campbell Barton
53ba22e90c
disabled fly mode for objects with constraints, would do weired stuff.
2007-01-08 04:59:11 +00:00
Tom Musgrove
4a1a766a16
= game engine fixes=
...
two fixes to the GE by Charlie
2007-01-08 04:22:23 +00:00
Joshua Leung
0b2b893cef
Added some additional comments about the usage of the the backend
...
functions used for Pose-Mode bone snapping.
2007-01-07 22:30:44 +00:00
Peter Schlaile
f38f16b0a0
== Toolbox ==
...
Bugfix:
Added sanity-checks proposed in
http://qa.mandriva.com/show_bug.cgi?id=24583
(strcpy without range checks is evil(tm) )
2007-01-07 19:52:13 +00:00
Nicholas Bishop
8bd9d253e1
Fixed crash going from Sculpt Mode to Edit Mode.
2007-01-07 19:45:05 +00:00
Nicholas Bishop
7177bf9321
Added a few comments to sculptmode.c
2007-01-07 19:37:24 +00:00
Martin Poirier
eb3d720bd9
=== Transform Snapping ===
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Snap/Grid icon button in 3D view header (edit mesh). FIXME NOTICE: make nice looking icons (yes, that's for you Matt)
When snap is on, a drop down appears for the target method (closest, median, center)
Hotkey to toggle snap is Shift-Tab (this was previously used for a not totally equivalent to Tab. Ton said OK to scrap it). That hotkey is currently restricted to edit mesh (where snap is currently restricted).
Changed a couple of ugliness on how snap settings are stored.
2007-01-07 19:33:00 +00:00
Peter Schlaile
fea030a9ca
== Sequencer ==
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Bugfix in Audio(HD): resampling caused artefacts on mixdown.
(The ffmpeg resampler needs a little warmup time and shouldn't be
restarted all the time.)
The resampler can still cause problems, if your soundfile doesn't start
with silence!
2007-01-07 19:22:22 +00:00
Ton Roosendaal
641679effc
Bugfix #5578
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ShapeKeys could get corrupted when using the sliders (or relative values).
Was caused by 25 dec commit to get SculptMesh work with Shapes... very
strange implementation here. For now, disabled this function to enter when
not in sculpt mode, while waiting for Nichololas to make it definite OK.
2007-01-07 16:41:44 +00:00
Campbell Barton
713f42dc3c
Metaball - docs were wrong
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Sound - needed t ohave the PyType as extern
3ds_export can now export derived objects (dupli's)
2007-01-07 15:33:28 +00:00
Ton Roosendaal
7135cd0721
Bugfix #5560
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Dupliverted Lamps did not draw in the 3D window anymore. Caused by OpenGL
displaylist optimize which cannot work for lamps... (yet)
2007-01-07 14:20:17 +00:00
Ton Roosendaal
f9c2887119
Added end/begin sculptmode before/after bake-render. Not sure if its needed
...
but for regular F12 render it's done as well.
2007-01-07 14:19:13 +00:00
Ton Roosendaal
1d4a9ee6ca
Bugfix #5626
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HSV node in composite got a new variable (V) in july, but this was not
initialized to '1' for older files.
This commit adds the initialize, for when the V==0. It might therefore
break cases saved with CVS versions with V set to 0 purposedly (not likely
but possible).
2007-01-07 14:18:03 +00:00
Nicholas Bishop
b219a65dfa
Fixed bug #5627 , Retopo Paint doesn't work with LMB set as the main mouse button
2007-01-07 05:47:58 +00:00
Erwin Coumans
f4ee0f4b4c
fixes in rigidbody constraints rigidbody -> IPO baking:
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copy system with rigidbody constraint will link new constraints to new objects (instead of old)
fps from blender will be used when baking (left shift/ctrl/alt + P)
2007-01-07 04:54:29 +00:00
Erwin Coumans
4a70681ce2
patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
2007-01-07 04:39:39 +00:00
Erwin Coumans
cf4d627897
2 bugfixes by Malachy, related to message sensor / ipo actuator firing wrongly
2007-01-07 04:35:33 +00:00
Campbell Barton
275a5a94b9
made MMB pan instead of mouselook requested by plumiferos director.
2007-01-07 01:44:16 +00:00
Campbell Barton
b4bd6cc9db
patch 5054, modifier docs addition.
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Sound, Chech_SoundType function
2007-01-06 23:44:56 +00:00
Nicholas Bishop
78ae6dbfd2
Renamed the 'Delete multires' button (and the associated undo name) to the more accurate 'Apply multires'
2007-01-06 20:47:34 +00:00
Brecht Van Lommel
36e03e5ca8
Potential fix for bug #5359 :
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Crash leaving editmode related to vertex groups. I couldn't reproduce this,
but suspect somehow multiple deformvert layers were created. Added some
extra checks to avoid that now.
2007-01-06 20:16:06 +00:00
Nicholas Bishop
6128b51023
Fixed bug #5610 , Sculpt mode stops working suddenly (after reloading file), was caused by reading the zbuffer after it had been cleared for drawing xray objects.
2007-01-06 19:46:33 +00:00
Ton Roosendaal
bd029c7a65
Bugfix #5619
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The new multi-layer UV and VertexColor buttons displayed wrong tooltips.
2007-01-06 14:15:18 +00:00
Ton Roosendaal
6c9b0288e5
Bugfix #5617
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Armature deform bug: when values in weightgroups are extreme small but not
zero (like 10e-39) a division caused values to warp to infinity or beyond!
2007-01-06 12:33:01 +00:00
Ton Roosendaal
207e7bc2bd
Bugfix:
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New panel "Armature Visualisations" didn't appear tabbed as intended...
2007-01-06 11:48:06 +00:00
Ton Roosendaal
ad9b1c58f5
Bugfix #5611
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Lamp halo render with option "Layer" crashed.
2007-01-06 11:13:07 +00:00
Ton Roosendaal
eaeed165db
Bugfix #5599
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TAB in text-edited buttons didn't always go to next button, for example
in constraints. Was caused by the 'roundbox' backdrop.
2007-01-06 10:59:07 +00:00
Campbell Barton
1d0af71d39
added lots of warnings for the makeEditable() command. - A user was having problems editing pose data after calling it.
2007-01-06 07:40:06 +00:00
Nicholas Bishop
0f6787d22d
Fix for multires: prevent mesh separate operation.
2007-01-06 06:05:35 +00:00
Campbell Barton
a3da55d5ce
epydocs - Constants were wrong QUAT/ROT/LOC, should be LOC/SIZE/ROT
2007-01-06 04:22:10 +00:00
Campbell Barton
4787b97d09
made comparing buttons the same as comparing thir values.
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bug 5612 (not a bug but this makes it work as scripters may expect)
2007-01-06 04:10:51 +00:00
Robert Holcomb
4d28796b61
Updated luminance node to work in all color spaces. Also made it work for any channel, not just luminance.
2007-01-06 01:25:59 +00:00
Brecht Van Lommel
e28ca47908
Fix for both cage and final DerivedMeshes being created in editmode even
...
if they are identical, as reported by Campbell on the mailing list. Now
uses a single DerivedMesh, saves on memory and drawing time.
2007-01-06 01:01:38 +00:00
Brecht Van Lommel
5c92969a5a
Fix for bug #5583 :
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Crash when doing a boolean operation on a linked duplicate of the
same mesh.
2007-01-06 00:25:22 +00:00