Commit Graph

16327 Commits

Author SHA1 Message Date
Campbell Barton
04ccb0caf8 bpy.config.sequenceMemCacheLimit is the only way to set the memcache in background mode and it didnt work.
removed some unused vars from KX_Scene
2009-06-05 19:22:23 +00:00
Kent Mein
868f31754c A bunch of the same logic issues. (missed these before)
Kent
2009-06-05 17:45:17 +00:00
Diego Borghetti
e9ffd8f63e Fix "duplicate strip" always increase the user count for ipo.
As venomgfx point, the shift+d function never duplicate the ipo block
if we have enable the option in UserDef -> Edit Methods -> Ipo.

Now, if Ipo option is disable, we just increase the user count, otherwise
we duplicate the ipo.

Note: Alighorith, we need call ipo_idnew here ? (like single_ipo_users)
2009-06-05 16:54:06 +00:00
Kent Mein
6c5e1b6b24 coverity issue CID: 97
Checker: FORWARD_NULL (help)
File: base/src/source/blender/src/poseobject.c
Function: pose_special_editmenu
Description: Variable "ob" tracked as NULL was dereferenced.

logic was wrong (gets complicated when you use !'s ;))

Kent
2009-06-05 16:53:21 +00:00
Campbell Barton
07b3e41e18 Blender file selector support for setting multiple selected files/dirs which operators can use.
This allows the sequencers Add-Image strip to work like it does in 2.4x.

- as well as setting the "filename" operator property, operators can have collections called "files" and "dirs" which are set when available.
- RNA_OperatorFileListElement as new collection type, its a bit redundant since each item only has a "name" property but its needed since we don't have a string array type.
- the file selector now prints operators it runs.

Tested with python, adding a list of images works to the sequencer works.
bpy.ops.SEQUENCER_OT_image_strip_add(name="MyImages", start_frame=54, channel=2, filename="/somedir/", replace_sel=True, files=[{"name":"test1.png"}, {"name":"test2.png"}])
2009-06-05 16:11:35 +00:00
Ton Roosendaal
45ed196344 2.5
Search menu:

- Made nicer drawing for popup version of search. It now uses
  entire backdrop like pulldowns.
  Search boxes for text buttons will use different style still;
  if we use this option all over it shouldn't look too intrusive.

- Search menu allows scroll, to view all items. It doesn't cycle
  anymore.

- Click outside search menu now cancels

- If a match is in search button, it highlights it. This also
  allows ALT+CTRL+F - Enter to redo last op.

- Search popup draws higher when no no space below. No order 
  flipping!
2009-06-05 16:11:18 +00:00
Shaul Kedem
f7e5fd9438 MSVC cries of uninitialized param 2009-06-05 13:20:42 +00:00
Campbell Barton
52d8e64b85 PyRNA
- Support for python to convert a PyObject into a collection (uses a list of dicts - quite verbose :/)
- Operators can now take collection args when called from python.
- Support for printing operators that use collections (macro recording).
- Added RNA_pointer_as_string which prints all pointer prop values as a python dict.

Example that can run in the in test.py (F7 key)
bpy.ops.VIEW3D_OT_select_lasso(path=[{"loc":(0, 0), "time":0}, {"loc":(1000, 0), "time":0}, {"loc":(1000, 1000), "time":0}], type='SELECT')

for some reason lasso locations always print as 0,0. Need to look into why this is.
2009-06-05 12:48:58 +00:00
Joshua Leung
308b567e9c NLA SoC: NLA-Evaluation Bugfixes
* Fixed an evil bug where the last frame of a strip was always incorrectly evaluated. 
This was because these frames were not being included in the strip's 'range' as defined by the IN_RANGE() testing macro, which only considers the given range as an open interval (i.e. non-inclusive of boundary points). I've added a new macro, IN_RANGE_INCL(), which is inclusive of boundary points, since this is a common test in many other parts of the code.

* When an AnimData block is in 'tweaking' mode, the tracks following (and including the active track) are now correctly skipped during evaluation. 

* Finished coding the option of setting a single NLA-track per NLA-block to play 'solo' (i.e. only that track is enabled for evaluation). 
To enable this, simply click on one of the grey 'dots' beside the NLA-track names, turning this dot yellow. The 'yellow' dot means that the track will play by itself (even the 'active action' gets silenced). Only one track per AnimData block can play solo at a time. To disable, simply click on the 'yellow' dot again. 
NOTE: this currently uses the View3D layer-status icons. We probably need some special ones for these later (coloured vs grey star?)

* Also (not related to evaluation) made the selection operators for the NLA Editor only work when not in tweaking mode, since in tweaking mode they can potentially result in data being resolved inappropriately when leaving tweaking mode.
2009-06-05 11:51:27 +00:00
Joshua Leung
5c21c176fa NLA SoC: Operators for 'tweaking' strip actions (TAB-Key for both)
In this commit, I've introduced the mechanism by which actions already referenced by strips used in the NLA can be edited (or 'tweaked'). To use, simply select a strip you wish to edit, and hit that TAB key to start tweaking that strip's action, and hit TAB again once you're done.


What happens when you enter 'tweak mode':
1) The action of the active strip temporarily becomes the 'active action' of the AnimData block. You are now able to edit this in one of the Animation Editors (DopeSheet/Action, Graph Editors) as per normal (i.e. sliding keyframes around, inserting keyframes, etc.). The 'action-line' will therefore get drawn immediately above the active track containing the active strip, so that it's clear that that's what we're editing.

2) All the NLA-tracks (and all the strips within them) that occur after the track that the active strip lived in get disabled while you're in tweakmode. This is equivalent to travelling back to an earlier state in a construction history stack.

3) The active NLA track also gets disabled while in tweakmode, since it would otherwise interfere with the correct functioning of the tweaking for the action of interest.

4) The 'real' active action (i.e. the one displaced by the active strip's action) gets put into temp storage, and will be restored after you exit tweakmode.

5) Any strips which also reference the action being tweaked will get highlighted in red shading to indicate that you may be making some changes to the action which you don't really want to make for the other users too.


Please note though, that this is only a rough prototype of this functionality, with some niceties still to come. i.e.:
* NLA-tracks after the active track should still get drawn above the 'tweaking action line', but perhaps with different appearance?
* Various tools will still need awareness of this to prevent corrupting operations from taking place. How to proceed is still undecided...
* When exiting tweak-mode, the strip the action came from still needs some form of syncing with the modified action... there are a few tricky issues here that will need to be solved
* Evaluation code doesn't totally take this into account yet...

---
Also, fixed a number of bugs with various code (notably selection, and also a few drawing bugs)
2009-06-05 05:18:07 +00:00
Kent Mein
c5b05fd450 coverity issues:
CID: 478
Checker: REVERSE_INULL (help)
File: base/src/source/blender/blenkernel/intern/softbody.c
Function: apply_spring_memory
Description: Pointer "sb" dereferenced before NULL check

and
CID: 480
Checker: REVERSE_INULL (help)
File: base/src/source/blender/blenkernel/intern/softbody.c
Function: springs_from_particles
Description: Pointer "ob" dereferenced before NULL check

again moved assignment after check to make sure pointer is valid.

Kent
2009-06-05 04:15:19 +00:00
Kent Mein
010a9c0b00 coverity issues:
CID: 506
Checker: REVERSE_INULL (help)
File: base/src/source/blender/src/editparticle.c
Function: PE_mirror_x
Description: Pointer "(edit)->keys" dereferenced before NULL check

and
CID: 507
Checker: REVERSE_INULL (help)
File: base/src/source/blender/src/editparticle.c
Function: PE_mirror_x
Description: Pointer "(psys)->particles" dereferenced before NULL check


No need to copy the memory if the pointer isn't valid.

Kent
2009-06-05 03:52:24 +00:00
Kent Mein
d585a201e1 coverity issue CID: 484
Checker: REVERSE_INULL (help)
File: base/src/source/blender/imbuf/intern/anim.c
Function: IMB_anim_absolute
Description: Pointer "anim" dereferenced before NULL check

again moving init code after check to valid pointer.

Kent
2009-06-05 03:40:58 +00:00
Dalai Felinto
52b7c157a0 getScreenPosition, Ray and Vect fixes:
- fix for [#18867] getScreenRay error
 ... the Vector wasn't been added to KX_Camera origin. Therefore the Ray was always casted to the wrong coordinate when camera wasn't in [0,0,0] (where is obviously was in my tests :)

- making the input parameter compatible with Blender/BGE window coordinate system (Top-Bottom).
 ... that will break scripts done in 2.49. Since this feature was added only in 2.49 that fix is OK. (and the fix is ridiculous.

Note:
the input parameter is normalized. That means it runs from 0.0 to 1.0. Some users found it confusing, but it allows to make a game compatible with multiple desktop resolutions.a
2009-06-05 00:51:36 +00:00
Brecht Van Lommel
13376a903b UI:
* Make ESC-key close the search popup menu.
* Also make ESC-key cancel number button dragging.
2009-06-05 00:39:42 +00:00
Benoit Bolsee
8154de7045 BGE [#18884] light in skinned object only work properly after running the action once. 2009-06-04 21:24:41 +00:00
Andrea Weikert
b0b8700a83 2.5 filebrowser
* code cleanup: removed unused fileselect mode (type)
* brought back 'hide dot files', needs proper storing of the settings still.
2009-06-04 20:07:06 +00:00
Ton Roosendaal
3f0d2bd334 2.5
Just a minor tweak in menu draw, makes Search menu a tinsy prettier.
Tomorrow more!
2009-06-04 18:38:10 +00:00
Kent Mein
aa0f4fb694 coverity issue CID: 488
Checker: REVERSE_INULL (help)
File: base/src/source/blender/src/hddaudio.c
Function: sound_hdaudio_extract_small_block
Description: Pointer "hdaudio" dereferenced before NULL check

Moved some init code that uses a pointer to after the check
to see if pointer is valid.

Kent
2009-06-04 15:58:47 +00:00
Ton Roosendaal
549d1d3742 Bugfix
Loading font used a minimal string array (80 chars) and copied file name
strings in it without size checks. Triple tsk!
2009-06-04 15:44:43 +00:00
Ton Roosendaal
33b0ba4a76 2.5
Bugfix: Icons were drawing on wrong subpixel positions, distorting
badly. Now it's crispy and tasty!

Noticed there's a magnifier icon already, using it for the search
option.
2009-06-04 15:19:48 +00:00
Ton Roosendaal
59333375b3 2.5
Two small fixes;
- Search menu options text could overlap with hotkey
- Operator "duplicate area into window" didnt work for non-actionzone
2009-06-04 14:32:10 +00:00
Robin Allen
d2ea71a296 Cleaned up the node wrapping code 2009-06-04 14:11:39 +00:00
Robin Allen
0f9841b01a All nodes are now wrapped! Some still need limits and extra logic though. 2009-06-04 13:55:02 +00:00
Thomas Dinges
c12163c0c5 2.5 RNA:
* Found more bugs in factor properties.
2009-06-04 11:16:56 +00:00
Thomas Dinges
1d6e679f3e 2.5 RNA:
Bugfix: Smooth Modifier didn't accept negative factor values.
Patch by Wahooney. Thanks!
2009-06-04 11:05:36 +00:00
Thomas Dinges
1205579af3 2.5 RNA:
* Wrapped some more object force properties.
* Fixed a bug in the field_type_items.
2009-06-04 10:56:39 +00:00
Campbell Barton
cf6ed23578 BGE small fixes
- script template use new property syntax
- Python could set the axis/hat to a negative index and crash blender (nobody complained)
- Servo control UI had overlapping text
2009-06-04 07:42:03 +00:00
Brecht Van Lommel
5587e9bd09 UI:
* First step for buttons context browsing, read-only still.
* Drawn in a panel now, though this should become a separate region.
* Path of the context is constructed as an array of RNA pointers and
  then used for drawing and context lookups from python.
2009-06-03 23:33:56 +00:00
Brecht Van Lommel
4df00c670e RNA:
* Added a MaterialSlot collection in Object rather than giving
  the list of materials immediately. This should more correctly
  reflect how this data is organized, even though there is no
  equivalent C struct.

* Added name properties to MaterialSlot/TextureSlot/ParticleSystem.
2009-06-03 23:22:43 +00:00
Brecht Van Lommel
a8f69a7f5c UI/RNA:
* Added an icon entry to RNA structs, instead of the UI_GetIconRNA
  function, to keep code together a bit more and make the lookup
  faster.
2009-06-03 23:16:51 +00:00
Thomas Dinges
34014df367 2.5 RNA:
* Started wrapping object force.
* Added "absorption" property in Collision Modifier RNA.
2009-06-03 22:19:04 +00:00
Campbell Barton
9b088acc67 KX_MouseFocusSensor - bug reported by Micro27 on blenderartist
vertical bounds checking for multiple viewports was inverted.

quiet some compiler warnings and minor corrections
2009-06-03 20:06:40 +00:00
Ton Roosendaal
7c3c9df2c0 2.5
Further work on new "text search" button.

- Now allows to browse items (mouse, arrow key)
- Assigns active value
- Uses different backdrop to distinguish from popup menus
- Cleaned API for it, so it can be used nicely generic

Also added a search menu, which shows all currently working
operators: CTRL+ALT+F. (mind the looks, it needs some tweaks!)

To make a menu activating a button I've added a new event...
could use some tweaks.

Important note: the callback to pass on "old string" for text
button (bone rename) couldn't work yet, added first code for new
callback, but has to be worked on further. When bone rename gets
added it can be tested.
2009-06-03 18:31:37 +00:00
Kent Mein
e650251948 coverity CID: 374
Checker: FORWARD_NULL (help)
File: base/src/source/blender/src/toolbox.c
Function: tb_do_render
Description: Variable "ca" tracked as NULL was dereferenced.

Moved check for null to include else statement.

Kent
2009-06-03 15:24:42 +00:00
Kent Mein
eafd2720f6 Missed this one before. It's another coverity issue:
CID: 477
Checker: REVERSE_INULL (help)
File: base/src/source/blender/blenkernel/intern/cloth.c
Function: cloth_apply_vgroup
Description: Pointer "dm" dereferenced before NULL check

Just like the others it assigned the value twice, removed
the one that was before checking for NULL.

Kent
2009-06-03 15:14:09 +00:00
Kent Mein
5412653289 This is coverity issue:
CID: 595
Checker: OVERRUN_STATIC (help)
File: base/src/source/blender/python/api2_2x/sceneSequence.c
Function: Sequence_setProxyDir
Description: Overrun of static array "&((((self)->seq)->strip)->proxy)->dir" of size 160 bytes by passing it to a function which indexes it with argument "248" at byte position 247

Wasn't using the size of dir it was using the sizeof the struct dir is in.

Fixed.

Kent
2009-06-03 14:55:41 +00:00
Joshua Leung
f6cac5bec7 NLA SoC: More Drawing Tweaks
* Following user feedback, I've increased the separation between normal NLA-tracks and the 'action lines' to try and differentiate them more. This hopefully this will be sufficient, otherwise, I'm going to have to abandon the use of nice, generic channel-identification code for lists of channels...

* Improved drawing of 'active' strips. 
- Now, the active strip (when NOT being 'tweaked') will be simply drawn as a yellow strip + a white border. 
- The active strip (when BEING 'tweaked') will now be greenish + a white border. The colour here may be tweakable, but we'll see...

* Strip extrapolation modes (hold, etc.) are now visualised as rects with alpha and the same colour as the strip they belong to.

* Selecting strips now makes them 'active' (and deactivates the others). Only one strip can be active at a time. Still need to figure out precisely how this will work with multiple AnimData blocks + NLA-'tweaking'.

* Fixed view-matrix bug introduced in last commit for text drawing. For now, we'll just reset the view matrix after doing that, since it's not too acceptable to move these calls to the end yet, as they should get overlapped by some other editor features (such as the Current Frame indicator)
2009-06-03 11:22:49 +00:00
Campbell Barton
903722299d BGE PyAPI fixes
- CValue warning ShowDeprecationWarning("val = ob.attr", "val = ob['attr']"); had false positives because of python using getattr() internally. Only show the wanring now when a CValue is found.
- Py functions that accepted a vector and a GameObject were slowed down by PySequence_Check() first called on the GameObject, though this would fail it would try and get attributes from the game object - ending up in ~8 attribute lookups each time. Avoiding PySequence_Check() makes ob.getDistanceTo(otherOb) over twice as fast.

- Joystick hat events could crash the BGE for joysticks with more then 4 hats.
- PLY Import failed on PLY files from Carve, added some extra types.
2009-06-03 04:12:59 +00:00
Robin Allen
a3c0730f99 RNA: more compositor nodes wrapped 2009-06-03 00:40:38 +00:00
Brecht Van Lommel
abfc3daaf4 UI:
* Added initial color ramp and curve mapping templates.
2009-06-03 00:14:12 +00:00
Brecht Van Lommel
084be86ea9 UI:
* Make modifier and constraint templates use left/right alignment for
  buttons in the header.
* Added mdef bind operator as an example of how to use local context
  for a modifier, and add some code I forgot to commit last time to
  make this system actually work.
2009-06-03 00:09:30 +00:00
Brecht Van Lommel
9ed9acaf9a UI:
* Implemented scale_x/scale_y for layouts.
* Implemented left/right/center/expand alignment for row layouts.
2009-06-03 00:04:48 +00:00
Brecht Van Lommel
7498561cfb 2.5:
* Button space context now includes most data so python code doesn't
  have to look it up manually, and to plug-in context browsing later.
2009-06-03 00:01:22 +00:00
Brecht Van Lommel
5b2737a735 2.5:
* Fix crash adding rigid body constraint.
* Give new nodetrees NT in ID name to make them recognizned by RNA,
  even if the nodetrees aren't actual ID datablock.
2009-06-02 23:56:33 +00:00
Brecht Van Lommel
c2d2b1c57d RNA
* Fix an issue where the pointer types wasn't always refine
  to the most specific type, now RNA_pointer_create also
  does this for convenience.
* Make lamp fallof type editable.
2009-06-02 23:53:40 +00:00
Kent Mein
a9c29cd415 This commit fixes the following two coverity issues:
CID: 475
Checker: REVERSE_INULL (help)
File: base/src/source/blender/blenkernel/intern/cloth.c
Function: bvhselftree_build_from_cloth
Description: Pointer "clmd" dereferenced before NULL check

CID: 476
Checker: REVERSE_INULL (help)
File: base/src/source/blender/blenkernel/intern/cloth.c
Function: bvhtree_build_from_cloth
Description: Pointer "clmd" dereferenced before NULL check

You'll notice in the code the var is actually set again
a few lines down before being used so better to set it
after you've made sure the pointer is valid.

Kent
2009-06-02 19:29:20 +00:00
Ton Roosendaal
ca24322413 2.5
Part one of new text button type: SEARCH_MENU
This opens a popup showing all matches for a typed string, nice
for object names, materials, operators, and so on.

Warning: Currently menu doesn't function yet! Only draws choices.

As test I've added an operator search button in top bar. It only
shows operators that can be used in this context now. Also that
is part of the WIP, tomorrow more fun :)
2009-06-02 18:10:06 +00:00
Ton Roosendaal
67494dcad3 2.5
Crash; reading NULL pointer in poll() callback for UV edit.

Note: poll() is ONLY for checking context, not for changing things.
2009-06-02 16:40:15 +00:00
Joshua Leung
8afd6a9dc5 NLA SoC: Added basic info-text drawing on strips
The format of these is still rather experimental.
2009-06-02 13:03:33 +00:00