Commit Graph

16327 Commits

Author SHA1 Message Date
Brecht Van Lommel
42aa747ec0 RNA
* DNA_radio_types.h: done. (patch by Jorge Bernal). Also adds
  some #defines in the radiosity DNA since it was using hardcoded
  values.
* Added an "UnknownType" which has no properties, useful as a
  placeholder for pointers that have no defined type yet.
* Sort a few lists in the code alphabetically.
2008-11-30 15:55:14 +00:00
Hamed Zaghaghi
5464c2e4a8 * controller structs, bController, bExpressionCont and bPythoncont RNFied\n*controllers are available in objects\n* some typos in rna_sensor 2008-11-30 14:40:00 +00:00
Campbell Barton
3a22ddeb04 PyRNA epydoc style docstrings.
examples...

RNA Lamp: Lamp
==============
@ivar rna_type: RNA type definition. *readonly*
@type rna_type: PyRNA PointerProperty
@ivar name: Unique datablock ID name. (22 maximum length)
@type name: string
@ivar adapt_thresh: Threshold for Adaptive Sampling. in (0.000, 1.000)
@type adapt_thresh: float
@ivar area_shape: Shape of the Area lamp
@type area_shape: enum in [SQUARE, RECTANGLE]
@ivar area_size: Size of the area of the Area Lamp. in (0.000, 100.000)
@type area_size: float
@ivar area_sizey: Size of the area of the Area Lamp. in (0.000, 100.000)
@type area_sizey: float
- snip

RNA Object: Object
==================
@ivar rna_type: RNA type definition. *readonly*
@type rna_type: PyRNA PointerProperty
@ivar name: Unique datablock ID name. (22 maximum length)
@type name: string
@ivar data: Object data. *readonly*
@type data: PyRNA PointerProperty
@ivar fake_user: Saves this datablock even if it has no users
@type fake_user: bool
@ivar library: Library file the datablock is linked from. *readonly*
@type library: PyRNA PointerProperty
@ivar loc:  in (-inf, inf)
@type loc: float[3]
2008-11-30 14:00:14 +00:00
Joseph Eagar
141f5f73f2 scons build dir was assumed to be relative, this isn't always the case. also, defined BF_PROFILE_FLAGS for win32-ming. 2008-11-30 13:25:59 +00:00
Hamed Zaghaghi
3c4132177f completed, remaining sensors added, random, radar, message, joystick and others 2008-11-30 12:00:03 +00:00
Hamed Zaghaghi
6580e96e8e 3 another sensors added: delay, actuator, porperty 2008-11-30 09:00:32 +00:00
Joshua Leung
43b26b72ab View2D - Initial commit of Pan-View Operator
* Moved View2D data from space-data to ARegion (aka regions). This has been done because drawing occurs in regions not areas anymore. The View2D struct is currently stored in the ARegion struct (not as pointer), given that most of the regions in use will be 2D anyway (only the 3d-view's "window" region is the exception).
Added version patch code for outliner and timeline only for now. Headers are also likely to need this.

* Added separate keymap for View2D operators. All regions that use View2D will need this added. This includes headers too. 

* Pan view operator (ED_View2D_OT_view_pan), currently works for Outliner and Timeline. Use MMB-drag as before. 
- It currently doesn't exposed any parameters for redo (via RNA-ID-Props), but only uses some customdata. Suggestions on what these parameters could be are welcomed. 
- I've yet to implement the necessary axis-locking features for this panning (which is required in Timeline for example to prevent vertical panning, which moves the markers out of view).
2008-11-30 06:15:33 +00:00
Campbell Barton
970fa83fab Added Group type to RNA 2008-11-30 05:07:57 +00:00
Campbell Barton
18f3e5d69f PyRNA
Can now assign RNA arrays from python lists of bools/ints/floats
 eg -> rna.scenes["Scene"].layer = [True] * 20

Also added exceptions when trying to set readonly properties.
2008-11-30 03:52:07 +00:00
Campbell Barton
bc99bbde21 mistake in comparing pointers. (causing memfree prints) 2008-11-30 02:30:34 +00:00
Brecht Van Lommel
244cce0bd0 RNA: some fixes for lamp UI text. (Michael Fox) 2008-11-30 01:31:05 +00:00
Brecht Van Lommel
d953e940d3 RNA
* Added more DNA_color_types.h, starting from patch by Sebastian Skejø.
  What's missing is write access to some things like point location,
  hard to retrieve the CurveMapping for proper update still..
* Added all datablocks as ID pointer in Main already, now only have to
  change the type from ID to the specific type. Also added filename
  to Main, which is basically the only non-internal property.
* Fixed setting shadow buffers size in lamps, also ensured it to be a
  multiple of 16.
2008-11-30 00:57:32 +00:00
Nathan Letwory
d86b38cd61 * no write access to bScreen and ScrArea and such
- maybe this will be phased out anyway, but might be handy for querying though.
2008-11-29 23:27:07 +00:00
Hamed Zaghaghi
bc68cb7985 added all sensor types without their properties and full RNAfy bNearSensor, bMouseSesnsor, bTouchSensor, bAlwaysSensor 2008-11-29 22:16:23 +00:00
Martin Poirier
e2fb12ea18 Step 3/3, merging subdivision/bone creation methods using iterators
This also adds a special Embedding option called "Peel Objects". This option makes the embedding snap consider objects as whole, taking the first and last hit of each of them to calculate the embedding point (instead of peeling with first/second, third/fourth and so on). This option is useful if you have mecanical pieces with lots of details (as single objects) and want to put bones in the middle (think of adding bones to a mecha, for example).
2008-11-29 20:37:10 +00:00
Willian Padovani Germano
fc20b87768 RNA
Adding support for Cameras. Work in progress, I'm still learning about RNA.
2008-11-29 19:53:49 +00:00
Brecht Van Lommel
2b7e390967 RNA
* Fix sensor data pointer code, also made sensor type non editable,
  would need to do more work than just setting the type.
* Fix a fairly obscure bug related to inheritance and sorting.
* Complete DNA_ID.h wrapping, just a few extra properties and the
  Library struct, most of this is internal.
2008-11-29 19:08:46 +00:00
Campbell Barton
2ff4ac139b PyRNA - can write variables now (float, int, bool, enums, strings - but not pointers, RNA limitation too).
also fixed reading enums.
2008-11-29 17:58:17 +00:00
Robin Allen
6fbeed1355 Changed vector math to use library functions. 2008-11-29 16:52:06 +00:00
Hamed Zaghaghi
3b59a18f53 more rna_sensor codes 2008-11-29 16:07:49 +00:00
Brecht Van Lommel
cc0fdf24a9 * Fix Makefiles to compile python.
* Tweak SConscript priorities to link ed_util.
* Added RNA_struct_is_ID function for python.
2008-11-29 15:43:53 +00:00
Ton Roosendaal
78218d89d6 2.5: work on bringing back SpaceTime options
- RMB select, also with SHIFT
- RMB tweak for translate
- SHIFT+D dupli
- BKEY border select/deselect
- AKEY (de)select all
- XKEY delete
- GKEY grab

Added some XXX comments for future todos, especially for when other
spaces come back with time markers.

Also added ED_util for putting in all to-be-cleaned cruft

Context conflict: input methods for Markers can conflict with other
spacetypes. It was solved in pre-2.5 with manually tweaking it all over, 
but I would prefer one keymap for all marker stuff. Needs some thinking... 
could be solved with a boundbox check for bottom part of 2d window.

Tweak issue: both tweak styles are possible:
- Hold mouse button, move, operator ends on mouse release
- Hold mouse button, move, operator ends on mouse click

Problem is that modally handled operators use fixed keymaps... like ESC,
SPACE, ENTER, or press/release mousebutton for 'assign'. There's a lot 
to say for making this all consistant, or become part of 1 general keymap?
Should also be possibe to define 'tweak' defaults for Tablet different 
than for mouse...
2008-11-29 15:10:31 +00:00
Nathan Letwory
f07f6f6fa0 * scrarea verts 2008-11-29 15:04:19 +00:00
Brecht Van Lommel
97dcbbf886 RNA
* Added more lamp properties. (patch by Michael Fox)
* Fix a number of warnings in the RNA code.
* Converted DOS line endings to UNIX.
* Added some information on defining ID structs, and fixed use
  of "ID" inheritance for some non-ID structs.
* Added text on naming conventions to the RNA documentation, and
  applied it to the current code.

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA#Naming_Conventions
2008-11-29 14:35:50 +00:00
Nathan Letwory
4fc369564a * more work on screen 2008-11-29 13:57:19 +00:00
Campbell Barton
f23894c365 Python RNA API
* Matches the C/RNA api structure
* Thin wrapper ~(600 lines)
* No functions specific to any blender object type.
* Defines 2 types, BPy_StructRNA and BPy_PropertyRNA.
* Python 3.0 target (compatible with python 2.4,5,6) 
* http://wiki.blender.org/index.php/BlenderDev/Blender2.5/PyRNA - continue docs/discussion here.

Todo
* Collection iterators
* Write access to data
* Define how constants should be accessed (as strings or some special type)
* Solve the "Python keeping invalid blender pointers" problem.
  This cant just be solved in the py api - we need blender to notify when ID's are removed 

Examples
Here are some examples that work with the current implementation of the api.

 rna.lamps["Lamp.006"].energy -> (1.0)
 rna.lamps["Lamp.007"].shadow -> ("NOSHADOW")
 rna.materials.keys() -> ['flyingsquirrel_eye', 'frankie_skin', 'frankie_theeth']
 rna.scenes["hud"].objects["num_text_p2_4"].data.novnormalflip -> False
 rna.meshes["mymesh"].uv_layers.keys() -> ['UVTex', 'UVTex']
 rna.meshes.items()

For a dump of yo-frankie level see - http://pasteall.org/3294/python

Notes
* Added python back, can only execute scripts from the command line with -P script.py
* bpy_interface.c is just enough functionality to run a python file.
2008-11-29 13:36:08 +00:00
Hamed Zaghaghi
344d9f1e6a add initial codes for rna_sensors 2008-11-29 02:01:39 +00:00
Nathan Letwory
6cb554fa96 * start RNA_screen
* nicer RNA names for NodeTree and Node
2008-11-29 01:04:15 +00:00
Nathan Letwory
001f9558a3 * add diffuse shader properties for material 2008-11-28 16:00:50 +00:00
Matt Ebb
bdf6711b70 * Some extra sanity checks for point density 2008-11-28 07:12:32 +00:00
Joshua Leung
c8098f953d View2D - Commented and finished off cleaning up code added so far 2008-11-28 04:01:35 +00:00
Nathan Letwory
d6769d513e * RNA for raytrace mirror properties. 2008-11-28 00:14:27 +00:00
Ton Roosendaal
963b1f7f07 Bugfix: loading a .blend (via commandline now) while current config
had more windows, it left the non-active windows empty. The window-match
code is unfinished (need to bring all editors back), for now it just
follows rule to copy active screen in loaded file to other windows.

Also: added time marker icons (wrong location, view2d stuff still)
Also: bug in random green/purple area code, stopped at 10 subwindows :)
2008-11-27 17:58:46 +00:00
Ton Roosendaal
d6aff38426 Patch to allow pre-2.50 Blenders to read newer files.
Since we'll reshuffle a lot in UI code, making new Screens totally 
incompatible, this patch saves the Screen chunk in Blender files
with a new identifier (ID_SCRN), causing it to be not read in old
Blender binaries. Pre-2.50 blender already has a facility to recover
from this (it keeps old UI), including for .B.blends (it opens 
default simple screen)

For the latter reason, it might be advisable to have the .B.blend 
for 2.50+ saved as another name? Then you can use both for while.

(Note: commit is just 3 lines of code, other files are comments I
added for documentation of other stuff)
2008-11-27 16:00:59 +00:00
Ton Roosendaal
6b5c948457 Blender 2.5 bugfix! :)
- keymaps in windowmanager (temporary) have to set to NULL on load.
2008-11-27 14:27:33 +00:00
Nathan Letwory
af30c87dee * make sure Material and bNodeTree datablocks show up properly in RNA Viewer.
- documentation was a bit outdated and missing a step, so I updated http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA#Struct to reflect the current state.
2008-11-27 13:36:28 +00:00
Nathan Letwory
651a94886e * add beginning of Material RNA and Nodetree+Node RNA 2008-11-27 00:23:22 +00:00
Campbell Barton
d9950d2fd4 minor changes, (some comments and less warnings) 2008-11-26 23:57:44 +00:00
Joshua Leung
2fdc41ccf4 Added access for start/end frames in RNA. 2008-11-26 23:13:59 +00:00
Brecht Van Lommel
8e8e2c3ba9 RNA
* Added support for auto generating enum properties that are defined as
  bitflags mixed with other flags (use for shadow type in la->mode now).
2008-11-26 22:52:01 +00:00
Brecht Van Lommel
e384ad573a RNA
* Made auto collection wrapping work for ** arrays.
  (Mesh.mats, still points to ID since there is no Material yet).
* Added sorting of RNA structs/properties before writing.
2008-11-26 22:24:26 +00:00
Benoit Bolsee
6a51ba54cd VideoTexture: new ImageRender class for Render To Texture
The new class VideoTexture.ImageRender() is available to perform
render to texture in the GE.

Constructor:

  VideoTexture.ImageRender(scene,cam)
    cam  : camera object that will be used for the render.
           It must be an inactive camera.
    scene: reference to the scene that will be rendered.
           The camera must be part of that scene.
  Returns an object that can be used as a source of a VideoTexture.Texture object

Methods: none

Attributes:

  background: 
     4-tuple representing the background color of the rendering
     as RGBA color components, each component being an integer 
     between 0 and 255. 
     Default value = [0,0,255,255] (=saturated blue)
     Note: athough the alpha component can be specified, it is not
           supported at the moment, the alpha channel of the rendered
           texture will always be 255. You can however introduce an
           alpha channel by appending a FilterBlueScreen() filter, it
           will set the alpha to 0 (transparent) on all pixels that were
           not rendered.

  capsize:
     2-tuple representing the size of the render area as [x,y] number of pixels.
     Default value = largest rectangle with power of 2 dimensions that fits in the canvas 
     You may want to reduce the render area to increase performance. For example,
     a render area of [256,128] is probably sufficient to implement a car inner mirror.
     For best performance, use power of 2 dimensions and don't set any filter: this
     allows direct transfer between the GPU frame buffer and texture memory
     without going through the host.

  alpha: 
     Boolean indicating if the render alpha channel should be copied to the texture.
     Default value: False
     Experimental, do not use.

  whole:
     Boolean indicating if the entire canvas should be used for the rendering. 
     Default value: False
     Note: There is no reason to set this attribute to True: the rendering will
           in any case be scaled down to the largest rectangle with power of 2
           dimensions before transfering to the texture.

Attributes inherited from the ImageBase class:

  image : image binary data, read-only
  size  : [x,y] size of the texture, read-only
  scale : set to True for fast scale down in case the render area dimensions are not power of 2
  flip  : set to True for vertical flip. 
  filter: set a post-processing filter on the render.

Notes:

* Aspect Ratio
For consistent results in Blender and Blenderplayer, the same aspect ratio used
by Blender to draw the camera viewport (Scene(F10)->Format tab->Size X/Size Y) 
is also used during the rendering. You can control the portion of the scene that
will be rendered by "looking through the camera": the zone inside the outer dotted 
rectangle will be rendered to the texture.
In order to reproduce the scene without X/Y distortion, you must apply the texture
on an object or portion of object that has the same aspect ratio.

* Order of rendering
The rendereing is performed when you call the refresh() method of the parent 
Texture object. This happens outside the normal frame rendering and will have no 
effect on it.
However, if you want to use ImageViewport and ImageRender at the same time, be 
sure to refresh the viewport texture before the render texture because the latter
will destroy the frame buffer that is used by the former to update the texture.

* Scene status
The meshes are not updated during the render to texture: the rendered texture
is one frame late to the rendered frame with regards to mesh deformation.

* Example:

  cont = GameLogic.getCurrentController()
  # object that receives the texture
  obj = contr.getOwner()
  scene = GameLogic.getCurrentScene()
  # camera used for the render
  tvcam = scene.getObjectList()['OBtvcam']
  # assume obj has some faces UV assigned to tv.png
  matID = VideoTexture.materialID(obj, 'IMtv.png')
  GameLogic.tv = VideoTexture.Texture(obj, matID)
  GameLogic.tv.source = VideoTexture.ImageRender(scene,tvcam)
  GameLogic.tv.source.capsize = [256,256]
  # to render the texture, just call GameLogic.tv.refresh(True) on each frame.

You can download a demo game (with a video file) here:

  http://home.scarlet.be/~tsi46445/blender/VideoTextureDemo.zip

For those who have already downloaded the demo, you can just update the blend file:

  http://home.scarlet.be/~tsi46445/blender/VideoTextureDemo.blend
2008-11-26 17:47:42 +00:00
Benoit Bolsee
15e193f253 BGE update: helper functions for VideoTexture render to texture feature. 2008-11-26 17:38:54 +00:00
Benoit Bolsee
650ac62919 BGE bug fix: culling algorithm didn't used the correct camera. 2008-11-26 17:35:53 +00:00
Robin Allen
402fbd95cc 2 things:
* Patch #17998
* tex_input_vec now takes 3-vector as first argument (was 4-vector).
2008-11-26 13:07:24 +00:00
Matt Ebb
d6ba347266 * Added a new Timeline menu entry: Playback -> Sync Playback to Frames/Sec. It's
more convenient and sensible to find this feature, than over in the audio settings 
(dropping frames in playback is not just for audio!)
2008-11-26 00:47:38 +00:00
Matt Ebb
00fae51fc1 * Added 'Particle System' entries as children of particle system modifiers in the
outliner. Clicking on one activates it and takes you to the object buttons - it's a 
lot better to see what's going on than a little < 1 Part 5 > that gives very little 
indication.
2008-11-25 23:14:00 +00:00
Andrea Weikert
03f9b73216 Bringing back icons:
Part 3/3: new icons
- Icon set done by jendrzych! Great job!
- cleaned up unnecessary includes and removed commented out code
- preview icons (for materials, textures,..) don't work yet, have to be ported to new event system
2008-11-25 19:23:54 +00:00
Andrea Weikert
9ba909e9f9 Bringing back icons:
- Part 2/3: renaming file according to new convention
2008-11-25 18:32:51 +00:00
Andrea Weikert
0f9b0688e2 Bringing back icons:
- Step 1/3: move relevant files to branch
2008-11-25 18:27:41 +00:00