Commit Graph

16327 Commits

Author SHA1 Message Date
Daniel Genrich
c5d902133f Bugfix for a) Fluid ipos gone after save-load b) changing viscosity causes fluidsim to be reversed [both reported by broken] (at least 3 known bugs left) 2008-08-14 09:19:41 +00:00
Campbell Barton
47c2271d67 Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
* bugfix for BGE python api - SetParent actuator getObject would segfault if the object was not set.
* Added utility function ConvertPythonToGameObject() that can take a GameObject, string or None and set the game object from this since it was being done in a number of places.
* allow setObject(None), since no object is valid for actuators, Python should be able to set this.
* added optional argument for getObject() so it returns the KX_GameObject rather then its name, would prefer this be default but it could break existing games.
2008-08-14 08:58:25 +00:00
Diego Borghetti
639f3e12a9 Last part of the svn release commit.
No need freeze, in a sec I merge both revision into
the 2.47 branch and tag it.
2008-08-14 06:42:52 +00:00
Campbell Barton
29668ba2d0 bugfix (good for 2.47) - 2 cases of returning Py_None without increfing it. this can crash blender. 2008-08-14 05:06:59 +00:00
Campbell Barton
3f2cb6e878 game engine python api
* removed macros that were not used much, some misleading.
* removed error string setting calls that overwrote the error set by PyArg_ParseTuple with a less useful one.
* use python macros Py_RETURN_NONE, Py_RETURN_TRUE, Py_RETURN_FALSE
2008-08-14 03:23:36 +00:00
Andre Susano Pinto
8da4ad74e9 Added subsurface levels option to normal projection.
Now when doing normal projeciton is possible to ask it to project along the normals
that the vertex would have if it was subsurfaced... this gives "better" projections on
low polys.

Point of this commit is to add the feature request from Eclectiel
http://blenderartists.org/forum/showpost.php?p=1181531&postcount=9

workflow as Eclectiel wanted is now possible:

to archieve a nice low-res retopology that aproximates a high-res mesh when subsurfaced:
1 - make base low-poly retopo
2 - apply a shrinkwrap with projection along normal.. and with SS level = N (where N>0)
3 - add a Subsurface with level N
4 - run bretch's script (ss_fit)
2008-08-14 03:05:13 +00:00
Ian Thompson
6a5976a0f5 Added a Marker sub-menu to the Edit menu in the text space header. 2008-08-13 21:13:56 +00:00
Martin Poirier
715ca7cbf6 starting threading code for retarget
nothing working yet, will finish tomorrow at home
2008-08-13 20:33:57 +00:00
Andre Susano Pinto
89be876f96 Fixed problem of "lack of normal information" 2008-08-13 20:18:56 +00:00
Andre Susano Pinto
43bf03580f svn merge -r 15988:16077 https://svn.blender.org/svnroot/bf-blender/trunk/blender
To have the 50% faster nearest_surface point.
Changed mesh_faces_nearest_point to return the face normal instead of collision normal
2008-08-13 19:22:35 +00:00
Martin Poirier
d2750f7bda Snap menu header rewording, to make documentation clearer (there was "mode" and "snap mode").
This can and should be merged for 2.47, as the docs will use those wordings.
2008-08-13 17:38:38 +00:00
Andre Susano Pinto
6a8236a8da Fixed a typo
I was using the word "kept" (past tense) instead of "keep" (basic form).
I hope my english teachter dont sees this commit xD
2008-08-13 17:34:09 +00:00
Ian Thompson
55438d9fe0 Small bug fix: Scripts were not being recompiled after an error, if the (auto-selected) erroneous text was simply deleted and the script re-run. 2008-08-13 17:29:51 +00:00
Andre Susano Pinto
3713470204 Fixed compile for windows 2008-08-13 13:36:09 +00:00
Ian Thompson
e2c42be829 PageUp/Down now moves the mouse cursor instead of just the view. Also added some other pops for when the cursor went off screen (click after horizontal scroll, undo, redo, etc.) 2008-08-13 12:20:49 +00:00
Brecht Van Lommel
d60025e95f Bugfix: in the game engine, errors in a particular python script caused
somewhat random crashes, which I think was caused by the error print
using python objects that were freed too soon. Now it frees the dictionary
after the print.
2008-08-13 10:19:47 +00:00
Andre Susano Pinto
1e7e8ceaac fixed a bug related with "cullfaces" option on shrinkwrap
enabled openmp during the tree queries (before it was only enabled during tree building)
2008-08-13 01:38:13 +00:00
Ian Thompson
5ade004592 Added a button to allow plug-ins to be enabled/disabled for each text space. It was confusing using the syntax button for both. 2008-08-12 22:12:24 +00:00
Andre Susano Pinto
c6de35e558 *Added documentation mainly at shrinkwrap.c
*removed commented code about the dropped shrinkwrap options
*Removed references to "cut plane", "limitMesh".. its now called "auxiliar target"

*Added option to shrinkwrap over an selected axis
*"Normal projection" mode is now called "projection" since it can now project over "normal, and any combination X, Y, Z"
2008-08-12 20:43:10 +00:00
Martin Poirier
b30a925447 Add missing stuff in new scene code to properly init skeletor params properly.
Add sanity check on file load to fix old files (won't be merged in trunk).
2008-08-12 19:56:03 +00:00
Ian Thompson
65d0ef3e74 Speed improvements for reading text lines and the option to specify a range for Text.asLines([start[, end]]) Also some tweaks for the plug-in scripts and updates to pydocs. 2008-08-12 15:17:08 +00:00
Andre Susano Pinto
7af0643df7 New nearest_point_in_tri_surface function.. 50% faster
Results were verified against the old function

Non 2.47 fix
2008-08-12 13:30:17 +00:00
Campbell Barton
2345757746 raise an error when assigning properties to a game object that cant be converted. also use python apis functions for converting floats and int types (faster then PyArg_Parse) 2008-08-12 12:32:54 +00:00
Ian Thompson
0410775e2e Rolled back on rev. 16039. Had problems with display, messages being blank and scripts not being recompiled in some cases. Needs more thought before committing. 2008-08-12 10:08:46 +00:00
Daniel Genrich
bd34ecafef svn merge -r 15973:16060 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-12 09:49:46 +00:00
Daniel Genrich
5a310fe8e1 Bugfix for non-compiling on msvc and mingw (reported by Matt) 2008-08-12 09:36:51 +00:00
Jens Ole Wund
ea134f8411 bdiego no 2.47 option for now
make soft bodies spawn threads on a mid level 
use G.rt == 16 to switch to 'old style'
i am going to remove that G.rt switch if everyone is fine /* i do not intend to keep 2 versions of code up because of "BAD STYLE" */
so .. give feed back ..
2008-08-11 20:40:29 +00:00
Martin Poirier
d4f1a98219 Fix flipped arc caused by harmonic interpolation 2008-08-11 20:01:15 +00:00
Ken Hughes
7f3a2a4abe Python API
----------
Added texture.offset and textute.gain attributes, to access parameters for Musgrove textures.
2008-08-11 19:06:30 +00:00
Andre Susano Pinto
7e7d416f4d svn merge -r 15988:16055 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-11 13:29:38 +00:00
Andre Susano Pinto
991539d1c8 preparing to merge trunk (those files were sent to trunk) 2008-08-11 13:16:06 +00:00
Ian Thompson
d90d413421 Suggestion list scrolling and selection made independent for easier use. Selections no longer move away from the cursor. 2008-08-11 11:10:16 +00:00
Matt Ebb
04b90467c3 * Fix for a bug zanqdo reported in IRC - transparent shadows were not
getting correct alpha when cast through node materials - in fact the 
node tree wasn't being shaded at all.
2008-08-11 05:23:36 +00:00
Ian Thompson
5dad154414 Fixed inconsistencies between the text plugins and them not suggesting when called from the menu. 2008-08-10 16:07:14 +00:00
Ian Thompson
fb3a42d0f9 Shift keys cancelled the suggestions list (missed from earlier event refactor) 2008-08-10 14:24:14 +00:00
Ian Thompson
6ba72d4550 Fixed saving to relative paths and made external modification messages more user friendly. 2008-08-10 12:02:33 +00:00
Joshua Leung
f3c138e131 Changed a few places where visibility for EditMode bones is tested, so that they now use a macro I introduced in the previous commit. 2008-08-10 03:39:09 +00:00
Joshua Leung
2fe31596e3 == Armature Editing Tweaks ==
* New Tool: Switch Direction
This tool switches the direction of selected bones in EditMode, and can be found under the Specials Menu (WKey). It also adjusts the parenting, so that continuous chains can still be linked. 

* Bone Locking:
Removed Lock/Unlock functions from Specials menu, and moved this functionality under the Toggle/Set/Clear Bone Settings tools (Shift/Ctrl-Shift/Alt W respectively)
2008-08-10 03:10:07 +00:00
Ken Hughes
295155b448 Python API
----------
Remove documentation for Render.EnableEdgeShift and Render.EnableEdgeAll methods, which are no longer in the API.
2008-08-09 22:24:12 +00:00
Martin Poirier
c1e9d25364 Fix bug caused by extranuous return in distance weight calculations (ignored the weighting parameter)
Extract constant for shape level matching
Go to lowest node with matching shape, instead of just lowest node (created bugs)
2008-08-09 19:39:31 +00:00
Ian Thompson
83bcb9deff Python errors originating in the active text are now displayed at the top of the text area. Errors in other files/scripts still pop up a message as before and all errors are still printed to the console. This removes the need to switch to the console for local errors. 2008-08-09 18:11:40 +00:00
Ian Thompson
4c89ee7838 Line highlighting did not work for syntax errors. 2008-08-09 14:47:51 +00:00
Joshua Leung
7cbfe78044 Bugfix #17465: "Pose Edit Not Possible" message activated on 3D navigation
When navigating the 3d-view with a bone (or bones) selected, 'Rest Pose' enabled for the armature, and 'Orbit Around Selection' turned on, a "Pose Edit Not Possible" warning would pop up every time the view was manipulated. 

Was caused by a missing check for the 'TFM_DUMMY' transform mode used when calculating center to use (based on active item)
2008-08-09 10:50:59 +00:00
Ian Thompson
ed972db1a3 Merge from trunk: 15912:16031 2008-08-09 10:12:59 +00:00
Ian Thompson
d7f64d43dd Whole word ops. now treat symbols differently to whitespace allowing better control over cursor movements (solves mindrones' request). 2008-08-08 23:14:32 +00:00
Ian Thompson
4d83ce920a Improvements to the suggestion and doc listing events (when to update and when to remove). 2008-08-08 20:30:55 +00:00
Ian Thompson
e9c92144d1 Clipboard operations added to text editor RMB menu. 2008-08-08 16:49:14 +00:00
Janne Karhu
adcd339198 Fix for [#13697] Reactor particles with children doesn't render
-Particles were being recalculated a bit too aggressively. Normal particles didn't care, but since reactor particles have dynamic birth times they lost crucial information in the recalculation.
2008-08-08 16:40:41 +00:00
Janne Karhu
3832af90d7 Fix for [#16671] Moving a metaball that a particle system uses as a object (for visualization) also moves the particles
-The particle dupliobjects were using the objects trackflag in combination with it's rotation causing strange behavior. Now the trackflag is ignored and only the rotation of the object being duplicated is taken into account.
2008-08-08 15:38:14 +00:00
Daniel Genrich
6501ff6bdd Fixing point-face distance to support degenerated tris/quads with area<FLT_EPSILON 2008-08-08 14:24:47 +00:00