Early Ehlinger reported a deadlock when a script tells Blender to render an animation and there are pynodes. While investigating I saw related crashes in bg (blender -b) mode, still not fixed. This commit tries to fix the problem for interactive mode, then. What it does is releasing the lock before rendering and relocking after that, like theeth suggests in the bug report:
http://projects.blender.org/tracker/?func=detail&atid=125&aid=17389&group_id=9
*the options "remove faces", "merge" points were removed
*made shrinkwrap work with CVs (curves and nurbs surfaces)
*cleanup shrinkwrap code.. (removed bruteforces and raytree methods)
It turns out the material AmbCol property was never working properly, or even supported in the renderer, so I've removed it. Also included is a fix to make the 'Amb' input work properly too.
Axial symmetry tagging was depending on the order of the nodes, so it might tag left side as right and vice versa depending on the order. Stability test ensures the tagging is order independant (what it tags as right and left might not be the real right and left, but at least they are consistant between mesh graph and armature graph, so it doesn't flip limbs)
left overs from new particles
-wind and force did not work if aero or edge collision was activated.
-force field had flipped sign compared to particles
tsk who thinks a attractive force should negative sign? well... i am passionless with that.
-adapted effect of wind and fields on softbodies such that softbody "particles" and particle "particles" behave consistently
note!
effect of wind is 1/25 compared to before
other forces 1/10
New Stuff:
* Alt-XKEY / Alt-DelKey will now activate the Grease Pencil "Erase" menu. This will only show up when it's relevant (i.e. when there exists Grease Pencil data). It should make it faster to quickly delete the last stroke made. This hotkey has been added to the tooltips of the relevant buttons.
* Finished off colouring of 'active' layers panel so that they are now easily identify-able. This could also be done for Constraints, but the 'active' one isn't that important there.
Bugfixes:
* Fixed bug with drawing gp-data sources in the Action Editor, which resulted in missing icons.
* Fixed buttons in Grease Pencil panel. My hasty attempt last night at making the Action Editor to refresh was causing problems.
* Added a (hopefully temporary) button that will be used to prevent drawing from occurring with Shift-LMB. This is useful when trying to select stuff sometimes, with LMB as select-button, especially when selecting a bunch of closely spaced bones might be interpreted as a new stroke.
- Added GUI panel
- Selected text is copied to "find" field
- Option to search "all texts"
- Option to replace text
- Alt+F finds, Ctrl+Alt+F finds again (without UI)
- Alt+H replaces (UI), Ctrl+Alt+H replaces again (and undo works)
- Fixed: Find didn't push undos so cursor position was wrong
Based on user feedback, I've made some changes to the Grease Pencil UI (most notably in 'Time Editing' facilities).
* 'Edit Timing' button gone
* Pin button and '<Grease Pencil Data' string gone from Action Editor
* Action Editor in 'Grease Pencil' mode now displays all grease-pencil datablocks for current screen.
* AE: GP-Datablocks are drawn like 'groups', with an expand/collapse button to show/hide layers. Its name shows the type of space it comes from, and shows indicative status info (i.e. for 3d-view, it shows view-angle)
* Added refresh calls for action editor after editing relevant data.
I haven't tested all tools yet, but most should be stable.
Also, I've removed some unnecessary buttons, and added a few tooltips. There's also some experimental code to try to get clearer indication of 'active' layer.
- getExactTypeName()
- increment()
- decrement()
- isBegin()
- isEnd()
Contrary to previously stated, I am reverting back to implementing iterators in the (Python) API, for different reasons:
- it will make testing quicker to achieve, as I won't have to recode a big chunk of the original Python files
- it will be a base for API refactoring
- it won't prevent the use a list-based approach later (it is simple to get it from the Iterator)
Fixes: [#17315] Sequencer: after undo there's no active object
closes: [#17357] fix for bug #17315 - Sequencer: after undo there's no active object
(kiemdoder: thanks for the patch, had to do it in a little bit different way,
since sort_seq will kill your sort order idea...)
Before porting other classes, I'll resolve the List (Python) <=> Iterator (C++) correspondence problem by implementing a general class appropriately suited for the task.
The min/max parameters define a minimum/maximum angle
that the object axis can have with the reference
direction without being constrainted. The angle is
expressed in degree and is limited to 0-180 range.
The min/max parameters define a conical free zone
around the reference direction.
If the object axis is outside that free zone, the
actuator will tend to put it back using as a temporary
reference direction the vector that is exactly at
min or max degree of the reference direction
(depending if the axis angle is below the minimum
or above the maximum) and is located in the plane
formed by the axis and the reference direction.
With a low damping value, this is equivalent to
clamping the axis orientation within min/max degree
of the reference direction.
Backward compatibility corresponds to the absence
of free zone: min = max = 0.
All bones marked as no deform are repositioned after the retarget based on their "linked" bone (linked bone is constraint owner if control bone is a target, parent bone if not).
Arithb:
Function to make a quat between two normalized vectors
Grease Pencil is a tool which allows you to draw freehand in some views, allowing you to annotate/scribble over the contents of that view in either 2d or 3d. This facilitates many easier communication and planning abilities.
To use, simply enable it from the View menu (choose 'Grease Pencil...' and click 'Use Grease Pencil'). Then, click+drag using the left-mouse button and the shift-key held to draw a stroke.
For more information, check the following page on the wiki:
http://wiki.blender.org/index.php/User:Aligorith/247_Grease_Pencil
I realized today that it will not be possible to implement getter/setter functionality easily for our Freestyle API. The reason is that Python does not support function overloading as-is. It is possible to 'fake' overloading by taking a general argument object and count the number of arguments in the object (rgbTuple_setCol in Blender's API is a good example of how to go about it).
For the time being, we'll get around that problem. The tangible effect of that constraint is that all API setter functions return a 'None' PyObject, instead of returning an integer status code. It is important to note that this problem is due to Freestyle's API being C++ in nature. Fortunately, this shouldn't really impact the usage of the API.
If the Blender Python group wants me to correct that, I'll be able to do it. It is just going to take me quite some time correcting it, writing support functions for methods having different types of arguments.