Commit Graph

12 Commits

Author SHA1 Message Date
Brecht Van Lommel
bdfe7d89e2 Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416

Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
  later added in trunk also, but reverted partially, specifically revision
  16683. I have left out this reversion in the 2.5 branch since I think it is
  needed there.
  http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
  for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
  -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
  differently. Since this is changed so much, and I don't think those fixes
  would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
  initialized when running with -P. The code that initializes the screen there
  I had to disable, that can't work in 2.5 anymore but left it commented as a
  reminder.

Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.

Still to be done:
* Go over files and functions that were moved to a different location but could
  still use changes that were done in trunk.
2008-11-12 21:16:53 +00:00
Ton Roosendaal
4a4f7c802a Bugfix #17784
Playanim now works for:

- tiff, cineon, dpx, hdr, exr

Only multilayer not, that's too much for a bugfix. Multilayer is a totally
different image format, handled separately.

ALso removed redundant printing for dpx/cineon.
And fixed crash in cineon when G.scene doesnt exist. Bad bad, should
not be there!
2008-10-08 18:35:41 +00:00
Brecht Van Lommel
2875cc9cc6 Fix for second part of bug #17506: issue with swapped uv coordinates
on creating multires in editmode, wasn't doing test_index_face for
the face data.
2008-09-22 21:22:16 +00:00
Nicholas Bishop
7f985f3399 == Multires ==
Fixed bug #9680, Crash on render

Caused by multires sometimes looking at editmesh data rather than mesh data during render
2008-04-27 18:26:43 +00:00
Andrea Weikert
52d283d1ab == MSVC 7.1 projectfiles ==
blenkernel needed opennl include (softbodies)
blenderplayer needed linking opennl too now.
replaces powf with pow in multires - MSVC isn't C99 compatible
2008-01-13 15:10:09 +00:00
Campbell Barton
a42e548e81 removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files. 2008-01-01 19:20:49 +00:00
Campbell Barton
58bf29e389 removed blenderdef.h, BIF_*, BDR_* and BSE_* header files (except for BIF_gl.h and BIF_glutil.h) 2008-01-01 18:16:10 +00:00
Ton Roosendaal
da7208eab5 Ported over the bad-level cleanup from Chris for Sculpt. 2007-12-29 17:07:55 +00:00
Nicholas Bishop
015007beaf == Sculpt ==
Fixed bad level calls in sculptmode.
2007-12-26 22:40:56 +00:00
Nicholas Bishop
8e84f64c3d == Multires ==
Fixed multires_update_colors so it ignores the editmesh during render.
2007-12-26 20:43:58 +00:00
Nicholas Bishop
9807586192 == Multires ==
Fixed bad level calls within multires usage.
2007-12-26 10:43:51 +00:00
Nicholas Bishop
88e71a5b79 == Multires ==
Cleaned up bad level calls for multires; moved most of multires functions to blenkern, where they should have been in the first place. Functionality of the tool is unchanged.
2007-12-26 09:39:15 +00:00