Commit Graph

531 Commits

Author SHA1 Message Date
Campbell Barton
f80617ab37 render simplify option to disable triangulation.
- triangulating non planer quads is needed to resolve some artifacts however this also ends up triangulating most faces in - Suzzane subsurf level 4 for eg.
this check could be tuned for better performance but for now skipping it is useful for test renders.
2010-02-02 15:51:44 +00:00
Campbell Barton
039d087171 subtype support for properties in bpy.props. 2010-02-01 22:04:33 +00:00
Martin Poirier
46b0e90cf6 Mesh Extrude menu
Todo for Campbell: 
- Make menu context sensitive
- Make menu automatically run the operator if there is only one option


Note: Saved configurations and keymaps with references to "Extrude and Move" operator needs to be updated to either call the menu or one of the new extrude macros.
2010-02-01 18:30:00 +00:00
Campbell Barton
059be67aab remove workaround thats not needed anymore and could cause a python error when linking a mesh with keys to an object. 2010-02-01 14:25:38 +00:00
Joshua Leung
c3e96bf0fc Finished some todos for the Export KeyingSet operator:
- Keyframing and other KeyingSet-level settings are now included in the exported script too
- A table of lookups for ID-block shorthands is built and included to make running the exported script more efficient and less confusing
2010-02-01 04:07:43 +00:00
Joshua Leung
2a5d7f929d Keying Sets: Export to File
This commit adds an operator which saves the active Keying Set in a form which can be used to regenerate the Keying Set again in another file using the Keying Sets API.

This could be made smarter by caching the ID-blocks used, and writing aliases for those, but that can be done later.
2010-02-01 01:08:45 +00:00
Brecht Van Lommel
87bbb2d827 WM Draw Methods now has a new option Automatic (default). This will
set the draw method to triple buffer or overlap depending on the
configuration. Ideally I could get all cases working well with triple
buffer but it's hard in practice. At the moment there are two cases
that use overlap instead:

* opensource ATI drives on linux
* windows software renderer

Also added a utility function to check GPU device/os/driver.
2010-01-31 23:45:51 +00:00
Joshua Leung
ba28cfcf2a Added 'Evaluation Time' setting access to Path Animation panel.
This was previously only available from the datablocks viewer, but this is the direct replacement to the badly named 'speed' ipo-curve in the past ('speed' implies a rate that must be integrated/added to the results of past frame, rather than a factor).

Also, tweaked the RNA definition so that this shows as a slider (i.e. a factor), since the valid values for this are clamped to the [0, 1].
2010-01-31 23:41:38 +00:00
Campbell Barton
95069f2909 pep8 changes 2010-01-31 14:46:28 +00:00
Campbell Barton
ebbd1e0b20 bugfix [#20579] Context pinning error (pose mode) 2010-01-30 23:48:49 +00:00
Campbell Barton
25eb46810f bugfix [#20878] Filtering for keymaps became useless [26389] 2010-01-30 21:48:07 +00:00
Thomas Dinges
c005d19c42 Small UI Tweak:
Let "Add Constraint" Button use the whole space, like the "Add Modifier" Button.
2010-01-30 08:45:31 +00:00
Joshua Leung
e1fdf7fc58 View2D/TimeCode Drawing:
This commit introduces a few cleanups and tweaks to the way that timecodes (i.e. the timing indications used instead of frame numbers) get displayed.

1. Custom Spacing of TimeCodes/Gridlines
Made the minimum number of pixels between gridlines/timecode indications a user-preference, instead of being a hardcoded constant. This allows to set the spacing tighter/looser than the defaults, and is also used for the other changes.

2. Default timecode display style, (now named 'minimal') uses '+' as the delimeter for the sub-second frames. This hopefully makes it a bit clearer what those values represent, as opposed to the '!', which can sometimes look too much like a colon.

3. Added various timecode display styles as user-preference. - These include always displaying full SMPTE, to showing milliseconds instead of frams for sub-second times, and also an option to just show the times as seconds only.
- When changing the timecode style, the spacing setting is automatically modified so that the timecodes are spaced far apart enough so that they won't clash (under most circumstances). This automatic modification is only done if the spacing is too tight for the style being set.

4. Unified the code for generating timecode strings between the View2D scrollbar drawing and the current frame indicator drawing.
2010-01-30 04:43:36 +00:00
Brecht Van Lommel
3d9988cde7 Fix #19473: Toggle Quad View options missing from UI. 2010-01-30 03:22:22 +00:00
Campbell Barton
ada9ca9687 [#20487] Small bug in 3d window's header in edit mode.
[#20713] vertex, edge and face toggling acts like shift select (in 2.49) with or without shift pressed

revert own changes from 26035
- python buttons were toggles so clicking on 1 didnt disable the others.
- for some reason the layout engine wasnt working right here and made the buttons skilly in localview.
2010-01-30 01:25:02 +00:00
Martin Poirier
588d3661c8 Make expanding kmi possible even when they are not user defined (makes it possible to see full keymap information even for unmodified configurations) 2010-01-29 19:38:56 +00:00
Brecht Van Lommel
812e5140b0 Fix #20549: selecting a texture node in a material node tree would
keep that texture locked as the current visible texture in the
texture buttons.
2010-01-29 16:32:06 +00:00
Martin Poirier
70109d0dc1 Speed up keymap editor a bit (less context changes) 2010-01-29 02:01:02 +00:00
Martin Poirier
21b7556bf7 Add cfg folder for keyconfigs (and possibly others later) to be imported after everything else.
Also remove .pyc file when removing keyconfigs.
2010-01-28 21:52:07 +00:00
Martin Poirier
b81cb0200b Keyconfig import and remove
- Keyconfig are now marked as user_defined when it is the case
- Import keyconfig operator: select an exported keyconfig .py file, copies it to the scripts folder (keep the original copy if wanted, default True), imports and select as active config. The active keyconfig is stored in the user default file, so that still has to be saved after import.
- Remove keyconfig operator and button next to the keyconfig name (poll False if not user_defined). Removes the keyconfig from the list and deletes the file from the folder.

Remaining bug: The file is copied in the user defined script folder (if present) or the /scripts/ui folder. The problem is that it might be imported before operators defined in python are imported themselves. One solution would be to use a separate folder for keyconfigs that is imported after all others.
2010-01-28 19:54:06 +00:00
Campbell Barton
6f4a26c9e0 material copy/paste
not enough room for the buttons so adding a menu, icon is ugly probably needs a new icon?.
2010-01-28 17:31:11 +00:00
Campbell Barton
18ea9b6443 move bpy.load_scripts --> bpy.utils.load_scripts
added sequencer strip length display in seconds
2010-01-28 11:48:06 +00:00
Brecht Van Lommel
5445dda295 Ambient Occlusion split up into:
Ambient occlusion: multiplied with direct lighting by default, add
is also still available and more blending methods might be added if
they are useful. This is fundamentally a non physical effect.

Environment lighting: always added as you would expect (though you can
subtract by specifying negative energy). This can be just white or take
colors or textures from the world.

Indirect lighting: only supported for AAO at the moment (and is still
too approximate), and also is always added. A factor is available to
specify how much is added, though value 1.0 is correct.

Also:
* Material ambient value now defaults to 1.0.
* Added Environment, Indirect and Emit pass.
* "Both" blending method is no longer available.
* Attenuation, sampling parameters are still shared, some could be split
  up, though if they are different this would affect performance.
2010-01-27 21:40:08 +00:00
Martin Poirier
86a65890c4 Add missing properties to keymap export operator. 2010-01-27 21:12:33 +00:00
Martin Poirier
c896f1aa43 [#20808] r26221 - Cannot remove shortcuts in user preferences @ modified configuration
keymap in context was wrong after modal keymap was shown.
2010-01-27 16:13:05 +00:00
Matt Ebb
904665f15b [#20728] "Export UV Layout" overwrites existing files (without feedback)
The 'save over' popup was only appearing based on a string comparison of the operator name ("Save"). Changed this to use a hidden operator property: "check_existing". Python operators must 
have this property for the file selector confirmation too.

This property can also be set to false, to prevent checking for existing files, useful in the File->Save menu item to prevent the dangerously missable confirmation popup.
2010-01-27 02:20:24 +00:00
Brecht Van Lommel
50e324c5d0 Rename Beauty Fill to Beautify Fill like in 2.4x, more accurate
description of what it does since it doesn't actually fill, only
change an existing one.
2010-01-26 11:14:44 +00:00
Brecht Van Lommel
26d8b59864 Assign automatic/envelope weights in weight paint mode is back,
accessible from W key and in new Weights menu in the header.
2010-01-26 11:11:53 +00:00
Matt Ebb
aba738aa34 Small fix: Always show the 'brush' button in texture panel, so it's possible to turn it off in object mode. 2010-01-26 00:59:53 +00:00
Daniel Genrich
673b7030ee Smoke:
* UI updates for my last commit by nudelZ
2010-01-25 15:24:48 +00:00
Daniel Genrich
83dfade37a Smoke: The well known Miika Hämäläinen (aka MiikaH) patch (http://blenderartists.org/forum/showthread.php?t=158317&page=42)
* Better (and windows enabled) OpenMP handling (> 2x-5x speed)
* More Volumetric Texture mapping options (heat, etc) <-- Matt if that's not to your liking, just revert that part, it's separate anyway
* Initial velocity taken from particle settings (no more slow starting)
* Option to select compression method (there seem to be a bug in my high compression usage, at least it's been reported to result in exploding smoke - better use low compression for the time being)

It's been tested since a while but as usual please report any (new!) bugs. ;-)
2010-01-25 15:10:14 +00:00
Brecht Van Lommel
4b71eaa4d1 Show Cone option for spot lamps, to visualize which objects are being affected. 2010-01-25 14:47:32 +00:00
Brecht Van Lommel
cbb23d96bb Added simplification back for quicker preview renders with less subdivision
levels, child particles, and shadow/SSS/AO quality.. Now also works on what
is displayed in the 3d view instead of only rendering, see panel in the scene
properties.

Most file changes were to make scene available in the isDisabled modifier
callback function.
2010-01-25 11:39:56 +00:00
Campbell Barton
7eb5504d79 scene.update() rna function, so operators and data thats tagged for update get their data updated.
dont show popup for 'Load Factory Settings'
2010-01-25 10:20:41 +00:00
Joshua Leung
5844560ec2 Restored missing PoseMode Operators:
* Select Grouped 
Selects bones in the same layer or same group as the selected ones. Optimised the code for the select same groups too.

* Flip Quats
Flips quaternion values so that the rotation progresses over a different path while maintaining the same endpoint orientations.
2010-01-25 10:16:36 +00:00
Matt Ebb
41499247db Add option to choose between radians or degrees for rotation units in the UI.
Setting is in Scene->unit settings with the others, degrees by default.
2010-01-25 10:05:17 +00:00
Matt Ebb
eed13d859b Added a 'linked' icon to modal key maps, to communicate better that they're
instantiated. Helps [#20778] [2.5 - r26180] "Gesture Border" items in user 
preferences panel are not unique
2010-01-25 07:19:28 +00:00
Joshua Leung
c94f385fce Bugfix #20806: Remove button removes entire bone group not bone from group
Thanks to kristijonas vaicekauskas (krizas)  for the patch
2010-01-24 23:18:48 +00:00
Martin Poirier
b400703403 Macro operator properties using property groups in groups (initial code by brecht).
Works correctly with menu, keymap definitions and keymap export/import.

Properties set in the macro definition overwrite those set by the user (there's no way to see that in the UI at this point).

MISSING: Python operator calling code to fill in the properties hierarchy.

Also contains some keymap export changes by Imran Syed (freakabcd on irc): the exported configuration will use the name of the file and the exported script will select the added configuration when ran.
2010-01-21 21:58:40 +00:00
Campbell Barton
8f3f1da080 - temp marker rename in menu (using python or the outliner isnt fun)
- marker selected property
- rigify error formatting error
2010-01-21 19:43:27 +00:00
Joshua Leung
9d54d6ba4e Patch #20693: add parameters for FPS and wait timer for screen cast
This patch by Guillaume Lecocq (lguillaume) adds user preference settings for setting the playback frame-rate and delay between captured frames for the screencasting feature. 

-- 

I've made a few tweaks for a few minor issues
- Made DNA vars for these settings shorts instead of ints, reducing the number of unnecessary extra pad vars 
- Added version patching to ensure that these settings are initialised by default
- Made tooltips for the settings more descriptive
2010-01-21 10:28:19 +00:00
Matt Ebb
467cece2c1 Fix for key map python file export and load
Contributed by 'freakabcd' in IRC.
2010-01-21 02:10:50 +00:00
Campbell Barton
a035dafd27 fix for error with text ui when there is no text loaded. 2010-01-20 17:41:41 +00:00
Campbell Barton
e7686b4cdb use a search popup for the add group menu item when there are more then 10. 2010-01-20 13:38:17 +00:00
Joshua Leung
6307c65534 Animation Editors: Restored 'Realtime Updates' toggle
- In 2.4x, this setting was the lock button in the headers. 
- Now, this option can be found in the View menus of all relevant editors

- Basically, this option toggles whether objects (using animation data that's being edited) get updated during animation editor transforms to give realtime feedback on the effects of tweaks. 
- By default, this is enabled, since this fits in nicer with 2.5's everything 'live' paradigm. However, it is recommended to disable this on slower computers or when updates for heavy rigs are causing too much workflow lag

- Also, removed some old crufty settings from action editor data
2010-01-20 11:20:20 +00:00
Matt Ebb
02ca0fda8e Moved the image paint tool and the vertex/weight paint tool (blend mode?)
to the Brush data. This now works the same way as sculpt, with named 
preset brushes that retain settings.
2010-01-20 08:30:40 +00:00
Matt Ebb
85307388bc Fix [#20602] Cluttered UI in modifiers
Split modifier header on two lines only if available space is low
2010-01-20 05:41:59 +00:00
Joshua Leung
e80fe46d7d Bugfix #20738 - Mask modifier: Armature mode still shows "Vertex Group" as title. 2010-01-20 00:31:34 +00:00
Campbell Barton
ccb6e1904a patch from Bjørnar Hansen (anachron)
Multiple background images displaying each on a different axis.

Changes made from the original patch.
- Use an enum rather then multiple booleans.
- Reduced the space taken up by the user interface.
- Made the image template compact display not show fields & premul options.
- Added readfile.c lines so old blendfile images are loaded.
- Option to hide BGpic UI (like modifiers & constraints)
- Use the index rather then a bgpic from the context for the remove operator.

note: could be good to use 1 image for both left+right, for eg, but for this to work as intended we would need to add image flipping depending on the axis so left this commented out for now.
2010-01-19 22:44:43 +00:00
Joshua Leung
7759fc2983 Motion Paths - (Part 3) Operators, Drawing, and Fixes
This commit makes the new-style Motion Paths work for Objects and Bones. Motion Paths can either be added for Objects (Object buttons) or for Selected Bones in PoseMode (Armature Buttons), and/or removed from these panels too.

Changes:
* Changed the way the baking code worked, since it was better to be able to bake a bunch of objects at once, instead of doing it per object
* Fixed a variety of bugs regarding initialising defaults and reading old files
* Added operators for Objects (like for bones), and replaced the existing code for bones.
* Fixed bug with baking code that was causing it to bake the wrong ranges

Todos:
* Frame number drawing is currently messed up, since the "cached" text drawing takes into account the object transforms.
* The new MotionPath panels currently appear as the first panels in the respective contexts, probably due to the order in which the files are included. This needs some fixing, though not sure what the best way is yet.
2010-01-19 11:31:49 +00:00