Improvements to the drawing of shadows, used with blocks, menus, nodes,
etc. Improvements to shape, especially at the top corner or at extremes
of widget roundness. Allows transparent objects to have shadows. This
is a nice refactor that removes a lot of code.
Pull Request: https://projects.blender.org/blender/blender/pulls/111794
This new member gives access to the current active panel category (i.e.
tab) if supported, and allows to set its value to another defined
category.
While typically add-ons should not force a tab to be the active one,
there are cases where this is a valid and necessary behavior, e.g. in
'Blender App' where an app can add some new tab to the UI and require
them to be active.
Note that there is a ctach here: typically at start time these panel
categories are unknown (enum is empty), since they are validated by
drawing code. So setting them usually needs to be done after initial
startup and drawing of the UI...
Pull Request: https://projects.blender.org/blender/blender/pulls/114070
Calling this state "active" has been confusing for a long time for a number of reasons:
- It's not clear that this is essentially a mouse hover state.
- Easy to confuse with "select" state (`UI_SELECT`), both terms are vague.
- Buttons can be "inactive" (`UI_BUT_INACTIVE`) which is totally related to this "active" state.
- Button handling can consider a button as active that doesn't have this flag set (e.g. during text input).
- Active and selected are well established terms in Blender, but they mean a different thing there.
See #112160.
Pull Request: https://projects.blender.org/blender/blender/pulls/114113
The `blender-v4.0-release` branch would not build because some parts of grease pencil v3 were still exposed when experimental features are disabled.
This is hiding the relevant parts behind `#ifdef WITH_GREASE_PENCIL_V3` to make sure they are only built when the experimental features is enabled.
Pull Request: https://projects.blender.org/blender/blender/pulls/112953
Draw the background of the asset shelf header fully transparent, with an opaque
background with rounded corners behind sections containing buttons. This
reduces the visual space consumed by the asset shelf, and makes the header
follow a tabbed folder metaphor better. Also, this works much better with our
click-through feature, where transparent parts of regions without buttons are
passed through the region under it (we might want to consider unifying code
here a bit).
The edge to drag for region resizing respects the transparent sections.
When there is little space between sections, the sections get merged so that
there are no small gaps in the bar.
Part of #107881.
----
Note that the core of this is implemented in a generic way, so this can be
reused for other regions.
Pull Request: https://projects.blender.org/blender/blender/pulls/112241
It was already called that way in the UI, since it's referring to a
behavior, not a type. Update the code to match that. Note that this is
a BPY compatibility breaking change for 4.0.
This change makes it so the list interface in the properties panels looks
closer to things like shape keys, vertex groups and so on: there are two
buttons to add selected objects to the collection and remove active item
from the collection, as well as the "extra" drop down menu.
The add operator adds selected objects to the light linking collection
using the Include policy. For the light linking it means that the objects
are added as receivers that receive the light, and for the shadow linking
it means that objects are added as blockers which cast shadow from the
light.
The communication of the active list element is done via context property
similar to how it was done before. The difference is that these properties
are set on a parent of the list layout, which makes it so they are inherited
by the layout hierarchy needed to place the Remove button.
Pull Request: https://projects.blender.org/blender/blender/pulls/112713
With 9d0907560a, button tooltips would now often display the label even though
it's already visible in the button itself.
This fix brings back the old logic for displaying the label, but it's still
possible to override the label via the callback introduced in the earlier
commit.
Comments are updated/added here to make the behavior more clear.
Pull Request: https://projects.blender.org/blender/blender/pulls/110469
This adds an optional uiBut callback that allows creating a tooltip
line-by-line with specified style and color in any order. It also
allows adding images as well to create very informative tooltips.
Pull Request: https://projects.blender.org/blender/blender/pulls/105905
Changes the `asset_poll()` and `draw_context_menu()` methods for asset
shelves to use the `AssetRepresentation` type, instead of `AssetHandle`.
The latter should be removed, so it's better to avoid using it in the
asset shelf BPY to avoid future compatibility breakage. This is possible
now with d421ebac5e.
The previous limit of 63 bytes for the panel name was an issue for
languages where characters use multiple bytes. The UI would show panel
names truncated that had reasonably long/short names.
It's easy to support dynamically sized strings here, so do that instead
of using fixed size buffers.
Fixes#111927.
Pull Request: https://projects.blender.org/blender/blender/pulls/111979
The basic idea is very simple. Whenever a supported menu is open, one can just
start typing and this opens a search that contains all the (nested) menu entries.
The main downside is that this collides with accelerator keys. Those are the
underlined characters in each menu. For now, we just enable this new searching
behavior in a few selected menus: Node Add Menu, View3D Add Menu and
Modifier Add Menu.
This new functionality can be enabled for a menu by setting
`bl_options = {'SEARCH_ON_KEY_PRESS'}` to true in the menu type.
The status bar shows `Type to search...` when a menu is opened that supports search.
Pull Request: https://projects.blender.org/blender/blender/pulls/110855
When estimating widget sizes, ui_text_icon_width_ex() assumes that all
items are using the "widget" text style, which is incorrect for labels.
This PR uses widget_label style for uiItemL_ and the label portion of
ui_item_with_label.
Pull Request: https://projects.blender.org/blender/blender/pulls/111908
Generally the context store is owned by `uiBlock`. Other pointers
to the store (in `bContext` and other operator data) shouldn't change
it, so those variables are now const. One exception is the pointer in
`uiLayout`, but that has a clearly short lifetime, so that's okay.
Part 3/3 of #109135, #110272
Switch to new node group interfaces and deprecate old DNA and API.
This completes support for panels in node drawing and in node group
interface declarations in particular.
The new node group interface DNA and RNA code has been added in parts
1 and 2 (#110885, #110952) but has not be enabled yet. This commit
completes the integration by
* enabling the new RNA API
* using the new API in UI
* read/write new interfaces from blend files
* add versioning for backward compatibility
* add forward-compatible writing code to reconstruct old interfaces
All places accessing node group interface declarations should now be
using the new API. A runtime cache has been added that allows simple
linear access to socket inputs and outputs even when a panel hierarchy
is used.
Old DNA has been deprecated and should only be accessed for versioning
(inputs/outputs renamed to inputs_legacy/outputs_legacy to catch
errors). Versioning code ensures both backward and forward
compatibility of existing files.
The API for old interfaces is removed. The new API is very similar but
is defined on the `ntree.interface` instead of the `ntree` directly.
Breaking change notifications and detailed instructions for migrating
will be added.
A python test has been added for the node group API functions. This
includes new functionality such as creating panels and moving items
between different levels.
This patch does not yet contain panel representations in the modifier
UI. This has been tested in a separate branch and will be added with a
later PR (#108565).
Pull Request: https://projects.blender.org/blender/blender/pulls/111348