Commit Graph

61 Commits

Author SHA1 Message Date
Hans Goudey
14e3523ac2 Refactor: Further improvements to geometry bounds
Implement the next phases of bounds improvement design #96968.
Mainly the following changes:

Don't use `Object.runtime.bb` for performance caching volume bounds.
This is redundant with the cache in most geometry data-block types.
Instead, this becomes `Object.runtime.bounds_eval`, and is only used
where it's actually needed: syncing the bounds from the evaluated
geometry in the active depsgraph to the original object.

Remove all redundant functions to access geometry bounds with an
Object argument. These make the whole design confusing, since they
access geometry bounds at an object level.

Use `std::optional<Bounds<float3>>` to pass and store bounds instead
of an allocated `BoundBox` struct. This uses less space, avoids
small heap allocations, and generally simplifies code, since we
usually only want the min and max anyway.

After this, to avoid performance regressions, we should also cache
bounds in volumes, and maybe the legacy curve and GP data types
(though it might not be worth the effort for those legacy types).

Pull Request: https://projects.blender.org/blender/blender/pulls/114933
2023-11-27 16:14:49 +01:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
Hans Goudey
4bcdc57fc8 Refactor: Move object runtime data to separate allocation
Move object runtime data to a separate header and allocate it separately
as `blender::bke::ObjectRuntime`. This is how node, mesh, curves, and
point cloud runtime data is stored.

Benefits:
- Allow using C++ types in object runtime data
- Reduce space required for Object struct in files
- Increase conceptual separation between DNA and runtime data
- Remove the need to add manual padding in runtime data
- Include runtime struct definition only in files that require it

Pull Request: https://projects.blender.org/blender/blender/pulls/113957
2023-11-15 18:46:07 +01:00
Falk David
a945d938e3 Cleanup: Rename static function
Renames `calculate_mean` to `arithmetic_mean`.
2023-10-23 19:41:49 +02:00
Falk David
b164ce0cbf Refactor: Return ViewContext by value
This makes `ED_view3d_viewcontext_init` return the `ViewContext` by value instead of writing to a pointer.
No functional changes expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/113761
2023-10-17 10:34:59 +02:00
Christoph Lendenfeld
3792c2720d Refactor: remove ED_ prefix from autokeying functions
No functional changes

Since the functions now live in a namespace,
they no longer need the prefix

as a result there are now 2 functions named
`autokeyframe_object`
which is fine because they take different parameters

If both are needed is for a future patch to investigate

Pull Request: https://projects.blender.org/blender/blender/pulls/113612
2023-10-12 16:32:29 +02:00
Christoph Lendenfeld
a3831fe7af Refactor: Move autokeyframing functions to animrig
No functional changes

The following functions have been moved
`autokeyframe_cfra_can_key`
`autokeyframe_object`
`ED_autokeyframe_object`
`ED_autokeyframe_pchan`
`ED_autokeyframe_property`

they are all in a new file
keyframing_auto.cc
while the declarations are in
ANIM_keyframing.cc

The autokeyframe makros also have been moved

Pull Request: https://projects.blender.org/blender/blender/pulls/113607
2023-10-12 15:44:58 +02:00
Hans Goudey
976eaae02f Cleanup: Move BKE_object.hh to C++
Simplifies the fix to #111120, where the object bounds functions
may return a C++ type instead of `BoundBox`.

Pull Request: https://projects.blender.org/blender/blender/pulls/113462
2023-10-09 23:41:53 +02:00
Campbell Barton
e38ff7c06d Cleanup: use C++ comments for disabled code 2023-09-25 17:06:04 +10:00
Hans Goudey
867f99c2af Cleanup: Move depsgraph headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/110816
2023-09-22 03:18:17 +02:00
Jacques Lucke
cc4d5c432c RNA: move headers to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/111022
2023-08-10 22:40:27 +02:00
Aras Pranckevicius
d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00
Hans Goudey
ffe4fbe832 Cleanup: Move editors headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110820
2023-08-05 02:57:52 +02:00
Hans Goudey
bc8c892c65 Cleanup: Move WM headers to C++
Also move a few more headers that included WM headers.

Pull Request: https://projects.blender.org/blender/blender/pulls/110815
2023-08-04 23:11:22 +02:00
Hans Goudey
731d296f35 Cleanup: Move mesh related blenkernel headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110730
2023-08-02 22:14:18 +02:00
Jacques Lucke
3f33e0c6cd Cleanup: clang format in disabled code segments
This formats code that is disabled using `#if 0`. Formatting was achieved
by temporarily changing `#if 0` to `#if 1 /*something*/`, then formatting,
and then changing it back to `#if 0`.
2023-07-12 14:18:59 +02:00
Hans Goudey
6301775f48 Cleanup: Access geometry bounds more directly
More consistently return geometry bounds with the `Bounds` type that
holds the min and max in one variable. This simplifies some code and
reduces the need to initialize separate min and max variables first.
Meshes now use the same `bounds_min_max()` function as curves and
point clouds, though the wrapper mesh isn't affected yet.

The motivation is to make some of the changes for #96968 simpler.
2023-06-16 08:14:25 -04:00
Campbell Barton
74dd0ed09e Cleanup: remove redundant struct qualifiers 2023-06-03 08:54:37 +10:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Campbell Barton
6859bb6e67 Cleanup: format (with BraceWrapping::AfterControlStatement "MultiLine") 2023-05-02 09:37:49 +10:00
Falk David
10f20bf5d5 Refactor: Rename more grease pencil files to legacy
This renames more files and folders to indicate that it is grease pencil legacy code.

Pull Request: https://projects.blender.org/blender/blender/pulls/106862
2023-04-14 13:35:08 +02:00
Falk David
df0c2693b6 Refactor: Rename grease pencil files to legacy
This renames the `BKE_gpencil_*` as well as the `DNA_gpencil_types.h`
files to indicate that it's the legacy grease pencil.

Pull Request: https://projects.blender.org/blender/blender/pulls/105597
2023-03-13 10:42:51 +01:00
Hans Goudey
1dc57a89e9 Mesh: Move functions to C++ header
Refactoring mesh code, it has become clear that local cleanups and
simplifications are limited by the need to keep a C public API for
mesh functions. This change makes code more obvious and makes further
refactoring much easier.

- Add a new `BKE_mesh.hh` header for a C++ only mesh API
- Introduce a new `blender::bke::mesh` namespace, documented here:
  https://wiki.blender.org/wiki/Source/Objects/Mesh#Namespaces
- Move some functions to the new namespace, cleaning up their arguments
- Move code to `Array` and `float3` where necessary to use the new API
- Define existing inline mesh data access functions to the new header
- Keep some C API functions where necessary because of RNA
- Move all C++ files to use the new header, which includes the old one

In the future it may make sense to split up `BKE_mesh.hh` more, but for
now keeping the same name as the existing header keeps things simple.

Pull Request: https://projects.blender.org/blender/blender/pulls/105416
2023-03-12 22:29:15 +01:00
Falk David
53bb713eda Refactor: Rename OB_GPENCIL and ID_GD
This renames the `OB_GPENCIL` object type and the `ID_GD` to `OB_GPENCIL_LEGACY` and `ID_GD_LEGACY` respectively.
There is no change for the user.

Pull Request: https://projects.blender.org/blender/blender/pulls/105541
2023-03-08 12:35:58 +01:00
Hans Goudey
3c8f7b1a64 Cleanup: Remove unused/redundant includes from BKE_curves.hh
Avoid including headers that are obviously redundant, and don't
include BLI_task.hh in the header file, since it isn't really related.
2023-02-08 20:29:52 -05:00
Clément Foucault
b0b9e746fa BLI: Use BLI_math_matrix_type.hh instead of BLI_math_float4x4.hh
Straightforward port. I took the oportunity to remove some C vector
functions (ex: copy_v2_v2).

This makes some changes to DRWView to accomodate the alignement
requirements of the float4x4 type.
2023-02-06 21:25:45 +01:00
Ray Molenkamp
b5e00a1482 Revert "BLI: Use BLI_math_matrix_type.hh instead of BLI_math_float4x4.hh"
This reverts commit 52de84b0db.

had some build issues on windows i can't quickly resolve, revert for
now while we fix the problems
2023-02-02 11:46:23 -07:00
Clément Foucault
52de84b0db BLI: Use BLI_math_matrix_type.hh instead of BLI_math_float4x4.hh
Straightforward port. I took the oportunity to remove some C vector
functions (ex: `copy_v2_v2`).

This makes some changes to DRWView to accomodate the alignement
requirements of the float4x4 type.
2023-02-02 18:11:35 +01:00
Jacques Lucke
2995165148 Cleanup: simplify wrapping CurvesGeometry in C++ 2023-01-31 18:45:55 +01:00
Hans Goudey
adb4dd911b Point Cloud: Support set origin and apply scale operators
Move some functions for transforming a span of vectors to a header
and call them from these functions, just like was done for curves
objects recently.

Resolves T102027, T102026

Differential Revision: https://developer.blender.org/D16883
2023-01-02 10:49:57 -05:00
Damien Picard
538d4cc998 UI: Fix and improve various labels and tooltips
Improve a few messages, but mostly fix typos in many areas of the UI.
See inline comments in the differential revisiion for the rationale
behind the various changes.

Differential Revision: https://developer.blender.org/D16716
2022-12-09 16:10:14 -06:00
Hans Goudey
e78cd27565 Fix T102895: Grammar in apply scale operator
"Fonts" are referred to as "Text objects" now.
2022-12-01 15:40:46 -06:00
Hans Goudey
a8865f3402 Fix: Missing initialization curves bounds in set origin operator
It could be changed, but currently curves.bounds_min_max
relies on the initial value of its arguments. Split from D16331.
2022-11-06 10:23:14 +01:00
Sergey Sharybin
38c7fd36ff Refactor: Rename Object->imat to Object->world_to_object
The goal is to improve clarity and readability, without
introducing big design changes.

Follows the recent obmat to object_to_world refactor: the
similar naming is used, and it is a run-time only rename,
meaning, there is no affect on .blend files.

This patch does not touch the redundant inversions. Those
can be removed in almost (if not all) cases, but it would
be the best to do it as a separate change.

Differential Revision: https://developer.blender.org/D16367
2022-11-02 15:42:23 +01:00
Sergey Sharybin
f17fbf8065 Refactor: Rename Object->obmat to Object->object_to_world
Motivation is to disambiguate on the naming level what the matrix
actually means. It is very easy to understand the meaning backwards,
especially since in Python the name goes the opposite way (it is
called `world_matrix` in the Python API).

It is important to disambiguate the naming without making developers
to look into the comment in the header file (which is also not super
clear either). Additionally, more clear naming facilitates the unit
verification (or, in this case, space validation) when reading an
expression.

This patch calls the matrix `object_to_world` which makes it clear
from the local code what is it exactly going on. This is only done
on DNA level, and a lot of local variables still follow the old
naming.

A DNA rename is setup in a way that there is no change on the file
level, so there should be no regressions at all.

The possibility is to add `_matrix` or `_mat` suffix to the name
to make it explicit that it is a matrix. Although, not sure if it
really helps the readability, or is it something redundant.

Differential Revision: https://developer.blender.org/D16328
2022-11-01 10:48:18 +01:00
Hans Goudey
97746129d5 Cleanup: replace UNUSED macro with commented args in C++ code
This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.

Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
2022-10-03 17:38:16 -05:00
Campbell Barton
333e41eac6 Cleanup: replace C-style casts with functional casts for numeric types
Use function style casts in C++ headers & source.
2022-09-26 17:58:36 +10:00
Campbell Barton
21d77a417e Cleanup: replace C-style casts with functional casts for numeric types
Some changes missed from f68cfd6bb0.
2022-09-25 22:31:31 +10:00
Campbell Barton
f68cfd6bb0 Cleanup: replace C-style casts with functional casts for numeric types 2022-09-25 20:17:08 +10:00
Monique Dewanchand
23276bcc37 Adding const Scene* parameter in many areas.
Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15930
2022-09-14 21:30:56 +02:00
Campbell Barton
62f764fad7 Fix T100606: Apply object transform fails with delta quaternion rotation
Apply transform failed to clear delta quaternion & axis-angle rotation.
2022-08-24 17:26:38 +10:00
Antonio Vazquez
c597d6cb64 Fix T99979: GPencil strokes cannot be edited after set origin
The stroke points were changed but the bounding box calculation was not done and this produced a problem in any bounding box check done by different tools.
2022-07-26 10:53:08 +02:00
Campbell Barton
095b8d8688 WM: replace ISMOUSE with ISMOUSE_BUTTON
The ISMOUSE macro was used in situations only button events
needed to be checked.

The only functional difference would be MOUSEMOVE events were
previously accepted for these checks.
2022-07-21 15:54:39 +10:00
Pratik Borhade
279e7dac7d Fix T99070: Apply transform fails to clear delta transform values
Clear delta transform value after applying transform.
Include delta location while applying transform.
Use `copy_v3_fl` for resetting object scale

Reviewed By: mano-wii

Maniphest Tasks: T99070

Differential Revision: https://developer.blender.org/D15270
2022-06-27 10:38:34 -03:00
Campbell Barton
77f2cb1686 Fix T98192: Crash when apply transforms after deleting an object 2022-05-18 15:33:44 +10:00
Campbell Barton
bba757ef81 Cleanup: various minor changes
- Add missing doxy-section for Apply Parent Inverse Operator
- Use identity for None comparison in Python.
- Remove newline from operator doc-strings.
- Use '*' prefix multi-line C comment blocks.
- Separate filenames from doc-strings.
- Remove break after return.
2022-04-24 13:41:03 +10:00
Nate Rupsis
75ccfa63d0 UI: Fix typo in Apply Parent Inverse tooltip
There's a small typo in the tool tip for applying the Parent Inverse. This patch fixes that typo

old:
{F13010751}

new:
{F13010749}

Reviewed By: Blendify

Maniphest Tasks: T97437

Differential Revision: https://developer.blender.org/D14693
2022-04-19 20:40:59 -04:00
Hans Goudey
6a3c3c77b3 Mesh: Avoid unnecessary normal calculation and dirty tags
This is mostly a cleanup to avoid hardcoding the eager calculation of
normals it isn't necessary, by reducing calls to `BKE_mesh_calc_normals`
and by removing calls to `BKE_mesh_normals_tag_dirty` when the mesh
is newly created and already has dirty normals anyway. This reduces
boilerplate code and makes the "dirty by default" state more clear.
Any regressions from this commit should be easy to fix, though the
lazy calculation is solid enough that none are expected.
2022-04-19 17:08:02 -05:00
Hans Goudey
0f9057390d Cleanup: Clang tidy 2022-04-15 11:59:02 -05:00
Wayde Moss
db6287873c Object: Set Parent (Keep Transform Without Inverse)
**Relevant to Artists:** This patch adds an option to the Parenting
menu, `Object (Keep Transform Without Inverse)`, and Apply menu, `Parent
Inverse`. The operators preserve the child's world transform without
using the parent inverse matrix. Effectively, we set the child's origin
to the parent. When the child has an identity local transform, then the
child is world-space aligned with its parent (scale excluded).

**Technical:** In both cases, the hidden parent inverse matrix is
generally set to identity (cleared or "not used") as long as the parent
has no shear. If the parent has shear, then this matrix will not be
entirely cleared. It will contain shear to counter the parent's shear.
This is required, otherwise the object's local matrix cannot be properly
decomposed into location, rotation and scale, and thus cannot preserve
the world transform.

If the child's world transform has shear, then its world transform is
not preserved. This is currently not supported for consistency in the
handling of shear during the other parenting ops: Parent (Keep
Transform), Clear [Parent] and Keep Transform. If it should work, then
another patch should add the support for all of them.

Reviewed By: sybren, RiggingDojo
Differential Revision: https://developer.blender.org/D14581
2022-04-14 20:25:06 -04:00