Commit Graph

2990 Commits

Author SHA1 Message Date
Bastien Montagne
fe3cb11ae4 BKE_lib: Convert BKE_lib_remap and lib_intern headers to be fully C++. 2023-11-30 19:51:22 +01:00
Philipp Oeser
864b07011a Fix #115037: Crash deleting tool node group from outliner
Prevent heap-use-after-free of SpaceNode `geometry_nodes_tool_tree`,
remapping it in `node_id_remap_cb` (so it get null when deleted).

Pull Request: https://projects.blender.org/blender/blender/pulls/115047
2023-11-30 15:48:42 +01:00
Campbell Barton
a144fcfa50 Cleanup: declare values for enums that may be written into blend files 2023-11-29 17:37:04 +11:00
Habib Gahbiche
ff083c1595 Compositor: UI: better node visibility for default node tree
Create default compositor node tree centred around x-axis, and with lower y-offset for better visibility

Pull Request: https://projects.blender.org/blender/blender/pulls/115439
2023-11-28 18:45:37 +01:00
Ray molenkamp
dbb2844ed9 Cleanup: CMake: Modernize bf_functions dependencies
Pretty straightforward

- Remove any bf_functions paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/115427
2023-11-28 01:14:15 +01:00
Jacques Lucke
f8c8878232 Fix #115451: hard to resize collapsed nodes
Caused by 74dd1e044b.
2023-11-27 10:14:49 +01:00
Ray Molenkamp
1b6cd937ff Cleanup: CMake: Modernize bf_imbuf dependencies
Pretty straightforward

- Remove any bf_imbuf paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/115425
2023-11-25 23:37:24 +01:00
Ray Molenkamp
6b70c04724 Cleanup: CMake: Modernize bf_depsgraph dependencies
Pretty straightforward

- Remove any bf_depsgraph paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/115422
2023-11-25 22:51:59 +01:00
Jacques Lucke
74dd1e044b Nodes: improve socket picking tolerances
The goal here is to make it easier to make node links. Previously, it was quite
easy to accidentally start box selection or to trigger the link-drag-search when
that was not intended.

Now, the tolerances are a bit easier to work with. Also, instead of trying to use
the first socket that is close enough, it will find the closest socket instead. It feels
much better in my testing already, but obviously the values can be tuned more
with some testing.

Also we have to make sure to not accidentally make other things like resizing
nodes harder.

Pull Request: https://projects.blender.org/blender/blender/pulls/115010
2023-11-25 15:23:31 +01:00
Leon Schittek
0335b6a3b7 UI: Improve menu dropshadow
Improvements to the drawing of shadows, used with blocks, menus, nodes,
etc. Improvements to shape, especially at the top corner or at extremes
of widget roundness. Allows transparent objects to have shadows. This
is a nice refactor that removes a lot of code.

Pull Request: https://projects.blender.org/blender/blender/pulls/111794
2023-11-24 22:50:20 +01:00
Ray Molenkamp
ae25298774 Cleanup: CMake: Modernize bf_blenfont dependencies
Pretty straightforward

- Remove any bf_blenfont paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/115365
2023-11-24 18:29:09 +01:00
Iliya Katueshenock
d9f44f4b93 Cleanup: remove unused variable
Error from b24610053f

Pull Request: https://projects.blender.org/blender/blender/pulls/115239
2023-11-21 14:23:53 +01:00
Jacques Lucke
96b3afe065 Cleanup: rename node group to group node context
`GroupNodeComputeContext` is the more correct name because it's
specifically about a group node that invokes another node tree.
The old name makes it sound like it should be used because a node group
is invoked but does not tell anything about what invoked it.
For example, the current context in a node group can also be a
`ModifierComputeContext` if that's what invoked it.
2023-11-21 14:12:23 +01:00
Jacques Lucke
78b2c15c4d Nodes: support storing caller tree and node in node group compute context
This is used by #112677.
2023-11-21 13:52:45 +01:00
Iliya Katueshenock
b24610053f Fix: crash when using attribute search in Named Attribute node
Missed part of 8149678d5e.

Pull Request: https://projects.blender.org/blender/blender/pulls/115136
2023-11-21 11:26:45 +01:00
Iliya Katueshenock
acee93bd6d Fix #115207: dynamically typed Viewer node
Missed part of 8149678d5e.

Pull Request: https://projects.blender.org/blender/blender/pulls/115130
2023-11-21 10:43:25 +01:00
Lukas Tönne
c845233d1c Nodes: Move ValueOrField struct into blenkernel
This struct is currently defined in the `functions` module but not actually used there. It's only used by the geometry nodes module, with an indirect dependency from blenkernel via simulation zone baking. This scope is problematic when adding grids as socket data, which should not be part of the functions module.

The `ValueOrField` struct is now moved to blenkernel, so it can be more easily extended to other kinds of data that might be passed around by geometry nodes sockets in future. No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/115087
2023-11-18 13:11:39 +01:00
Jacques Lucke
f3cd25370c Nodes: ungroup all selected group nodes instead of just the active one
It's useful to be able to ungroup multiple groups at once when trying to
see how much complexity there is in a node setup.
2023-11-17 22:48:53 +01:00
Omar Emara
7ea54b7472 Fix #114648: Compositor executes upon editing non-compositor trees
The compositor currently executes when editing node trees that are not
compositor related, like geometry and shader node trees.

That's because the node space listener always tags the compositor to
execute for any node edit notifier. To fix this, we add the ID of the
edited node tree as a reference to the edit notifier and only tag for
an update when the space tree matches the reference one.

Pull Request: https://projects.blender.org/blender/blender/pulls/114978
2023-11-17 08:52:47 +01:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
Hans Goudey
7b51d32dd9 Cleanup: Move BKE_modifier.h to C++ 2023-11-14 09:30:40 +01:00
Hans Goudey
e7cee02e4d Merge branch 'blender-v4.0-release' 2023-11-13 12:50:34 +01:00
Hans Goudey
5b094ee770 Fix #114623: Node group asset added with wrong position from header
We need to make sure the operator is invoked from the main
region, not the header region which gives the wrong location.

Pull Request: https://projects.blender.org/blender/blender/pulls/114789
2023-11-13 12:49:42 +01:00
Omar Emara
c98308a77e Fix #113653: Compositor superfluously executes on scene changes
The compositor executes superfluously on scene changes when adding or
removing objects.

This was due to an explicit handling of a certain notifier, which was
introduced in commit 1e948b251d. The exact reasoning behind the
addition is unknown, so this patch removes it until we have an informed
decision to keep it.
2023-11-13 13:33:22 +02:00
Sergey Sharybin
c723c69ede Compositor: Set dependency graph debug name
No functional changes on user level, just makes reading
timing information easier.
2023-11-13 11:54:39 +01:00
Hans Goudey
583bd9662e Cleanup: Remove C header from C++ math header
Remove some redundancy between headers, more fully
separate the C++ headers from the older C headers.

Pull Request: https://projects.blender.org/blender/blender/pulls/114705
2023-11-11 21:09:54 +01:00
Julian Eisel
ecbb77c558 UI: Support dragging over node panel headers to batch (un)collapse
Makes it possible to swipe over panel header to batch open/collapse all
panels the mouse draged over. Normal panels and sub-panels support this
too.

Two changes were needed:
- Support "drag toggle" feature for `UI_BTYPE_BUT_TOGGLE` - all toggle
  buttons should/can support this.
- Allow querying the pushed state from the button used for the
  collapsing. Multiple ways to do this, in this case simply using the
  pushed state query callback seemed simplest.

Pull Request: https://projects.blender.org/blender/blender/pulls/114560
2023-11-07 10:59:33 +01:00
Campbell Barton
aaf05c2497 Cleanup: various C++ changes (use nullptr, function style casts) 2023-11-07 11:35:16 +11:00
Omar Emara
99712d17fd Merge branch 'blender-v4.0-release' 2023-11-06 11:49:24 +02:00
Omar Emara
54e35e7388 Nodes: Draw using draw_color_simple as a fallback
If the draw_color method is not defined, try to use draw_color_simple as
a fallback. If not defined either, fallback to a magenta color.

The patch also updates the description of the method to clarify its use.

Pull Request: https://projects.blender.org/blender/blender/pulls/114527
2023-11-06 10:47:32 +01:00
Iliya Katueshenock
510a5d3403 Fix: Nodes: Float draw position for sockets
Here is too many inconsistencies in used data type for coordinates.
That commit change int to float for socket draw. There is still many
node/text/other ui draw code with mix up int's and clamped floats
(to looks like int's). That fix is just small step to finally just use float.

Pull Request: https://projects.blender.org/blender/blender/pulls/114114
2023-11-03 10:36:20 +01:00
Omar Emara
37da2ac881 Merge branch 'blender-v4.0-release' 2023-11-01 10:33:27 +02:00
Omar Emara
cbcfca0a19 Fix #112716: Custom sockets ignore draw_color method
Customs sockets always ignore their draw_color method and are always
drawn using a magenta color.

This is a regression that was introduced in e071288ab2. The commit used
the simple variant even for drawing nodes where a context is available.
So this patch mostly reverts those changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/114148
2023-11-01 09:29:56 +01:00
Brecht Van Lommel
39107b3133 Revert changes from main commits that were merged into blender-v4.0-release
The last good commit was 8474716abb.

After this commits from main were pushed to blender-v4.0-release. These are
being reverted.

Commits a4880576dc from to b26f176d1a that happend afterwards were meant for
4.0, and their contents is preserved.
2023-10-30 21:40:35 +01:00
Dalai Felinto
6b7d0fe425 GPv3: Layer Selection modifier input
Known limitations to be addressed separately:

* We are not warning/keeping track of the named layers.
* There is no lookup for layers (groups) yet.

Ref !113908.
2023-10-23 15:49:34 +02:00
Hans Goudey
f64ed2e963 Cleanup: Simplifying freeing node editor space data 2023-10-21 14:56:06 +02:00
Philipp Oeser
17a950f570 Merge branch 'blender-v4.0-release' 2023-10-20 14:15:30 +02:00
Jacques Lucke
09e6ebb5f0 UI: support different main word heuristics in string search
Currently, we always prioritize the words in the last section of a search item
(the words that are highlighted). This generally works well, but the situation
is a bit different for link-drag-search, because there the last part is the socket
name, which is usually less descriptive than the node name.

This patch allows us to use different heuristics to select the prioritized section
per search.

Unfortunately, the link-drag-search is not fully consistent with itself. Sometimes
the last group is a socket name, but sometimes it's also the mode of a node
(`Math > Add`). Therefore, the patch currently simply prioritizes all words in the
same instead of prioritizing only the first part. This seems to work much better
than before even if not perfect in all cases yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/113648
2023-10-20 13:50:10 +02:00
Lukas Tönne
367320a0f5 Merge branch 'blender-v4.0-release' 2023-10-19 11:48:54 +02:00
Lukas Tönne
dfc3f75e77 Fix #113860: Nullptr checks for node socket and panel name pointers
In 3.6 the names of node group sockets were using char arrays, but now
use allocated strings. The RNA system assigns nullptr to such strings
when assigning an empty string through python (UI assignment appears to
always generate a valid string). This creates issues with many STL
functions, in particular assigning nullptr to `std::string` will crash.

We have to check for valid pointers before using them in places that
don't handle nullptrs.

Pull Request: https://projects.blender.org/blender/blender/pulls/113924
2023-10-19 11:48:08 +02:00
Campbell Barton
e7e4e63313 Cleanup: spelling in comments, white-space in comments 2023-10-19 18:53:16 +11:00
Iliya Katueshenock
bd6db0acea Cleanup: Nodes: unify data type conversion functions
Pull Request: https://projects.blender.org/blender/blender/pulls/113744
2023-10-16 19:09:07 +02:00
Omar Emara
9f1538b586 Cleanup: Move compositor headers to c++
Pull Request: https://projects.blender.org/blender/blender/pulls/113758
2023-10-16 10:45:54 +02:00
Hans Goudey
030932e8df Merge branch 'blender-v4.0-release' 2023-10-15 20:31:50 +02:00
Jacques Lucke
38813a7441 Nodes: unify static and dynamic declarations
This helps solving the problem encountered in #113553. The problem is that we
currently can't support link-drag-search for nodes which have a dynamic declaration.

With this patch, there is only a single `declare` function per node type, instead of
the separate `declare` and `declare_dynamic` functions. The new `declare` function
has access to the node and tree. However, both are allowed to be null. The final
node declaration has a flag for whether it depends on the node context or not.

Nodes that previously had a dynamic declaration should now create as much of
the declaration as possible that does not depend on the node. This allows code
like for link-drag-search to take those sockets into account even if the other
sockets are dynamic.

For node declarations that have dynamic types (e.g. Switch node), we can also
add extra information to the static node declaration, like the identifier of the socket
with the dynamic type. This is not part of this patch though.

I can think of two main alternatives to the approach implemented here:
* Define two separate functions for dynamic nodes. One that creates the "static
  declaration" without node context, and on that creates the actual declaration with
  node context.
* Have a single declare function that generates "build instructions" for the actual
  node declaration. So instead of building the final declaration directly, one can for
  example add a socket whose type depends on a specific rna path in the node.
  The actual node declaration is then automatically generated based on the build
  instructions. This becomes quite a bit more tricky with dynamic amounts of sockets
  and introduces another indirection between declarations and what sockets the node
  actually has.

I found the approach implemented in this patch to lead to the least amount of
boilerplate (doesn't require a seperate "build instructions" data structure) and code
duplication (socket properties are still only defined in one place). At the same time,
it offers more flexibility to how nodes can be dynamic.

Pull Request: https://projects.blender.org/blender/blender/pulls/113742
2023-10-15 20:28:23 +02:00
Hans Goudey
601fba20a6 Fix #113619: Incorrect nested group assets in compositor add menu
The menu structure currently needs to be duplicated in the code to avoid
adding assets to more than one menu. This was done for geometry nodes
in b49c84276c but was missed for the compositor and shader
nodes. Also remove an unnecessary separator.
2023-10-15 19:52:38 +02:00
Leon Schittek
d9225ac121 Merge branch 'blender-v4.0-release' 2023-10-14 10:07:09 +02:00
Leon Schittek
b93dbaba1d Fix: Node Editor: Improve info panel drawing
Fix papercuts with the info panel:
1. Make the panel extend behind hidden nodes
2. Don't let it become smaller than the node itself, when resizing

Pull Request: https://projects.blender.org/blender/blender/pulls/113411
2023-10-14 09:37:03 +02:00
Bastien Montagne
86fb43d57a Merge commit '2d703e9200985122b4b953be67b452f7679bf113'
Conflicts:
	source/blender/nodes/NOD_node_declaration.hh
2023-10-12 18:56:12 +02:00
Damien Picard
2d703e9200 I18n: add label declaration to node sockets so they can be shortened
In !112591, nodes got the ability to group sockets into panels. The
labels for these sockets are automatically shortened if they begin
with the same text as their parent labels. For instance, "Transmission
Weight" will be shortened to just "Weight" because it is under the
"Transmission" panel.

While this is a good heuristic for English, it breaks down in
languages which do not have the same word order.

This commit adds a `.short_label()` callback to socket declarations so
that a shortened label can be explicitly declared.

It also adds two regexps to the translation script so that these new
fields can be extracted to the .po translation files. One extracts the
label with a translation context, the other without. Only the one
without context is currently in use.

The current automatic shortening logic is kept and will be used only
if a shortened label is not manually provided.

Fixes #112970: Node socket labels under panels are not shortened when
translated.

Pull Request: https://projects.blender.org/blender/blender/pulls/113070
2023-10-12 17:51:37 +02:00