Clément Foucault
967b84534a
Workbench: Fix wrong shading shadoow direction.
2018-07-03 13:36:04 +02:00
Clément Foucault
e30f25ba22
GHOST: Fix assert and rebind previous ogl context.
2018-07-03 13:36:04 +02:00
Clément Foucault
433e3db8d8
Revert "GHOST: Delay opengl context initialization"
...
This reverts commit 128926a41b .
2018-07-03 13:36:04 +02:00
Brecht Van Lommel
c50e1216a6
Fix dimmed shortcut key display issues in toolbar menu and color picker.
...
Draw with alpha * 0.5 instead of using item them color, this doesn't work
well in the toolbar menu and highlighted menu items otherwise.
2018-07-03 13:08:25 +02:00
Brecht Van Lommel
48c93640d2
Cleanup: fix compiler warning.
2018-07-03 13:08:25 +02:00
Sergey Sharybin
b868e58d9b
Sculpt: Fix wrong object used for crazy space calculation
...
Was applying modifiers twice, when it should not have.
Is expected to solve mesh corruption when in sculpt mode.
2018-07-03 12:53:29 +02:00
Sergey Sharybin
6d0e172fef
Sculpt: Cleanup, spelling
2018-07-03 12:49:57 +02:00
Sergey Sharybin
268bcb8027
Sculpt: Fix ghosting artifacts when sculpting in workbench engine
2018-07-03 12:29:49 +02:00
Brecht Van Lommel
cf2096cfd9
Nodes: add new image button to image nodes.
2018-07-03 12:25:50 +02:00
Brecht Van Lommel
72a051f957
Cleanup: remove generation context from image new operator.
2018-07-03 12:19:16 +02:00
Brecht Van Lommel
b4ccec6742
Fix ID buttons not working in popover menus.
2018-07-03 12:16:30 +02:00
Sergey Sharybin
a94d582a40
Sculpt: Fix possible race condition with undo nodes
...
it is possible that two threads will request same undo node, only one
of them will initialize the node. The issue is that initialization is
happening outside of a lock, which was making one thread to use non-
initialized node.
If this change is ever a bottleneck, make a lock inside of node.
2018-07-03 11:06:29 +02:00
Campbell Barton
a9211e808c
UI: hide empty status mouse button when dragging
2018-07-03 10:30:13 +02:00
Jeroen Bakker
4bc11b72e5
Workbench: CleanUp whitespaces
2018-07-03 10:25:07 +02:00
Jeroen Bakker
6016abc1a3
Workbench: Fix texture drawing
...
Somehow not sure when the test for textures was performed on an
uninitialized variable resulting in never showing the textures at all
2018-07-03 09:54:25 +02:00
Jeroen Bakker
8dc18b54ad
Workbench: Fix ghosting and crash in X-Ray mode
...
When playing animations the anti-aliasing was not reset, resulting in
ghosts from previous frames to be drawn. Also when playing animations
and switching to X-Ray mode for the first time would most likely
result in a write to uninitialized memory.
2018-07-03 09:29:04 +02:00
Campbell Barton
39678442e1
Cleanup: typos
2018-07-03 09:22:02 +02:00
Campbell Barton
7a0750016e
Merge branch 'master' into blender2.8
2018-07-03 07:23:15 +02:00
Campbell Barton
eb7286bfd2
Python: Print file:line when editing UI source
2018-07-03 07:22:26 +02:00
Campbell Barton
105192e5a2
Cleanup: pep8
2018-07-03 07:13:27 +02:00
Campbell Barton
00fc1d70a7
Merge branch 'master' into blender2.8
2018-07-03 06:58:34 +02:00
Campbell Barton
8c15d612a5
Cleanup: pep8
2018-07-03 06:55:02 +02:00
Campbell Barton
e856eb7e8b
UI: don't change the theme area when setting theme
2018-07-03 05:57:27 +02:00
Julian Eisel
be5482ba2f
UI: Dim color of shortcut label in menus and toolbar
...
The shortcut labels now use the "Item" theme color. Its contrast for hovered
items is a bit low, but not too bad.
Note that this also changes the color of the little toolbar triangle to be grey
(the same color we use for the keymap label). IMHO that looks better though.
This doesn't update any themes other than the default one.
Part of T54711.
2018-07-03 00:54:46 +02:00
Brecht Van Lommel
5b5e23cec3
Splash: add "Alpha" text and link to the development fund.
2018-07-02 20:08:43 +02:00
Macelaru Tiberiu
2203b041e1
Sculpting: add Manual detail mode for dynamic topology.
...
In this mode mesh detail does not change on each stroke, but only when
using flood fill.
Differential Revision: https://developer.blender.org/D3515
2018-07-02 20:08:42 +02:00
Clément Foucault
31c9bd35bc
Workbench: Fix use of uninitialized memory.
2018-07-02 19:21:01 +02:00
Clément Foucault
dc87648970
UI: Fix Properties with consecutive icons enabled in dropdown menus
...
It was using ICON_UNLOCKED when the property was true.
This affected the use_lock_interface properties now displayed in the Render
menu.
2018-07-02 19:14:06 +02:00
Campbell Barton
e35f9f0408
Merge branch 'master' into blender2.8
2018-07-02 18:55:24 +02:00
Campbell Barton
dbe1b07e05
Cleanup: right shift
2018-07-02 18:45:26 +02:00
Campbell Barton
9f80429ab6
Cleanup: use _f, _i suffix for GPU state API
2018-07-02 18:27:05 +02:00
Campbell Barton
c2814f5b28
Merge branch 'master' into blender2.8
2018-07-02 18:18:16 +02:00
Campbell Barton
73c577d46a
Painting: fix uninitialized variable use
2018-07-02 18:16:37 +02:00
William Reynish
ac8b641b77
Outliner: remove view menu, move more into RMB context menu and filter popover.
2018-07-02 17:40:20 +02:00
Brecht Van Lommel
ae6872e26f
UI: update status bar mouse icons, draw in text color.
2018-07-02 17:40:20 +02:00
Brecht Van Lommel
5d77216ef7
Cleanup: remove unused icon code after OpenGL upgrade.
2018-07-02 17:40:20 +02:00
Campbell Barton
861cf1d131
Fix modal keymap breaking exporter
...
We could support quotes in keymap names, for now don't write them.
2018-07-02 17:37:15 +02:00
Campbell Barton
94bc1a40b4
Fix sculpt key bindings
2018-07-02 17:33:34 +02:00
Julian Eisel
bea364fe2a
Fix: Global area edges couldn't call right click menu to join/split
...
Operators ignored edges along the screen-layout bounds. They should've ignored
those along window bounds instead.
Although the global areas can not be joined/split, the adjacent areas can. So
the menu should still be shown.
Had to change the return value of area joining operator, so that an error report
can show up when trying to join over a global area edge. Think this is fine to
do, but you never know with such stuff.
Preferably we'd gray out the "Join Area" item in the menu when clicking on the
edge of a global area. Unfotunately the operator uses coordinates passed as
operator properties to find the right edge/areas, which we cannot access from
the poll callback.
2018-07-02 16:56:54 +02:00
Campbell Barton
ecc0945117
UI: show favourites from properties-space in the 3D view
...
This allows settings to be toggled in the 3D view.
2018-07-02 15:57:12 +02:00
Campbell Barton
4d05dd880a
Keymap: reinstate Ctrl-L key
...
Linking based on selection may be done often, so adding back.
2018-07-02 15:27:19 +02:00
Campbell Barton
8e0cfcfc90
Keymap: add back macos preferences shortcut
...
Would like to avoid OS-keys, but apparently this is expected on OSX.
2018-07-02 15:15:27 +02:00
Brecht Van Lommel
34678388f3
Outliner: add outliner wide RMB context menu.
...
All right click menus in the outliner now include OUTLINER_MT_context.
2018-07-02 14:52:22 +02:00
Brecht Van Lommel
20046defd7
UI: update mouse icons in status bar.
2018-07-02 13:46:09 +02:00
Campbell Barton
2e15ee0dcf
Keymap: add back X-Key for delete
...
This is needed as part of modeling work-flow, so keep it accessible.
2018-07-02 13:00:43 +02:00
Campbell Barton
3b0148d2aa
Keymap: use Page Up/Down for workspace switching
...
These are common keys for changing tabs,
leaving tab free to be used for tools/mode switching.
2018-07-02 12:49:45 +02:00
Campbell Barton
ec22327a5f
Merge branch 'master' into blender2.8
2018-07-02 12:43:36 +02:00
Campbell Barton
c6416ae653
Screen: support splitting from floating menu
2018-07-02 12:40:17 +02:00
Campbell Barton
b076b3853c
Merge branch 'master' into blender2.8
2018-07-02 12:03:56 +02:00
Campbell Barton
b88e51dd55
Cleanup: use bool for poll functions
2018-07-02 11:51:31 +02:00