Commit Graph

13 Commits

Author SHA1 Message Date
Campbell Barton
868c9ac408 UI: show active tool in the topbar 2018-04-27 10:50:11 +02:00
Brecht Van Lommel
67b014af48 Workspaces: active view layer now always comes from workspace, not scene.
Both the scene and workspace had an active view layer, and it was confusing
which settings were being used or displayed where. Now we always have one,
so there is no mismatch.

The "View Layers" tab in the properties editor is now "View Layer", no longer
showing a list of layers. Instead view layers can be added and removed with
the workspace view layer selector. They are also listed and selectable in the
outliner.

Single layer rendering uses the active view layer from the workspace.

This fixes bugs where the wrong active view layer was used, but more places
remain that are wrong and are now using the first view layer in the scene.
These are all marked with BKE_view_layer_context_active_PLACEHOLDER.
2018-04-26 17:06:14 +02:00
Campbell Barton
deb98cfe5a UI: show all pain mode panels in the topbar
This shows some which need to be hidden (eventually).
2018-04-25 08:20:01 +02:00
Campbell Barton
ca49a9edce UI: move mode options to the topbar
Remove toolbar panels which have items available in menus.
2018-04-25 08:16:21 +02:00
Campbell Barton
b00d971efe UI: Apply remove redo region
This was a disabled part of the top-bar merge (code by @Severin)

The only change made is to move to redo UI into a popover.
2018-04-25 07:55:50 +02:00
Brecht Van Lommel
67f23cff53 Topbar: clarify command settings name, remove placeholder button. 2018-04-24 11:35:25 +02:00
Campbell Barton
100e10e4b0 WM: use last_redo operator
Was showing operators that weren't meant to display in the UI.
2018-04-23 12:36:20 +02:00
Campbell Barton
e6d1fb87c6 UI: Initial popover support for panels
- UILayout.popover(.. panel_type ..)
  A single panel
- UILayout.popover_group(.. panel categories ..)
  Expands all panels matching args.

Currently used in the topbar for redo and paint options.
2018-04-22 17:45:14 +02:00
Campbell Barton
5eb20bd152 Cleanup: style 2018-04-22 09:09:28 +02:00
Brecht Van Lommel
0f2b4cb68a Topbar: remove info editor menus, rename topbar menus for script compatibility.
We can still rename them later, but avoid breaking stuff for now.
2018-04-21 12:43:27 +02:00
Brecht Van Lommel
e89fefdc69 Topbar: visual tweaks
* Make bottom half of topbar a bit higher
* Make tabs higher and put them closer together
* Remove screen layouts dropdown, we'll have one layout per window
* Hide action zones from topbar
* Don't change topbar background color when activating
2018-04-21 12:41:20 +02:00
Campbell Barton
e9d940ca2f Fix topbar UI w/ no active object 2018-04-20 23:08:08 +02:00
Julian Eisel
5f6c45498c UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users

* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.

== Technical Features/Changes

* Adds initial support for global areas

  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type

  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.

  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.

Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.

NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.

== ToDo's

It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)

Thanks @brecht for the review! And @sergey for the complaining ;)

Differential Revision: D2758
2018-04-20 17:14:52 +02:00