Commit Graph

4181 Commits

Author SHA1 Message Date
Brecht Van Lommel
e01cadd657 WM: new offscreen window draw method to replace all existing methods.
For Blender 2.8 we had to be compatible with very old OpenGL versions, and
triple buffer was designed to work without offscreen rendering, by copying
the the backbuffer to a texture right before swapping. This way we could
avoid redrawing unchanged regions by copying them from this texture on the
next redraws. Triple buffer used to suffer from poor performance and driver
bugs on specific cards, so alternative draw methods remained available.

Now that we require newer OpenGL, we can have just a single draw method
that draw each region into an offscreen buffer, and then draws those to
the screen. This has some advantages:

* Poor 3D view performance when using Region Overlap should be solved now,
  since we can also cache overlapping regions in offscreen buffers.
* Page flip, anaglyph and interlace stereo drawing can be a little faster
  by avoiding a copy to an intermediate texture.
* The new 3D view drawing already writes to an offscreen buffer, which we
  can draw from directly instead of duplicating it to another buffer.
* Eventually we will be able to remove depth and stencil buffers from the
  window and save memory, though at the moment there are still some tools
  using it so it's not possible yet.
* This also fixes a bug with Eevee sampling not progressing with stereo
  drawing in the 3D viewport.

Differential Revision: https://developer.blender.org/D3061
2018-04-27 12:14:14 +02:00
Campbell Barton
226c757b44 UI: add darker theme color for toolbar items 2018-04-26 21:18:27 +02:00
Brecht Van Lommel
c490428bd4 UI: desaturate toolbar icons that the mouse is not over.
This does not look great with light toolbar buttons as in the default,
so consider this a work in progress.
2018-04-26 16:37:59 +02:00
Julian Eisel
a31807ed7c Reduce size of scrollbars that don't contain scale markings
More changes will follow, this is just an initial tweak.
2018-04-26 15:34:39 +02:00
Campbell Barton
6a0264896b UI: toolbar single column size snapping
Once a region is set to it's snapped size, zooming keeps the size.
2018-04-26 12:08:58 +02:00
Campbell Barton
c509922605 UI: use a wider minimum menu width
Icon only buttons with menus would be too narrow,
especially buttons for selecting tools.
2018-04-25 21:54:29 +02:00
Campbell Barton
8430249791 UI: shrink operator menu hold triangle a little 2018-04-25 21:24:55 +02:00
Campbell Barton
7a67bb7018 UI: workaround for text & icon alignment
Blender's icons weren't written to draw different sizes.
For now ifdef in a hack to show toolbar icons larger.
2018-04-25 21:02:50 +02:00
Campbell Barton
700012b66e UI: icon-only hold popup uses region alignment
Gives nicer tool popups for icon only buttons.
2018-04-25 20:51:49 +02:00
Campbell Barton
0113693129 Merge branch 'master' into blender2.8 2018-04-25 17:27:23 +02:00
Campbell Barton
f69feb4957 UI: optionally pass icon size to widget_draw_icon
No functional changes.
2018-04-25 17:26:45 +02:00
Brecht Van Lommel
a9d3f9f54d Revert "UI: fix inconsistency in button rounding when zooming in."
This isn't working well when zoomed out in the properties editor,
we should be taking into account properties editor zoom level.

This reverts commit 1ba91ae2c0.
2018-04-25 15:42:41 +02:00
Campbell Barton
f210c93945 UI: disable advanced option for redo popover 2018-04-25 10:08:04 +02:00
Campbell Barton
b00d971efe UI: Apply remove redo region
This was a disabled part of the top-bar merge (code by @Severin)

The only change made is to move to redo UI into a popover.
2018-04-25 07:55:50 +02:00
Brecht Van Lommel
1ba91ae2c0 UI: fix inconsistency in button rounding when zooming in.
Some widgets would have rounding relative to the button size, others
absolute. Now it's always absolute. Note changing Display Scale in the
user prefs is not zooming, the rounding still scales with that.
2018-04-24 11:10:08 +02:00
Campbell Barton
3581b997d4 UI: use icons for the toolbar 2018-04-24 09:19:28 +02:00
Bastien Montagne
a7960db471 Static Overrides: hide/deactivate all but 'REPLACE' operation.
Others remain in code for now, just not exposed to user.
2018-04-23 15:15:53 +02:00
Campbell Barton
b14979f91f Cleanup: style 2018-04-23 12:53:45 +02:00
Campbell Barton
63c4654135 Cleanup: uninitialized variable 2018-04-23 11:04:10 +02:00
Campbell Barton
fc1374c01b Cleanup: style 2018-04-23 11:04:10 +02:00
Campbell Barton
dea3ba6d81 UI: show arrow for popovers above buttons
Also don't align popover buttons with activated popovers.
2018-04-23 08:51:13 +02:00
Campbell Barton
9971eb4437 Cleanup: includes & comments 2018-04-23 08:10:03 +02:00
Campbell Barton
9eaf00616b UI: draw arrow for popover 2018-04-22 23:03:08 +02:00
Dalai Felinto
387bf726ac UI: Editor outline color themable
Note: Not bothering with doversion, re-using 280, 10 bump.
2018-04-22 22:55:18 +02:00
Campbell Barton
62cd5e0b7b UI: support for center popovers over buttons 2018-04-22 22:13:26 +02:00
Brecht Van Lommel
20a713b7ff UI: number button arrows appear on hover, highlight clickable areas. 2018-04-22 21:48:53 +02:00
Brecht Van Lommel
15ca90489f UI: make button roundness themeable. 2018-04-22 21:47:51 +02:00
Dalai Felinto
8733ad4d2a UI: Draw round corners between the editors
This makes easier to distinguish between different editors
(as oppose to an editor and its regions).

Note action zones look a bit strange with this. I recommend we do next:
* Make sure all 4 corners can be used as action zones.
* Remove their drawing code (or show them only on mouse hover).
2018-04-22 19:54:26 +02:00
Dalai Felinto
90068773db UI: Move ui_draw_anti_tria to UI_interface.h
Using extern makes too easy to get a crash if the original
function definition changed.
2018-04-22 19:54:26 +02:00
Dalai Felinto
2d0c1f324c UI: Remove hard-code + add comment for aa triangles 2018-04-22 19:54:26 +02:00
Campbell Barton
43bceeedd9 Merge branch 'master' into blender2.8 2018-04-22 19:23:02 +02:00
Campbell Barton
89ab591345 Cleanup: UI naming 2018-04-22 19:22:10 +02:00
Campbell Barton
0d9c97d170 UI: moving the cursor to open other popovers
Match menu behavior
2018-04-22 18:43:59 +02:00
Campbell Barton
92404dd48d UI: popover now use menu style buttons
Also scale width with UI-scale.
2018-04-22 18:39:29 +02:00
Campbell Barton
e6d1fb87c6 UI: Initial popover support for panels
- UILayout.popover(.. panel_type ..)
  A single panel
- UILayout.popover_group(.. panel categories ..)
  Expands all panels matching args.

Currently used in the topbar for redo and paint options.
2018-04-22 17:45:14 +02:00
Campbell Barton
e597f7495a Cleanup: ui-link drawing code from logic bricks 2018-04-22 10:23:43 +02:00
Campbell Barton
25a529f440 UI: add own icon rasterizer
Use software drawing, cache to an image at the requested pixel size.
2018-04-21 21:10:09 +02:00
Brecht Van Lommel
e89fefdc69 Topbar: visual tweaks
* Make bottom half of topbar a bit higher
* Make tabs higher and put them closer together
* Remove screen layouts dropdown, we'll have one layout per window
* Hide action zones from topbar
* Don't change topbar background color when activating
2018-04-21 12:41:20 +02:00
Joshua Leung
5374865523 Dopesheet-Timeline: Removal of Timeline Editor!
This commit removes all references to the old timeline editor.

Unfortuantely, the removal of the Timeline spacetype defining
functions has ended up breaking the version patching code I'd
been working on earlier (as now, the editor gets marked as
"unknown/info" before we get a chance to patch it!)
2018-04-20 18:55:56 +02:00
Joshua Leung
af6a662798 Preview Range: Show preview range using a different color (based on ANIM_ACTIVE)
instead of using "black" curtains

With most editors now showing the start/end range by default, we need a way of
easily distinguishing when preview range is now enabled. By using a different color
(the exact color used is something we can change/adjust later), there is a more distinct
visual difference between them, making it easier to see what's happening.
2018-04-20 18:54:41 +02:00
Julian Eisel
5f6c45498c UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users

* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.

== Technical Features/Changes

* Adds initial support for global areas

  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type

  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.

  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.

Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.

NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.

== ToDo's

It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)

Thanks @brecht for the review! And @sergey for the complaining ;)

Differential Revision: D2758
2018-04-20 17:14:52 +02:00
Campbell Barton
bc11cb3daa UI: Support for runtime geometry icons 2018-04-20 15:26:06 +02:00
Campbell Barton
9d6a175756 Merge branch 'master' into blender2.8 2018-04-19 12:53:21 +02:00
Campbell Barton
da82269c58 Cleanup: rename Icon.type -> id_type
Confusing when adding non-id icons.
2018-04-19 12:52:32 +02:00
Campbell Barton
1f5d51e44e Cleanup: style 2018-04-19 07:47:03 +02:00
Dalai Felinto
159806140f Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine

This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.

Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
  that we can wait until then to remove this.
2018-04-17 17:51:28 +02:00
Sergey Sharybin
821722ac05 Interface: Show properties values from evaluated datablocks
This is a way to deal with animated properties in evaluated version
off datablock. Previously, running blender with copy-on-write enabled
will show original values. Now we can see proper properties, while
typing values in still goes to the original datablock.

Thanks Brecht for the review!
2018-04-17 17:22:33 +02:00
Clément Foucault
d442e0ad63 UI: Fix T54691: Vector icon vs Widget base ordering.
It was making keyframe marker and bone theme color icon disappear under
their button.
2018-04-17 15:53:49 +02:00
Brecht Van Lommel
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
Campbell Barton
9a11aeb300 Merge branch 'master' into blender2.8 2018-04-16 17:24:20 +02:00