Commit Graph

131 Commits

Author SHA1 Message Date
Ton Roosendaal
51b796ff15 Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!

* Point density, voxel data, ocean, environment map textures were removed,
  as these only worked within BI rendering. Note that the ocean modifier
  and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
  with BI. If we ever wanted to support this again probably it should go
  through the baking API.
* GPU shader export through the Python API was removed. This only worked
  for the old BI GLSL shaders, which no longer exists. Doing something
  similar for Eevee would be significantly more complicated because it
  uses a lot of multiplass rendering and logic outside the shader, it's
  probably impractical.
* Collada material import / export code is mostly gone, as it only worked
  for BI materials. We need to add Cycles / Eevee material support at some
  point.
* The mesh noise operator was removed since it only worked with BI
  material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
  for BI material texture slots. Could be added back with node support.

* Not all legacy viewport features are supported in the new viewport, but
  their code was removed. If we need to bring anything back we can look at
  older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
  that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
  used anywhere now. We may eventually use this to replace the texture
  nodes with Cycles / Eevee shader nodes.

* The Cycles Bake panel now includes settings for baking multires normal
  and displacement maps. The underlying code needs to be merged properly,
  and we plan to add back support for multires AO baking and add support
  to Cycles baking for features like vertex color, displacement, and other
  missing baking features.

* This commit removes DNA and the Python API for BI material, lamp, world
  and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
  are reusing some old BI properties but the names are not really correct
  anymore.
* Texture slots for materials, lamps and world were removed. They remain
  for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
  other renderers use this to find all panels to show, minus a few panels
  that they have their own replacement for.
2018-04-19 17:35:25 +02:00
Brecht Van Lommel
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
Sybren A. Stüvel
a981206fd1 Merge branch 'master' into blender2.8 2018-04-08 14:07:34 +02:00
Campbell Barton
4de70da73a Cleanup: style, doxy headers 2018-04-06 10:47:39 +02:00
Campbell Barton
b65ea517eb Merge branch 'master' into blender2.8
- Undo that changes modes currently asserts,
  since undo is now screen data.

  Most likely we will change how object mode and workspaces work
  since it's not practical/maintainable at the moment.

- Removed view_layer from particle settings
  (wasn't needed and complicated undo).
2018-04-01 11:03:25 +02:00
Campbell Barton
b6ba3c682d Cleanup: remove global header 2018-04-01 07:24:45 +02:00
Brecht Van Lommel
3692a2bcb3 Merge branch 'master' into blender2.8 2018-03-16 04:35:37 +01:00
Kévin Dietrich
e5327afcb7 Fix T54326: Import Alembic stuck in edit mode
Switch to object mode before doing the import.
2018-03-16 04:06:34 +01:00
Gaia Clary
4a892adac5 merge from master (needed to fix collada headerfiles which have been modified in master and in blender2.8 slightly different) 2018-02-28 17:29:56 +01:00
Gaia Clary
91c3cfbb6f collada: call from operator to Collada exporter/importer now uses structures instead of passing many parameters 2018-02-28 16:05:29 +01:00
Gaia Clary
1a65168c42 merge Collada changtes from master 2018-02-27 17:53:53 +01:00
Gaia Clary
0ea110f4ea Collada exporter: Replaced numbers 0/1 by boolean values fasle/true for better reading 2018-02-27 17:02:52 +01:00
Gaia Clary
91f3cfec10 Collada Shape key export can create huge datafiles and may need some optimization. Disable export by default, user can still enable on demand 2018-02-27 17:02:52 +01:00
Gaia Clary
20c5131384 Collada enable Export of animation data by default 2018-02-27 17:02:52 +01:00
Gaia Clary
f228a08d02 merge from master 2018-02-26 22:49:30 +01:00
Gaia Clary
7dd0e36dc4 simplified collada integration in Blender. made functions mostly similar with blender2.8 2018-02-26 17:18:31 +01:00
Gaia Clary
a024da55af Adding support for Matrix Transformation export
The exporter does export matrix data (4*4 Transformation matrix) only for Skeletal animation. For object animation only exporting to trans/rot/loc is implemented.

This task implements Matrix export also for simple Object animation.

Differential Revision: https://developer.blender.org/D3082
2018-02-26 17:16:56 +01:00
Campbell Barton
f1bd96a9ab Revert "changing collada parameters"
This reverts commit d91f2ac37a.

This change makes scene.collada_export() meaningless
(ignoring the scene the method is being run on).
2018-02-26 19:35:45 +11:00
Gaia Clary
2b158861a3 merged collada rework from master into blender 2.8 2018-02-25 00:06:41 +01:00
Gaia Clary
d91f2ac37a changing collada parameters
Differential Revision: https://developer.blender.org/D3080
2018-02-24 22:51:04 +01:00
Gaia Clary
dd7b9a362d T45687: Rework the Export/Import of Animations
This started with a fix for an animated Object Hierarchy. Then i decided to cleanup and optimize a bit. But at the end this has become a more or less full rewrite of the Animation Exporter. All of this happened in a separate local branch and i have retained all my local commits to better see what i have done.

Brief description:

* I fixed a few issues with exporting keyframed animations of object hierarchies where the objects have parent inverse matrices which differ from the Identity matrix.
* I added the option to export sampled animations with a user defined sampling rate (new user interface option)
* I briefly tested Object Animations and Rig Animations.

What is still needed:

* Cleanup the code
* Optimize the user interface
* Do the Documentation

Reviewers: mont29

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D3070
2018-02-24 15:55:27 +01:00
Dalai Felinto
f71d8f6b48 Fix Collada importer (crash)
We were not tagging depsgraph to update its nodes after importing new objects.
2018-01-26 09:16:31 -02:00
Dalai Felinto
3abe8b3292 Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00
Campbell Barton
ec2bbc90e7 Merge branch 'master' into blender2.8 2017-10-18 17:09:41 +11:00
Campbell Barton
ab7ebf2b10 Cleanup: Use const for RNA EnumPropertyItem args
Practically all access to enum data is read-only.
2017-10-18 16:04:07 +11:00
Bastien Montagne
41830cc432 Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).

This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.

It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).

Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!

As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.

Design task : T51804
Phab Diff: D2714
2017-08-07 20:34:36 +02:00
Bastien Montagne
9da7dfa158 Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).

This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.

It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).

Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!

As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.

Design task : T51804
Phab Diff: D2714
2017-08-07 16:39:55 +02:00
Sergey Sharybin
ac0da72a60 Fix compilation error with Collada enabled 2017-07-21 17:44:11 +02:00
Luca Rood
1c4c288727 Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
2017-07-21 14:47:26 +02:00
Campbell Barton
7d5e9285b5 Merge branch 'master' into blender2.8 2017-07-10 17:48:57 +10:00
Campbell Barton
2c10e8a3cf Fix T51052: CacheFile Open crashes from Python
Note that bpy.data access makes more sense here,
but better not crash when called from Python.
2017-07-10 17:06:25 +10:00
Alexander Romanov
e1482841dd Merge branch 'master' into blender2.8 2017-07-03 19:53:00 +03:00
Sybren A. Stüvel
7b12957267 Alembic: avoid crashing when doing certain file operations.
Things like missing directories are now properly checked for, rather than
crashing Blender.

This also adds support for relative paths when opening an ABC file.
2017-07-03 15:28:19 +02:00
Gaia Clary
1c053c6a12 Collada: Exporter now only exports either 'Materials' or 'UV Textures as Materials'. This makes the user interface more streight 2017-06-25 22:06:42 +02:00
Gaia Clary
a2a301bdb9 collada: change image export: export either UV Textures or Materials. This
avoids wrong texture data when multiple objects are exported. Note: This
commit might possiblyt not work fully. The full feature is added with the
next commit)
2017-06-24 22:16:47 +02:00
Sergey Sharybin
0f4f4d8754 Merge branch 'master' into blender2.8 2017-06-12 15:12:36 +02:00
Campbell Barton
00c4f49a6d Cleanup: indentation, long lines 2017-06-12 13:38:21 +10:00
Sergey Sharybin
f32a18994a Merge branch 'master' into blender2.8 2017-05-31 15:52:11 +02:00
Sybren A. Stüvel
35f4abcf53 Alembic: simplified sub-frame sampling
It's now less confusing (for example, using nr_of_samples directly,
instead of using 1 / 1 / nr_of_samples). Might also have fixed a bug.

Also added unittests.
2017-05-30 13:47:51 +02:00
Sybren A. Stüvel
916eca6a1e Alembic export: make the start/end frame default values less reasonable
The old default values (start/end frame = 1) could have been an actually
desired setting (for example when exporting a non-animated model). To
make this worse, this was only interpreted as "start/end of the scene" by
the export operator when running interactively, but not when run from
Python.

By choosing INT_MIN as default it's highly unlikely that the interval
[start, end) was intended as actual export range.
2017-05-30 13:47:51 +02:00
Campbell Barton
7a9ad029dd Remove TexFace, per-face images
TexFace complicates the now more popular shading pipeline by having
per-face images, see: T51382 for details.

To keep the ability to select a per-material edit-image
(used with UV-mapping workflow), the material now stores an image
which will be set when changing images in edit-mode.

This is used as a bake-target when not using Cycles too.
2017-05-24 23:38:15 +10:00
Sybren A. Stüvel
81011679dd Merge branch 'master' into blender2.8 2017-04-21 14:19:05 +02:00
Sybren A. Stüvel
45b9ee525d Alembic: fixed memory leak 2017-04-21 14:11:49 +02:00
Sybren A. Stüvel
781108cdc6 Merge branch 'master' into blender2.8
# Conflicts:
#	source/blender/alembic/intern/abc_exporter.cc
#	source/blender/alembic/intern/abc_exporter.h
2017-04-19 15:07:54 +02:00
Sybren A. Stüvel
2dac8b3ee0 Alembic import/export: added as_background_job option
The ABC_export and ABC_import functions both take a as_background_job
parameter, and return a boolean.

When as_background_job=true, returns false immediately after scheduling
a background job. This was the old behaviour of this function, which makes
it very hard for scripts to do something with the data after the import
or export completes.

When as_background_job=false, performs the export synchronously, and
returns true when the export was ok, and false if there were any errors.
This allows further processing.

The Scene.alembic_export() function is deprecated, and will be removed from
Blender 2.8 in favour of calling the bpy.ops.wm.alembic_export() operator.
As such, it has been hard-coded to the old background job behaviour.
2017-04-19 14:40:57 +02:00
Sybren A. Stüvel
b148ac5cf7 Alembic export: made hair/particle export optional.
The export is still slower than needed, as the particle systems themselves
aren't disabled during the export. It's only the writing to the Alembic
file that's skipped.
2017-04-19 13:03:52 +02:00
Dalai Felinto
fa317eb69c Fix collada exporting for Blender 2.8
Instead of exporting all the scene objects, I'm exporting the scene
layer objects instead.
2017-04-04 17:45:55 +02:00
Gaia Clary
368b74315a Collada - add flag to limit precision of exported data, mainly to simplify debugging 2017-04-03 10:48:00 +02:00
Campbell Barton
e1fb080743 Cleanup: style 2017-04-01 12:09:17 +11:00
Gaia Clary
092d673689 Added new option for storing bindpose matrix, see T50412 2017-03-23 14:14:22 +01:00