A few ID types are considered as 'never unused' in Blender (UI related
ones, the Libraries and the Scenes). Local IDs of this type are always
considered as used, even if no other ID links to them.
This was previously fairly weekly defined and implemented (mainly in the
writefile code and the 'tag unused' libquery functions).
This commit formalize this characteristic of ID types by adding a new
`IDTYPE_FLAGS_NEVER_UNUSED` flag, and using this in the few places in
the code that handle unused IDs.
Move all header file into namespace.
Unnecessary namespaces was removed from implementations file.
Part of forward declarations in header was moved in the top part
of file just to do not have a lot of separate namespaces.
Pull Request: https://projects.blender.org/blender/blender/pulls/121637
In previous code, the owner ID info would not be available when
processing an embedded ID in two cases, and was incorrectly set to the
processed (embedded) ID instead:
1. When directly calling `BKE_library_foreach_ID_link` on an embedded ID.
2. When using recursive processing (`IDWALK_RECURSE`).
This commit mostly fixes both cases, by using `BKE_id_owner_get` to find
the owner ID when it is unknown.
There are some caveats here though: in a few specific cases (mainly ID
copying, and depsgraph ID copying), `BKE_library_foreach_ID_link` can be
called on embedded IDs which owner ID is not yet valid. In such case, a
new flag can be used to keep using the previous behavior
(`IDWALK_IGNORE_MISSING_OWNER_ID`).
Fixing the issue with copy code being unaware of the owner ID when
copying an embedded one should also be fixed, but this will be addressed
separately.
Note that as 'side efect', this commit also fixes a matching issue in
the `lib_remap` code, where the `IDRemap.id-owner` pointer would also
wrongly be set to the remapped embedded ID instead of its actual owner.
This change is not expected to have any effect in current codebase.
The idea is to allow iterating over e.g. all ID usages of a node from a
whole nodetree, using the same generic handling as existing 'whole ID'
`foreach_id` code.
This is necessary in some cases wher a sub-data needs to processed
independently from any 'owner ID', e.g. in some copy/paste handling.
This is a pre-requirement for proper fix of nodes copy/paste (see
e.g. #120103).
Pull Request: https://projects.blender.org/blender/blender/pulls/121018
These containers (Set, Vector, Map, Span), etc. have default constructors,
making the braces unnecessary for default initialization. Better to depend
on that consistently rather than having braces in some places and not others.
This will allow for more control over which ID should actually be marked
as unused/to be deleted.
Also some general minor cleanups and refactor, most notably:
* Add a constructor to internal `UnusedIDsData` struct, which can
directly use the public `LibQueryUnusedIDsData` parameters struct.
* Add default values to trivial data in `LibQueryUnusedIDsData`.
No expected behavioral changes in this commit.
This data was 'hidden' away in a util in
`lib_query.cc`, which made it hard to discover and keep up-to-date.
However, as shown by e.g. #108407, critical low-level features in ID
management code, such as remapping, now rely on this information being
valid.
Also simplify `BKE_library_id_can_use_filter_id` and
`BKE_library_id_can_use_idtype` to make them more generic, relying on
IDTypeInfo to retrieve IDtype-specific info.
No behavioral changes expected here.
Own d38824bc02 mistakenly added the 'FILTER_ID_KE' to the list IDTypes
usable by Lights (`ID_LA`) instead of Lattices (`ID_LT`)...
Note that this did not cause any additional issue, but only missed part
of the expected fix.
`BKE_library_id_can_use_filter_id` was missing the ShapeKey type for
geometry IDs (meshes, legacy curves, and lattices), leading to the
remapping code to fail to do its job when deleting the ShapeKey only.
Add a new `BKE_lib_query_unused_ids_amounts` to query expected amounts
of deleted IDs. This function does not tag IDs in main anymore.
Factorize most parameters (and output data) into a new struct
`LibQueryUnusedIDsData`.
Part of PR https://projects.blender.org/blender/blender/pulls/117304.
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.
If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
There are actually cases where you do not want to access the original
ID pointers, even though the callback will not modify them. One example
is the incoming generic 'expand' readfile callback, which will replace the
dedicated one for all ID types.
Related to #105134: Removal of readfile's lib_link & expand code.
This commit adds a new option flag to the lib_query foreach_id code,
which will make deprecated ID pointers to be processed as well.
NOTE: Currently there is no report to the callbakcs about the fact that
it is processing a deprecated ID. This can be easily added later if it
becomes necessary.
Part of implementing #105134: Removal of readfile's lib_link & expand code.
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
In RNA collections storing ID references, the name of the collection
item may not always be unique, when several IDs from different libraries
are present.
While rare, this situation can become deadly to liboverride, by causing
random but exponential liboverride hierarchies corruptions.
This has already been alleviated by using preferably both name and index
in items lookup (a05419f18b) and by reducing the risk of name collision
in general between liboverrides and their linked reference (b9becc47de).
This commit goes further, by ensuring that references to items of RNA
collections of IDs stored in liboverride operations become completely
unambiguous. This is achieved by storing an extra pointer to the item's
ID itself, when relevant.
Lookup then requires a complete match `name + ID` to be successful,
which is guaranteed to match at most a single item in the whole RNA
collection (since RNA collection of IDs do not allow duplicates, and
the ID pointer is always unique).
Note that this ID pointer is implemented as an `std::optional` one
(either directly in C++ code, or using an new liboverride operation `flag`
in DNA). This allows to smoothly transition from existing data to the
added ID pointer info (when needed), without needing any dedicated
versioning. This solution also preserves forward compatibility as much
as possible.
It may also provide marginal performances improvements in some cases, as
looking up for ID items in RNA collections will first check for the
ID pointer, which should be faster than a string comparision.
Implements #110421.
Pull Request: https://projects.blender.org/blender/blender/pulls/110773
Also see #103343.
Couldn't move two files yet:
* `softbody.c`: The corresponding regression test fails. It seems like the
conversion to C++ changes floating point accuracy, but it's not clear where that happens exactly.
* `writeffmpeg.c`: Is a bit more complex to convert because of the static array in `av_err2str`.
Pull Request: https://projects.blender.org/blender/blender/pulls/110182