Commit Graph

12702 Commits

Author SHA1 Message Date
Clément Foucault
65ad36f5fd DRWManager: New implementation.
This is a new implementation of the draw manager using modern
rendering practices and GPU driven culling.

This only ports features that are not considered deprecated or to be
removed.

The old DRW API is kept working along side this new one, and does not
interfeer with it. However this needed some more hacking inside the
draw_view_lib.glsl. At least the create info are well separated.

The reviewer might start by looking at `draw_pass_test.cc` to see the
API in usage.

Important files are `draw_pass.hh`, `draw_command.hh`,
`draw_command_shared.hh`.

In a nutshell (for a developper used to old DRW API):
- `DRWShadingGroups` are replaced by `Pass<T>::Sub`.
- Contrary to DRWShadingGroups, all commands recorded inside a pass or
   sub-pass (even binds / push_constant / uniforms) will be executed in order.
- All memory is managed per object (except for Sub-Pass which are managed
   by their parent pass) and not from draw manager pools. So passes "can"
   potentially be recorded once and submitted multiple time (but this is
   not really encouraged for now). The only implicit link is between resource
   lifetime and `ResourceHandles`
- Sub passes can be any level deep.
- IMPORTANT: All state propagate from sub pass to subpass. There is no
   state stack concept anymore. Ensure the correct render state is set before
   drawing anything using `Pass::state_set()`.
- The drawcalls now needs a `ResourceHandle` instead of an `Object *`.
   This is to remove any implicit dependency between `Pass` and `Manager`.
   This was a huge problem in old implementation since the manager did not
   know what to pull from the object. Now it is explicitly requested by the
   engine.
- The pases need to be submitted to a `draw::Manager` instance which can
   be retrieved using `DRW_manager_get()` (for now).

Internally:
- All object data are stored in contiguous storage buffers. Removing a lot
   of complexity in the pass submission.
- Draw calls are sorted and visibility tested on GPU. Making more modern
   culling and better instancing usage possible in the future.
- Unit Tests have been added for regression testing and avoid most API
   breakage.
- `draw::View` now contains culling data for all objects in the scene
   allowing caching for multiple views.
- Bounding box and sphere final setup is moved to GPU.
- Some global resources locations have been hardcoded to reduce complexity.

What is missing:
- ~~Workaround for lack of gl_BaseInstanceARB.~~ Done
- ~~Object Uniform Attributes.~~ Done (Not in this patch)
- Workaround for hardware supporting a maximum of 8 SSBO.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D15817
2022-09-02 18:45:14 +02:00
Charlie Jolly
e72b9ca556 Fix: Wrong enum used in Mix Node for factor mode
Wrong type of enum was used for factor mode in rna_nodetree.c

No functional change, thankfully the correct enum had the same value.
2022-09-02 15:42:52 +01:00
Omar Emara
633117669b Realtime Compositor: Implement dilate erode node
This patch implements the dilate/erode node for the realtime compositor.

Differential Revision: https://developer.blender.org/D15790

Reviewed By: Clement Foucault
2022-09-02 14:47:39 +02:00
Leon Schittek
9a86255da8 Node Editor: Visual tweaks to node links
Several visual tweaks to node links to make them overall fit in
better with the look of the node editor:

- Change the link thickness with the zoom level to a certain degree.
- Remove the fuzziness of the node link and its shadow/outline.
- The link outline color can now be made transparent.
- Add circles at the end of dragged links when connecting to sockets.
- Improve the banding of the color interpolation along the link.
- Adjust the spacing of dashes along straight node links.

Reviewed By: Pablo Vazquez, Hans Goudey

Differential Revision: http://developer.blender.org/D15036
2022-09-01 19:48:35 +02:00
Monique Dewanchand
17501c146e Cleanup: Remove/replace View Layer macros.
This patch is a cleanup required before refactoring the view layer syncing
process {T73411}.

* Remove FIRSTBASE.
* Remove LASTBASE.
* Remove BASACT.
* Remove OBEDIT_FROM_WORKSPACE.
* Replace OBACT with BKE_view_layer_active_object.
* Replace OBEDIT_FROM_VIEW_LAYER with BKE_view_layer_edit_object.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15799
2022-09-01 10:22:43 +02:00
Antonio Vazquez
ae79bc490a GPencil: Apply Brush Size to Outline thickness while drawing
The new factor allows to apply the current brush size to the
external stroke perimeter conversion done in draw mode.
2022-08-31 16:18:08 +02:00
Hans Goudey
f1c0249f34 Mesh: Move material indices to a generic attribute
This patch moves material indices from the mesh `MPoly` struct to a
generic integer attribute. The builtin material index was already
exposed in geometry nodes, but this makes it a "proper" attribute
accessible with Python and visible in the "Attributes" panel.

The goals of the refactor are code simplification and memory and
performance improvements, mainly because the attribute doesn't have
to be stored and processed if there are no materials. However, until
4.0, material indices will still be read and written in the old
format, meaning there may be a temporary increase in memory usage.

Further notes:
* Completely removing the `MPoly.mat_nr` after 4.0 may require
  changes to DNA or introducing a new `MPoly` type.
* Geometry nodes regression tests didn't look at material indices,
  so the change reveals a bug in the realize instances node that I fixed.
* Access to material indices from the RNA `MeshPolygon` type is slower
  with this patch. The `material_index` attribute can be used instead.
* Cycles is changed to read from the attribute instead.
* BMesh isn't changed in this patch. Theoretically it could be though,
  to save 2 bytes per face when less than two materials are used.
* Eventually we could use a 16 bit integer attribute type instead.

Ref T95967

Differential Revision: https://developer.blender.org/D15675
2022-08-31 09:09:01 -05:00
Campbell Barton
68d85ce208 Cleanup: format 2022-08-31 13:52:44 +10:00
Charlie Jolly
bfa0ee13d5 Node: Mix node
This patch is a response to T92588 and is implemented
as a Function/Shader node.

This node has support for Float, Vector and Color data types.

For Vector it supports uniform and non-uniform mixing.

For Color it now has the option to remove factor clamping.

It replaces the Mix RGB for Shader and Geometry node trees.

As discussed in T96219, this patch converts existing nodes
in .blend files. The old node is still available in the
Python API but hidden from the menus.

Reviewed By: HooglyBoogly, JacquesLucke, simonthommes, brecht

Maniphest Tasks: T92588

Differential Revision: https://developer.blender.org/D13749
2022-08-31 00:13:57 +01:00
Hans Goudey
25237d2625 Attributes: Improve custom data initialization options
When allocating new `CustomData` layers, often we do redundant
initialization of arrays. For example, it's common that values are
allocated, set to their default value, and then set to some other
value. This is wasteful, and it negates the benefits of optimizations
to the allocator like D15082. There are two reasons for this. The
first is array-of-structs storage that makes it annoying to initialize
values manually, and the second is confusing options in the Custom Data
API. This patch addresses the latter.

The `CustomData` "alloc type" options are rearranged. Now, besides
the options that use existing layers, there are two remaining:
* `CD_SET_DEFAULT` sets the default value.
  * Usually zeroes, but for colors this is white (how it was before).
  * Should be used when you add the layer but don't set all values.
* `CD_CONSTRUCT` refers to the "default construct" C++ term.
  * Only necessary or defined for non-trivial types like vertex groups.
  * Doesn't do anything for trivial types like `int` or `float3`.
  * Should be used every other time, when all values will be set.

The attribute API's `AttributeInit` types are updated as well.
To update code, replace `CD_CALLOC` with `CD_SET_DEFAULT` and
`CD_DEFAULT` with `CD_CONSTRUCT`. This doesn't cause any functional
changes yet. Follow-up commits will change to avoid initializing
new layers where the correctness is clear.

Differential Revision: https://developer.blender.org/D15617
2022-08-30 14:56:05 -05:00
Damien Picard
9120c86c3f I18n: disambiguate and make a few more strings translatable
Those strings were at least partly disambiguated:
- Area
  - Zone
  - Measurement
- Ease
  - BBone Ease In / Out
- Back
  - Camera BG image depth
  - GP interpolate sequence
- Edge Crease
  - Theme
- Jitter
  - Brush
  - GPencil
  - Lens distorsion compositing node
- Cineon color management
  - Black
  - Gamma
  - White

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15791
2022-08-29 16:04:03 +02:00
Damien Picard
0db582c41c Add missing RNA text for the MeshUVLoop struct
The structures in rna_mesh.c all had a UI text which showed up in the
animation editors, except for MeshUVLoop.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15803
2022-08-29 15:08:29 +02:00
Antonio Vazquez
613b6ad9e5 GPencil: New conversion to outline in draw mode
This new option converts the stroke to outline perimeter as soon as is drawn.

If no alternative material is set, the actual material is used.

The algorithm is similar to the new operator in D15664

Reviewed By: pepeland

Differential Revision: https://developer.blender.org/D15738
2022-08-29 09:47:08 +02:00
Campbell Barton
28750bcf7e Cleanup: replace NULL with nullptr for C++ files 2022-08-28 20:52:28 +10:00
Campbell Barton
054cec404b Cleanup: use booleans 2022-08-26 15:58:32 +10:00
Campbell Barton
e77ac31799 makesrna: type check bool/int/float/enum get/set callbacks
While converting types from callbacks isn't a bug, it's unlikely
we ever want to do this on purpose and can hide mistakes such as
silently converting floating point values to ints as happened
with Sequencer.frame_start.
2022-08-26 14:43:16 +10:00
Campbell Barton
5bd4aea29c Cleanup: use matching function signatures for RNA callbacks
Use matching int/float/boo types for RNA callbacks.
2022-08-26 14:37:16 +10:00
Campbell Barton
4a0dd1d435 Merge branch 'blender-v3.3-release' 2022-08-26 14:26:55 +10:00
Campbell Barton
c9723d9464 Fix Sequence.frame_start being rounded to int when assigned 2022-08-26 14:22:58 +10:00
Campbell Barton
6fc7b37583 Cleanup: reduce variable scope 2022-08-26 12:51:46 +10:00
Bastien Montagne
047d0e6c4a Merge branch 'blender-v3.3-release' 2022-08-25 17:26:58 +02:00
Bastien Montagne
500d815478 Fix T100255: Make RigidBodyWorld (and effector_weights) collections refcounted.
Those collections were so far mainly just tagged as fake user (even
though a few places in code already incremented usercount on them).

Since we now clear the fakeuser flag when linking/appending data, ensure
that these collections are preserved by making these usages regular ID
refcounting ones.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D15783
2022-08-25 17:21:39 +02:00
Philipp Oeser
e50c7a244b Merge branch 'blender-v3.3-release' 2022-08-25 09:25:22 +02:00
Philipp Oeser
714a3739da Fix T100599: dont reset parent inverse setting parent type the same
Since rBb100bdca25b1 the parent inverse was always reset in
ED_object_parent (also for just changing the parent type).

This does make sense (since there is no point keeping it when e.g
changing from "Bone" to "Object" or "Vertex" to "Object", for this to
really make sense it would have to be properly recalculated anyways
which does not happen afaict).

The reported issue was that setting the prop to the same value as it was
before (e.g. from "Object" to "Object") would still reset the parent
inverse which was really unexpected since from a user standpoint,
nothing has changed here.

So in case the value does not really change, we now just early out and
skip `ED_object_parent`.

Maniphest Tasks: T100599

Differential Revision: https://developer.blender.org/D15771
2022-08-25 09:22:55 +02:00
Hans Goudey
f593a560d3 Cleanup: Deduplicate RNA mesh element index retrieval
Reuse the subtraction, which simplifies adding assertions
and refactoring to remove the custom data pointers.
2022-08-24 15:41:55 -04:00
Brecht Van Lommel
c32bb58e5b Depsgraph: use more fine grained update tags for scenes
Ref D15710, this avoids unnecessary sequencer updates for some operations.
2022-08-23 15:27:16 +02:00
Richard Antalik
a77a1bcae7 Merge branch 'blender-v3.3-release' 2022-08-23 15:09:50 +02:00
Richard Antalik
efc9faef23 Fix T98954: Color management is very slow with sequencer sound
Function `rna_ColorManagement_update` tagged unnecesary updates.

Reviewed By: sergey, brecht

Differential Revision: https://developer.blender.org/D15710
2022-08-23 15:08:46 +02:00
Campbell Barton
21ea499558 Fix T100286: Crash accessing freed depsgraph object instances
Invalidate depsgraph.object_instances when freed, this resolves a crash
when accessing the object instances after iteration has finished.

Unlike most other collections, object_instances is only valid while the
iterator is in-memory.

The Python/RNA API needs to inline int/string collection lookups so the
Python instance can be created before the iterator ends.

Reviewed By: mont29, sergey

Ref D15755
2022-08-23 22:56:54 +10:00
Philipp Oeser
13b2716e1c Merge branch 'blender-v3.3-release' 2022-08-23 14:25:18 +02:00
Philipp Oeser
0bc95b7b40 Compositor: handle NODE_DO_OUTPUT in RNA when setting a node active
Main motivation is from T54314 where there was no way to read from a
Viewer image datablock after setting another viewer node active.

Part of the problem was addressed in rB16d329da284c (where handlers for
the compositing background job were added so that you can act after the
compositor has run), however there was still the remaining issue that
setting another viewer node active would not properly tag the node
NODE_DO_OUTPUT. This forced users into a complicated workaround (using
switch nodes feeding into a single viewer node).

Now handle NODE_DO_OUTPUT properly in RNA, too, and do proper updates so
that behavior from RNA matches that of the Node Editor when setting a
viewer node active.

ref T54314.

Reviewed By: JacquesLucke

Maniphest Tasks: T54314

Differential Revision: https://developer.blender.org/D15203
2022-08-23 14:22:04 +02:00
Falk David
60e2dfd1e8 Fix T99524: GPencil not updating when frame num is changed
When changing the frame_number of a grease pencil frame, the grease
pencil object is not updated correctly. The frame stays where it
previously was.

The fix adds a `property_update` callback to the `frame_number` RNA
property.

Maniphest Tasks: T99524

Reviewed By: antoniov

Differential Revision: https://developer.blender.org/D15394
2022-08-23 13:53:44 +02:00
Bastien Montagne
500e4d540a Merge branch 'blender-v3.3-release'
Conflicts:
	release/scripts/startup/bl_ui/space_userpref.py
2022-08-22 15:44:44 +02:00
Bastien Montagne
4ad471d67f I18n: systematically tag all messages in RNA_ENUM_ITEM_HEADING.
Add missing labels, and also add tooltips.

Unfortunately there is no way currently to extract two messages from a
single 'function' call, so unless those type of macros become very
widely used, would keep it as manual tagging.

Also disambiguate `case` in text context, pretty sure English is one of
the very rare languages to use this word for character case too.
2022-08-22 15:24:21 +02:00
Damien Picard
ee985fa925 I18n: disambiguate a few translations
- Keying (keyframe insertion)
- Roughness (particle children)
- New image, collection, text (in menus)
- Parents (particles)
- Wrap (text)
- Light (add menu)
- Empty (volume add menu)
- Empty (empty add menu)
- Cycles (f-curve modifier)
- Drag (workspace tool type)
- Power (light intensity)
- Power (math nodes)

This last change also moves all math operations in nodes to the
ID_nodetree context. It's needed only for some operations, but we
can't be more granular here.

Also...

- Fix context extraction for interpolation mode headers in F-Curves
  and GPencil interpolation operator
- Enable new translation: "Slot %d" in image editor
- Fix an English message in the node editor:
  "Replace the input image's alpha channels by..." -> channel

Ref. T43295

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15694
2022-08-22 14:33:07 +02:00
Jeroen Bakker
0aeae0d0b9 Revert "Fix T99259: Python API: ViewLayer.aovs.remove isn't available"
This reverts commit ae7909010f.
2022-08-22 08:40:36 +02:00
Mangal Kushwah
ae7909010f Fix T99259: Python API: ViewLayer.aovs.remove isn't available
Imeplemented **ViewLayer.aovs.remove** by Adding a new rna function to call the internal **BKE_view_layer_remove_aov**, removed assert from **BKE_view_layer_remove_aov**.

Reviewed By: jbakker

Maniphest Tasks: T99259

Differential Revision: https://developer.blender.org/D15341
2022-08-22 08:36:19 +02:00
Campbell Barton
9855264c8d UI: increase range of font size for text editor & console
Useful when using different DPI & UI scales.
2022-08-19 15:54:24 +10:00
Campbell Barton
2a15040777 Merge branch 'blender-v3.3-release' 2022-08-19 13:46:37 +10:00
Campbell Barton
97f9015ed0 Cleanup: unused argument warning 2022-08-19 13:41:49 +10:00
Campbell Barton
4f8c15daf4 Fix logical errors in RNA_path_array_index_token_find
This function never succeeded as an off by one error checking the last
character always indexed the null byte.
The 'for' loop was broken as of [0] since the unsigned number could wrap
around with some RNA paths causing out of bounds memory access.

This is an example where tests would have caught the problem early on,
RNA path tests are planned as part of D15558.

[0]: 11b4d0a3c3
2022-08-19 10:54:45 +10:00
Sergey Sharybin
a7652bf2f7 Fix T100470: Crash when changing the domain type 2022-08-18 14:29:56 +02:00
listout
f197b1a1f1 CMake: support building with musl libc
Instead of using macros like GLIBC we can use the CMake build
systems internal functions to check if some header or functions are
present on the running system's libc.

Add ./build_files/cmake/have_features.cmake to add checks for
platform features which can be used to set defines for source
files that require them.

Reviewed By: campbellbarton

Ref D15696
2022-08-18 08:12:56 +10:00
Pablo Vazquez
f60b47f2c8 UI: Fix inconsistency use of uppercase/capitalization
Since VBO stands for vertex buffer object it should always be uppercase.

"Vertex" in "vertex buffer object" should only be capitalized at the
beginning of a sentence.
2022-08-17 22:23:48 +02:00
Bastien Montagne
04a04e9f69 Merge branch 'blender-v3.3-release' 2022-08-17 18:08:37 +02:00
Bastien Montagne
244ef1f0f5 LibOverride: Remove the 'make all editable' user preferences.
This behavior is now implicitely controlled by the 'Make' operations,
based either on context or selected items.
2022-08-17 18:08:18 +02:00
Hans Goudey
6718afdc8a Cleanup: Fix outdated comments referring to DispList 2022-08-17 11:57:21 -04:00
Hans Goudey
eaa87101cd Metaball: Evaluate metaball objects as mesh components
With the ultimate goal of simplifying drawing and evaluation,
this patch makes the following changes and removes code:
- Use `Mesh` instead of `DispList` for evaluated basis metaballs.
- Remove all `DispList` drawing code, which is now unused.
- Simplify code that converts evaluated metaballs to meshes.
- Store the evaluated mesh in the evaluated geometry set.

This has the following indirect benefits:
- Evaluated meshes from metaball objects can be used in geometry nodes.
- Renderers can ignore evaluated metaball objects completely
- Cycles rendering no longer has to convert to mesh from `DispList`.
- We get closer to removing `DispList` completely.
- Optimizations to mesh rendering will also apply to metaball objects.

The vertex normals on the evaluated mesh are technically invalid;
the regular calculation wouldn't reproduce them. Metaball objects
don't support modifiers though, so it shouldn't be a problem.
Eventually we can support per-vertex custom normals (T93551).

Differential Revision: https://developer.blender.org/D14593
2022-08-17 10:20:25 -04:00
Campbell Barton
e52fd904e8 Merge branch 'blender-v3.3-release' 2022-08-17 15:45:25 +10:00
Campbell Barton
95fd163074 Cleanup: spelling in comments 2022-08-17 15:43:17 +10:00