Sergey Sharybin
e1e452c062
Draw manager: Avoid unneeded memory malloc/free when attempting to create missing uniform
2017-10-05 17:16:37 +05:00
Clément Foucault
31820d0109
Eevee : Fix T52991
2017-10-04 21:31:47 +02:00
Sergey Sharybin
63c472b4f9
Merge branch 'master' into blender2.8
2017-10-04 22:18:05 +05:00
Campbell Barton
296757804c
Fix error copying smoke modifier uv layer
2017-10-05 02:44:02 +11:00
Bastien Montagne
9609828000
Tssst, we use USA english, not Oxford one... :P
2017-10-04 12:42:33 +02:00
Bastien Montagne
a22af1a84b
Fix i18n messages extraction script, and a few more UI messages...
2017-10-04 12:39:06 +02:00
Sergey Sharybin
b22b2c783d
Fix T52982: Join operator with context override crashes Blender 2.79
2017-10-04 15:00:05 +05:00
Campbell Barton
d1dfed206b
Fix T52923: Circle diameter is in fact radius
2017-10-04 18:01:53 +11:00
Campbell Barton
08f728a3e9
Cleanup: redundant casts
2017-10-04 16:52:55 +11:00
Campbell Barton
92272f56e6
PyAPI: fast keyword parsing for __import__
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No functional changes.
2017-10-04 15:54:41 +11:00
Campbell Barton
728cffa9ce
PyAPI: fast keyword parsing for bpy.props
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No functional changes.
2017-10-04 15:13:52 +11:00
Bastien Montagne
ad22d29dac
Some UI/messages fixes.
2017-10-03 21:32:46 +02:00
Clément Foucault
9422db7796
Eevee: Some changes to the Render / Render layers settings panel.
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- Separate the Post Processes settings into sub panel.
- Rename "Viewport Anti-Aliasing" to sampling & super-sampling as it also reduce the noise of other effects.
- Remove Temporal Anti-Aliasing toggle and make it always active unless the number of samples is 1.
2017-10-03 18:30:56 +02:00
Clément Foucault
57c323b5d3
Object Mode : Fix probe paralax display.
2017-10-03 18:30:56 +02:00
Clément Foucault
f40fa55b58
DRW: Fix Feedbackloop warning.
2017-10-03 18:30:56 +02:00
Campbell Barton
cbe07d980c
Python: bump minimum version to 3.6
2017-10-03 23:50:34 +11:00
Campbell Barton
7ae02c2ddb
Cleanup: remove unused vpaint projection handle
2017-10-03 23:43:30 +11:00
Campbell Barton
a4721c0504
Weight Paint: blend smear tool
2017-10-03 23:35:30 +11:00
Campbell Barton
6a7dc3348a
Vertex Paint: fix feedback loop w/ smear tool
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Was reading and writing from same array,
this also makes smear thread-safe.
2017-10-03 23:07:13 +11:00
Bastien Montagne
314d93838e
Fix bplayer (c)
2017-10-03 12:31:51 +02:00
Alexander Gavrilov
7c2d5eaacb
Change weigth paint accumulate mechanics to fix problems with mirroring.
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Restoring weights is problematic when the stroke overlaps its mirror.
It's better to simply compute the new weight based on the saved data
rather than restoring things, and check that the change is monotonic.
This way is also closer to how things worked before the merge.
2017-10-03 12:41:37 +03:00
Campbell Barton
975ed05edb
Vertex Paint: smear got wrong last-location
2017-10-03 20:19:59 +11:00
Campbell Barton
7640d5e92a
Error in last commit, weight must be set for non-accumulate
2017-10-03 19:24:02 +11:00
Campbell Barton
f4b1f9b925
Vertex Paint: remove accumulate (soc-2017-vertex_paint)
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This secondary accumulation option accumulated brush falloff.
The same option in image painting accumulates color
as vertex paiht 'Spray' does.
Giving this option different behavior for vertex paint seems strange.
Also this is basically increasing falloff over time.
Remove the new code, expose existing 'Spray' as 'Accumulate'
to match other paint modes.
2017-10-03 19:09:28 +11:00
Sergey Sharybin
2bfa061a15
Merge branch 'master' into blender2.8
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Notes:
- Changes in paint_vertex.c were simple to merge, mainly related on passing
evaluation context.
- Conflicts in EditDM and drawmesh.c are solved using code from blender2.8
branch. Those areas are deprecated and not to be used in final release.
However, it's possible that some reference code from master is lost, so
keep attention when adding alpha support for vertex painting.
2017-10-03 12:59:06 +05:00
Campbell Barton
515e69999e
Weight Paint: don't set weight w/ average brush
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Also use 'const' for brush.
2017-10-03 18:43:18 +11:00
Campbell Barton
2b3ff61d80
Correct int division in last commit
2017-10-03 17:36:55 +11:00
Campbell Barton
6092ded127
Weight Paint: add some color blending modes
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While these mostly make sense for color,
there is no harm in supporting.
2017-10-03 17:24:29 +11:00
Clément Foucault
2136942916
Eevee : Fix grid black fill.
2017-10-02 22:17:20 +02:00
Clément Foucault
2bd36338d3
Gawain : Add workaround to fix bad sync of the program_in_use flag.
2017-10-02 22:16:50 +02:00
Clément Foucault
c548c76804
Eevee : Fix ghosting from probe data when toggling "only render".
2017-10-02 20:02:21 +02:00
Clément Foucault
5f7192018e
Eevee : SSR : Make sure to not apply Specular Occlusion to SSR.
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This makes the metals shine more.
Previous behaviour was not correct.
2017-10-02 19:44:44 +02:00
Clément Foucault
04e4a0db0d
Eevee : Probe Grid : Fix Update tagging.
2017-10-02 18:42:18 +02:00
Clément Foucault
73ab572c0a
Eevee : Probe Cubemap : Fix Broken Display data.
2017-10-02 18:42:18 +02:00
Clément Foucault
21ec254ae2
Eevee : Light Grid : Init grid to black instead of world color.
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This was a mistake to use world color because it introduce light bleeding on indoor environement.
2017-10-02 18:42:18 +02:00
Clément Foucault
dc327e2793
Eevee : Lamps : Change ESM default exponent.
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Users are thinking that ESM are not soft because of the default value.
2017-10-02 18:42:18 +02:00
Alexander Gavrilov
88dd45e1e1
Disable multithreaded weight paint when mirroring is enabled.
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Mirroring writes to the mirror vertex within the direct vertex
draw function, which violates assumptions required for processing
vertices in parallel.
2017-10-02 17:33:51 +03:00
Campbell Barton
64afba0244
Remove brush versioning (again!)
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Causes crash, see c133927bb
Merging soc-2017-vertex_paint brought this back by accident.
2017-10-03 00:56:45 +11:00
Sergey Sharybin
8b1b7e8d10
Depsgraph: Fix/workarounf when tagging light probe for data update
2017-10-02 18:49:49 +05:00
Sergey Sharybin
64c1a48c50
Fix T52927: Compositor wrong scale when scale size input is connected to complex node
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The issue here is that we can not read scale from socket when determining
dependent area of interest. This area will depend on current pixel. Now fall
back to more stupid but reliable thing: if scale size input is connected to some
nodes, we use the whole frame as area of interest.
2017-10-02 15:55:52 +05:00
Campbell Barton
b2a10fa615
Vertex Paint: projection options
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This makes vertex paint match image painting more closely.
- Add falloff shape option sphere/circle
where sphere uses a 3D radius around the cursor and
circle uses a 2D radius (projected), like previous releases.
- Add normal angle option so you can control the falloff.
- Add Cull option, to paint onto faces pointing away.
Disabling normals, culling and using circle falloff
allows you to paint through the mesh.
2017-10-02 22:07:58 +11:00
Campbell Barton
9d34ae6048
Sculpt: calculate plane instead of point,normal
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No functional changes.
2017-10-02 22:07:57 +11:00
Campbell Barton
1cfee60419
Cleanup: add 'sphere' to sculpt test function name
2017-10-02 22:07:57 +11:00
Campbell Barton
2a744a9f2e
Cleanup: indentation, whitespace
2017-10-02 22:07:57 +11:00
Campbell Barton
deb16defd5
Math Lib: distance to AABB
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Original code by @mano-wii, modified for general use.
2017-10-02 22:07:39 +11:00
Sergey Sharybin
ff0938870f
Compositor: Fix strict compilation warnings when debug is enabled
2017-10-02 15:18:10 +05:00
Sergey Sharybin
f06a60c25d
Compositor: Fix compilation error with debug enabled
2017-10-02 15:12:04 +05:00
Sergey Sharybin
04704297d2
Fix T52920: Saving Tiff Files type Blender crashes
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Was only happening for 3 and 1 channel sources.
2017-10-02 13:44:13 +05:00
Campbell Barton
864a53e276
Fix gradient tool crash with recent changes
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Having gesture automatic free memory isn't practical if this
has it's own allocations.
Add option not to free userdata.
2017-10-02 01:34:51 +11:00
Campbell Barton
9a6aba2a94
Vertex Paint: use squared distance test
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Avoids sqrt for verts that are later ignored
2017-10-02 00:44:04 +11:00