Commit Graph

7 Commits

Author SHA1 Message Date
Campbell Barton
65f99397ec License headers: use SPDX-FileCopyrightText in all sources 2023-06-15 13:35:34 +10:00
Germano Cavalcante
8dd1a6d91b Fix keymap versioning mistake in 3010f1233b
The file version was bumped to (4, 0, 4), so the new version check
should be done against (4, 0, 3).
2023-06-07 09:22:55 -03:00
Germano Cavalcante
3010f1233b Transform: new feature to edit the 'Snap Base'
This commit implements a new modifier key (`B`) for the transform
operators.

This new key allows changing the 'Snap Base' of a transform by snapping
it to a defined point in the scene.

Ref #66424

# Implementation Details

- This feature is only available in the 3D View.
- This feature is only available for the transform modes:
  - `Move`,
  - `Rotate`,
  - `Scale`,
  - `Vert Slide` and
  - `Edge Slide`.
- The `Snap Base Edit` is enabled while we are transforming and we
  press the key `B`
- The `Snap Base Edit` is confirmed when we press any of the keys:
 `B`, `LMB`, `Enter`
- During um operation, if no snap target is set for an element in the
  scene (Vertex, Edge...), the snap targets to geometry Vertex, Edge,
  Face, Center of Edge and Perpendicular of Edge are set automatically.
- Constraint or similar modal features are not available during the
  `Snap Base Edit` mode.
- Text input is not available during the `Snap Base Edit` mode.
- A prone snap base point is indicated with an small cursor drawing.

Pull Request: https://projects.blender.org/blender/blender/pulls/104443
2023-06-03 04:18:49 +02:00
Campbell Barton
c4c1cc7cd3 Cleanup: double quotes for non-enum strings
Also use back-ticks for code-references in comments.
2023-04-18 10:51:32 +10:00
Germano Cavalcante
bb67d4c298 Transform: expose hardcoded 'Rotate Normals' key
"Rotate Normals" is a changeable operation like any other and does not
need to be hardcoded.

An advantage of exposing this modal is that the shortcut key now
appears in the header when rotating an edited mesh.
2023-03-27 14:38:47 -03:00
Germano Cavalcante
03f17c42d0 Fix #100129: Status bar incorrectly shows "[G] Move" after pressing G
Add specific modal keyitem for `Vert/Edge Slide` and `TrackBall`.
So they don't need to reuse modal items from other operators.

Note that there is a workround to avoid repeated keys in the status bar.
2023-03-01 16:06:20 -03:00
Sergey Sharybin
03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00