This is still a bit dodgy, the issue of accessing scene data from nodes needs to be solved better, but this at least fixes it up to previous capabilities, and prevents writing any data to scene/objects either.
* Added ANIM_list_elem_update and ANIM_id_update functions to call when
changing animation curves, which will then call the RNA property update
functions for those curves.
This is to replace just calling DAG_id_flush_update, that may not always
be the right thing to do, and doesn't send proper notifiers for redraw.
Still only used/usable when transforming in the graph editor, not sure
how this do this with NLA for example, .. needs to be improved.
* Added function wm_data_handle_update function to contain the object
update function, and also added scene animation update there. Actually
it should be doing all datablocks, this makes it work for sequencer.
Joshua, do you agree this is the right direction to go in? I can revert or
change the code if you think it should be done differently. Mainly wanted
to get this working well for sequencer now.
* Property update functions no longer get context, instead they get only
Main and Scene. The RNA api was intended to be as context-less as
possible, since it doesn't really matter who is changing the property,
everything that uses the property should be updated.
* There's still one exception case that use it now, screen operations
still depend on context too much. It also revealed a few places using
context where they shouldn't.
* Ideally Scene shouldn't be passed, but much of Blender still depends on
it, should be dropped when we try to support multiple scene editing.
Change was planned for a while, but need this now to be able to call
update without a context pointer.
* Sound strips now respect metastrips for muting. That means they
are muted if the metastrip is muted, and don't play when located
outside of the current metastrip.
* Operators now use notifiers instead of redraw tagging, added a
separate notifier for selection as well, but that is not used to
do less redraws yet.
OSX allow file/directory names to contain ':' (displayed as '/' in Finder), and current Python lib (3.1.1) has trouble with those when importing modules.
Added warning message to help user understand why Blender start fails in this case.
- use python malloc's in bpy_array.c
- automatically blending bone locations is disabled if the target bone has locked location
- neck had incorrect roll
Now, temp screens are hidden from being accessed directly, with a new 'Back to Previous' button appearing in place of the screen menu when (for example) fullscreen render image areas are present. Window type menus also get disabled here too, to prevent things from getting too mixed up.
1. MSVC 9 projectfiles update (graph_header.c, action_header.c and nla_header.c removed)
2. Fix for opening the filebrowser when saving file for the first time (untitled.blend) from file menu
3. Add CROSS effect sequence type back to menu. (Durian fix)
Note: Removed SEQ_EFFECT from rna, since this no actual sequence type, but rather used to check for the effect bit.
Note: did some refactoring and renaming of files to make code a bit clearer there too.
Also applies solution provided by Aurel W in patch #20264, thanks for submitting the patch.
Useful when openAL is not setup properly (*cough* pulseaudio *cough) and prevents startup.
This doesn't actually affect the userpref option, so you can set it to whatever you want, save userprefs and restart.
* Don't show Apply as Shape for particle modifiers.
* Fix particles disappearing after exiting particle mode.
* Fix free edit not redrawing the 3d view.
* Fix use of uninitialized variable in layers template.
* Make partial update work again for faster editing.
* Draw parents over children again, nicer for editing.
* Fix crash with remove tools & showing child particles.
* Fix children not disappearing always when setting to None.
* Fix wrong normal for last point in child path.
* Fix a python error in the hair dynamics panel.
Brecht, I added a Layout template function, template_dopesheet_filter -> uiTemplateDopeSheetFilter, this creates the group of buttons for filtering ID type (and some other options) for animation editors (Graph, NLA and Dopesheet). I hope this is all right, if not, we can move this maybe to a .py file as a function for reuse.